rpcs3/rpcs3/Emu/System.cpp

507 lines
10 KiB
C++

#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
//#include "Ini.h"
#include "Emu/GameInfo.h"
#include "Emu/SysCalls/Static.h"
#include "Emu/SysCalls/ModuleManager.h"
#include "Emu/Cell/PPUThread.h"
#include "Emu/Cell/SPUThread.h"
#include "Emu/Cell/PPUInstrTable.h"
#include "Emu/FS/vfsFile.h"
#include "Emu/FS/vfsDeviceLocalFile.h"
#include "Emu/DbgCommand.h"
#include "Emu/CPU/CPUThreadManager.h" //gui dependency
#include "Loader/PSF.h"
#include "../Crypto/unself.h"
#include <cstdlib>
#include <fstream>
using namespace PPU_instr;
static const std::string& BreakPointsDBName = "BreakPoints.dat";
static const u16 bpdb_version = 0x1000;
extern std::atomic<u32> g_thread_count;
ModuleInitializer::ModuleInitializer()
{
Emu.AddModuleInit(std::move(std::unique_ptr<ModuleInitializer>(this)));
}
Emulator::Emulator()
: m_status(Stopped)
, m_mode(DisAsm)
, m_rsx_callback(0)
, m_ppu_callback_thr(0)
, m_event_manager(new EventManager())
, m_sfunc_manager(new StaticFuncManager())
, m_module_manager(new ModuleManager())
, m_thread_manager(new CPUThreadManager())
{
}
void Emulator::Init()
{
while(m_modules_init.size())
{
m_modules_init[0]->Init();
m_modules_init.erase(m_modules_init.begin());
}
//if(m_memory_viewer) m_memory_viewer->Close();
//m_memory_viewer = new MemoryViewerPanel(wxGetApp().m_MainFrame);
}
void Emulator::SetPath(const std::string& path, const std::string& elf_path)
{
m_path = path;
m_elf_path = elf_path;
}
void Emulator::SetTitleID(const std::string& id)
{
m_title_id = id;
}
void Emulator::CheckStatus()
{
std::vector<CPUThread *>& threads = GetCPU().GetThreads();
if(!threads.size())
{
Stop();
return;
}
bool IsAllPaused = true;
for(u32 i=0; i<threads.size(); ++i)
{
if(threads[i]->IsPaused()) continue;
IsAllPaused = false;
break;
}
if(IsAllPaused)
{
//ConLog.Warning("all paused!");
Pause();
return;
}
bool IsAllStoped = true;
for(u32 i=0; i<threads.size(); ++i)
{
if(threads[i]->IsStopped()) continue;
IsAllStoped = false;
break;
}
if(IsAllStoped)
{
//ConLog.Warning("all stoped!");
Pause(); //Stop();
}
}
bool Emulator::BootGame(const std::string& path)
{
static const char* elf_path[6] =
{
"/PS3_GAME/USRDIR/BOOT.BIN",
"/USRDIR/BOOT.BIN",
"/BOOT.BIN",
"/PS3_GAME/USRDIR/EBOOT.BIN",
"/USRDIR/EBOOT.BIN",
"/EBOOT.BIN",
};
for(int i=0; i<sizeof(elf_path) / sizeof(*elf_path);i++)
{
const std::string& curpath = path + elf_path[i];
if(rFile::Access(curpath, rFile::read))
{
SetPath(curpath);
Load();
return true;
}
}
return false;
}
void Emulator::Load()
{
GetModuleManager().init();
if(!rExists(m_path)) return;
if(IsSelf(m_path))
{
std::string self_path = m_path;
std::string elf_path = rFileName(m_path).GetPath();
if (fmt::CmpNoCase(rFileName(m_path).GetFullName(),"EBOOT.BIN") == 0)
{
elf_path += "/BOOT.BIN";
}
else
{
elf_path += "/" + rFileName(m_path).GetName() + ".elf";
}
if(!DecryptSelf(elf_path, self_path))
return;
m_path = elf_path;
}
LOG_NOTICE(LOADER, "Loading '%s'...", m_path.c_str());
GetInfo().Reset();
m_vfs.Init(m_path);
LOG_NOTICE(LOADER, " "); //used to be skip_line
LOG_NOTICE(LOADER, "Mount info:");
for(uint i=0; i<m_vfs.m_devices.size(); ++i)
{
LOG_NOTICE(LOADER, "%s -> %s", m_vfs.m_devices[i]->GetPs3Path().c_str(), m_vfs.m_devices[i]->GetLocalPath().c_str());
}
// bdvd inserting imitation
vfsFile f1("/app_home/dev_bdvd.path");
if (f1.IsOpened())
{
std::string bdvd;
bdvd.resize(f1.GetSize());
f1.Read(&bdvd[0], bdvd.size());
// load desired /dev_bdvd/ real directory and remount
Emu.GetVFS().Mount("/dev_bdvd/", bdvd, new vfsDeviceLocalFile());
LOG_NOTICE(LOADER, "/dev_bdvd/ remounted into %s", bdvd.c_str());
}
LOG_NOTICE(LOADER, " ");//used to be skip_line
if(m_elf_path.empty())
{
GetVFS().GetDeviceLocal(m_path, m_elf_path);
}
vfsFile f(m_elf_path);
if(!f.IsOpened())
{
LOG_ERROR(LOADER, "Elf not found! (%s - %s)", m_path.c_str(), m_elf_path.c_str());
return;
}
bool is_error;
Loader l(f);
try
{
if(!(is_error = !l.Analyze()) && l.GetMachine() != MACHINE_Unknown)
{
switch(l.GetMachine())
{
case MACHINE_SPU:
Memory.Init(Memory_PS3);
Memory.MainMem.AllocFixed(Memory.MainMem.GetStartAddr(), 0x40000);
break;
case MACHINE_PPC64:
Memory.Init(Memory_PS3);
break;
case MACHINE_MIPS:
Memory.Init(Memory_PSP);
break;
case MACHINE_ARM:
Memory.Init(Memory_PSV);
break;
}
is_error = !l.Load();
}
}
catch(const std::string& e)
{
LOG_ERROR(LOADER, e);
is_error = true;
}
catch(...)
{
LOG_ERROR(LOADER, "Unhandled loader error.");
is_error = true;
}
CPUThreadType thread_type;
if(!is_error)
{
switch(l.GetMachine())
{
case MACHINE_PPC64: thread_type = CPU_THREAD_PPU; break;
case MACHINE_SPU: thread_type = CPU_THREAD_SPU; break;
case MACHINE_ARM: thread_type = CPU_THREAD_ARMv7; break;
default:
LOG_ERROR(LOADER, "Unimplemented thread type for machine.");
is_error = true;
break;
}
}
if(is_error)
{
Memory.Close();
Stop();
return;
}
// setting default values
Emu.m_sdk_version = -1; // possibly "unknown" value
// trying to load some info from PARAM.SFO
vfsFile f2("/app_home/PARAM.SFO");
if (f2.IsOpened())
{
PSFLoader psf(f2);
if (psf.Load(false))
{
std::string version = psf.GetString("PS3_SYSTEM_VER");
const size_t dot = version.find('.');
if (dot != std::string::npos)
{
Emu.m_sdk_version = (std::stoi(version, nullptr, 16) << 20) | ((std::stoi(version.substr(dot + 1), nullptr, 16) & 0xffff) << 4) | 1;
}
}
}
LoadPoints(BreakPointsDBName);
CPUThread& thread = GetCPU().AddThread(thread_type);
switch(l.GetMachine())
{
case MACHINE_SPU:
LOG_NOTICE(LOADER, "offset = 0x%llx", Memory.MainMem.GetStartAddr());
LOG_NOTICE(LOADER, "max addr = 0x%x", l.GetMaxAddr());
thread.SetOffset(Memory.MainMem.GetStartAddr());
thread.SetEntry(l.GetEntry() - Memory.MainMem.GetStartAddr());
break;
case MACHINE_PPC64:
{
m_ppu_callback_thr = &GetCPU().AddThread(CPU_THREAD_PPU);
thread.SetEntry(l.GetEntry());
Memory.StackMem.AllocAlign(0x1000);
thread.InitStack();
thread.AddArgv(m_elf_path);
//thread.AddArgv("-emu");
m_rsx_callback = Memory.MainMem.AllocAlign(4 * 4) + 4;
Memory.Write32(m_rsx_callback - 4, m_rsx_callback);
mem32_ptr_t callback_data(m_rsx_callback);
callback_data += ADDI(11, 0, 0x3ff);
callback_data += SC(2);
callback_data += BCLR(0x10 | 0x04, 0, 0, 0);
m_ppu_thr_exit = Memory.MainMem.AllocAlign(4 * 4);
mem32_ptr_t ppu_thr_exit_data(m_ppu_thr_exit);
ppu_thr_exit_data += ADDI(3, 0, 0);
ppu_thr_exit_data += ADDI(11, 0, 41);
ppu_thr_exit_data += SC(2);
ppu_thr_exit_data += BCLR(0x10 | 0x04, 0, 0, 0);
Memory.Write64(Memory.PRXMem.AllocAlign(0x10000), 0xDEADBEEFABADCAFE);
}
break;
default:
thread.SetEntry(l.GetEntry());
break;
}
GetGSManager().Init();
GetCallbackManager().Init();
GetAudioManager().Init();
GetEventManager().Init();
thread.Run();
m_status = Ready;
SendDbgCommand(DID_READY_EMU);
}
void Emulator::Run()
{
if(!IsReady())
{
Load();
if(!IsReady()) return;
}
if(IsRunning()) Stop();
if(IsPaused())
{
Resume();
return;
}
SendDbgCommand(DID_START_EMU);
//ConLog.Write("run...");
m_status = Running;
//if(m_memory_viewer && m_memory_viewer->exit) safe_delete(m_memory_viewer);
//m_memory_viewer->SetPC(loader.GetEntry());
//m_memory_viewer->Show();
//m_memory_viewer->ShowPC();
GetCPU().Exec();
SendDbgCommand(DID_STARTED_EMU);
}
void Emulator::Pause()
{
if(!IsRunning()) return;
//ConLog.Write("pause...");
SendDbgCommand(DID_PAUSE_EMU);
if (InterlockedCompareExchange((volatile unsigned long*)&m_status, Paused, Running) == Running)
{
SendDbgCommand(DID_PAUSED_EMU);
}
}
void Emulator::Resume()
{
if(!IsPaused()) return;
//ConLog.Write("resume...");
SendDbgCommand(DID_RESUME_EMU);
m_status = Running;
CheckStatus();
//if(IsRunning() && Ini.CPUDecoderMode.GetValue() != 1) GetCPU().Exec();
SendDbgCommand(DID_RESUMED_EMU);
}
void Emulator::Stop()
{
if(IsStopped()) return;
//ConLog.Write("shutdown...");
SendDbgCommand(DID_STOP_EMU);
m_status = Stopped;
u32 uncounted = 0;
u32 counter = 0;
while (true)
{
if (g_thread_count <= uncounted)
{
LOG_NOTICE(HLE, "All threads stopped...");
break;
}
std::this_thread::sleep_for(std::chrono::milliseconds(1));
if (counter++ > 3000)
{
LOG_ERROR(HLE, "%d threads not stopped (timeout)", (u32)(g_thread_count - uncounted));
break;
}
}
m_rsx_callback = 0;
// TODO: check finalization order
SavePoints(BreakPointsDBName);
m_break_points.clear();
m_marked_points.clear();
m_vfs.UnMountAll();
GetGSManager().Close();
GetAudioManager().Close();
GetEventManager().Clear();
GetCPU().Close();
GetIdManager().Clear();
GetPadManager().Close();
GetKeyboardManager().Close();
GetMouseManager().Close();
GetCallbackManager().Clear();
GetModuleManager().UnloadModules();
GetSFuncManager().StaticFinalize();
CurGameInfo.Reset();
Memory.Close();
//if(m_memory_viewer && m_memory_viewer->IsShown()) m_memory_viewer->Hide();
SendDbgCommand(DID_STOPPED_EMU);
}
void Emulator::SavePoints(const std::string& path)
{
std::ofstream f(path, std::ios::binary | std::ios::trunc);
u32 break_count = m_break_points.size();
u32 marked_count = m_marked_points.size();
f << bpdb_version << break_count << marked_count;
if(break_count)
{
f.write(reinterpret_cast<char*>(&m_break_points[0]), sizeof(u64) * break_count);
}
if(marked_count)
{
f.write(reinterpret_cast<char*>(&m_marked_points[0]), sizeof(u64) * marked_count);
}
}
void Emulator::LoadPoints(const std::string& path)
{
struct stat buf;
if (!stat(path.c_str(), &buf))
return;
std::ifstream f(path, std::ios::binary);
if (!f.is_open())
return;
f.seekg(0, std::ios::end);
int length = f.tellg();
f.seekg(0, std::ios::beg);
u32 break_count, marked_count;
u16 version;
f >> version >> break_count >> marked_count;
if(version != bpdb_version ||
(sizeof(u16) + break_count * sizeof(u64) + sizeof(u32) + marked_count * sizeof(u64) + sizeof(u32)) != length)
{
LOG_ERROR(LOADER, "'%s' is broken", path.c_str());
return;
}
if(break_count > 0)
{
m_break_points.resize(break_count);
f.read(reinterpret_cast<char*>(&m_break_points[0]), sizeof(u64) * break_count);
}
if(marked_count > 0)
{
m_marked_points.resize(marked_count);
f.read(reinterpret_cast<char*>(&m_marked_points[0]), sizeof(u64) * marked_count);
}
}
Emulator Emu;