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PS3 emulator/debugger
b85a86b225
* Added checkbox in the Settings dialog for logging/editing shader programs. * Added "Programs" tab to the RSX Debugger. Double-click on the entries to view/edit the shaders. Click on "Yes" after closing the editor will recompile your program even if no changes were done. * Replaced "Ctrl+C" shortcut for running the emulator with "Ctrl+E" to avoid accidentally unpausing the emulator when copying text. * Added glDetachShader to GLProcTable.tbl NOTE: There is a known bug: For some reason, certain shaders refuse to compile again, even if you save the original shader as the "new" one. |
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bin | ||
GL | ||
rpcs3 | ||
scetool | ||
stblib | ||
unpkg | ||
Utilities | ||
wxWidgets@eb5f454529 | ||
.gitignore | ||
.gitmodules | ||
LICENSE | ||
README.md | ||
rpcs3.sln |
rpcs3
PS3 emulator/debugger
The FAQ has some basic information.
For discussion about the emulator and PS3 emulation please visit the official forums.
If you want to contribute please take a took at the Coding Style and Roadmap pages.
To initialize the repository don't forget to execute git submodule update --init
to pull the wxWidgets source.