mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-18 02:11:28 +00:00
afefecf1f0
Moves GL, minidx12, OpenAL, stblib to 3rdparty Fixes AppVeyor and CMakeLists (travis-ci.yml doesn't need any changes) Points directories in the VS solution files to the new ones on the externals directory Includes stuff with the < > syntax instead of " "
2722 lines
121 KiB
C++
2722 lines
121 KiB
C++
/*-------------------------------------------------------------------------------------
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*
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* Copyright (c) Microsoft Corporation
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*
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*-------------------------------------------------------------------------------------*/
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */
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/* File created by MIDL compiler version 8.00.0613 */
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/* @@MIDL_FILE_HEADING( ) */
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/* verify that the <rpcndr.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCNDR_H_VERSION__
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#define __REQUIRED_RPCNDR_H_VERSION__ 500
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#endif
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/* verify that the <rpcsal.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCSAL_H_VERSION__
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#define __REQUIRED_RPCSAL_H_VERSION__ 100
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#endif
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#include "rpc.h"
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#include "rpcndr.h"
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#ifndef __RPCNDR_H_VERSION__
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#error this stub requires an updated version of <rpcndr.h>
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#endif /* __RPCNDR_H_VERSION__ */
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#ifndef COM_NO_WINDOWS_H
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#include "windows.h"
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#include "ole2.h"
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#endif /*COM_NO_WINDOWS_H*/
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#ifndef __d3d11_2_h__
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#define __d3d11_2_h__
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#if defined(_MSC_VER) && (_MSC_VER >= 1020)
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#pragma once
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#endif
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/* Forward Declarations */
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#ifndef __ID3D11DeviceContext2_FWD_DEFINED__
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#define __ID3D11DeviceContext2_FWD_DEFINED__
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typedef interface ID3D11DeviceContext2 ID3D11DeviceContext2;
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#endif /* __ID3D11DeviceContext2_FWD_DEFINED__ */
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#ifndef __ID3D11Device2_FWD_DEFINED__
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#define __ID3D11Device2_FWD_DEFINED__
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typedef interface ID3D11Device2 ID3D11Device2;
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#endif /* __ID3D11Device2_FWD_DEFINED__ */
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/* header files for imported files */
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#include "oaidl.h"
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#include "ocidl.h"
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#include "dxgi1_3.h"
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#include "d3dcommon.h"
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#include "d3d11_1.h"
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#ifdef __cplusplus
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extern "C"{
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#endif
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/* interface __MIDL_itf_d3d11_2_0000_0000 */
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/* [local] */
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#ifdef __cplusplus
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}
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#endif
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#include "d3d11_1.h" //
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#ifdef __cplusplus
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extern "C"{
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#endif
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typedef struct D3D11_TILED_RESOURCE_COORDINATE
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{
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UINT X;
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UINT Y;
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UINT Z;
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UINT Subresource;
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} D3D11_TILED_RESOURCE_COORDINATE;
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typedef struct D3D11_TILE_REGION_SIZE
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{
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UINT NumTiles;
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BOOL bUseBox;
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UINT Width;
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UINT16 Height;
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UINT16 Depth;
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} D3D11_TILE_REGION_SIZE;
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typedef
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enum D3D11_TILE_MAPPING_FLAG
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{
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D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1
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} D3D11_TILE_MAPPING_FLAG;
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typedef
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enum D3D11_TILE_RANGE_FLAG
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{
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D3D11_TILE_RANGE_NULL = 0x1,
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D3D11_TILE_RANGE_SKIP = 0x2,
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D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4
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} D3D11_TILE_RANGE_FLAG;
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typedef struct D3D11_SUBRESOURCE_TILING
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{
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UINT WidthInTiles;
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UINT16 HeightInTiles;
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UINT16 DepthInTiles;
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UINT StartTileIndexInOverallResource;
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} D3D11_SUBRESOURCE_TILING;
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#define D3D11_PACKED_TILE ( 0xffffffff )
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typedef struct D3D11_TILE_SHAPE
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{
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UINT WidthInTexels;
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UINT HeightInTexels;
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UINT DepthInTexels;
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} D3D11_TILE_SHAPE;
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typedef struct D3D11_PACKED_MIP_DESC
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{
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UINT8 NumStandardMips;
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UINT8 NumPackedMips;
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UINT NumTilesForPackedMips;
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UINT StartTileIndexInOverallResource;
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} D3D11_PACKED_MIP_DESC;
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typedef
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enum D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG
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{
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D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_TILED_RESOURCE = 0x1
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} D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG;
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typedef
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enum D3D11_TILE_COPY_FLAG
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{
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D3D11_TILE_COPY_NO_OVERWRITE = 0x1,
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D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
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D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4
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} D3D11_TILE_COPY_FLAG;
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extern RPC_IF_HANDLE __MIDL_itf_d3d11_2_0000_0000_v0_0_c_ifspec;
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extern RPC_IF_HANDLE __MIDL_itf_d3d11_2_0000_0000_v0_0_s_ifspec;
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#ifndef __ID3D11DeviceContext2_INTERFACE_DEFINED__
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#define __ID3D11DeviceContext2_INTERFACE_DEFINED__
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/* interface ID3D11DeviceContext2 */
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/* [unique][local][object][uuid] */
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EXTERN_C const IID IID_ID3D11DeviceContext2;
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#if defined(__cplusplus) && !defined(CINTERFACE)
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MIDL_INTERFACE("420d5b32-b90c-4da4-bef0-359f6a24a83a")
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ID3D11DeviceContext2 : public ID3D11DeviceContext1
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{
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public:
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virtual HRESULT STDMETHODCALLTYPE UpdateTileMappings(
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/* [annotation] */
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_In_ ID3D11Resource *pTiledResource,
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/* [annotation] */
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_In_ UINT NumTiledResourceRegions,
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/* [annotation] */
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_In_reads_opt_(NumTiledResourceRegions) const D3D11_TILED_RESOURCE_COORDINATE *pTiledResourceRegionStartCoordinates,
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/* [annotation] */
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_In_reads_opt_(NumTiledResourceRegions) const D3D11_TILE_REGION_SIZE *pTiledResourceRegionSizes,
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/* [annotation] */
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_In_opt_ ID3D11Buffer *pTilePool,
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/* [annotation] */
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_In_ UINT NumRanges,
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/* [annotation] */
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_In_reads_opt_(NumRanges) const UINT *pRangeFlags,
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/* [annotation] */
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_In_reads_opt_(NumRanges) const UINT *pTilePoolStartOffsets,
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/* [annotation] */
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_In_reads_opt_(NumRanges) const UINT *pRangeTileCounts,
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/* [annotation] */
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_In_ UINT Flags) = 0;
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virtual HRESULT STDMETHODCALLTYPE CopyTileMappings(
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/* [annotation] */
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_In_ ID3D11Resource *pDestTiledResource,
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/* [annotation] */
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_In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestRegionStartCoordinate,
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/* [annotation] */
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_In_ ID3D11Resource *pSourceTiledResource,
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/* [annotation] */
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_In_ const D3D11_TILED_RESOURCE_COORDINATE *pSourceRegionStartCoordinate,
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/* [annotation] */
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_In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize,
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/* [annotation] */
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_In_ UINT Flags) = 0;
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virtual void STDMETHODCALLTYPE CopyTiles(
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/* [annotation] */
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_In_ ID3D11Resource *pTiledResource,
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/* [annotation] */
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_In_ const D3D11_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
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/* [annotation] */
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_In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize,
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/* [annotation] */
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_In_ ID3D11Buffer *pBuffer,
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/* [annotation] */
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_In_ UINT64 BufferStartOffsetInBytes,
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/* [annotation] */
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_In_ UINT Flags) = 0;
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virtual void STDMETHODCALLTYPE UpdateTiles(
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/* [annotation] */
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_In_ ID3D11Resource *pDestTiledResource,
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/* [annotation] */
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_In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestTileRegionStartCoordinate,
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/* [annotation] */
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_In_ const D3D11_TILE_REGION_SIZE *pDestTileRegionSize,
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/* [annotation] */
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_In_ const void *pSourceTileData,
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/* [annotation] */
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_In_ UINT Flags) = 0;
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virtual HRESULT STDMETHODCALLTYPE ResizeTilePool(
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/* [annotation] */
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_In_ ID3D11Buffer *pTilePool,
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/* [annotation] */
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_In_ UINT64 NewSizeInBytes) = 0;
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virtual void STDMETHODCALLTYPE TiledResourceBarrier(
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/* [annotation] */
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_In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessBeforeBarrier,
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/* [annotation] */
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_In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessAfterBarrier) = 0;
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virtual BOOL STDMETHODCALLTYPE IsAnnotationEnabled( void) = 0;
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virtual void STDMETHODCALLTYPE SetMarkerInt(
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/* [annotation] */
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_In_ LPCWSTR pLabel,
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INT Data) = 0;
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virtual void STDMETHODCALLTYPE BeginEventInt(
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/* [annotation] */
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_In_ LPCWSTR pLabel,
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INT Data) = 0;
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virtual void STDMETHODCALLTYPE EndEvent( void) = 0;
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};
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#else /* C style interface */
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typedef struct ID3D11DeviceContext2Vtbl
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{
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BEGIN_INTERFACE
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HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
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ID3D11DeviceContext2 * This,
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/* [in] */ REFIID riid,
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/* [annotation][iid_is][out] */
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_COM_Outptr_ void **ppvObject);
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ULONG ( STDMETHODCALLTYPE *AddRef )(
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ID3D11DeviceContext2 * This);
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ULONG ( STDMETHODCALLTYPE *Release )(
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ID3D11DeviceContext2 * This);
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void ( STDMETHODCALLTYPE *GetDevice )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_Outptr_ ID3D11Device **ppDevice);
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HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_ REFGUID guid,
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/* [annotation] */
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_Inout_ UINT *pDataSize,
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/* [annotation] */
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_Out_writes_bytes_opt_( *pDataSize ) void *pData);
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HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_ REFGUID guid,
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/* [annotation] */
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_In_ UINT DataSize,
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/* [annotation] */
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_In_reads_bytes_opt_( DataSize ) const void *pData);
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HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_ REFGUID guid,
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/* [annotation] */
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_In_opt_ const IUnknown *pData);
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void ( STDMETHODCALLTYPE *VSSetConstantBuffers )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
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/* [annotation] */
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_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
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void ( STDMETHODCALLTYPE *PSSetShaderResources )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
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/* [annotation] */
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_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
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void ( STDMETHODCALLTYPE *PSSetShader )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_opt_ ID3D11PixelShader *pPixelShader,
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/* [annotation] */
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_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
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UINT NumClassInstances);
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void ( STDMETHODCALLTYPE *PSSetSamplers )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
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/* [annotation] */
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_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
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void ( STDMETHODCALLTYPE *VSSetShader )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_opt_ ID3D11VertexShader *pVertexShader,
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/* [annotation] */
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_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
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UINT NumClassInstances);
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void ( STDMETHODCALLTYPE *DrawIndexed )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_ UINT IndexCount,
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/* [annotation] */
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_In_ UINT StartIndexLocation,
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/* [annotation] */
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_In_ INT BaseVertexLocation);
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void ( STDMETHODCALLTYPE *Draw )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_ UINT VertexCount,
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/* [annotation] */
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_In_ UINT StartVertexLocation);
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HRESULT ( STDMETHODCALLTYPE *Map )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_ ID3D11Resource *pResource,
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/* [annotation] */
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_In_ UINT Subresource,
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/* [annotation] */
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_In_ D3D11_MAP MapType,
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/* [annotation] */
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_In_ UINT MapFlags,
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/* [annotation] */
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_Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource);
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void ( STDMETHODCALLTYPE *Unmap )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_ ID3D11Resource *pResource,
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/* [annotation] */
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_In_ UINT Subresource);
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void ( STDMETHODCALLTYPE *PSSetConstantBuffers )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
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/* [annotation] */
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_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
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void ( STDMETHODCALLTYPE *IASetInputLayout )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_opt_ ID3D11InputLayout *pInputLayout);
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void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
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/* [annotation] */
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_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers,
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/* [annotation] */
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_In_reads_opt_(NumBuffers) const UINT *pStrides,
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/* [annotation] */
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_In_reads_opt_(NumBuffers) const UINT *pOffsets);
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void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_opt_ ID3D11Buffer *pIndexBuffer,
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/* [annotation] */
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_In_ DXGI_FORMAT Format,
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/* [annotation] */
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_In_ UINT Offset);
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void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_ UINT IndexCountPerInstance,
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/* [annotation] */
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|
_In_ UINT InstanceCount,
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/* [annotation] */
|
|
_In_ UINT StartIndexLocation,
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/* [annotation] */
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_In_ INT BaseVertexLocation,
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/* [annotation] */
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_In_ UINT StartInstanceLocation);
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void ( STDMETHODCALLTYPE *DrawInstanced )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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|
_In_ UINT VertexCountPerInstance,
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/* [annotation] */
|
|
_In_ UINT InstanceCount,
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|
/* [annotation] */
|
|
_In_ UINT StartVertexLocation,
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/* [annotation] */
|
|
_In_ UINT StartInstanceLocation);
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void ( STDMETHODCALLTYPE *GSSetConstantBuffers )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
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/* [annotation] */
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_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
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void ( STDMETHODCALLTYPE *GSSetShader )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_opt_ ID3D11GeometryShader *pShader,
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/* [annotation] */
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_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
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UINT NumClassInstances);
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void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
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_In_ D3D11_PRIMITIVE_TOPOLOGY Topology);
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void ( STDMETHODCALLTYPE *VSSetShaderResources )(
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ID3D11DeviceContext2 * This,
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/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
|
|
|
void ( STDMETHODCALLTYPE *VSSetSamplers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
|
|
|
|
void ( STDMETHODCALLTYPE *Begin )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Asynchronous *pAsync);
|
|
|
|
void ( STDMETHODCALLTYPE *End )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Asynchronous *pAsync);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *GetData )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Asynchronous *pAsync,
|
|
/* [annotation] */
|
|
_Out_writes_bytes_opt_( DataSize ) void *pData,
|
|
/* [annotation] */
|
|
_In_ UINT DataSize,
|
|
/* [annotation] */
|
|
_In_ UINT GetDataFlags);
|
|
|
|
void ( STDMETHODCALLTYPE *SetPredication )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11Predicate *pPredicate,
|
|
/* [annotation] */
|
|
_In_ BOOL PredicateValue);
|
|
|
|
void ( STDMETHODCALLTYPE *GSSetShaderResources )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
|
|
|
void ( STDMETHODCALLTYPE *GSSetSamplers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
|
|
|
|
void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11DepthStencilView *pDepthStencilView);
|
|
|
|
void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ UINT NumRTVs,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11DepthStencilView *pDepthStencilView,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot,
|
|
/* [annotation] */
|
|
_In_ UINT NumUAVs,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts);
|
|
|
|
void ( STDMETHODCALLTYPE *OMSetBlendState )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11BlendState *pBlendState,
|
|
/* [annotation] */
|
|
_In_opt_ const FLOAT BlendFactor[ 4 ],
|
|
/* [annotation] */
|
|
_In_ UINT SampleMask);
|
|
|
|
void ( STDMETHODCALLTYPE *OMSetDepthStencilState )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11DepthStencilState *pDepthStencilState,
|
|
/* [annotation] */
|
|
_In_ UINT StencilRef);
|
|
|
|
void ( STDMETHODCALLTYPE *SOSetTargets )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) const UINT *pOffsets);
|
|
|
|
void ( STDMETHODCALLTYPE *DrawAuto )(
|
|
ID3D11DeviceContext2 * This);
|
|
|
|
void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Buffer *pBufferForArgs,
|
|
/* [annotation] */
|
|
_In_ UINT AlignedByteOffsetForArgs);
|
|
|
|
void ( STDMETHODCALLTYPE *DrawInstancedIndirect )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Buffer *pBufferForArgs,
|
|
/* [annotation] */
|
|
_In_ UINT AlignedByteOffsetForArgs);
|
|
|
|
void ( STDMETHODCALLTYPE *Dispatch )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ UINT ThreadGroupCountX,
|
|
/* [annotation] */
|
|
_In_ UINT ThreadGroupCountY,
|
|
/* [annotation] */
|
|
_In_ UINT ThreadGroupCountZ);
|
|
|
|
void ( STDMETHODCALLTYPE *DispatchIndirect )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Buffer *pBufferForArgs,
|
|
/* [annotation] */
|
|
_In_ UINT AlignedByteOffsetForArgs);
|
|
|
|
void ( STDMETHODCALLTYPE *RSSetState )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11RasterizerState *pRasterizerState);
|
|
|
|
void ( STDMETHODCALLTYPE *RSSetViewports )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports);
|
|
|
|
void ( STDMETHODCALLTYPE *RSSetScissorRects )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumRects) const D3D11_RECT *pRects);
|
|
|
|
void ( STDMETHODCALLTYPE *CopySubresourceRegion )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pDstResource,
|
|
/* [annotation] */
|
|
_In_ UINT DstSubresource,
|
|
/* [annotation] */
|
|
_In_ UINT DstX,
|
|
/* [annotation] */
|
|
_In_ UINT DstY,
|
|
/* [annotation] */
|
|
_In_ UINT DstZ,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pSrcResource,
|
|
/* [annotation] */
|
|
_In_ UINT SrcSubresource,
|
|
/* [annotation] */
|
|
_In_opt_ const D3D11_BOX *pSrcBox);
|
|
|
|
void ( STDMETHODCALLTYPE *CopyResource )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pDstResource,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pSrcResource);
|
|
|
|
void ( STDMETHODCALLTYPE *UpdateSubresource )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pDstResource,
|
|
/* [annotation] */
|
|
_In_ UINT DstSubresource,
|
|
/* [annotation] */
|
|
_In_opt_ const D3D11_BOX *pDstBox,
|
|
/* [annotation] */
|
|
_In_ const void *pSrcData,
|
|
/* [annotation] */
|
|
_In_ UINT SrcRowPitch,
|
|
/* [annotation] */
|
|
_In_ UINT SrcDepthPitch);
|
|
|
|
void ( STDMETHODCALLTYPE *CopyStructureCount )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Buffer *pDstBuffer,
|
|
/* [annotation] */
|
|
_In_ UINT DstAlignedByteOffset,
|
|
/* [annotation] */
|
|
_In_ ID3D11UnorderedAccessView *pSrcView);
|
|
|
|
void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11RenderTargetView *pRenderTargetView,
|
|
/* [annotation] */
|
|
_In_ const FLOAT ColorRGBA[ 4 ]);
|
|
|
|
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
|
|
/* [annotation] */
|
|
_In_ const UINT Values[ 4 ]);
|
|
|
|
void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11UnorderedAccessView *pUnorderedAccessView,
|
|
/* [annotation] */
|
|
_In_ const FLOAT Values[ 4 ]);
|
|
|
|
void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11DepthStencilView *pDepthStencilView,
|
|
/* [annotation] */
|
|
_In_ UINT ClearFlags,
|
|
/* [annotation] */
|
|
_In_ FLOAT Depth,
|
|
/* [annotation] */
|
|
_In_ UINT8 Stencil);
|
|
|
|
void ( STDMETHODCALLTYPE *GenerateMips )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11ShaderResourceView *pShaderResourceView);
|
|
|
|
void ( STDMETHODCALLTYPE *SetResourceMinLOD )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pResource,
|
|
FLOAT MinLOD);
|
|
|
|
FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pResource);
|
|
|
|
void ( STDMETHODCALLTYPE *ResolveSubresource )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pDstResource,
|
|
/* [annotation] */
|
|
_In_ UINT DstSubresource,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pSrcResource,
|
|
/* [annotation] */
|
|
_In_ UINT SrcSubresource,
|
|
/* [annotation] */
|
|
_In_ DXGI_FORMAT Format);
|
|
|
|
void ( STDMETHODCALLTYPE *ExecuteCommandList )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11CommandList *pCommandList,
|
|
BOOL RestoreContextState);
|
|
|
|
void ( STDMETHODCALLTYPE *HSSetShaderResources )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
|
|
|
void ( STDMETHODCALLTYPE *HSSetShader )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11HullShader *pHullShader,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
|
|
UINT NumClassInstances);
|
|
|
|
void ( STDMETHODCALLTYPE *HSSetSamplers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
|
|
|
|
void ( STDMETHODCALLTYPE *HSSetConstantBuffers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
|
|
|
|
void ( STDMETHODCALLTYPE *DSSetShaderResources )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
|
|
|
void ( STDMETHODCALLTYPE *DSSetShader )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11DomainShader *pDomainShader,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
|
|
UINT NumClassInstances);
|
|
|
|
void ( STDMETHODCALLTYPE *DSSetSamplers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
|
|
|
|
void ( STDMETHODCALLTYPE *DSSetConstantBuffers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
|
|
|
|
void ( STDMETHODCALLTYPE *CSSetShaderResources )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
|
|
|
void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts);
|
|
|
|
void ( STDMETHODCALLTYPE *CSSetShader )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11ComputeShader *pComputeShader,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances,
|
|
UINT NumClassInstances);
|
|
|
|
void ( STDMETHODCALLTYPE *CSSetSamplers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers);
|
|
|
|
void ( STDMETHODCALLTYPE *CSSetConstantBuffers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers);
|
|
|
|
void ( STDMETHODCALLTYPE *VSGetConstantBuffers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
|
|
|
|
void ( STDMETHODCALLTYPE *PSGetShaderResources )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
|
|
|
|
void ( STDMETHODCALLTYPE *PSGetShader )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
|
|
/* [annotation] */
|
|
_Inout_opt_ UINT *pNumClassInstances);
|
|
|
|
void ( STDMETHODCALLTYPE *PSGetSamplers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
|
|
|
|
void ( STDMETHODCALLTYPE *VSGetShader )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
|
|
/* [annotation] */
|
|
_Inout_opt_ UINT *pNumClassInstances);
|
|
|
|
void ( STDMETHODCALLTYPE *PSGetConstantBuffers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
|
|
|
|
void ( STDMETHODCALLTYPE *IAGetInputLayout )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout);
|
|
|
|
void ( STDMETHODCALLTYPE *IAGetVertexBuffers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) UINT *pStrides,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) UINT *pOffsets);
|
|
|
|
void ( STDMETHODCALLTYPE *IAGetIndexBuffer )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer,
|
|
/* [annotation] */
|
|
_Out_opt_ DXGI_FORMAT *Format,
|
|
/* [annotation] */
|
|
_Out_opt_ UINT *Offset);
|
|
|
|
void ( STDMETHODCALLTYPE *GSGetConstantBuffers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
|
|
|
|
void ( STDMETHODCALLTYPE *GSGetShader )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
|
|
/* [annotation] */
|
|
_Inout_opt_ UINT *pNumClassInstances);
|
|
|
|
void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology);
|
|
|
|
void ( STDMETHODCALLTYPE *VSGetShaderResources )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
|
|
|
|
void ( STDMETHODCALLTYPE *VSGetSamplers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
|
|
|
|
void ( STDMETHODCALLTYPE *GetPredication )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate,
|
|
/* [annotation] */
|
|
_Out_opt_ BOOL *pPredicateValue);
|
|
|
|
void ( STDMETHODCALLTYPE *GSGetShaderResources )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
|
|
|
|
void ( STDMETHODCALLTYPE *GSGetSamplers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
|
|
|
|
void ( STDMETHODCALLTYPE *OMGetRenderTargets )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews,
|
|
/* [annotation] */
|
|
_Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView);
|
|
|
|
void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews,
|
|
/* [annotation] */
|
|
_Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews);
|
|
|
|
void ( STDMETHODCALLTYPE *OMGetBlendState )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState,
|
|
/* [annotation] */
|
|
_Out_opt_ FLOAT BlendFactor[ 4 ],
|
|
/* [annotation] */
|
|
_Out_opt_ UINT *pSampleMask);
|
|
|
|
void ( STDMETHODCALLTYPE *OMGetDepthStencilState )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState,
|
|
/* [annotation] */
|
|
_Out_opt_ UINT *pStencilRef);
|
|
|
|
void ( STDMETHODCALLTYPE *SOGetTargets )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets);
|
|
|
|
void ( STDMETHODCALLTYPE *RSGetState )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState);
|
|
|
|
void ( STDMETHODCALLTYPE *RSGetViewports )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports);
|
|
|
|
void ( STDMETHODCALLTYPE *RSGetScissorRects )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*pNumRects) D3D11_RECT *pRects);
|
|
|
|
void ( STDMETHODCALLTYPE *HSGetShaderResources )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
|
|
|
|
void ( STDMETHODCALLTYPE *HSGetShader )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_Outptr_result_maybenull_ ID3D11HullShader **ppHullShader,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
|
|
/* [annotation] */
|
|
_Inout_opt_ UINT *pNumClassInstances);
|
|
|
|
void ( STDMETHODCALLTYPE *HSGetSamplers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
|
|
|
|
void ( STDMETHODCALLTYPE *HSGetConstantBuffers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
|
|
|
|
void ( STDMETHODCALLTYPE *DSGetShaderResources )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
|
|
|
|
void ( STDMETHODCALLTYPE *DSGetShader )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
|
|
/* [annotation] */
|
|
_Inout_opt_ UINT *pNumClassInstances);
|
|
|
|
void ( STDMETHODCALLTYPE *DSGetSamplers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
|
|
|
|
void ( STDMETHODCALLTYPE *DSGetConstantBuffers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
|
|
|
|
void ( STDMETHODCALLTYPE *CSGetShaderResources )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews);
|
|
|
|
void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews);
|
|
|
|
void ( STDMETHODCALLTYPE *CSGetShader )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances,
|
|
/* [annotation] */
|
|
_Inout_opt_ UINT *pNumClassInstances);
|
|
|
|
void ( STDMETHODCALLTYPE *CSGetSamplers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers);
|
|
|
|
void ( STDMETHODCALLTYPE *CSGetConstantBuffers )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers);
|
|
|
|
void ( STDMETHODCALLTYPE *ClearState )(
|
|
ID3D11DeviceContext2 * This);
|
|
|
|
void ( STDMETHODCALLTYPE *Flush )(
|
|
ID3D11DeviceContext2 * This);
|
|
|
|
D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )(
|
|
ID3D11DeviceContext2 * This);
|
|
|
|
UINT ( STDMETHODCALLTYPE *GetContextFlags )(
|
|
ID3D11DeviceContext2 * This);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *FinishCommandList )(
|
|
ID3D11DeviceContext2 * This,
|
|
BOOL RestoreDeferredContextState,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11CommandList **ppCommandList);
|
|
|
|
void ( STDMETHODCALLTYPE *CopySubresourceRegion1 )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pDstResource,
|
|
/* [annotation] */
|
|
_In_ UINT DstSubresource,
|
|
/* [annotation] */
|
|
_In_ UINT DstX,
|
|
/* [annotation] */
|
|
_In_ UINT DstY,
|
|
/* [annotation] */
|
|
_In_ UINT DstZ,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pSrcResource,
|
|
/* [annotation] */
|
|
_In_ UINT SrcSubresource,
|
|
/* [annotation] */
|
|
_In_opt_ const D3D11_BOX *pSrcBox,
|
|
/* [annotation] */
|
|
_In_ UINT CopyFlags);
|
|
|
|
void ( STDMETHODCALLTYPE *UpdateSubresource1 )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pDstResource,
|
|
/* [annotation] */
|
|
_In_ UINT DstSubresource,
|
|
/* [annotation] */
|
|
_In_opt_ const D3D11_BOX *pDstBox,
|
|
/* [annotation] */
|
|
_In_ const void *pSrcData,
|
|
/* [annotation] */
|
|
_In_ UINT SrcRowPitch,
|
|
/* [annotation] */
|
|
_In_ UINT SrcDepthPitch,
|
|
/* [annotation] */
|
|
_In_ UINT CopyFlags);
|
|
|
|
void ( STDMETHODCALLTYPE *DiscardResource )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pResource);
|
|
|
|
void ( STDMETHODCALLTYPE *DiscardView )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11View *pResourceView);
|
|
|
|
void ( STDMETHODCALLTYPE *VSSetConstantBuffers1 )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
|
|
|
|
void ( STDMETHODCALLTYPE *HSSetConstantBuffers1 )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
|
|
|
|
void ( STDMETHODCALLTYPE *DSSetConstantBuffers1 )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
|
|
|
|
void ( STDMETHODCALLTYPE *GSSetConstantBuffers1 )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
|
|
|
|
void ( STDMETHODCALLTYPE *PSSetConstantBuffers1 )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
|
|
|
|
void ( STDMETHODCALLTYPE *CSSetConstantBuffers1 )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) const UINT *pFirstConstant,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumBuffers) const UINT *pNumConstants);
|
|
|
|
void ( STDMETHODCALLTYPE *VSGetConstantBuffers1 )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
|
|
|
|
void ( STDMETHODCALLTYPE *HSGetConstantBuffers1 )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
|
|
|
|
void ( STDMETHODCALLTYPE *DSGetConstantBuffers1 )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
|
|
|
|
void ( STDMETHODCALLTYPE *GSGetConstantBuffers1 )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
|
|
|
|
void ( STDMETHODCALLTYPE *PSGetConstantBuffers1 )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
|
|
|
|
void ( STDMETHODCALLTYPE *CSGetConstantBuffers1 )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) UINT *pFirstConstant,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) UINT *pNumConstants);
|
|
|
|
void ( STDMETHODCALLTYPE *SwapDeviceContextState )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3DDeviceContextState *pState,
|
|
/* [annotation] */
|
|
_Outptr_opt_ ID3DDeviceContextState **ppPreviousState);
|
|
|
|
void ( STDMETHODCALLTYPE *ClearView )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11View *pView,
|
|
/* [annotation] */
|
|
_In_ const FLOAT Color[ 4 ],
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumRects) const D3D11_RECT *pRect,
|
|
UINT NumRects);
|
|
|
|
void ( STDMETHODCALLTYPE *DiscardView1 )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11View *pResourceView,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumRects) const D3D11_RECT *pRects,
|
|
UINT NumRects);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *UpdateTileMappings )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pTiledResource,
|
|
/* [annotation] */
|
|
_In_ UINT NumTiledResourceRegions,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumTiledResourceRegions) const D3D11_TILED_RESOURCE_COORDINATE *pTiledResourceRegionStartCoordinates,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumTiledResourceRegions) const D3D11_TILE_REGION_SIZE *pTiledResourceRegionSizes,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11Buffer *pTilePool,
|
|
/* [annotation] */
|
|
_In_ UINT NumRanges,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumRanges) const UINT *pRangeFlags,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumRanges) const UINT *pTilePoolStartOffsets,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumRanges) const UINT *pRangeTileCounts,
|
|
/* [annotation] */
|
|
_In_ UINT Flags);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CopyTileMappings )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pDestTiledResource,
|
|
/* [annotation] */
|
|
_In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestRegionStartCoordinate,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pSourceTiledResource,
|
|
/* [annotation] */
|
|
_In_ const D3D11_TILED_RESOURCE_COORDINATE *pSourceRegionStartCoordinate,
|
|
/* [annotation] */
|
|
_In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize,
|
|
/* [annotation] */
|
|
_In_ UINT Flags);
|
|
|
|
void ( STDMETHODCALLTYPE *CopyTiles )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pTiledResource,
|
|
/* [annotation] */
|
|
_In_ const D3D11_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
|
|
/* [annotation] */
|
|
_In_ const D3D11_TILE_REGION_SIZE *pTileRegionSize,
|
|
/* [annotation] */
|
|
_In_ ID3D11Buffer *pBuffer,
|
|
/* [annotation] */
|
|
_In_ UINT64 BufferStartOffsetInBytes,
|
|
/* [annotation] */
|
|
_In_ UINT Flags);
|
|
|
|
void ( STDMETHODCALLTYPE *UpdateTiles )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pDestTiledResource,
|
|
/* [annotation] */
|
|
_In_ const D3D11_TILED_RESOURCE_COORDINATE *pDestTileRegionStartCoordinate,
|
|
/* [annotation] */
|
|
_In_ const D3D11_TILE_REGION_SIZE *pDestTileRegionSize,
|
|
/* [annotation] */
|
|
_In_ const void *pSourceTileData,
|
|
/* [annotation] */
|
|
_In_ UINT Flags);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *ResizeTilePool )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Buffer *pTilePool,
|
|
/* [annotation] */
|
|
_In_ UINT64 NewSizeInBytes);
|
|
|
|
void ( STDMETHODCALLTYPE *TiledResourceBarrier )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessBeforeBarrier,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11DeviceChild *pTiledResourceOrViewAccessAfterBarrier);
|
|
|
|
BOOL ( STDMETHODCALLTYPE *IsAnnotationEnabled )(
|
|
ID3D11DeviceContext2 * This);
|
|
|
|
void ( STDMETHODCALLTYPE *SetMarkerInt )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ LPCWSTR pLabel,
|
|
INT Data);
|
|
|
|
void ( STDMETHODCALLTYPE *BeginEventInt )(
|
|
ID3D11DeviceContext2 * This,
|
|
/* [annotation] */
|
|
_In_ LPCWSTR pLabel,
|
|
INT Data);
|
|
|
|
void ( STDMETHODCALLTYPE *EndEvent )(
|
|
ID3D11DeviceContext2 * This);
|
|
|
|
END_INTERFACE
|
|
} ID3D11DeviceContext2Vtbl;
|
|
|
|
interface ID3D11DeviceContext2
|
|
{
|
|
CONST_VTBL struct ID3D11DeviceContext2Vtbl *lpVtbl;
|
|
};
|
|
|
|
|
|
|
|
#ifdef COBJMACROS
|
|
|
|
|
|
#define ID3D11DeviceContext2_QueryInterface(This,riid,ppvObject) \
|
|
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
|
|
|
#define ID3D11DeviceContext2_AddRef(This) \
|
|
( (This)->lpVtbl -> AddRef(This) )
|
|
|
|
#define ID3D11DeviceContext2_Release(This) \
|
|
( (This)->lpVtbl -> Release(This) )
|
|
|
|
|
|
#define ID3D11DeviceContext2_GetDevice(This,ppDevice) \
|
|
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
|
|
|
|
#define ID3D11DeviceContext2_GetPrivateData(This,guid,pDataSize,pData) \
|
|
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
|
|
|
|
#define ID3D11DeviceContext2_SetPrivateData(This,guid,DataSize,pData) \
|
|
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
|
|
|
|
#define ID3D11DeviceContext2_SetPrivateDataInterface(This,guid,pData) \
|
|
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
|
|
|
|
|
|
#define ID3D11DeviceContext2_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
|
|
( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
|
|
|
|
#define ID3D11DeviceContext2_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
|
|
( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
|
|
|
|
#define ID3D11DeviceContext2_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) \
|
|
( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) )
|
|
|
|
#define ID3D11DeviceContext2_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
|
|
( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
|
|
|
|
#define ID3D11DeviceContext2_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) \
|
|
( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) )
|
|
|
|
#define ID3D11DeviceContext2_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \
|
|
( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) )
|
|
|
|
#define ID3D11DeviceContext2_Draw(This,VertexCount,StartVertexLocation) \
|
|
( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) )
|
|
|
|
#define ID3D11DeviceContext2_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) \
|
|
( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) )
|
|
|
|
#define ID3D11DeviceContext2_Unmap(This,pResource,Subresource) \
|
|
( (This)->lpVtbl -> Unmap(This,pResource,Subresource) )
|
|
|
|
#define ID3D11DeviceContext2_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
|
|
( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
|
|
|
|
#define ID3D11DeviceContext2_IASetInputLayout(This,pInputLayout) \
|
|
( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) )
|
|
|
|
#define ID3D11DeviceContext2_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
|
|
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
|
|
|
|
#define ID3D11DeviceContext2_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \
|
|
( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) )
|
|
|
|
#define ID3D11DeviceContext2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
|
|
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
|
|
|
|
#define ID3D11DeviceContext2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
|
|
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
|
|
|
|
#define ID3D11DeviceContext2_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
|
|
( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
|
|
|
|
#define ID3D11DeviceContext2_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) \
|
|
( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) )
|
|
|
|
#define ID3D11DeviceContext2_IASetPrimitiveTopology(This,Topology) \
|
|
( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) )
|
|
|
|
#define ID3D11DeviceContext2_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
|
|
( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
|
|
|
|
#define ID3D11DeviceContext2_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
|
|
( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
|
|
|
|
#define ID3D11DeviceContext2_Begin(This,pAsync) \
|
|
( (This)->lpVtbl -> Begin(This,pAsync) )
|
|
|
|
#define ID3D11DeviceContext2_End(This,pAsync) \
|
|
( (This)->lpVtbl -> End(This,pAsync) )
|
|
|
|
#define ID3D11DeviceContext2_GetData(This,pAsync,pData,DataSize,GetDataFlags) \
|
|
( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) )
|
|
|
|
#define ID3D11DeviceContext2_SetPredication(This,pPredicate,PredicateValue) \
|
|
( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) )
|
|
|
|
#define ID3D11DeviceContext2_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
|
|
( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
|
|
|
|
#define ID3D11DeviceContext2_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
|
|
( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
|
|
|
|
#define ID3D11DeviceContext2_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \
|
|
( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) )
|
|
|
|
#define ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
|
|
( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
|
|
|
|
#define ID3D11DeviceContext2_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \
|
|
( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) )
|
|
|
|
#define ID3D11DeviceContext2_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \
|
|
( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) )
|
|
|
|
#define ID3D11DeviceContext2_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \
|
|
( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) )
|
|
|
|
#define ID3D11DeviceContext2_DrawAuto(This) \
|
|
( (This)->lpVtbl -> DrawAuto(This) )
|
|
|
|
#define ID3D11DeviceContext2_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
|
|
( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
|
|
|
|
#define ID3D11DeviceContext2_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
|
|
( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
|
|
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#define ID3D11DeviceContext2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \
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( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) )
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#define ID3D11DeviceContext2_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \
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( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) )
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#define ID3D11DeviceContext2_RSSetState(This,pRasterizerState) \
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( (This)->lpVtbl -> RSSetState(This,pRasterizerState) )
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#define ID3D11DeviceContext2_RSSetViewports(This,NumViewports,pViewports) \
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( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
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#define ID3D11DeviceContext2_RSSetScissorRects(This,NumRects,pRects) \
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( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
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#define ID3D11DeviceContext2_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \
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( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) )
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#define ID3D11DeviceContext2_CopyResource(This,pDstResource,pSrcResource) \
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( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
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#define ID3D11DeviceContext2_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
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( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
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#define ID3D11DeviceContext2_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) \
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( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) )
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#define ID3D11DeviceContext2_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \
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( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) )
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#define ID3D11DeviceContext2_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \
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( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) )
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#define ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \
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( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) )
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#define ID3D11DeviceContext2_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \
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( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) )
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#define ID3D11DeviceContext2_GenerateMips(This,pShaderResourceView) \
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( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) )
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#define ID3D11DeviceContext2_SetResourceMinLOD(This,pResource,MinLOD) \
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( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) )
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#define ID3D11DeviceContext2_GetResourceMinLOD(This,pResource) \
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( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) )
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#define ID3D11DeviceContext2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
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( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
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#define ID3D11DeviceContext2_ExecuteCommandList(This,pCommandList,RestoreContextState) \
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( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) )
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#define ID3D11DeviceContext2_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
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( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
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#define ID3D11DeviceContext2_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) \
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( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) )
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#define ID3D11DeviceContext2_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
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( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
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#define ID3D11DeviceContext2_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
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( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
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#define ID3D11DeviceContext2_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
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( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
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#define ID3D11DeviceContext2_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) \
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( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) )
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#define ID3D11DeviceContext2_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
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( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
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#define ID3D11DeviceContext2_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
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( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
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#define ID3D11DeviceContext2_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
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( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
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#define ID3D11DeviceContext2_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \
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( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) )
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#define ID3D11DeviceContext2_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) \
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( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) )
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#define ID3D11DeviceContext2_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
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( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
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#define ID3D11DeviceContext2_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
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( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
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#define ID3D11DeviceContext2_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
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( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
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#define ID3D11DeviceContext2_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
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( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
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#define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \
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( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) )
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#define ID3D11DeviceContext2_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
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( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
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#define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \
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( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) )
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#define ID3D11DeviceContext2_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
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( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
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#define ID3D11DeviceContext2_IAGetInputLayout(This,ppInputLayout) \
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( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) )
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#define ID3D11DeviceContext2_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
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( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
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#define ID3D11DeviceContext2_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \
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( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) )
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#define ID3D11DeviceContext2_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
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( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
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#define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \
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( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) )
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#define ID3D11DeviceContext2_IAGetPrimitiveTopology(This,pTopology) \
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( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) )
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#define ID3D11DeviceContext2_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
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( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
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#define ID3D11DeviceContext2_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
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( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
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#define ID3D11DeviceContext2_GetPredication(This,ppPredicate,pPredicateValue) \
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( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) )
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#define ID3D11DeviceContext2_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
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( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
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#define ID3D11DeviceContext2_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
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( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
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#define ID3D11DeviceContext2_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \
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( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) )
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#define ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) \
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( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) )
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#define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \
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( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) )
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#define ID3D11DeviceContext2_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \
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( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) )
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#define ID3D11DeviceContext2_SOGetTargets(This,NumBuffers,ppSOTargets) \
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( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) )
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#define ID3D11DeviceContext2_RSGetState(This,ppRasterizerState) \
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( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) )
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#define ID3D11DeviceContext2_RSGetViewports(This,pNumViewports,pViewports) \
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( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) )
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#define ID3D11DeviceContext2_RSGetScissorRects(This,pNumRects,pRects) \
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( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) )
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#define ID3D11DeviceContext2_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
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( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
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#define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \
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( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) )
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#define ID3D11DeviceContext2_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
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( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
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#define ID3D11DeviceContext2_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
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( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
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#define ID3D11DeviceContext2_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
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( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
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#define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \
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( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) )
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#define ID3D11DeviceContext2_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
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( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
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#define ID3D11DeviceContext2_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
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( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
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#define ID3D11DeviceContext2_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
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( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
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#define ID3D11DeviceContext2_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) \
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( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) )
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#define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \
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( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) )
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#define ID3D11DeviceContext2_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
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( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
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#define ID3D11DeviceContext2_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
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( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
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#define ID3D11DeviceContext2_ClearState(This) \
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( (This)->lpVtbl -> ClearState(This) )
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#define ID3D11DeviceContext2_Flush(This) \
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( (This)->lpVtbl -> Flush(This) )
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#define ID3D11DeviceContext2_GetType(This) \
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( (This)->lpVtbl -> GetType(This) )
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#define ID3D11DeviceContext2_GetContextFlags(This) \
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( (This)->lpVtbl -> GetContextFlags(This) )
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#define ID3D11DeviceContext2_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) \
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( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) )
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#define ID3D11DeviceContext2_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) \
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( (This)->lpVtbl -> CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) )
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#define ID3D11DeviceContext2_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) \
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( (This)->lpVtbl -> UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) )
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#define ID3D11DeviceContext2_DiscardResource(This,pResource) \
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( (This)->lpVtbl -> DiscardResource(This,pResource) )
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#define ID3D11DeviceContext2_DiscardView(This,pResourceView) \
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( (This)->lpVtbl -> DiscardView(This,pResourceView) )
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#define ID3D11DeviceContext2_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
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( (This)->lpVtbl -> VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
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#define ID3D11DeviceContext2_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
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|
( (This)->lpVtbl -> HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
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#define ID3D11DeviceContext2_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
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|
( (This)->lpVtbl -> DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
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#define ID3D11DeviceContext2_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
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|
( (This)->lpVtbl -> GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
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#define ID3D11DeviceContext2_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
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|
( (This)->lpVtbl -> PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
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#define ID3D11DeviceContext2_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
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|
( (This)->lpVtbl -> CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
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#define ID3D11DeviceContext2_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
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|
( (This)->lpVtbl -> VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
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#define ID3D11DeviceContext2_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
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|
( (This)->lpVtbl -> HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
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#define ID3D11DeviceContext2_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
|
|
( (This)->lpVtbl -> DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
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|
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#define ID3D11DeviceContext2_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
|
|
( (This)->lpVtbl -> GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
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|
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#define ID3D11DeviceContext2_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
|
|
( (This)->lpVtbl -> PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
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|
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|
#define ID3D11DeviceContext2_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \
|
|
( (This)->lpVtbl -> CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) )
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|
#define ID3D11DeviceContext2_SwapDeviceContextState(This,pState,ppPreviousState) \
|
|
( (This)->lpVtbl -> SwapDeviceContextState(This,pState,ppPreviousState) )
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|
#define ID3D11DeviceContext2_ClearView(This,pView,Color,pRect,NumRects) \
|
|
( (This)->lpVtbl -> ClearView(This,pView,Color,pRect,NumRects) )
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|
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|
#define ID3D11DeviceContext2_DiscardView1(This,pResourceView,pRects,NumRects) \
|
|
( (This)->lpVtbl -> DiscardView1(This,pResourceView,pRects,NumRects) )
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|
|
|
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|
#define ID3D11DeviceContext2_UpdateTileMappings(This,pTiledResource,NumTiledResourceRegions,pTiledResourceRegionStartCoordinates,pTiledResourceRegionSizes,pTilePool,NumRanges,pRangeFlags,pTilePoolStartOffsets,pRangeTileCounts,Flags) \
|
|
( (This)->lpVtbl -> UpdateTileMappings(This,pTiledResource,NumTiledResourceRegions,pTiledResourceRegionStartCoordinates,pTiledResourceRegionSizes,pTilePool,NumRanges,pRangeFlags,pTilePoolStartOffsets,pRangeTileCounts,Flags) )
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|
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|
#define ID3D11DeviceContext2_CopyTileMappings(This,pDestTiledResource,pDestRegionStartCoordinate,pSourceTiledResource,pSourceRegionStartCoordinate,pTileRegionSize,Flags) \
|
|
( (This)->lpVtbl -> CopyTileMappings(This,pDestTiledResource,pDestRegionStartCoordinate,pSourceTiledResource,pSourceRegionStartCoordinate,pTileRegionSize,Flags) )
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|
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|
#define ID3D11DeviceContext2_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \
|
|
( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) )
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|
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|
#define ID3D11DeviceContext2_UpdateTiles(This,pDestTiledResource,pDestTileRegionStartCoordinate,pDestTileRegionSize,pSourceTileData,Flags) \
|
|
( (This)->lpVtbl -> UpdateTiles(This,pDestTiledResource,pDestTileRegionStartCoordinate,pDestTileRegionSize,pSourceTileData,Flags) )
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#define ID3D11DeviceContext2_ResizeTilePool(This,pTilePool,NewSizeInBytes) \
|
|
( (This)->lpVtbl -> ResizeTilePool(This,pTilePool,NewSizeInBytes) )
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#define ID3D11DeviceContext2_TiledResourceBarrier(This,pTiledResourceOrViewAccessBeforeBarrier,pTiledResourceOrViewAccessAfterBarrier) \
|
|
( (This)->lpVtbl -> TiledResourceBarrier(This,pTiledResourceOrViewAccessBeforeBarrier,pTiledResourceOrViewAccessAfterBarrier) )
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|
#define ID3D11DeviceContext2_IsAnnotationEnabled(This) \
|
|
( (This)->lpVtbl -> IsAnnotationEnabled(This) )
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#define ID3D11DeviceContext2_SetMarkerInt(This,pLabel,Data) \
|
|
( (This)->lpVtbl -> SetMarkerInt(This,pLabel,Data) )
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#define ID3D11DeviceContext2_BeginEventInt(This,pLabel,Data) \
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|
( (This)->lpVtbl -> BeginEventInt(This,pLabel,Data) )
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|
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#define ID3D11DeviceContext2_EndEvent(This) \
|
|
( (This)->lpVtbl -> EndEvent(This) )
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#endif /* COBJMACROS */
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|
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|
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#endif /* C style interface */
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#endif /* __ID3D11DeviceContext2_INTERFACE_DEFINED__ */
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|
#ifndef __ID3D11Device2_INTERFACE_DEFINED__
|
|
#define __ID3D11Device2_INTERFACE_DEFINED__
|
|
|
|
/* interface ID3D11Device2 */
|
|
/* [unique][local][object][uuid] */
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|
EXTERN_C const IID IID_ID3D11Device2;
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|
#if defined(__cplusplus) && !defined(CINTERFACE)
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|
MIDL_INTERFACE("9d06dffa-d1e5-4d07-83a8-1bb123f2f841")
|
|
ID3D11Device2 : public ID3D11Device1
|
|
{
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|
public:
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|
virtual void STDMETHODCALLTYPE GetImmediateContext2(
|
|
/* [annotation] */
|
|
_Outptr_ ID3D11DeviceContext2 **ppImmediateContext) = 0;
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|
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|
virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext2(
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|
UINT ContextFlags,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11DeviceContext2 **ppDeferredContext) = 0;
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|
|
|
virtual void STDMETHODCALLTYPE GetResourceTiling(
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|
/* [annotation] */
|
|
_In_ ID3D11Resource *pTiledResource,
|
|
/* [annotation] */
|
|
_Out_opt_ UINT *pNumTilesForEntireResource,
|
|
/* [annotation] */
|
|
_Out_opt_ D3D11_PACKED_MIP_DESC *pPackedMipDesc,
|
|
/* [annotation] */
|
|
_Out_opt_ D3D11_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
|
|
/* [annotation] */
|
|
_Inout_opt_ UINT *pNumSubresourceTilings,
|
|
/* [annotation] */
|
|
_In_ UINT FirstSubresourceTilingToGet,
|
|
/* [annotation] */
|
|
_Out_writes_(*pNumSubresourceTilings) D3D11_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips) = 0;
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|
|
|
virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels1(
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|
/* [annotation] */
|
|
_In_ DXGI_FORMAT Format,
|
|
/* [annotation] */
|
|
_In_ UINT SampleCount,
|
|
/* [annotation] */
|
|
_In_ UINT Flags,
|
|
/* [annotation] */
|
|
_Out_ UINT *pNumQualityLevels) = 0;
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|
};
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|
#else /* C style interface */
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typedef struct ID3D11Device2Vtbl
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|
{
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BEGIN_INTERFACE
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HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
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|
ID3D11Device2 * This,
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|
/* [in] */ REFIID riid,
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|
/* [annotation][iid_is][out] */
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|
_COM_Outptr_ void **ppvObject);
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|
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|
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
|
ID3D11Device2 * This);
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|
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|
ULONG ( STDMETHODCALLTYPE *Release )(
|
|
ID3D11Device2 * This);
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|
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|
HRESULT ( STDMETHODCALLTYPE *CreateBuffer )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D11_BUFFER_DESC *pDesc,
|
|
/* [annotation] */
|
|
_In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11Buffer **ppBuffer);
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|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D11_TEXTURE1D_DESC *pDesc,
|
|
/* [annotation] */
|
|
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D11_TEXTURE2D_DESC *pDesc,
|
|
/* [annotation] */
|
|
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D11_TEXTURE3D_DESC *pDesc,
|
|
/* [annotation] */
|
|
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pResource,
|
|
/* [annotation] */
|
|
_In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pResource,
|
|
/* [annotation] */
|
|
_In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pResource,
|
|
/* [annotation] */
|
|
_In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D11Resource *pResource,
|
|
/* [annotation] */
|
|
_In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements,
|
|
/* [annotation] */
|
|
_In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature,
|
|
/* [annotation] */
|
|
_In_ SIZE_T BytecodeLength,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_reads_(BytecodeLength) const void *pShaderBytecode,
|
|
/* [annotation] */
|
|
_In_ SIZE_T BytecodeLength,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_reads_(BytecodeLength) const void *pShaderBytecode,
|
|
/* [annotation] */
|
|
_In_ SIZE_T BytecodeLength,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_reads_(BytecodeLength) const void *pShaderBytecode,
|
|
/* [annotation] */
|
|
_In_ SIZE_T BytecodeLength,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumStrides) const UINT *pBufferStrides,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides,
|
|
/* [annotation] */
|
|
_In_ UINT RasterizedStream,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_reads_(BytecodeLength) const void *pShaderBytecode,
|
|
/* [annotation] */
|
|
_In_ SIZE_T BytecodeLength,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateHullShader )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_reads_(BytecodeLength) const void *pShaderBytecode,
|
|
/* [annotation] */
|
|
_In_ SIZE_T BytecodeLength,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11HullShader **ppHullShader);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_reads_(BytecodeLength) const void *pShaderBytecode,
|
|
/* [annotation] */
|
|
_In_ SIZE_T BytecodeLength,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_reads_(BytecodeLength) const void *pShaderBytecode,
|
|
/* [annotation] */
|
|
_In_ SIZE_T BytecodeLength,
|
|
/* [annotation] */
|
|
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_COM_Outptr_ ID3D11ClassLinkage **ppLinkage);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateBlendState )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D11_BLEND_DESC *pBlendStateDesc,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11BlendState **ppBlendState);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D11_SAMPLER_DESC *pSamplerDesc,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateQuery )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D11_QUERY_DESC *pQueryDesc,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11Query **ppQuery);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreatePredicate )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D11_QUERY_DESC *pPredicateDesc,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11Predicate **ppPredicate);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateCounter )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D11_COUNTER_DESC *pCounterDesc,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11Counter **ppCounter);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )(
|
|
ID3D11Device2 * This,
|
|
UINT ContextFlags,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ HANDLE hResource,
|
|
/* [annotation] */
|
|
_In_ REFIID ReturnedInterface,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ void **ppResource);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ DXGI_FORMAT Format,
|
|
/* [annotation] */
|
|
_Out_ UINT *pFormatSupport);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ DXGI_FORMAT Format,
|
|
/* [annotation] */
|
|
_In_ UINT SampleCount,
|
|
/* [annotation] */
|
|
_Out_ UINT *pNumQualityLevels);
|
|
|
|
void ( STDMETHODCALLTYPE *CheckCounterInfo )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_Out_ D3D11_COUNTER_INFO *pCounterInfo);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CheckCounter )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D11_COUNTER_DESC *pDesc,
|
|
/* [annotation] */
|
|
_Out_ D3D11_COUNTER_TYPE *pType,
|
|
/* [annotation] */
|
|
_Out_ UINT *pActiveCounters,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*pNameLength) LPSTR szName,
|
|
/* [annotation] */
|
|
_Inout_opt_ UINT *pNameLength,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*pUnitsLength) LPSTR szUnits,
|
|
/* [annotation] */
|
|
_Inout_opt_ UINT *pUnitsLength,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*pDescriptionLength) LPSTR szDescription,
|
|
/* [annotation] */
|
|
_Inout_opt_ UINT *pDescriptionLength);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
|
|
ID3D11Device2 * This,
|
|
D3D11_FEATURE Feature,
|
|
/* [annotation] */
|
|
_Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
|
|
UINT FeatureSupportDataSize);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ REFGUID guid,
|
|
/* [annotation] */
|
|
_Inout_ UINT *pDataSize,
|
|
/* [annotation] */
|
|
_Out_writes_bytes_opt_(*pDataSize) void *pData);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ REFGUID guid,
|
|
/* [annotation] */
|
|
_In_ UINT DataSize,
|
|
/* [annotation] */
|
|
_In_reads_bytes_opt_(DataSize) const void *pData);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ REFGUID guid,
|
|
/* [annotation] */
|
|
_In_opt_ const IUnknown *pData);
|
|
|
|
D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )(
|
|
ID3D11Device2 * This);
|
|
|
|
UINT ( STDMETHODCALLTYPE *GetCreationFlags )(
|
|
ID3D11Device2 * This);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
|
|
ID3D11Device2 * This);
|
|
|
|
void ( STDMETHODCALLTYPE *GetImmediateContext )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_Outptr_ ID3D11DeviceContext **ppImmediateContext);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )(
|
|
ID3D11Device2 * This,
|
|
UINT RaiseFlags);
|
|
|
|
UINT ( STDMETHODCALLTYPE *GetExceptionMode )(
|
|
ID3D11Device2 * This);
|
|
|
|
void ( STDMETHODCALLTYPE *GetImmediateContext1 )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_Outptr_ ID3D11DeviceContext1 **ppImmediateContext);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext1 )(
|
|
ID3D11Device2 * This,
|
|
UINT ContextFlags,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11DeviceContext1 **ppDeferredContext);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D11_BLEND_DESC1 *pBlendStateDesc,
|
|
/* [annotation] */
|
|
_COM_Outptr_opt_ ID3D11BlendState1 **ppBlendState);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState1 )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
|
|
/* [annotation] */
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_COM_Outptr_opt_ ID3D11RasterizerState1 **ppRasterizerState);
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HRESULT ( STDMETHODCALLTYPE *CreateDeviceContextState )(
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ID3D11Device2 * This,
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|
UINT Flags,
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|
/* [annotation] */
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|
_In_reads_( FeatureLevels ) const D3D_FEATURE_LEVEL *pFeatureLevels,
|
|
UINT FeatureLevels,
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|
UINT SDKVersion,
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|
REFIID EmulatedInterface,
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/* [annotation] */
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|
_Out_opt_ D3D_FEATURE_LEVEL *pChosenFeatureLevel,
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|
/* [annotation] */
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_Out_opt_ ID3DDeviceContextState **ppContextState);
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HRESULT ( STDMETHODCALLTYPE *OpenSharedResource1 )(
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ID3D11Device2 * This,
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|
/* [annotation] */
|
|
_In_ HANDLE hResource,
|
|
/* [annotation] */
|
|
_In_ REFIID returnedInterface,
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/* [annotation] */
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_COM_Outptr_ void **ppResource);
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HRESULT ( STDMETHODCALLTYPE *OpenSharedResourceByName )(
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ID3D11Device2 * This,
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/* [annotation] */
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|
_In_ LPCWSTR lpName,
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|
/* [annotation] */
|
|
_In_ DWORD dwDesiredAccess,
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|
/* [annotation] */
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|
_In_ REFIID returnedInterface,
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|
/* [annotation] */
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|
_COM_Outptr_ void **ppResource);
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void ( STDMETHODCALLTYPE *GetImmediateContext2 )(
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|
ID3D11Device2 * This,
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|
/* [annotation] */
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|
_Outptr_ ID3D11DeviceContext2 **ppImmediateContext);
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HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext2 )(
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ID3D11Device2 * This,
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|
UINT ContextFlags,
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/* [annotation] */
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|
_COM_Outptr_opt_ ID3D11DeviceContext2 **ppDeferredContext);
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|
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void ( STDMETHODCALLTYPE *GetResourceTiling )(
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|
ID3D11Device2 * This,
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|
/* [annotation] */
|
|
_In_ ID3D11Resource *pTiledResource,
|
|
/* [annotation] */
|
|
_Out_opt_ UINT *pNumTilesForEntireResource,
|
|
/* [annotation] */
|
|
_Out_opt_ D3D11_PACKED_MIP_DESC *pPackedMipDesc,
|
|
/* [annotation] */
|
|
_Out_opt_ D3D11_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
|
|
/* [annotation] */
|
|
_Inout_opt_ UINT *pNumSubresourceTilings,
|
|
/* [annotation] */
|
|
_In_ UINT FirstSubresourceTilingToGet,
|
|
/* [annotation] */
|
|
_Out_writes_(*pNumSubresourceTilings) D3D11_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
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|
|
|
HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels1 )(
|
|
ID3D11Device2 * This,
|
|
/* [annotation] */
|
|
_In_ DXGI_FORMAT Format,
|
|
/* [annotation] */
|
|
_In_ UINT SampleCount,
|
|
/* [annotation] */
|
|
_In_ UINT Flags,
|
|
/* [annotation] */
|
|
_Out_ UINT *pNumQualityLevels);
|
|
|
|
END_INTERFACE
|
|
} ID3D11Device2Vtbl;
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interface ID3D11Device2
|
|
{
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|
CONST_VTBL struct ID3D11Device2Vtbl *lpVtbl;
|
|
};
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#ifdef COBJMACROS
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|
|
|
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#define ID3D11Device2_QueryInterface(This,riid,ppvObject) \
|
|
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
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|
|
|
#define ID3D11Device2_AddRef(This) \
|
|
( (This)->lpVtbl -> AddRef(This) )
|
|
|
|
#define ID3D11Device2_Release(This) \
|
|
( (This)->lpVtbl -> Release(This) )
|
|
|
|
|
|
#define ID3D11Device2_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \
|
|
( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) )
|
|
|
|
#define ID3D11Device2_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \
|
|
( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) )
|
|
|
|
#define ID3D11Device2_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \
|
|
( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) )
|
|
|
|
#define ID3D11Device2_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \
|
|
( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) )
|
|
|
|
#define ID3D11Device2_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \
|
|
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) )
|
|
|
|
#define ID3D11Device2_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) \
|
|
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) )
|
|
|
|
#define ID3D11Device2_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \
|
|
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) )
|
|
|
|
#define ID3D11Device2_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \
|
|
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) )
|
|
|
|
#define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \
|
|
( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) )
|
|
|
|
#define ID3D11Device2_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) \
|
|
( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) )
|
|
|
|
#define ID3D11Device2_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) \
|
|
( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) )
|
|
|
|
#define ID3D11Device2_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) \
|
|
( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) )
|
|
|
|
#define ID3D11Device2_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) \
|
|
( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) )
|
|
|
|
#define ID3D11Device2_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) \
|
|
( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) )
|
|
|
|
#define ID3D11Device2_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) \
|
|
( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) )
|
|
|
|
#define ID3D11Device2_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) \
|
|
( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) )
|
|
|
|
#define ID3D11Device2_CreateClassLinkage(This,ppLinkage) \
|
|
( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) )
|
|
|
|
#define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) \
|
|
( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) )
|
|
|
|
#define ID3D11Device2_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \
|
|
( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) )
|
|
|
|
#define ID3D11Device2_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \
|
|
( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )
|
|
|
|
#define ID3D11Device2_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \
|
|
( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) )
|
|
|
|
#define ID3D11Device2_CreateQuery(This,pQueryDesc,ppQuery) \
|
|
( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) )
|
|
|
|
#define ID3D11Device2_CreatePredicate(This,pPredicateDesc,ppPredicate) \
|
|
( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) )
|
|
|
|
#define ID3D11Device2_CreateCounter(This,pCounterDesc,ppCounter) \
|
|
( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) )
|
|
|
|
#define ID3D11Device2_CreateDeferredContext(This,ContextFlags,ppDeferredContext) \
|
|
( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) )
|
|
|
|
#define ID3D11Device2_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \
|
|
( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) )
|
|
|
|
#define ID3D11Device2_CheckFormatSupport(This,Format,pFormatSupport) \
|
|
( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) )
|
|
|
|
#define ID3D11Device2_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \
|
|
( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) )
|
|
|
|
#define ID3D11Device2_CheckCounterInfo(This,pCounterInfo) \
|
|
( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) )
|
|
|
|
#define ID3D11Device2_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \
|
|
( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) )
|
|
|
|
#define ID3D11Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
|
|
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
|
|
|
|
#define ID3D11Device2_GetPrivateData(This,guid,pDataSize,pData) \
|
|
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
|
|
|
|
#define ID3D11Device2_SetPrivateData(This,guid,DataSize,pData) \
|
|
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
|
|
|
|
#define ID3D11Device2_SetPrivateDataInterface(This,guid,pData) \
|
|
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
|
|
|
|
#define ID3D11Device2_GetFeatureLevel(This) \
|
|
( (This)->lpVtbl -> GetFeatureLevel(This) )
|
|
|
|
#define ID3D11Device2_GetCreationFlags(This) \
|
|
( (This)->lpVtbl -> GetCreationFlags(This) )
|
|
|
|
#define ID3D11Device2_GetDeviceRemovedReason(This) \
|
|
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
|
|
|
|
#define ID3D11Device2_GetImmediateContext(This,ppImmediateContext) \
|
|
( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) )
|
|
|
|
#define ID3D11Device2_SetExceptionMode(This,RaiseFlags) \
|
|
( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) )
|
|
|
|
#define ID3D11Device2_GetExceptionMode(This) \
|
|
( (This)->lpVtbl -> GetExceptionMode(This) )
|
|
|
|
|
|
#define ID3D11Device2_GetImmediateContext1(This,ppImmediateContext) \
|
|
( (This)->lpVtbl -> GetImmediateContext1(This,ppImmediateContext) )
|
|
|
|
#define ID3D11Device2_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) \
|
|
( (This)->lpVtbl -> CreateDeferredContext1(This,ContextFlags,ppDeferredContext) )
|
|
|
|
#define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \
|
|
( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) )
|
|
|
|
#define ID3D11Device2_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \
|
|
( (This)->lpVtbl -> CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) )
|
|
|
|
#define ID3D11Device2_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) \
|
|
( (This)->lpVtbl -> CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) )
|
|
|
|
#define ID3D11Device2_OpenSharedResource1(This,hResource,returnedInterface,ppResource) \
|
|
( (This)->lpVtbl -> OpenSharedResource1(This,hResource,returnedInterface,ppResource) )
|
|
|
|
#define ID3D11Device2_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) \
|
|
( (This)->lpVtbl -> OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) )
|
|
|
|
|
|
#define ID3D11Device2_GetImmediateContext2(This,ppImmediateContext) \
|
|
( (This)->lpVtbl -> GetImmediateContext2(This,ppImmediateContext) )
|
|
|
|
#define ID3D11Device2_CreateDeferredContext2(This,ContextFlags,ppDeferredContext) \
|
|
( (This)->lpVtbl -> CreateDeferredContext2(This,ContextFlags,ppDeferredContext) )
|
|
|
|
#define ID3D11Device2_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
|
|
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
|
|
|
|
#define ID3D11Device2_CheckMultisampleQualityLevels1(This,Format,SampleCount,Flags,pNumQualityLevels) \
|
|
( (This)->lpVtbl -> CheckMultisampleQualityLevels1(This,Format,SampleCount,Flags,pNumQualityLevels) )
|
|
|
|
#endif /* COBJMACROS */
|
|
|
|
|
|
#endif /* C style interface */
|
|
|
|
|
|
|
|
|
|
#endif /* __ID3D11Device2_INTERFACE_DEFINED__ */
|
|
|
|
|
|
/* interface __MIDL_itf_d3d11_2_0000_0002 */
|
|
/* [local] */
|
|
|
|
DEFINE_GUID(IID_ID3D11DeviceContext2,0x420d5b32,0xb90c,0x4da4,0xbe,0xf0,0x35,0x9f,0x6a,0x24,0xa8,0x3a);
|
|
DEFINE_GUID(IID_ID3D11Device2,0x9d06dffa,0xd1e5,0x4d07,0x83,0xa8,0x1b,0xb1,0x23,0xf2,0xf8,0x41);
|
|
|
|
|
|
extern RPC_IF_HANDLE __MIDL_itf_d3d11_2_0000_0002_v0_0_c_ifspec;
|
|
extern RPC_IF_HANDLE __MIDL_itf_d3d11_2_0000_0002_v0_0_s_ifspec;
|
|
|
|
/* Additional Prototypes for ALL interfaces */
|
|
|
|
/* end of Additional Prototypes */
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|