PS3 emulator/debugger
Go to file
2014-11-03 11:58:50 +05:30
asmjit@1318c9aff7
asmjitsrc
bin
ffmpeg@352fdfbbfa
GL Update OpenGL definitions to 4.5 specification 2014-10-30 22:02:49 +02:00
llvm@f55c17bc33
llvm_build Some cleanup 2014-10-20 01:16:35 +05:30
OpenAL
rpcs3 Fixed linux compilation 2014-11-03 11:58:50 +05:30
stblib
Utilities Merge remote-tracking branch 'upstream/master' into ppu_llvm_recompiler 2014-10-22 00:01:16 +05:30
wxWidgets@5a313d2c7c
.gitignore Cleanup some files 2014-10-22 01:12:15 +05:30
.gitmodules
.travis.yml Cleanup some files 2014-10-22 01:12:15 +05:30
appveyor.yml
CMakeLists.txt
LICENSE
package.bat
README.md Update README.md 2014-10-23 06:09:31 +02:00
rpcs3_buildbot.sln
rpcs3.sln Removed LLVM and PPU LLVM Recompiler from Debug, Release and 'Debug - MemLeak' build configurations. Added 'Release - LLVM' and 'Debug - LLVM' which include LLVM and PPU LLVM Recompiler. 2014-11-02 21:25:51 +05:30

RPCS3

Build Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • Debian & Ubuntu: sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential

Mac OSX

  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Install Visual Studio 2013, Cmake, Python and select Add in the PATH variable for both. Then open the .SLN file, and press Build > Rebuild Solution.
  • Linux & Mac OSX: cd rpcs3 && cmake CMakeLists.txt && make && cd ../ Then run with cd bin && ./rpcs3