rpcs3/rpcs3/rpcs3qt/vfs_dialog.cpp
Megamouse 662fe8cc95 [Qt/Input] Improve pad_settings_dialog a bit (#3611)
* Input: further work on remapping Xinput and begin work on remapping DS4

* Input: Improve pad_settings_dialog a bit and begin Remapping for XInput

* Input: begin evdev remapping and change all handlers to use cfg::string

* Input: finish work on remapping evdev

and some more crap

* Input: finish work on remapping Xinput and DS4

* Input: add DS4 Colors to DS4 config

* Input: Improve DS4 deadzone scaling

Jarves made some mistakes, so I'll fix them in the follow up commit

* Input: fix Jarves fixes on DS4 deadzone

and remove unnecessary usage of toUtf8

* Input: add primitive batterychecks to XInput and DS4

* Input: add mmjoystick remapping

* Input: Fix evdev and some Vibration issues

* Input: adjust capabilities to fix stick input for games like LoS 2

also fix threshold slider minimum
also add ps button to all the handlers

* Input: Further evdev work

based on danilaml code review and own debugging:
Fixed path issue, <= 0 issue, some captures, const, axis with same codes.
Adds a map to each device that differentiates negative and positive axis mappings.
adjusted rest of the file to tabs (ListDevices and beginning of threadProc)

* Input: use 20ms vibration update time for xbox one elite controllers.

* Input: Fix return type of Clamp()

* Input: Evdev Fix

* Input: Evdev Optional GetNextButtonPress

presumably better than the other

* Input: review changes

* Input: evdev: fix wrong index in axis handling

move bindpadtodevice down to keep consistency between handlers and not get crazy

* Input: evdev: fix expensive add_device in GetNextButtonPress

* cleanup

* Input: mmjoy: fix type

* Input: evdev: final fixes

* Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4

* Input: add deadzone preview by passing necessary values in callback

use 0.5 of max value for threshold in pad dialog

* Input: get rid of all-uppercase variables
2017-11-28 01:31:15 +04:00

92 lines
2.9 KiB
C++

#include "vfs_dialog.h"
#include "Emu/System.h"
#include "vfs_dialog_tab.h"
#include <QVBoxLayout>
#include <QPushButton>
inline std::string sstr(const QString& _in) { return _in.toStdString(); }
vfs_dialog::vfs_dialog(std::shared_ptr<gui_settings> guiSettings, std::shared_ptr<emu_settings> emuSettings, QWidget* parent)
: QDialog(parent), m_gui_settings(guiSettings), m_emu_settings(emuSettings)
{
QTabWidget* tabs = new QTabWidget();
tabs->setUsesScrollButtons(false);
m_emu_settings->LoadSettings();
// Create tabs
vfs_dialog_tab* emulator_tab = new vfs_dialog_tab({ "$(EmulatorDir)", emu_settings::emulatorLocation, gui::fs_emulator_dir_list, &g_cfg.vfs.emulator_dir },
m_gui_settings, m_emu_settings, this);
vfs_dialog_tab* dev_hdd0_tab = new vfs_dialog_tab({ "dev_hdd0", emu_settings::dev_hdd0Location, gui::fs_dev_hdd0_list, &g_cfg.vfs.dev_hdd0 },
m_gui_settings, m_emu_settings, this);
vfs_dialog_tab* dev_hdd1_tab = new vfs_dialog_tab({ "dev_hdd1", emu_settings::dev_hdd1Location, gui::fs_dev_hdd1_list, &g_cfg.vfs.dev_hdd1 },
m_gui_settings, m_emu_settings, this);
vfs_dialog_tab* dev_flash_tab = new vfs_dialog_tab({ "dev_flash", emu_settings::dev_flashLocation, gui::fs_dev_flash_list, &g_cfg.vfs.dev_flash },
m_gui_settings, m_emu_settings, this);
vfs_dialog_tab* dev_usb000_tab = new vfs_dialog_tab({ "dev_usb000", emu_settings::dev_usb000Location, gui::fs_dev_usb000_list, &g_cfg.vfs.dev_usb000 },
m_gui_settings, m_emu_settings, this);
tabs->addTab(emulator_tab, "$(EmulatorDir)");
tabs->addTab(dev_hdd0_tab, "dev_hdd0");
tabs->addTab(dev_hdd1_tab, "dev_hdd1");
tabs->addTab(dev_flash_tab, "dev_flash");
tabs->addTab(dev_usb000_tab, "dev_usb000");
// Create buttons
QPushButton* addDir = new QPushButton(tr("Add New Directory"));
connect(addDir, &QAbstractButton::pressed, [=]
{
static_cast<vfs_dialog_tab*>(tabs->currentWidget())->AddNewDirectory();
});
QPushButton* reset = new QPushButton(tr("Reset"));
connect(reset, &QAbstractButton::pressed, [=]
{
static_cast<vfs_dialog_tab*>(tabs->currentWidget())->Reset();
});
QPushButton* resetAll = new QPushButton(tr("Reset All"));
connect(resetAll, &QAbstractButton::pressed, [=]
{
for (int i = 0; i < tabs->count(); ++i)
{
static_cast<vfs_dialog_tab*>(tabs->widget(i))->Reset();
}
});
QPushButton* okay = new QPushButton(tr("Okay"));
okay->setAutoDefault(true);
okay->setDefault(true);
connect(okay, &QAbstractButton::pressed, [=]
{
for (int i = 0; i < tabs->count(); ++i)
{
static_cast<vfs_dialog_tab*>(tabs->widget(i))->SaveSettings();
}
accept();
});
QHBoxLayout* buttons = new QHBoxLayout;
buttons->addWidget(addDir);
buttons->addWidget(reset);
buttons->addWidget(resetAll);
buttons->addStretch();
buttons->addWidget(okay);
QVBoxLayout* vbox = new QVBoxLayout;
vbox->addWidget(tabs);
vbox->addLayout(buttons);
setLayout(vbox);
setWindowTitle("Virtual File System");
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
}