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58 lines
2.1 KiB
C++
58 lines
2.1 KiB
C++
#include "stdafx.h"
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#include "stdafx_gui.h"
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#include "rpcs3.h"
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#include "BasicMouseHandler.h"
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void BasicMouseHandler::Init(const u32 max_connect)
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{
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m_mice.emplace_back(Mouse());
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memset(&m_info, 0, sizeof(MouseInfo));
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m_info.max_connect = max_connect;
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m_info.now_connect = std::min(m_mice.size(), (size_t)max_connect);
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m_info.info = 0; // Ownership of mouse data: 0=Application, 1=System
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m_info.status[0] = CELL_MOUSE_STATUS_CONNECTED; // (TODO: Support for more mice)
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for (u32 i = 1; i<max_connect; i++) m_info.status[i] = CELL_MOUSE_STATUS_DISCONNECTED;
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m_info.vendor_id[0] = 0x1234;
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m_info.product_id[0] = 0x1234;
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}
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BasicMouseHandler::BasicMouseHandler()
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{
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wxGetApp().Bind(wxEVT_LEFT_DOWN, &BasicMouseHandler::MouseButtonDown, this);
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wxGetApp().Bind(wxEVT_RIGHT_DOWN, &BasicMouseHandler::MouseButtonDown, this);
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wxGetApp().Bind(wxEVT_MIDDLE_DOWN, &BasicMouseHandler::MouseButtonDown, this);
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wxGetApp().Bind(wxEVT_LEFT_UP, &BasicMouseHandler::MouseButtonUp, this);
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wxGetApp().Bind(wxEVT_RIGHT_UP, &BasicMouseHandler::MouseButtonUp, this);
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wxGetApp().Bind(wxEVT_MIDDLE_UP, &BasicMouseHandler::MouseButtonUp, this);
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wxGetApp().Bind(wxEVT_MOUSEWHEEL, &BasicMouseHandler::MouseScroll, this);
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wxGetApp().Bind(wxEVT_MOTION, &BasicMouseHandler::MouseMove, this);
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}
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void BasicMouseHandler::MouseButtonDown(wxMouseEvent& event)
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{
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if (event.LeftDown()) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_1, 1);
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else if (event.RightDown()) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_2, 1);
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else if (event.MiddleDown()) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_3, 1);
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event.Skip();
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}
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void BasicMouseHandler::MouseButtonUp(wxMouseEvent& event)
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{
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if (event.LeftUp()) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_1, 0);
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else if (event.RightUp()) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_2, 0);
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else if (event.MiddleUp()) MouseHandlerBase::Button(CELL_MOUSE_BUTTON_3, 0);
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event.Skip();
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}
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void BasicMouseHandler::MouseScroll(wxMouseEvent& event)
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{
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MouseHandlerBase::Scroll(event.GetWheelRotation());
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event.Skip();
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}
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void BasicMouseHandler::MouseMove(wxMouseEvent& event)
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{
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MouseHandlerBase::Move(event.m_x, event.m_y);
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event.Skip();
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}
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