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55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "keyboard_pad_handler.h"
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#include "basic_keyboard_handler.h"
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#include "basic_mouse_handler.h"
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#include "Utilities/Config.h"
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#include "Emu/RSX/GSRender.h"
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#include "Emu/Io/KeyboardHandler.h"
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#include "Emu/Io/PadHandler.h"
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#include "Emu/Io/MouseHandler.h"
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#include "Emu/Audio/AudioThread.h"
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#include "rpcs3qt/msg_dialog_frame.h"
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#include "rpcs3qt/main_window.h"
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#include "rpcs3qt/gui_settings.h"
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#include "rpcs3qt/emu_settings.h"
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#include <QApplication>
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/** RPCS3 Application Class
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* The point of this class is to do application initialization and to hold onto the main window. The main thing I intend this class to do, for now, is to initialize callbacks and the main_window.
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*/
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class rpcs3_app : public QApplication
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{
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Q_OBJECT
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public:
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rpcs3_app(int& argc, char** argv);
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/** Call this method before calling app.exec
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*/
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void Init();
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Q_SIGNALS:
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void OnEmulatorRun();
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void OnEmulatorPause();
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void OnEmulatorResume();
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void OnEmulatorStop();
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void OnEmulatorReady();
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void RequestCallAfter(const std::function<void()>& func);
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private Q_SLOTS:
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void OnChangeStyleSheetRequest(const QString& path);
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void HandleCallAfter(const std::function<void()>& func);
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private:
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void InitializeCallbacks();
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void InitializeConnects();
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main_window* RPCS3MainWin;
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std::shared_ptr<gui_settings> guiSettings;
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std::shared_ptr<emu_settings> emuSettings;
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QWindow* gameWindow = nullptr; //! (Currently) only needed so that pad handlers have a valid target for event filtering.
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};
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