1
0
mirror of https://github.com/RPCS3/rpcs3.git synced 2025-03-14 19:21:24 +00:00
rpcs3/rpcs3/Emu/RSX/D3D12/D3D12RenderTargetSets.cpp
2015-10-13 00:04:18 +02:00

316 lines
12 KiB
C++

#include "stdafx.h"
#if defined(DX12_SUPPORT)
#include "D3D12RenderTargetSets.h"
#include "rpcs3/Ini.h"
#include "Utilities/rPlatform.h" // only for rImage
#include "Utilities/File.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/RSX/GSRender.h"
#include "D3D12.h"
#include "D3D12GSRender.h"
void D3D12GSRender::PrepareRenderTargets(ID3D12GraphicsCommandList *copycmdlist)
{
u32 surface_format = rsx::method_registers[NV4097_SET_SURFACE_FORMAT];
u32 clip_horizontal = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL];
u32 clip_vertical = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL];
u32 clip_width = clip_horizontal >> 16;
u32 clip_height = clip_vertical >> 16;
u32 clip_x = clip_horizontal;
u32 clip_y = clip_vertical;
if (m_surface.format != surface_format)
{
m_surface.unpack(surface_format);
m_surface.width = clip_width;
m_surface.height = clip_height;
}
// Exit early if there is no rtt changes
if ((m_previous_address_a == rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET]) &&
(m_previous_address_b == rsx::method_registers[NV4097_SET_SURFACE_COLOR_BOFFSET]) &&
(m_previous_address_c == rsx::method_registers[NV4097_SET_SURFACE_COLOR_COFFSET]) &&
(m_previous_address_d == rsx::method_registers[NV4097_SET_SURFACE_COLOR_DOFFSET]) &&
(m_previous_address_z == rsx::method_registers[NV4097_SET_SURFACE_ZETA_OFFSET]))
return;
m_previous_address_a = rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET];
m_previous_address_b = rsx::method_registers[NV4097_SET_SURFACE_COLOR_BOFFSET];
m_previous_address_c = rsx::method_registers[NV4097_SET_SURFACE_COLOR_COFFSET];
m_previous_address_d = rsx::method_registers[NV4097_SET_SURFACE_COLOR_DOFFSET];
m_previous_address_z = rsx::method_registers[NV4097_SET_SURFACE_ZETA_OFFSET];
u32 m_context_dma_color_a = rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_A];
u32 m_context_dma_color_b = rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_B];
u32 m_context_dma_color_c = rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_C];
u32 m_context_dma_color_d = rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_D];
u32 m_context_dma_z = rsx::method_registers[NV4097_SET_CONTEXT_DMA_ZETA];
// FBO location has changed, previous data might be copied
u32 address_a = m_context_dma_color_a ? rsx::get_address(m_previous_address_a, m_context_dma_color_a - 0xfeed0000) : 0;
u32 address_b = m_context_dma_color_b ? rsx::get_address(m_previous_address_b, m_context_dma_color_b - 0xfeed0000) : 0;
u32 address_c = m_context_dma_color_c ? rsx::get_address(m_previous_address_c, m_context_dma_color_c - 0xfeed0000) : 0;
u32 address_d = m_context_dma_color_d ? rsx::get_address(m_previous_address_d, m_context_dma_color_d - 0xfeed0000) : 0;
u32 address_z = m_context_dma_z ? rsx::get_address(m_previous_address_z, m_context_dma_z - 0xfeed0000) : 0;
// Make previous RTTs sampleable
for (unsigned i = 0; i < 4; i++)
{
if (m_rtts.m_currentlyBoundRenderTargets[i] == nullptr)
continue;
copycmdlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.m_currentlyBoundRenderTargets[i], D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_GENERIC_READ));
}
// Same for depth buffer
if (m_rtts.m_currentlyBoundDepthStencil != nullptr)
copycmdlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.m_currentlyBoundDepthStencil, D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_GENERIC_READ));
memset(m_rtts.m_currentlyBoundRenderTargetsAddress, 0, 4 * sizeof(u32));
memset(m_rtts.m_currentlyBoundRenderTargets, 0, 4 * sizeof(ID3D12Resource *));
m_rtts.m_currentlyBoundDepthStencil = nullptr;
m_rtts.m_currentlyBoundDepthStencilAddress = 0;
D3D12_CPU_DESCRIPTOR_HANDLE Handle = m_rtts.m_renderTargetsDescriptorsHeap->GetCPUDescriptorHandleForHeapStart();
size_t g_RTTIncrement = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
DXGI_FORMAT dxgiFormat;
switch (m_surface.color_format)
{
case CELL_GCM_SURFACE_A8R8G8B8:
dxgiFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
break;
case CELL_GCM_SURFACE_F_W16Z16Y16X16:
dxgiFormat = DXGI_FORMAT_R16G16B16A16_FLOAT;
break;
}
D3D12_RENDER_TARGET_VIEW_DESC rttViewDesc = {};
rttViewDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
rttViewDesc.Format = dxgiFormat;
u32 clear_color = rsx::method_registers[NV4097_SET_COLOR_CLEAR_VALUE];
u8 clear_a = clear_color >> 24;
u8 clear_r = clear_color >> 16;
u8 clear_g = clear_color >> 8;
u8 clear_b = clear_color;
std::array<float, 4> clearColor =
{
clear_r / 255.0f,
clear_g / 255.0f,
clear_b / 255.0f,
clear_a / 255.0f
};
switch (rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET])
{
case CELL_GCM_SURFACE_TARGET_0:
{
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
break;
}
case CELL_GCM_SURFACE_TARGET_1:
{
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_b, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
break;
}
case CELL_GCM_SURFACE_TARGET_MRT1:
{
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
Handle.ptr += g_RTTIncrement;
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 1, address_b, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
}
break;
case CELL_GCM_SURFACE_TARGET_MRT2:
{
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
Handle.ptr += g_RTTIncrement;
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 1, address_b, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
Handle.ptr += g_RTTIncrement;
ID3D12Resource *rttC = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 2, address_c, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttC, &rttViewDesc, Handle);
break;
}
case CELL_GCM_SURFACE_TARGET_MRT3:
{
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
Handle.ptr += g_RTTIncrement;
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 1, address_b, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
Handle.ptr += g_RTTIncrement;
ID3D12Resource *rttC = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 2, address_c, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttC, &rttViewDesc, Handle);
Handle.ptr += g_RTTIncrement;
ID3D12Resource *rttD = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 3, address_d, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttD, &rttViewDesc, Handle);
break;
}
}
ID3D12Resource *ds = m_rtts.bindAddressAsDepthStencil(m_device.Get(), copycmdlist, address_z, clip_width, clip_height, m_surface.depth_format, 1., 0);
D3D12_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc = {};
switch (m_surface.depth_format)
{
case 0:
break;
case CELL_GCM_SURFACE_Z16:
depthStencilViewDesc.Format = DXGI_FORMAT_D16_UNORM;
break;
case CELL_GCM_SURFACE_Z24S8:
depthStencilViewDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
break;
default:
LOG_ERROR(RSX, "Bad depth format! (%d)", m_surface.depth_format);
assert(0);
}
depthStencilViewDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
m_device->CreateDepthStencilView(ds, &depthStencilViewDesc, m_rtts.m_depthStencilDescriptorHeap->GetCPUDescriptorHandleForHeapStart());
}
ID3D12Resource *RenderTargets::bindAddressAsRenderTargets(ID3D12Device *device, ID3D12GraphicsCommandList *cmdList, size_t slot, u32 address,
size_t width, size_t height, u8 surfaceColorFormat, const std::array<float, 4> &clearColor)
{
ID3D12Resource* rtt;
auto It = m_renderTargets.find(address);
// TODO: Check if sizes match
if (It != m_renderTargets.end())
{
rtt = It->second;
cmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(rtt, D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_RENDER_TARGET));
}
else
{
LOG_WARNING(RSX, "Creating RTT");
DXGI_FORMAT dxgiFormat;
switch (surfaceColorFormat)
{
case CELL_GCM_SURFACE_A8R8G8B8:
dxgiFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
break;
case CELL_GCM_SURFACE_F_W16Z16Y16X16:
dxgiFormat = DXGI_FORMAT_R16G16B16A16_FLOAT;
break;
}
D3D12_CLEAR_VALUE clearColorValue = {};
clearColorValue.Format = dxgiFormat;
clearColorValue.Color[0] = clearColor[0];
clearColorValue.Color[1] = clearColor[1];
clearColorValue.Color[2] = clearColor[2];
clearColorValue.Color[3] = clearColor[3];
device->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Tex2D(dxgiFormat, (UINT)width, (UINT)height, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET),
D3D12_RESOURCE_STATE_RENDER_TARGET,
&clearColorValue,
IID_PPV_ARGS(&rtt)
);
m_renderTargets[address] = rtt;
}
m_currentlyBoundRenderTargetsAddress[slot] = address;
m_currentlyBoundRenderTargets[slot] = rtt;
return rtt;
}
ID3D12Resource * RenderTargets::bindAddressAsDepthStencil(ID3D12Device * device, ID3D12GraphicsCommandList * cmdList, u32 address, size_t width, size_t height, u8 surfaceDepthFormat, float depthClear, u8 stencilClear)
{
ID3D12Resource* ds;
auto It = m_depthStencil.find(address);
// TODO: Check if sizes and surface depth format match
if (It != m_depthStencil.end())
{
ds = It->second;
cmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(ds, D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_DEPTH_WRITE));
}
else
{
D3D12_CLEAR_VALUE clearDepthValue = {};
clearDepthValue.DepthStencil.Depth = depthClear;
D3D12_HEAP_PROPERTIES heapProp = {};
heapProp.Type = D3D12_HEAP_TYPE_DEFAULT;
DXGI_FORMAT dxgiFormat;
switch (surfaceDepthFormat)
{
case 0:
break;
case CELL_GCM_SURFACE_Z16:
dxgiFormat = DXGI_FORMAT_R16_TYPELESS;
clearDepthValue.Format = DXGI_FORMAT_D16_UNORM;
break;
case CELL_GCM_SURFACE_Z24S8:
dxgiFormat = DXGI_FORMAT_R24G8_TYPELESS;
clearDepthValue.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
break;
default:
LOG_ERROR(RSX, "Bad depth format! (%d)", surfaceDepthFormat);
assert(0);
}
device->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Tex2D(dxgiFormat, (UINT)width, (UINT)height, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL),
D3D12_RESOURCE_STATE_DEPTH_WRITE,
&clearDepthValue,
IID_PPV_ARGS(&ds)
);
m_depthStencil[address] = ds;
}
m_currentlyBoundDepthStencil = ds;
m_currentlyBoundDepthStencilAddress = address;
return ds;
}
void RenderTargets::Init(ID3D12Device *device)//, u8 surfaceDepthFormat, size_t width, size_t height, float clearColor[4], float clearDepth)
{
D3D12_DESCRIPTOR_HEAP_DESC descriptorHeapDesc = {};
descriptorHeapDesc.NumDescriptors = 1;
descriptorHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_depthStencilDescriptorHeap));
descriptorHeapDesc.NumDescriptors = 4;
descriptorHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_renderTargetsDescriptorsHeap));
memset(m_currentlyBoundRenderTargetsAddress, 0, 4 * sizeof(u32));
memset(m_currentlyBoundRenderTargets, 0, 4 * sizeof(ID3D12Resource*));
m_currentlyBoundDepthStencil = nullptr;
m_currentlyBoundDepthStencilAddress = 0;
}
void RenderTargets::Release()
{
for (auto tmp : m_renderTargets)
tmp.second->Release();
m_depthStencilDescriptorHeap->Release();
m_renderTargetsDescriptorsHeap->Release();
for (auto tmp : m_depthStencil)
tmp.second->Release();
}
#endif