rpcs3/rpcs3/headless_application.cpp

74 lines
2.4 KiB
C++

#include "headless_application.h"
#include "Emu/System.h"
#include "Emu/RSX/GSRender.h"
#include <clocale>
// For now, a trivial constructor/destructor. May add command line usage later.
headless_application::headless_application(int& argc, char** argv) : QCoreApplication(argc, argv)
{
}
void headless_application::Init()
{
// Force init the emulator
InitializeEmulator("1", true, false); // TODO: get user from cli args if possible
// Create callbacks from the emulator, which reference the handlers.
InitializeCallbacks();
// Create connects to propagate events throughout Gui.
InitializeConnects();
// As per QT recommendations to avoid conflicts for POSIX functions
std::setlocale(LC_NUMERIC, "C");
}
void headless_application::InitializeConnects()
{
qRegisterMetaType<std::function<void()>>("std::function<void()>");
connect(this, &headless_application::RequestCallAfter, this, &headless_application::HandleCallAfter);
}
/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */
void headless_application::InitializeCallbacks()
{
EmuCallbacks callbacks = CreateCallbacks();
callbacks.exit = [this](bool force_quit)
{
if (force_quit)
{
quit();
}
};
callbacks.call_after = [=](std::function<void()> func)
{
RequestCallAfter(std::move(func));
};
callbacks.get_gs_frame = []() -> std::unique_ptr<GSFrameBase> { return std::unique_ptr<GSFrameBase>(); };
callbacks.get_msg_dialog = []() -> std::shared_ptr<MsgDialogBase> { return std::shared_ptr<MsgDialogBase>(); };
callbacks.get_osk_dialog = []() -> std::shared_ptr<OskDialogBase> { return std::shared_ptr<OskDialogBase>(); };
callbacks.get_save_dialog = []() -> std::unique_ptr<SaveDialogBase> { return std::unique_ptr<SaveDialogBase>(); };
callbacks.get_trophy_notification_dialog = []() -> std::unique_ptr<TrophyNotificationBase> { return std::unique_ptr<TrophyNotificationBase>(); };
callbacks.on_run = []() {};
callbacks.on_pause = []() {};
callbacks.on_resume = []() {};
callbacks.on_stop = []() {};
callbacks.on_ready = []() {};
Emu.SetCallbacks(std::move(callbacks));
}
/**
* Using connects avoids timers being unable to be used in a non-qt thread. So, even if this looks stupid to just call func, it's succinct.
*/
void headless_application::HandleCallAfter(const std::function<void()>& func)
{
func();
}