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https://github.com/RPCS3/rpcs3.git
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b1b67a13c6
This reverts commit 4d8bfe328b
.
216 lines
3.8 KiB
C++
216 lines
3.8 KiB
C++
#pragma once
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#include "types.h"
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namespace utils
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{
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// Rotate helpers
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#if defined(__GNUG__)
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inline u8 rol8(u8 x, u8 n)
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{
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#if __has_builtin(__builtin_rotateleft8)
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return __builtin_rotateleft8(x, n);
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#else
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u8 result = x;
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__asm__("rolb %[n], %[result]" : [result] "+g"(result) : [n] "c"(n));
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return result;
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#endif
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}
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inline u8 ror8(u8 x, u8 n)
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{
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#if __has_builtin(__builtin_rotateright8)
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return __builtin_rotateright8(x, n);
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#else
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u8 result = x;
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__asm__("rorb %[n], %[result]" : [result] "+g"(result) : [n] "c"(n));
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return result;
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#endif
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}
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inline u16 rol16(u16 x, u16 n)
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{
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#if __has_builtin(__builtin_rotateleft16)
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return __builtin_rotateleft16(x, n);
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#else
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u16 result = x;
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__asm__("rolw %b[n], %[result]" : [result] "+g"(result) : [n] "c"(n));
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return result;
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#endif
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}
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inline u16 ror16(u16 x, u16 n)
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{
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#if __has_builtin(__builtin_rotateright16)
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return __builtin_rotateright16(x, n);
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#else
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u16 result = x;
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__asm__("rorw %b[n], %[result]" : [result] "+g"(result) : [n] "c"(n));
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return result;
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#endif
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}
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inline u32 rol32(u32 x, u32 n)
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{
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#if __has_builtin(__builtin_rotateleft32)
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return __builtin_rotateleft32(x, n);
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#else
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u32 result = x;
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__asm__("roll %b[n], %[result]" : [result] "+g"(result) : [n] "c"(n));
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return result;
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#endif
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}
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inline u32 ror32(u32 x, u32 n)
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{
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#if __has_builtin(__builtin_rotateright32)
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return __builtin_rotateright32(x, n);
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#else
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u32 result = x;
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__asm__("rorl %b[n], %[result]" : [result] "+g"(result) : [n] "c"(n));
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return result;
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#endif
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}
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inline u64 rol64(u64 x, u64 n)
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{
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#if __has_builtin(__builtin_rotateleft64)
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return __builtin_rotateleft64(x, n);
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#else
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u64 result = x;
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__asm__("rolq %b[n], %[result]" : [result] "+g"(result) : [n] "c"(n));
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return result;
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#endif
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}
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inline u64 ror64(u64 x, u64 n)
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{
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#if __has_builtin(__builtin_rotateright64)
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return __builtin_rotateright64(x, n);
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#else
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u64 result = x;
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__asm__("rorq %b[n], %[result]" : [result] "+g"(result) : [n] "c"(n));
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return result;
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#endif
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}
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constexpr u64 umulh64(u64 a, u64 b)
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{
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const __uint128_t x = a;
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const __uint128_t y = b;
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return (x * y) >> 64;
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}
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constexpr s64 mulh64(s64 a, s64 b)
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{
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const __int128_t x = a;
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const __int128_t y = b;
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return (x * y) >> 64;
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}
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constexpr s64 div128(s64 high, s64 low, s64 divisor, s64* remainder = nullptr)
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{
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const __int128_t x = (__uint128_t{u64(high)} << 64) | u64(low);
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const __int128_t r = x / divisor;
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if (remainder)
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{
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*remainder = x % divisor;
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}
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return r;
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}
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constexpr u64 udiv128(u64 high, u64 low, u64 divisor, u64* remainder = nullptr)
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{
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const __uint128_t x = (__uint128_t{high} << 64) | low;
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const __uint128_t r = x / divisor;
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if (remainder)
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{
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*remainder = x % divisor;
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}
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return r;
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}
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#elif defined(_MSC_VER)
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inline u8 rol8(u8 x, u8 n)
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{
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return _rotl8(x, n);
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}
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inline u8 ror8(u8 x, u8 n)
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{
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return _rotr8(x, n);
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}
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inline u16 rol16(u16 x, u16 n)
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{
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return _rotl16(x, (u8)n);
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}
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inline u16 ror16(u16 x, u16 n)
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{
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return _rotr16(x, (u8)n);
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}
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inline u32 rol32(u32 x, u32 n)
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{
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return _rotl(x, (int)n);
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}
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inline u32 ror32(u32 x, u32 n)
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{
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return _rotr(x, (int)n);
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}
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inline u64 rol64(u64 x, u64 n)
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{
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return _rotl64(x, (int)n);
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}
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inline u64 ror64(u64 x, u64 n)
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{
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return _rotr64(x, (int)n);
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}
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inline u64 umulh64(u64 x, u64 y)
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{
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return __umulh(x, y);
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}
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inline s64 mulh64(s64 x, s64 y)
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{
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return __mulh(x, y);
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}
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inline s64 div128(s64 high, s64 low, s64 divisor, s64* remainder = nullptr)
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{
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s64 rem;
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s64 r = _div128(high, low, divisor, &rem);
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if (remainder)
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{
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*remainder = rem;
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}
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return r;
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}
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inline u64 udiv128(u64 high, u64 low, u64 divisor, u64* remainder = nullptr)
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{
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u64 rem;
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u64 r = _udiv128(high, low, divisor, &rem);
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if (remainder)
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{
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*remainder = rem;
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}
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return r;
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}
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#endif
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} // namespace utils
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