PS3 emulator/debugger
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Eladash bdab26ec09 rsx: rewrite io mappings
Along with some with fixes to cellGcmSys HLE.
2020-02-10 21:39:39 +00:00
.github update issue templates 2020-02-09 08:29:33 +00:00
.travis Disable FAudio due to upstream packaging issues 2020-02-10 13:31:29 +03:00
3rdparty Bump minimum Qt5 version to 5.14.0 in CMake 2020-02-10 21:46:35 +03:00
asmjit@fc251c914e asmjit cleaned up their cmake warnings (no code change) 2019-06-25 20:36:32 -07:00
asmjitsrc [MSbuild] Extend support to v142 toolset 2019-08-17 23:30:23 +03:00
bin rename Searchbar to Search bar in style sheet comments (#7140) 2019-12-28 20:45:12 +01:00
llvm@1394b1ccc8 Update LLVM for C++2a workaround 2020-02-10 14:47:12 +03:00
llvm_build [MSbuild] Extend support to v142 toolset 2019-08-17 23:30:23 +03:00
rpcs3 rsx: rewrite io mappings 2020-02-10 21:39:39 +00:00
Utilities Make handle_access_violation noexcept 2020-02-10 17:27:34 +03:00
Vulkan Bump glslang to fix issues with LLVM 10 2020-02-10 13:31:29 +03:00
.clang-format Update .clang-format 2018-05-08 13:05:29 +03:00
.editorconfig Fix .editorconfig encoding 2018-09-17 12:18:40 +03:00
.gitignore Auto-updater 2019-10-22 01:51:50 +02:00
.gitmodules Update ffmpeg fork URL 2020-01-03 21:54:37 +03:00
.mention-bot Added DHrpcs3 to mention-bot ignore list (#2026) 2016-08-04 22:36:10 +03:00
.travis.yml Bump Docker version, update clang10+gcc9, CMake 3.16, adds SDL2, LLD 2020-02-10 13:31:29 +03:00
appveyor.yml Update Appveyor to Qt 5.14 2020-01-14 10:15:35 +01:00
BUILDING.md Qt: set min version to 5.14 2020-02-10 14:05:36 +03:00
CMakeLists.txt Bump minimal compiler versions: gcc-9 and clang-10. 2020-02-10 14:47:12 +03:00
common_default_macros.props [MSbuild] Extend support to v142 toolset 2019-08-17 23:30:23 +03:00
common_default.props [props] Move stdcpplatest and FH4 to common_default.props 2020-02-09 17:32:02 +03:00
git-clang-format Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
pre-commit.readme Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
README.md Set minimum supported version of GCC to 8.x 2019-06-11 00:48:11 +03:00
rpcs3_debug.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
rpcs3_default.props [props] Move stdcpplatest and FH4 to common_default.props 2020-02-09 17:32:02 +03:00
rpcs3_glslang.props Inject rpcs3_glslang.props to glslang build 2020-01-04 01:30:52 +03:00
rpcs3_llvm.props Update LLVM (10) 2019-10-23 16:01:14 +03:00
rpcs3_memleak.props Property sheets, configuration simplified 2015-12-08 20:02:30 +03:00
rpcs3_release.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
rpcs3.sln msbuild: Add 7zlib to rpcs3 project dependencies 2019-10-28 21:00:25 +03:00
usertype.dat .clang-format added 2016-08-12 14:32:57 +03:00

RPCS3

Build Status Build status

The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows and Linux.

You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.

Support Lead Developers Nekotekina and kd-11 on Patreon

Contributing

If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:

If you want to contribute as a developer, please take a look at the following pages:

You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.

Building

See BUILDING.md for more information about how to setup an environment to build RPCS3.

Running

Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.

Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2017 if you are a Windows user.

License

Most files are licensed under the terms of GNU GPLv2 License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.