mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-17 17:11:23 +00:00
40add8f9a2
make precompiled header slimmer under Linux to increase CI and dev-machine build-times make sure unused modules don't compile add unused modules to the VS project to easier keep track of them
160 lines
2.2 KiB
C++
160 lines
2.2 KiB
C++
#include "stdafx.h"
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#include "Emu/ConLog.h"
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#include "Thread.h"
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#ifdef _WIN32
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__declspec(thread)
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#elif __APPLE__
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__thread
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#else
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thread_local
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#endif
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NamedThreadBase* g_tls_this_thread = nullptr;
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NamedThreadBase* GetCurrentNamedThread()
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{
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return g_tls_this_thread;
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}
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std::string NamedThreadBase::GetThreadName() const
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{
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return m_name;
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}
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void NamedThreadBase::SetThreadName(const std::string& name)
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{
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m_name = name;
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}
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ThreadBase::ThreadBase(const std::string& name)
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: NamedThreadBase(name)
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, m_executor(nullptr)
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, m_destroy(false)
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, m_alive(false)
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{
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}
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ThreadBase::~ThreadBase()
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{
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if(IsAlive())
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Stop(false);
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safe_delete(m_executor);
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}
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void ThreadBase::Start()
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{
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if(m_executor) Stop();
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std::lock_guard<std::mutex> lock(m_main_mutex);
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m_destroy = false;
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m_alive = true;
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m_executor = new std::thread(
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[this]()
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{
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g_tls_this_thread = this;
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Task();
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m_alive = false;
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});
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}
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void ThreadBase::Stop(bool wait, bool send_destroy)
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{
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std::lock_guard<std::mutex> lock(m_main_mutex);
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if (send_destroy)
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m_destroy = true;
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if(!m_executor)
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return;
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if(wait && m_executor->joinable() && m_alive)
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{
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m_executor->join();
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}
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else
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{
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m_executor->detach();
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}
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delete m_executor;
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m_executor = nullptr;
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}
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bool ThreadBase::Join() const
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{
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std::lock_guard<std::mutex> lock(m_main_mutex);
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if(m_executor->joinable() && m_alive && m_executor != nullptr)
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{
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m_executor->join();
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return true;
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}
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return false;
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}
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bool ThreadBase::IsAlive() const
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{
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std::lock_guard<std::mutex> lock(m_main_mutex);
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return m_alive;
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}
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bool ThreadBase::TestDestroy() const
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{
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return m_destroy;
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}
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thread::thread(const std::string& name, std::function<void()> func) : m_name(name)
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{
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start(func);
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}
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thread::thread(const std::string& name) : m_name(name)
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{
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}
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thread::thread()
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{
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}
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void thread::start(std::function<void()> func)
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{
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std::string name = m_name;
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m_thr = std::thread([func, name]()
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{
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NamedThreadBase info(name);
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g_tls_this_thread = &info;
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try
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{
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func();
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}
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catch(...)
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{
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ConLog.Error("Crash :(");
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//std::terminate();
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}
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});
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}
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void thread::detach()
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{
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m_thr.detach();
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}
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void thread::join()
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{
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m_thr.join();
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}
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bool thread::joinable() const
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{
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return m_thr.joinable();
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}
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