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https://github.com/RPCS3/rpcs3.git
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74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
#include "headless_application.h"
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#include "Emu/System.h"
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#include "Emu/RSX/GSRender.h"
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#include <clocale>
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// For now, a trivial constructor/destructor. May add command line usage later.
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headless_application::headless_application(int& argc, char** argv) : QCoreApplication(argc, argv)
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{
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}
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void headless_application::Init()
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{
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// Force init the emulator
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InitializeEmulator("1", true, false); // TODO: get user from cli args if possible
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// Create callbacks from the emulator, which reference the handlers.
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InitializeCallbacks();
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// Create connects to propagate events throughout Gui.
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InitializeConnects();
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// As per QT recommendations to avoid conflicts for POSIX functions
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std::setlocale(LC_NUMERIC, "C");
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}
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void headless_application::InitializeConnects()
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{
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qRegisterMetaType<std::function<void()>>("std::function<void()>");
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connect(this, &headless_application::RequestCallAfter, this, &headless_application::HandleCallAfter);
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}
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/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */
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void headless_application::InitializeCallbacks()
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{
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EmuCallbacks callbacks = CreateCallbacks();
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callbacks.exit = [this](bool force_quit)
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{
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if (force_quit)
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{
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quit();
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}
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};
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callbacks.call_after = [=](std::function<void()> func)
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{
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RequestCallAfter(std::move(func));
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};
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callbacks.get_gs_frame = []() -> std::unique_ptr<GSFrameBase> { return std::unique_ptr<GSFrameBase>(); };
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callbacks.get_msg_dialog = []() -> std::shared_ptr<MsgDialogBase> { return std::shared_ptr<MsgDialogBase>(); };
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callbacks.get_osk_dialog = []() -> std::shared_ptr<OskDialogBase> { return std::shared_ptr<OskDialogBase>(); };
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callbacks.get_save_dialog = []() -> std::unique_ptr<SaveDialogBase> { return std::unique_ptr<SaveDialogBase>(); };
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callbacks.get_trophy_notification_dialog = []() -> std::unique_ptr<TrophyNotificationBase> { return std::unique_ptr<TrophyNotificationBase>(); };
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callbacks.on_run = []() {};
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callbacks.on_pause = []() {};
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callbacks.on_resume = []() {};
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callbacks.on_stop = []() {};
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callbacks.on_ready = []() {};
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Emu.SetCallbacks(std::move(callbacks));
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}
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/**
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* Using connects avoids timers being unable to be used in a non-qt thread. So, even if this looks stupid to just call func, it's succinct.
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*/
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void headless_application::HandleCallAfter(const std::function<void()>& func)
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{
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func();
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}
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