rpcs3/rpcs3/main_application.h
2023-02-09 20:36:35 +01:00

30 lines
551 B
C++

#pragma once
#include <string>
#include <QWindow>
struct EmuCallbacks;
class main_application
{
public:
virtual bool Init() = 0;
static void InitializeEmulator(const std::string& user, bool show_gui);
void SetActiveUser(const std::string& user)
{
m_active_user = user;
}
protected:
virtual QThread* get_thread() = 0;
void OnEmuSettingsChange();
EmuCallbacks CreateCallbacks();
std::string m_active_user;
QWindow* m_game_window = nullptr; // (Currently) only needed so that pad handlers have a valid target for event filtering.
};