rpcs3/Utilities/Thread.h
2014-09-12 23:27:33 +04:00

71 lines
1.2 KiB
C++

#pragma once
static std::thread::id main_thread;
class NamedThreadBase
{
std::string m_name;
std::condition_variable m_signal_cv;
std::mutex m_signal_mtx;
public:
NamedThreadBase(const std::string& name) : m_name(name)
{
}
NamedThreadBase()
{
}
virtual std::string GetThreadName() const;
virtual void SetThreadName(const std::string& name);
void WaitForAnySignal(u64 time = 1);
void Notify();
};
NamedThreadBase* GetCurrentNamedThread();
void SetCurrentNamedThread(NamedThreadBase* value);
class ThreadBase : public NamedThreadBase
{
protected:
std::atomic<bool> m_destroy;
std::atomic<bool> m_alive;
std::thread* m_executor;
mutable std::mutex m_main_mutex;
ThreadBase(const std::string& name);
~ThreadBase();
public:
void Start();
void Stop(bool wait = true, bool send_destroy = true);
bool Join() const;
bool IsAlive() const;
bool TestDestroy() const;
virtual void Task() = 0;
};
class thread
{
std::string m_name;
std::thread m_thr;
public:
thread(const std::string& name, std::function<void()> func);
thread(const std::string& name);
thread();
public:
void start(std::function<void()> func);
void detach();
void join();
bool joinable() const;
};