PS3 emulator/debugger
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In order to avoid naming conflict with llvm own ExecutionEngine
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OpenAL
rpcs3 PPU/LLVM: Rename ExecutionEngine to CPUHybridDecoderRecompiler 2015-07-22 02:10:55 +03:00
stblib
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CMakeLists.txt CMake: Improve to support build type. Default to release. 2014-07-11 02:46:10 +10:00
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rpcs3_buildbot.sln
rpcs3.sln VS2015 2015-07-22 02:10:14 +03:00

RPCS3

Build Status Coverity Status Coverage Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • Debian & Ubuntu: sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev
  • Arch: sudo pacman -S glew openal wxgtk cmake llvm

Mac OSX

  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Install Visual Studio 2013, Cmake, Python and select Add in the PATH variable for both. Then open the .SLN file, and press Build > Rebuild Solution.
  • Linux & Mac OSX: cd rpcs3 && cmake CMakeLists.txt && make && cd ../ Then run with cd bin && ./rpcs3

Support