PS3 emulator/debugger
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Eladash d86c9a2549 sys_mmapper: rewrite page fault thread notifications
* Fix a corner case where SPU thread has the same ID as a PPU thread.
* Fix a potential deadlock on Emu.Stop() while sending event in EBUSY loop.
* Thread specific notifications.
2020-06-18 20:13:54 +03:00
.ci [CI, Cache] Add proper cache versioning (#8285) 2020-05-26 00:33:59 +01:00
.github Update Github Issue Template: Regression 2020-06-18 06:49:59 +03:00
3rdparty glext.h: update from 20180114 to 20200423 2020-05-16 08:29:00 +01:00
asmjit@fc251c914e asmjit cleaned up their cmake warnings (no code change) 2019-06-25 20:36:32 -07:00
asmjitsrc [MSbuild] Extend support to v142 toolset 2019-08-17 23:30:23 +03:00
bin Replace XAudio2 implementation with an unified Xaudio2Redist 2020-02-20 23:33:09 +03:00
llvm@f5679565d3 Adjust llvm hash (affects nothing) 2020-03-26 15:29:15 +03:00
llvm_build [MSVC 16.6] Microsoft.MakeFile.Targets(46,5) :thisisfine: (#8279) 2020-05-23 14:53:49 +01:00
rpcs3 sys_mmapper: rewrite page fault thread notifications 2020-06-18 20:13:54 +03:00
Utilities sys_mmapper: rewrite page fault thread notifications 2020-06-18 20:13:54 +03:00
Vulkan [MSVC 16.6] Microsoft.MakeFile.Targets(46,5) :thisisfine: (#8279) 2020-05-23 14:53:49 +01:00
.cirrus.yml Add FreeBSD to CI (#8261) 2020-05-23 00:54:28 +03:00
.clang-format Update .clang-format 2018-05-08 13:05:29 +03:00
.editorconfig Fix .editorconfig encoding 2018-09-17 12:18:40 +03:00
.gitignore vulkan: Import spirv-tools subproject and update glslang 2020-05-05 13:18:03 +03:00
.gitmodules vulkan: Import spirv-tools subproject and update glslang 2020-05-05 13:18:03 +03:00
.travis.yml Add FreeBSD to CI (#8261) 2020-05-23 00:54:28 +03:00
azure-pipelines.yml Update Azure config to fix Windows Azure build (#8399) 2020-06-11 04:14:09 +01:00
BUILDING.md Update building instructions (#7872) 2020-03-27 10:34:13 +03:00
CMakeLists.txt cmake: Add support for target_precompiled_headers if available 2020-04-14 23:00:51 +03:00
common_default_macros.props [MSbuild] Extend support to v142 toolset 2019-08-17 23:30:23 +03:00
common_default.props static RT 2020-03-26 15:21:53 +03:00
git-clang-format Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
LICENSE
pre-commit.readme Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
README.md Workaround broken Azure badge link 2020-06-11 14:08:11 +02:00
rpcs3_debug.props static RT 2020-03-26 15:21:53 +03:00
rpcs3_default.props Make ppu_decoder<> objects constexpr (partial) 2020-03-24 13:46:46 +03:00
rpcs3_glslang.props Inject rpcs3_glslang.props to glslang build 2020-01-04 01:30:52 +03:00
rpcs3_llvm.props [msbuild] only link llvm libs to Applications (#8262) 2020-05-20 07:40:14 +01:00
rpcs3_memleak.props
rpcs3_release.props static RT 2020-03-26 15:21:53 +03:00
rpcs3.sln [CI, Windows] build SPIRV-Tools separately 2020-05-23 11:52:17 +01:00
usertype.dat

RPCS3

Build Status Build Status Build Status

The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows and Linux.

You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.

Support Lead Developers Nekotekina and kd-11 on Patreon

Contributing

If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:

If you want to contribute as a developer, please take a look at the following pages:

You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.

Building

See BUILDING.md for more information about how to setup an environment to build RPCS3.

Running

Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.

Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2019 if you are a Windows user.

License

Most files are licensed under the terms of GNU GPLv2 License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.