PS3 emulator/debugger
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Vincent Lejeune ce072f25e2 d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
2016-03-31 17:56:30 +02:00
3rdparty Slims down minidx9 to XAudio2_7 2016-03-29 18:51:54 +01:00
asmjit@b0dad1af25
asmjitsrc Fixes (#1432) 2016-01-14 19:07:24 +03:00
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llvm@19ade095e8
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rpcs3 d3d12: Move sampler DescriptorHeap selection in D3D12GSRender 2016-03-31 17:56:30 +02:00
rpcs3-tests Moves glm, GSL and libpng to 3rdparty 2016-03-20 22:24:21 +00:00
rsx_program_decompiler@139d8092b9
Utilities Added yaml-cpp and pugixml submodules 2016-03-29 12:23:15 +03:00
Vulkan gl: Fix unnormalized coord sampling. 2016-03-31 00:12:41 +02:00
wxWidgets@cbb799b1ae build: Update wxWidget to 3.1 2016-03-06 21:15:51 +01:00
.gitignore vulkan: Add relevant libs. 2016-02-19 20:03:30 +01:00
.gitmodules Slims down minidx9 to XAudio2_7 2016-03-29 18:51:54 +01:00
.mention-bot Hopefully fix mention bot's ignore list 2016-01-07 23:46:32 +01:00
.travis.yml Don't build rsx_program_decompiler 2016-03-30 19:57:03 +03:00
appveyor.yml Slims down minidx9 to XAudio2_7 2016-03-29 18:51:54 +01:00
CMakeLists.txt gl: Enable core context and debug output. 2016-03-27 03:45:30 +02:00
LICENSE
README.md Adds missing lib (libedit-dev) - Solves #1570 2016-03-27 20:25:07 +01:00
rpcs3_debug.props build: Define _SCL_SECURE_NO_WARNINGS for debug mode 2016-03-02 14:53:15 +01:00
rpcs3_default.props Moves glm, GSL and libpng to 3rdparty 2016-03-20 22:24:21 +00:00
rpcs3_llvm.props
rpcs3_memleak.props
rpcs3_release.props
rpcs3.sln Fixed build for MSVC 2016-03-28 03:10:33 +03:00
zlib.props Fixed build for MSVC 2016-03-28 03:10:33 +03:00

RPCS3

Build Status Build status Coverity Status Coverage Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • GCC 5.1+ or Clang 3.5.0+
  • Debian & Ubuntu: sudo apt-get install cmake build-essential libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev
  • Arch: sudo pacman -S glew openal wxgtk cmake llvm

Mac OSX

  • Xcode 6+ (tested with Xcode 6.4)
  • Install with Homebrew: brew install glew wxwidgets (add llvm36 to that list if you want to build with ppu jit)
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Open the .SLN file, and press Build > Clean Solution, then Build Solution. Rebuild may not work correctly.
  • Linux & Mac OSX: If you want to build with LLVM, then LLVM 3.6.2 is required. cd rpcs3 && cmake CMakeLists.txt && make && cd ../ then run with cd bin && ./rpcs3. If you are on OSX and want to build with llvm don't forget to add -DLLVM_DIR=/usr/local/opt/llvm36/lib/llvm-3.6/share/llvm/cmake (or wherever llvm brew was installed) to cmake invocation. When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint).

Support