Nekotekina e896da8064 Added .aligned() method for vm::ptr
Added set_alignment() macro for setting alignment
Added alignof32() macro similar to sizeof32()
Added CHECK_SIZE, CHECK_ALIGN macro with static_assert
Minor refactoring
2015-07-10 04:30:51 +03:00
2015-07-02 19:10:00 +02:00
2014-07-14 13:24:10 +04:00
2014-10-01 14:57:44 +01:00
2014-12-21 12:58:30 +02:00
2015-06-11 12:52:56 +02:00
2014-10-13 15:24:24 +05:30
2015-01-11 01:19:21 +04:00
2015-07-10 04:30:51 +03:00
2015-05-08 21:25:17 +02:00
2014-10-22 01:12:15 +05:30
2015-07-02 19:10:00 +02:00
2014-02-13 11:33:07 +01:00

RPCS3

Build Status Coverity Status Coverage Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • Debian & Ubuntu: sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev
  • Arch: sudo pacman -S glew openal wxgtk cmake llvm

Mac OSX

  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Install Visual Studio 2013, Cmake, Python and select Add in the PATH variable for both. Then open the .SLN file, and press Build > Rebuild Solution.
  • Linux & Mac OSX: cd rpcs3 && cmake CMakeLists.txt && make && cd ../ Then run with cd bin && ./rpcs3

Support

Languages
C++ 91.9%
C 5.6%
Self 1.1%
GLSL 0.7%
CMake 0.3%
Other 0.3%