mirror of
https://github.com/RPCS3/rpcs3.git
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3281 lines
84 KiB
C++
3281 lines
84 KiB
C++
#include "stdafx.h"
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#include "VFS.h"
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#include "Utilities/bin_patch.h"
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#include "Emu/Memory/vm.h"
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#include "Emu/System.h"
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#include "Emu/system_progress.hpp"
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#include "Emu/system_utils.hpp"
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#include "Emu/perf_meter.hpp"
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#include "Emu/perf_monitor.hpp"
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#include "Emu/vfs_config.h"
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#include "Emu/IPC_config.h"
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#include "Emu/Cell/ErrorCodes.h"
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#include "Emu/Cell/PPUThread.h"
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#include "Emu/Cell/PPUDisAsm.h"
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#include "Emu/Cell/PPUAnalyser.h"
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#include "Emu/Cell/SPUThread.h"
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#include "Emu/RSX/RSXThread.h"
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#include "Emu/Cell/lv2/sys_process.h"
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#include "Emu/Cell/lv2/sys_sync.h"
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#include "Emu/Cell/lv2/sys_prx.h"
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#include "Emu/Cell/lv2/sys_overlay.h"
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#include "Emu/Cell/lv2/sys_spu.h"
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#include "Emu/Cell/Modules/cellGame.h"
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#include "Emu/title.h"
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#include "Emu/IdManager.h"
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#include "Emu/RSX/Capture/rsx_replay.h"
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#include "Emu/RSX/Overlays/overlay_message.h"
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#include "Loader/PSF.h"
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#include "Loader/TAR.h"
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#include "Loader/ELF.h"
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#include "Loader/disc.h"
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#include "Utilities/StrUtil.h"
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#include "../Crypto/unself.h"
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#include "util/yaml.hpp"
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#include "util/logs.hpp"
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#include "util/serialization.hpp"
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#include <fstream>
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#include <memory>
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#include <regex>
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#include <optional>
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#include "Utilities/JIT.h"
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#include "display_sleep_control.h"
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#include "Emu/IPC_socket.h"
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#if defined(HAVE_VULKAN)
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#include "Emu/RSX/VK/VulkanAPI.h"
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#endif
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LOG_CHANNEL(sys_log, "SYS");
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// Preallocate 32 MiB
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stx::manual_typemap<void, 0x20'00000, 128> g_fixed_typemap;
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bool g_log_all_errors = false;
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bool g_use_rtm = false;
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u64 g_rtm_tx_limit1 = 0;
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u64 g_rtm_tx_limit2 = 0;
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std::string g_cfg_defaults;
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atomic_t<u64> g_watchdog_hold_ctr{0};
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extern bool ppu_load_exec(const ppu_exec_object&, utils::serial* = nullptr);
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extern void spu_load_exec(const spu_exec_object&);
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extern void spu_load_rel_exec(const spu_rel_object&);
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extern void ppu_precompile(std::vector<std::string>& dir_queue, std::vector<ppu_module*>* loaded_prx);
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extern bool ppu_initialize(const ppu_module&, bool = false);
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extern void ppu_finalize(const ppu_module&);
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extern void ppu_unload_prx(const lv2_prx&);
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extern std::shared_ptr<lv2_prx> ppu_load_prx(const ppu_prx_object&, const std::string&, s64 = 0, utils::serial* = nullptr);
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extern std::pair<std::shared_ptr<lv2_overlay>, CellError> ppu_load_overlay(const ppu_exec_object&, const std::string& path, s64 = 0, utils::serial* = nullptr);
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extern bool ppu_load_rel_exec(const ppu_rel_object&);
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extern bool is_savestate_version_compatible(const std::vector<std::pair<u16, u16>>& data, bool is_boot_check);
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extern std::vector<std::pair<u16, u16>> read_used_savestate_versions();
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std::string get_savestate_path(std::string_view title_id, std::string_view boot_path);
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fs::file g_tty;
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atomic_t<s64> g_tty_size{0};
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std::array<std::deque<std::string>, 16> g_tty_input;
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std::mutex g_tty_mutex;
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thread_local std::string_view g_tls_serialize_name;
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extern thread_local std::string(*g_tls_log_prefix)();
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// Report error and call std::abort(), defined in main.cpp
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[[noreturn]] void report_fatal_error(std::string_view text, bool is_html = false, bool include_help_text = true);
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void initialize_timebased_time(u64 timebased_init, bool reset = false);
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namespace atomic_wait
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{
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extern void parse_hashtable(bool(*cb)(u64 id, u32 refs, u64 ptr, u32 max_coll));
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}
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namespace rsx
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{
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void set_native_ui_flip();
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}
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template<>
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void fmt_class_string<game_boot_result>::format(std::string& out, u64 arg)
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{
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format_enum(out, arg, [](game_boot_result value)
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{
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switch (value)
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{
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case game_boot_result::no_errors: return "No errors";
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case game_boot_result::generic_error: return "Generic error";
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case game_boot_result::nothing_to_boot: return "Nothing to boot";
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case game_boot_result::wrong_disc_location: return "Wrong disc location";
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case game_boot_result::invalid_file_or_folder: return "Invalid file or folder";
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case game_boot_result::invalid_bdvd_folder: return "Invalid dev_bdvd folder";
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case game_boot_result::install_failed: return "Game install failed";
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case game_boot_result::decryption_error: return "Failed to decrypt content";
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case game_boot_result::file_creation_error: return "Could not create important files";
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case game_boot_result::firmware_missing: return "Firmware is missing";
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case game_boot_result::unsupported_disc_type: return "This disc type is not supported yet";
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case game_boot_result::savestate_corrupted: return "Savestate data is corrupted or it's not an RPCS3 savestate";
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case game_boot_result::savestate_version_unsupported: return "Savestate versioning data differes from your RPCS3 build";
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}
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return unknown;
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});
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}
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template<>
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void fmt_class_string<cfg_mode>::format(std::string& out, u64 arg)
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{
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format_enum(out, arg, [](cfg_mode value)
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{
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switch (value)
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{
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case cfg_mode::custom: return "custom config";
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case cfg_mode::custom_selection: return "custom config selection";
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case cfg_mode::global: return "global config";
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case cfg_mode::config_override: return "config override";
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case cfg_mode::continuous: return "continuous config";
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case cfg_mode::default_config: return "default config";
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}
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return unknown;
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});
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}
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void Emulator::CallFromMainThread(std::function<void()>&& func, atomic_t<bool>* wake_up, bool track_emu_state, u64 stop_ctr) const
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{
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if (!track_emu_state)
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{
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m_cb.call_from_main_thread(std::move(func), wake_up);
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return;
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}
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std::function<void()> final_func = [this, before = IsStopped(), count = (stop_ctr == umax ? +m_stop_ctr : stop_ctr), func = std::move(func)]
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{
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if (count == m_stop_ctr && before == IsStopped())
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{
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func();
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}
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};
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m_cb.call_from_main_thread(std::move(final_func), wake_up);
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}
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void Emulator::BlockingCallFromMainThread(std::function<void()>&& func) const
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{
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atomic_t<bool> wake_up = false;
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CallFromMainThread(std::move(func), &wake_up);
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while (!wake_up && !IsStopped())
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{
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ensure(thread_ctrl::get_current());
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thread_ctrl::wait_on(wake_up, false);
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}
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}
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// This function ensures constant initialization order between different compilers and builds
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void init_fxo_for_exec(utils::serial* ar, bool full = false)
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{
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g_fxo->init<ppu_module>();
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void init_ppu_functions(utils::serial* ar, bool full);
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if (full)
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{
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init_ppu_functions(ar, true);
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}
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Emu.ConfigurePPUCache();
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g_fxo->init(false, ar);
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Emu.GetCallbacks().init_gs_render(ar);
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Emu.GetCallbacks().init_pad_handler(Emu.GetTitleID());
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Emu.GetCallbacks().init_kb_handler();
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Emu.GetCallbacks().init_mouse_handler();
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if (ar)
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{
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Emu.ExecDeserializationRemnants();
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ar->pos += 32; // Reserved area
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}
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}
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// Some settings are not allowed in certain PPU decoders
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void fixup_ppu_settings()
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{
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if (g_cfg.core.ppu_decoder != ppu_decoder_type::_static)
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{
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if (g_cfg.core.ppu_use_nj_bit)
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{
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sys_log.todo("The setting '%s' is currently not supported with PPU decoder type '%s' and will therefore be disabled during emulation.", g_cfg.core.ppu_use_nj_bit.get_name(), g_cfg.core.ppu_decoder.get());
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g_cfg.core.ppu_use_nj_bit.set(false);
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}
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if (g_cfg.core.ppu_set_vnan)
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{
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sys_log.todo("The setting '%s' is currently not supported with PPU decoder type '%s' and will therefore be disabled during emulation.", g_cfg.core.ppu_set_vnan.get_name(), g_cfg.core.ppu_decoder.get());
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g_cfg.core.ppu_set_vnan.set(false);
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}
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if (g_cfg.core.ppu_set_fpcc)
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{
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sys_log.todo("The setting '%s' is currently not supported with PPU decoder type '%s' and will therefore be disabled during emulation.", g_cfg.core.ppu_set_fpcc.get_name(), g_cfg.core.ppu_decoder.get());
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g_cfg.core.ppu_set_fpcc.set(false);
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}
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}
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}
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void Emulator::Init(bool add_only)
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{
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jit_runtime::initialize();
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if (!g_tty)
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{
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const auto tty_path = fs::get_cache_dir() + "TTY.log";
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g_tty.open(tty_path, fs::rewrite + fs::append);
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if (!g_tty)
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{
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sys_log.fatal("Failed to create TTY log: %s (%s)", tty_path, fs::g_tls_error);
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}
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}
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g_fxo->reset();
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// Reset defaults, cache them
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g_cfg_vfs.from_default();
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g_cfg.from_default();
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g_cfg.name.clear();
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// Not all renderers are known at compile time, so set a provided default if possible
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if (m_default_renderer == video_renderer::vulkan && !m_default_graphics_adapter.empty())
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{
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g_cfg.video.renderer.set(m_default_renderer);
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g_cfg.video.vk.adapter.from_string(m_default_graphics_adapter);
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}
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g_cfg_defaults = g_cfg.to_string();
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// Load VFS config
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g_cfg_vfs.load();
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sys_log.notice("Using VFS config:\n%s", g_cfg_vfs.to_string());
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// Mount all devices
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const std::string emu_dir = rpcs3::utils::get_emu_dir();
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const std::string elf_dir = fs::get_parent_dir(m_path);
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const std::string dev_bdvd = g_cfg_vfs.get(g_cfg_vfs.dev_bdvd, emu_dir); // Only used for make_path
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const std::string dev_hdd0 = g_cfg_vfs.get(g_cfg_vfs.dev_hdd0, emu_dir);
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const std::string dev_hdd1 = g_cfg_vfs.get(g_cfg_vfs.dev_hdd1, emu_dir);
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const std::string dev_flash = g_cfg_vfs.get_dev_flash();
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const std::string dev_flash2 = g_cfg_vfs.get_dev_flash2();
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const std::string dev_flash3 = g_cfg_vfs.get_dev_flash3();
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vfs::mount("/dev_hdd0", dev_hdd0);
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vfs::mount("/dev_flash", dev_flash);
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vfs::mount("/dev_flash2", dev_flash2);
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vfs::mount("/dev_flash3", dev_flash3);
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vfs::mount("/app_home", g_cfg_vfs.app_home.to_string().empty() ? elf_dir + '/' : g_cfg_vfs.get(g_cfg_vfs.app_home, emu_dir));
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std::string dev_usb;
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for (const auto& [key, value] : g_cfg_vfs.dev_usb.get_map())
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{
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const cfg::device_info usb_info = g_cfg_vfs.get_device(g_cfg_vfs.dev_usb, key, emu_dir);
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if (key.size() != 11 || !key.starts_with("/dev_usb00"sv) || key.back() < '0' || key.back() > '7')
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{
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sys_log.error("Trying to mount unsupported usb device: %s", key);
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continue;
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}
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vfs::mount(key, usb_info.path);
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if (key == "/dev_usb000"sv)
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{
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dev_usb = usb_info.path;
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}
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}
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ensure(!dev_usb.empty());
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if (!hdd1.empty())
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{
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vfs::mount("/dev_hdd1", hdd1);
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sys_log.notice("Hdd1: %s", vfs::get("/dev_hdd1"));
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}
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const bool is_exitspawn = m_config_mode == cfg_mode::continuous;
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// Load config file
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if (m_config_mode == cfg_mode::config_override)
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{
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if (const fs::file cfg_file{m_config_path, fs::read + fs::create})
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{
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sys_log.notice("Applying config override: %s", m_config_path);
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if (!g_cfg.from_string(cfg_file.to_string()))
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{
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sys_log.fatal("Failed to apply config: %s. Proceeding with regular configuration.", m_config_path);
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m_config_path.clear();
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m_config_mode = cfg_mode::custom;
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}
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else
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{
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sys_log.success("Applied config override: %s", m_config_path);
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g_cfg.name = m_config_path;
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}
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}
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else
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{
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sys_log.fatal("Failed to access config: %s (%s). Proceeding with regular configuration.", m_config_path, fs::g_tls_error);
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m_config_path.clear();
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m_config_mode = cfg_mode::custom;
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}
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}
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// Reload global configuration
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if (m_config_mode != cfg_mode::config_override && m_config_mode != cfg_mode::default_config)
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{
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const auto cfg_path = fs::get_config_dir() + "/config.yml";
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if (const fs::file cfg_file{cfg_path, fs::read + fs::create})
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{
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sys_log.notice("Applying global config: %s", cfg_path);
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if (!g_cfg.from_string(cfg_file.to_string()))
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{
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sys_log.fatal("Failed to apply global config: %s", cfg_path);
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}
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g_cfg.name = cfg_path;
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}
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else
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{
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sys_log.fatal("Failed to access global config: %s (%s)", cfg_path, fs::g_tls_error);
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}
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}
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// Disable incompatible settings
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fixup_ppu_settings();
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// Create directories (can be disabled if necessary)
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auto make_path_verbose = [](const std::string& path)
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{
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if (!fs::create_path(path))
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{
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sys_log.fatal("Failed to create path: %s (%s)", path, fs::g_tls_error);
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return false;
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}
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return true;
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};
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const std::string save_path = dev_hdd0 + "home/" + m_usr + "/savedata/";
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const std::string user_path = dev_hdd0 + "home/" + m_usr + "/localusername";
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if (g_cfg.vfs.init_dirs)
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{
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make_path_verbose(dev_bdvd);
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make_path_verbose(dev_hdd0);
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make_path_verbose(dev_hdd1);
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make_path_verbose(dev_flash);
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make_path_verbose(dev_flash2);
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make_path_verbose(dev_flash3);
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make_path_verbose(dev_usb);
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make_path_verbose(dev_hdd0 + "game/");
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make_path_verbose(dev_hdd0 + reinterpret_cast<const char*>(u8"game/$locks/"));
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make_path_verbose(dev_hdd0 + "home/");
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make_path_verbose(dev_hdd0 + "home/" + m_usr + "/");
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make_path_verbose(dev_hdd0 + "home/" + m_usr + "/exdata/");
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make_path_verbose(save_path);
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make_path_verbose(dev_hdd0 + "home/" + m_usr + "/trophy/");
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if (!fs::write_file(user_path, fs::create + fs::excl + fs::write, "User"s))
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{
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if (fs::g_tls_error != fs::error::exist)
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{
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sys_log.fatal("Failed to create file: %s (%s)", user_path, fs::g_tls_error);
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}
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}
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make_path_verbose(dev_hdd0 + "disc/");
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make_path_verbose(dev_hdd0 + "savedata/");
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make_path_verbose(dev_hdd0 + "savedata/vmc/");
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make_path_verbose(dev_hdd0 + "photo/");
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make_path_verbose(dev_hdd1 + "caches/");
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}
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make_path_verbose(fs::get_cache_dir() + "shaderlog/");
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make_path_verbose(fs::get_cache_dir() + "spu_progs/");
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make_path_verbose(fs::get_cache_dir() + "/savestates/");
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make_path_verbose(fs::get_config_dir() + "captures/");
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make_path_verbose(fs::get_config_dir() + "sounds/");
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make_path_verbose(patch_engine::get_patches_path());
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if (const std::string games_common = fs::get_config_dir() + "/games/"; make_path_verbose(games_common))
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{
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fs::write_file(games_common + "/Disc Games Can Be Put Here For Automatic Detection.txt", fs::create + fs::excl + fs::write, ""s);
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}
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if (add_only)
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{
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// We don't need to initialize the rest if we only add games
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return;
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}
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// Log user
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if (m_usr.empty())
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{
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sys_log.fatal("No user configured");
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}
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else
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{
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std::string username;
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if (const fs::file file = fs::file(user_path))
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{
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if (const std::string localusername = file.to_string(); !localusername.empty())
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{
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username = localusername;
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}
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||
else
|
||
{
|
||
sys_log.warning("Empty username in file: '%s'. Consider setting a username for user '%s' in the user manager.", user_path, m_usr);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
sys_log.error("Could not read file: '%s'", user_path);
|
||
}
|
||
|
||
if (username.empty())
|
||
{
|
||
sys_log.notice("Logged in as user '%s'", m_usr);
|
||
}
|
||
else
|
||
{
|
||
sys_log.notice("Logged in as user '%s' with the username '%s'", m_usr, username);
|
||
}
|
||
}
|
||
|
||
if (is_exitspawn)
|
||
{
|
||
// Actions not taken during exitspawn
|
||
return;
|
||
}
|
||
|
||
// Fixup savedata
|
||
for (const auto& entry : fs::dir(save_path))
|
||
{
|
||
if (entry.is_directory && entry.name.starts_with(".backup_"))
|
||
{
|
||
const std::string desired = entry.name.substr(8);
|
||
const std::string pending = save_path + ".working_" + desired;
|
||
|
||
if (fs::is_dir(pending))
|
||
{
|
||
// Finalize interrupted saving
|
||
if (!fs::rename(pending, save_path + desired, false))
|
||
{
|
||
sys_log.fatal("Failed to fix save data: %s (%s)", pending, fs::g_tls_error);
|
||
continue;
|
||
}
|
||
|
||
sys_log.success("Fixed save data: %s", desired);
|
||
}
|
||
|
||
// Remove pending backup data
|
||
if (!fs::remove_all(save_path + entry.name))
|
||
{
|
||
sys_log.fatal("Failed to remove save data backup: %s%s (%s)", save_path, entry.name, fs::g_tls_error);
|
||
}
|
||
else
|
||
{
|
||
sys_log.success("Removed save data backup: %s%s", save_path, entry.name);
|
||
}
|
||
}
|
||
}
|
||
|
||
// Limit cache size
|
||
if (g_cfg.vfs.limit_cache_size)
|
||
{
|
||
rpcs3::cache::limit_cache_size();
|
||
}
|
||
|
||
// Wipe clean VSH's temporary directory of choice
|
||
if (g_cfg.vfs.empty_hdd0_tmp && !fs::remove_all(dev_hdd0 + "tmp/", false, true))
|
||
{
|
||
sys_log.error("Could not clean /dev_hdd0/tmp/ (%s)", fs::g_tls_error);
|
||
}
|
||
|
||
// Remove temporary game data that would have been removed when cellGame has been properly shut
|
||
for (const auto& entry : fs::dir(dev_hdd0 + "game/"))
|
||
{
|
||
if (entry.name.starts_with("_GDATA_") && fs::is_dir(dev_hdd0 + "game/" + entry.name + "/USRDIR/"))
|
||
{
|
||
const std::string target = dev_hdd0 + "game/" + entry.name;
|
||
|
||
if (!fs::remove_all(target, true, true))
|
||
{
|
||
sys_log.error("Could not clean \"%s\" (%s)", target, fs::g_tls_error);
|
||
}
|
||
}
|
||
}
|
||
|
||
// Load IPC config
|
||
g_cfg_ipc.load();
|
||
sys_log.notice("Using IPC config:\n%s", g_cfg_ipc.to_string());
|
||
g_fxo->get<IPC_socket::IPC_server_manager>().set_server_enabled(g_cfg_ipc.get_server_enabled());
|
||
}
|
||
|
||
void Emulator::SetUsr(const std::string& user)
|
||
{
|
||
sys_log.notice("Setting user ID '%s'", user);
|
||
|
||
const u32 id = rpcs3::utils::check_user(user);
|
||
|
||
if (id == 0)
|
||
{
|
||
fmt::throw_exception("Failed to set user ID '%s'", user);
|
||
}
|
||
|
||
m_usrid = id;
|
||
m_usr = user;
|
||
}
|
||
|
||
std::string Emulator::GetBackgroundPicturePath() const
|
||
{
|
||
// Try to find a custom icon first
|
||
std::string path = fs::get_config_dir() + "/Icons/game_icons/" + GetTitleID() + "/PIC1.PNG";
|
||
|
||
if (fs::is_file(path))
|
||
{
|
||
return path;
|
||
}
|
||
|
||
path = m_sfo_dir + "/PIC1.PNG";
|
||
|
||
if (!fs::is_file(path))
|
||
{
|
||
const std::string disc_dir = vfs::get("/dev_bdvd/PS3_GAME");
|
||
|
||
if (disc_dir.empty())
|
||
{
|
||
// Fallback to ICON0.PNG
|
||
path = m_sfo_dir + "/ICON0.PNG";
|
||
}
|
||
else
|
||
{
|
||
// Fallback to PIC1.PNG in disc dir
|
||
path = disc_dir + "/PIC1.PNG";
|
||
|
||
if (!fs::is_file(path))
|
||
{
|
||
// Fallback to ICON0.PNG in update dir
|
||
path = m_sfo_dir + "/ICON0.PNG";
|
||
|
||
if (!fs::is_file(path))
|
||
{
|
||
// Fallback to ICON0.PNG in disc dir
|
||
path = disc_dir + "/ICON0.PNG";
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
return path;
|
||
}
|
||
|
||
bool Emulator::BootRsxCapture(const std::string& path)
|
||
{
|
||
fs::file in_file(path);
|
||
|
||
if (!in_file)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
std::unique_ptr<rsx::frame_capture_data> frame = std::make_unique<rsx::frame_capture_data>();
|
||
utils::serial load;
|
||
load.set_reading_state();
|
||
in_file.read(load.data, in_file.size());
|
||
load.data.shrink_to_fit();
|
||
|
||
load(*frame);
|
||
in_file.close();
|
||
|
||
if (frame->magic != rsx::c_fc_magic)
|
||
{
|
||
sys_log.error("Invalid rsx capture file!");
|
||
return false;
|
||
}
|
||
|
||
if (frame->version != rsx::c_fc_version)
|
||
{
|
||
sys_log.error("Rsx capture file version not supported! Expected %d, found %d", +rsx::c_fc_version, frame->version);
|
||
return false;
|
||
}
|
||
|
||
if (frame->LE_format != u32{std::endian::little == std::endian::native})
|
||
{
|
||
static constexpr std::string_view machines[2]{"Big-Endian", "Little-Endian"};
|
||
|
||
sys_log.error("Rsx capture byte endianness not supported! Expected %s format, found %s format"
|
||
, machines[frame->LE_format ^ 1], machines[frame->LE_format]);
|
||
|
||
return false;
|
||
}
|
||
|
||
Init();
|
||
g_cfg.video.disable_on_disk_shader_cache.set(true);
|
||
|
||
vm::init();
|
||
g_fxo->init(false);
|
||
|
||
// Initialize progress dialog
|
||
g_fxo->init<named_thread<progress_dialog_server>>();
|
||
|
||
// Initialize performance monitor
|
||
g_fxo->init<named_thread<perf_monitor>>();
|
||
|
||
// PS3 'executable'
|
||
m_state = system_state::ready;
|
||
GetCallbacks().on_ready();
|
||
|
||
GetCallbacks().init_gs_render(nullptr);
|
||
GetCallbacks().init_pad_handler("");
|
||
|
||
GetCallbacks().on_run(false);
|
||
m_state = system_state::starting;
|
||
|
||
ensure(g_fxo->init<named_thread<rsx::rsx_replay_thread>>("RSX Replay", std::move(frame)));
|
||
|
||
return true;
|
||
}
|
||
|
||
game_boot_result Emulator::GetElfPathFromDir(std::string& elf_path, const std::string& path)
|
||
{
|
||
if (!fs::is_dir(path))
|
||
{
|
||
return game_boot_result::invalid_file_or_folder;
|
||
}
|
||
|
||
static const char* boot_list[] =
|
||
{
|
||
"/EBOOT.BIN",
|
||
"/USRDIR/EBOOT.BIN",
|
||
"/USRDIR/ISO.BIN.EDAT",
|
||
"/PS3_GAME/USRDIR/EBOOT.BIN",
|
||
};
|
||
|
||
for (std::string elf : boot_list)
|
||
{
|
||
elf = path + elf;
|
||
|
||
if (fs::is_file(elf))
|
||
{
|
||
elf_path = elf;
|
||
return game_boot_result::no_errors;
|
||
}
|
||
}
|
||
|
||
return game_boot_result::invalid_file_or_folder;
|
||
}
|
||
|
||
game_boot_result Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, bool add_only, cfg_mode config_mode, const std::string& config_path)
|
||
{
|
||
auto save_args = std::make_tuple(m_path, argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_mode);
|
||
|
||
auto restore_on_no_boot = [&](game_boot_result result)
|
||
{
|
||
if (IsStopped() || result != game_boot_result::no_errors)
|
||
{
|
||
std::tie(m_path, argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_mode) = std::move(save_args);
|
||
}
|
||
|
||
return result;
|
||
};
|
||
|
||
m_path_old = m_path;
|
||
|
||
m_config_mode = config_mode;
|
||
m_config_path = config_path;
|
||
|
||
// Handle files and special paths inside Load unmodified
|
||
if (direct || !fs::is_dir(path))
|
||
{
|
||
m_path = path;
|
||
|
||
return restore_on_no_boot(Load(title_id, add_only));
|
||
}
|
||
|
||
game_boot_result result = game_boot_result::nothing_to_boot;
|
||
|
||
std::string elf;
|
||
if (const game_boot_result res = GetElfPathFromDir(elf, path); res == game_boot_result::no_errors)
|
||
{
|
||
ensure(!elf.empty());
|
||
m_path = elf;
|
||
result = Load(title_id, add_only);
|
||
}
|
||
|
||
if (add_only)
|
||
{
|
||
for (auto&& entry : fs::dir{ path })
|
||
{
|
||
if (entry.name == "." || entry.name == "..")
|
||
{
|
||
continue;
|
||
}
|
||
|
||
if (entry.is_directory && std::regex_match(entry.name, std::regex("^PS3_GM[[:digit:]]{2}$")))
|
||
{
|
||
const std::string elf = path + "/" + entry.name + "/USRDIR/EBOOT.BIN";
|
||
|
||
if (fs::is_file(elf))
|
||
{
|
||
m_path = elf;
|
||
if (const auto err = Load(title_id, add_only); err != game_boot_result::no_errors)
|
||
{
|
||
result = err;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
return restore_on_no_boot(result);
|
||
}
|
||
|
||
void Emulator::SetForceBoot(bool force_boot)
|
||
{
|
||
m_force_boot = force_boot;
|
||
}
|
||
|
||
game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool is_disc_patch)
|
||
{
|
||
m_ar.reset();
|
||
|
||
if (!add_only)
|
||
{
|
||
if (m_config_mode == cfg_mode::continuous)
|
||
{
|
||
// The program is being booted from another running program
|
||
// CELL_GAME_GAMETYPE_GAMEDATA is not used as boot type
|
||
|
||
if (m_cat == "DG"sv)
|
||
{
|
||
m_boot_source_type = CELL_GAME_GAMETYPE_DISC;
|
||
}
|
||
else if (m_cat == "HM"sv)
|
||
{
|
||
m_boot_source_type = CELL_GAME_GAMETYPE_HOME;
|
||
}
|
||
else
|
||
{
|
||
m_boot_source_type = CELL_GAME_GAMETYPE_HDD;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (fs::file save{m_path, fs::isfile + fs::read}; save && save.size() >= 8 && save.read<u64>() == "RPCS3SAV"_u64)
|
||
{
|
||
m_ar = std::make_shared<utils::serial>();
|
||
m_ar->set_reading_state();
|
||
save.seek(0);
|
||
save.read(m_ar->data, save.size());
|
||
m_ar->data.shrink_to_fit();
|
||
}
|
||
|
||
m_boot_source_type = CELL_GAME_GAMETYPE_SYS;
|
||
}
|
||
}
|
||
|
||
if (!IsStopped())
|
||
{
|
||
Kill();
|
||
}
|
||
|
||
if (!title_id.empty())
|
||
{
|
||
m_title_id = title_id;
|
||
}
|
||
|
||
sys_log.notice("Selected config: mode=%s, path=\"%s\"", m_config_mode, m_config_path);
|
||
sys_log.notice("Path: %s", m_path);
|
||
|
||
struct cleanup_t
|
||
{
|
||
Emulator* _this;
|
||
bool cleanup = true;
|
||
|
||
~cleanup_t()
|
||
{
|
||
if (cleanup && _this->IsStopped())
|
||
{
|
||
_this->Kill(false);
|
||
}
|
||
}
|
||
} cleanup{this};
|
||
|
||
{
|
||
Init(add_only);
|
||
|
||
// Load game list (maps ABCD12345 IDs to /dev_bdvd/ locations)
|
||
YAML::Node games;
|
||
|
||
if (fs::file f{fs::get_config_dir() + "/games.yml", fs::read + fs::create})
|
||
{
|
||
auto [result, error] = yaml_load(f.to_string());
|
||
|
||
if (!error.empty())
|
||
{
|
||
sys_log.error("Failed to load games.yml: %s", error);
|
||
}
|
||
|
||
games = result;
|
||
}
|
||
|
||
if (!games.IsMap())
|
||
{
|
||
games.reset();
|
||
}
|
||
|
||
m_state_inspection_savestate = g_cfg.savestate.state_inspection_mode.get();
|
||
|
||
bool resolve_path_as_vfs_path = false;
|
||
|
||
if (m_ar)
|
||
{
|
||
struct file_header
|
||
{
|
||
ENABLE_BITWISE_SERIALIZATION;
|
||
|
||
nse_t<u64, 1> magic;
|
||
bool LE_format;
|
||
bool state_inspection_support;
|
||
nse_t<u64, 1> offset;
|
||
std::array<u8, 32> reserved;
|
||
};
|
||
|
||
const auto header = m_ar->try_read<file_header>().second;
|
||
|
||
if (header.magic != "RPCS3SAV"_u64)
|
||
{
|
||
return game_boot_result::savestate_corrupted;
|
||
}
|
||
|
||
if (header.LE_format != (std::endian::native == std::endian::little) || header.offset >= m_ar->data.size())
|
||
{
|
||
return game_boot_result::savestate_corrupted;
|
||
}
|
||
|
||
g_cfg.savestate.state_inspection_mode.set(header.state_inspection_support);
|
||
|
||
// Emulate seek operation (please avoid using in other places)
|
||
m_ar->pos = header.offset;
|
||
|
||
if (!is_savestate_version_compatible(m_ar->operator std::vector<std::pair<u16, u16>>(), true))
|
||
{
|
||
return game_boot_result::savestate_version_unsupported;
|
||
}
|
||
|
||
m_ar->pos = sizeof(file_header); // Restore position
|
||
|
||
argv.clear();
|
||
klic.clear();
|
||
|
||
std::string disc_info;
|
||
(*m_ar)(argv.emplace_back(), disc_info, klic.emplace_back(), m_game_dir, hdd1);
|
||
|
||
if (!klic[0])
|
||
{
|
||
klic.clear();
|
||
}
|
||
|
||
if (!disc_info.empty() && disc_info[0] != '/')
|
||
{
|
||
// Restore disc path for disc games (must exist in games.yml i.e. your game library)
|
||
m_title_id = disc_info;
|
||
|
||
// Load /dev_bdvd/ from game list if available
|
||
if (auto node = games[m_title_id])
|
||
{
|
||
disc = node.Scalar();
|
||
}
|
||
else if (!g_cfg.savestate.state_inspection_mode)
|
||
{
|
||
sys_log.fatal("Disc directory not found. Savestate cannot be loaded. ('%s')", m_title_id);
|
||
return game_boot_result::invalid_file_or_folder;
|
||
}
|
||
}
|
||
|
||
auto load_tar = [&](const std::string& path)
|
||
{
|
||
const usz size = *m_ar;
|
||
|
||
if (size)
|
||
{
|
||
fs::remove_all(path, false);
|
||
ensure(tar_object(fs::file(&m_ar->data[m_ar->pos], size)).extract(path));
|
||
m_ar->pos += size;
|
||
}
|
||
};
|
||
|
||
if (!hdd1.empty())
|
||
{
|
||
hdd1 = rpcs3::utils::get_hdd1_dir() + "caches/" + hdd1 + "/";
|
||
load_tar(hdd1);
|
||
}
|
||
|
||
for (const std::string hdd0_game = rpcs3::utils::get_hdd0_dir() + "game/";;)
|
||
{
|
||
const std::string game_data = *m_ar;
|
||
|
||
if (game_data.empty())
|
||
{
|
||
break;
|
||
}
|
||
|
||
load_tar(hdd0_game + game_data);
|
||
}
|
||
|
||
m_ar->pos += 32; // Reserved area
|
||
|
||
if (disc_info.starts_with("/"sv))
|
||
{
|
||
// Restore SFO directory for PSN games
|
||
|
||
if (disc_info.starts_with("/dev_hdd0"sv))
|
||
{
|
||
disc = rpcs3::utils::get_hdd0_dir();
|
||
disc += std::string_view(disc_info).substr(9);
|
||
}
|
||
else if (disc_info.starts_with("/host_root"sv))
|
||
{
|
||
sys_log.error("Host root has been used in savestates!");
|
||
disc = disc_info.substr(9);
|
||
}
|
||
else
|
||
{
|
||
sys_log.error("Unknown source for game SFO directory: %s", disc_info);
|
||
}
|
||
|
||
m_cat.clear();
|
||
}
|
||
|
||
m_path_old = m_path;
|
||
resolve_path_as_vfs_path = true;
|
||
}
|
||
else if (m_path.starts_with("%RPCS3_VFS%:"))
|
||
{
|
||
m_path = m_path.substr(("%RPCS3_VFS%:"sv).size());
|
||
|
||
if (!m_path.empty() && m_path[0] != '/')
|
||
{
|
||
// Make valid for VFS
|
||
m_path.insert(0, "/");
|
||
}
|
||
|
||
if (!argv.empty())
|
||
{
|
||
argv[0] = m_path;
|
||
}
|
||
else
|
||
{
|
||
argv.emplace_back(m_path);
|
||
}
|
||
|
||
resolve_path_as_vfs_path = true;
|
||
}
|
||
else if (m_path.starts_with("%RPCS3_GAMEID%:"))
|
||
{
|
||
// Try to boot a game through game ID only
|
||
m_title_id = m_path.substr(("%RPCS3_GAMEID%:"sv).size());
|
||
m_title_id = m_title_id.substr(0, m_title_id.find_first_of(fs::delim));
|
||
std::string tail = m_path.substr(("%RPCS3_GAMEID%:"sv).size() + m_title_id.size());
|
||
|
||
if (tail.find_first_not_of(fs::delim) == umax)
|
||
{
|
||
// Treat slashes-only trail as if game ID only was provided
|
||
tail.clear();
|
||
}
|
||
|
||
bool ok = false;
|
||
std::string title_path;
|
||
|
||
// const overload does not create new node on failure
|
||
if (auto node = std::as_const(games)[m_title_id])
|
||
{
|
||
std::string title_path = node.Scalar();
|
||
}
|
||
|
||
for (auto&& test_path :
|
||
{
|
||
rpcs3::utils::get_hdd0_dir() + "game/" + m_title_id + "/USRDIR/EBOOT.BIN"
|
||
, tail.empty() ? "" : title_path + tail + "/USRDIR/EBOOT.BIN"
|
||
, title_path + "/PS3_GAME/USRDIR/EBOOT.BIN"
|
||
, title_path + "/USRDIR/EBOOT.BIN"
|
||
})
|
||
{
|
||
if (!test_path.empty() && fs::is_file(test_path))
|
||
{
|
||
m_path = std::move(test_path);
|
||
ok = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (!ok)
|
||
{
|
||
sys_log.fatal("Game directory not found using GAMEID token. ('%s')", m_title_id + tail);
|
||
return game_boot_result::invalid_file_or_folder;
|
||
}
|
||
}
|
||
|
||
if (resolve_path_as_vfs_path)
|
||
{
|
||
if (argv[0].starts_with("/dev_hdd0"sv))
|
||
{
|
||
m_path = rpcs3::utils::get_hdd0_dir();
|
||
m_path += std::string_view(argv[0]).substr(9);
|
||
|
||
constexpr auto game0_path = "/dev_hdd0/game/"sv;
|
||
|
||
if (argv[0].starts_with(game0_path) && !fs::is_file(vfs::get(argv[0])))
|
||
{
|
||
std::string title_id = argv[0].substr(game0_path.size());
|
||
title_id = title_id.substr(0, title_id.find_first_of('/'));
|
||
|
||
// Try to load game directory from list if available
|
||
if (auto node = (title_id.empty() ? YAML::Node{} : games[title_id]))
|
||
{
|
||
disc = node.Scalar();
|
||
m_path = disc + argv[0].substr(game0_path.size() + title_id.size());
|
||
}
|
||
}
|
||
}
|
||
else if (argv[0].starts_with("/dev_flash"sv))
|
||
{
|
||
m_path = g_cfg_vfs.get_dev_flash();
|
||
m_path += std::string_view(argv[0]).substr(10);
|
||
}
|
||
else if (argv[0].starts_with("/dev_bdvd"sv))
|
||
{
|
||
m_path = disc;
|
||
m_path += std::string_view(argv[0]).substr(9);
|
||
}
|
||
else if (argv[0].starts_with("/host_root"sv))
|
||
{
|
||
sys_log.error("Host root has been used in path redirection!");
|
||
m_path = argv[0].substr(9);
|
||
}
|
||
else if (argv[0].starts_with("/dev_hdd1"sv))
|
||
{
|
||
sys_log.error("HDD1 has been used to store executable in path redirection!");
|
||
m_path = rpcs3::utils::get_hdd1_dir();
|
||
m_path += std::string_view(argv[0]).substr(9);
|
||
}
|
||
else
|
||
{
|
||
sys_log.error("Unknown source for path redirection: %s", argv[0]);
|
||
}
|
||
|
||
if (argv.size() == 1)
|
||
{
|
||
// Resolve later properly as if booted through host path
|
||
argv.clear();
|
||
}
|
||
|
||
sys_log.notice("Restored executable path: \'%s\'", m_path);
|
||
}
|
||
|
||
const std::string resolved_path = GetCallbacks().resolve_path(m_path);
|
||
|
||
const std::string elf_dir = fs::get_parent_dir(m_path);
|
||
|
||
// Mount /app_home again since m_path might have changed due to savestates.
|
||
vfs::mount("/app_home", g_cfg_vfs.app_home.to_string().empty() ? elf_dir + '/' : g_cfg_vfs.get(g_cfg_vfs.app_home, rpcs3::utils::get_emu_dir()));
|
||
|
||
// Load PARAM.SFO (TODO)
|
||
psf::registry _psf;
|
||
const std::string sfo_path = elf_dir + "/sce_sys/param.sfo";
|
||
if (fs::file sfov{sfo_path})
|
||
{
|
||
m_sfo_dir = elf_dir;
|
||
_psf = psf::load_object(sfov, sfo_path);
|
||
}
|
||
else
|
||
{
|
||
if (fs::is_dir(m_path))
|
||
{
|
||
// Special case (directory scan)
|
||
m_sfo_dir = rpcs3::utils::get_sfo_dir_from_game_path(m_path, m_title_id);
|
||
}
|
||
else if (!disc.empty())
|
||
{
|
||
// Check previously used category before it's overwritten
|
||
if (m_cat == "DG")
|
||
{
|
||
m_sfo_dir = disc + "/" + m_game_dir;
|
||
}
|
||
else if (m_cat == "GD")
|
||
{
|
||
m_sfo_dir = rpcs3::utils::get_hdd0_dir() + "game/" + m_title_id;
|
||
}
|
||
else
|
||
{
|
||
m_sfo_dir = rpcs3::utils::get_sfo_dir_from_game_path(disc, m_title_id);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
m_sfo_dir = rpcs3::utils::get_sfo_dir_from_game_path(elf_dir + "/../", m_title_id);
|
||
}
|
||
|
||
_psf = psf::load_object(m_sfo_dir + "/PARAM.SFO");
|
||
}
|
||
|
||
m_title = std::string(psf::get_string(_psf, "TITLE", std::string_view(m_path).substr(m_path.find_last_of(fs::delim) + 1)));
|
||
m_title_id = std::string(psf::get_string(_psf, "TITLE_ID"));
|
||
m_cat = std::string(psf::get_string(_psf, "CATEGORY"));
|
||
|
||
const auto version_app = psf::get_string(_psf, "APP_VER", "Unknown");
|
||
const auto version_disc = psf::get_string(_psf, "VERSION", "Unknown");
|
||
m_app_version = version_app == "Unknown" ? version_disc : version_app;
|
||
|
||
if (!_psf.empty() && m_cat.empty())
|
||
{
|
||
sys_log.fatal("Corrupted PARAM.SFO found! Try reinstalling the game.");
|
||
return game_boot_result::invalid_file_or_folder;
|
||
}
|
||
|
||
sys_log.notice("Title: %s", GetTitle());
|
||
sys_log.notice("Serial: %s", GetTitleID());
|
||
sys_log.notice("Category: %s", GetCat());
|
||
sys_log.notice("Version: APP_VER=%s VERSION=%s", version_app, version_disc);
|
||
|
||
if (!add_only)
|
||
{
|
||
if (m_config_mode == cfg_mode::custom_selection || (m_config_mode == cfg_mode::continuous && !m_config_path.empty()))
|
||
{
|
||
if (fs::file cfg_file{ m_config_path })
|
||
{
|
||
sys_log.notice("Applying %s: %s", m_config_mode, m_config_path);
|
||
|
||
if (g_cfg.from_string(cfg_file.to_string()))
|
||
{
|
||
g_cfg.name = m_config_path;
|
||
}
|
||
else
|
||
{
|
||
sys_log.fatal("Failed to apply %s: %s", m_config_mode, m_config_path);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
sys_log.fatal("Failed to access %s: %s", m_config_mode, m_config_path);
|
||
}
|
||
}
|
||
else if (m_config_mode == cfg_mode::custom)
|
||
{
|
||
const std::string config_path = rpcs3::utils::get_custom_config_path(m_title_id);
|
||
|
||
// Load custom config-1
|
||
if (fs::file cfg_file{ config_path })
|
||
{
|
||
sys_log.notice("Applying custom config: %s", config_path);
|
||
|
||
if (g_cfg.from_string(cfg_file.to_string()))
|
||
{
|
||
g_cfg.name = config_path;
|
||
m_config_path = config_path;
|
||
}
|
||
else
|
||
{
|
||
sys_log.fatal("Failed to apply custom config: %s", config_path);
|
||
}
|
||
}
|
||
|
||
// Load custom config-2
|
||
if (fs::file cfg_file{ m_path + ".yml" })
|
||
{
|
||
sys_log.notice("Applying custom config: %s.yml", m_path);
|
||
|
||
if (g_cfg.from_string(cfg_file.to_string()))
|
||
{
|
||
g_cfg.name = m_path + ".yml";
|
||
m_config_path = g_cfg.name;
|
||
}
|
||
else
|
||
{
|
||
sys_log.fatal("Failed to apply custom config: %s.yml", m_path);
|
||
}
|
||
}
|
||
}
|
||
|
||
// Disable incompatible settings
|
||
fixup_ppu_settings();
|
||
|
||
// Force audio provider
|
||
if (m_path.ends_with("vsh.self"sv))
|
||
{
|
||
g_cfg.audio.provider.set(audio_provider::rsxaudio);
|
||
}
|
||
else
|
||
{
|
||
g_cfg.audio.provider.set(audio_provider::cell_audio);
|
||
}
|
||
}
|
||
|
||
// Set RTM usage
|
||
g_use_rtm = utils::has_rtm() && (((utils::has_mpx() && !utils::has_tsx_force_abort()) && g_cfg.core.enable_TSX == tsx_usage::enabled) || g_cfg.core.enable_TSX == tsx_usage::forced);
|
||
|
||
if (!add_only)
|
||
{
|
||
// Log some extra info in case of boot
|
||
#if defined(HAVE_VULKAN)
|
||
if (g_cfg.video.renderer == video_renderer::vulkan)
|
||
{
|
||
sys_log.notice("Vulkan SDK Revision: %d", VK_HEADER_VERSION);
|
||
}
|
||
#endif
|
||
sys_log.notice("Used configuration:\n%s\n", g_cfg.to_string());
|
||
|
||
if (g_use_rtm && (!utils::has_mpx() || utils::has_tsx_force_abort()))
|
||
{
|
||
sys_log.warning("TSX forced by User");
|
||
}
|
||
|
||
// Initialize patch engine
|
||
g_fxo->need<patch_engine>();
|
||
|
||
// Load patches from different locations
|
||
g_fxo->get<patch_engine>().append_global_patches();
|
||
g_fxo->get<patch_engine>().append_title_patches(m_title_id);
|
||
}
|
||
|
||
if (g_use_rtm)
|
||
{
|
||
// Update supplementary settings
|
||
const f64 _1ns = utils::get_tsc_freq() / 1000'000'000.;
|
||
g_rtm_tx_limit1 = static_cast<u64>(g_cfg.core.tx_limit1_ns * _1ns);
|
||
g_rtm_tx_limit2 = static_cast<u64>(g_cfg.core.tx_limit2_ns * _1ns);
|
||
}
|
||
|
||
// Set bdvd_dir
|
||
std::string bdvd_dir;
|
||
|
||
if (!add_only)
|
||
{
|
||
bdvd_dir = g_cfg_vfs.get(g_cfg_vfs.dev_bdvd, rpcs3::utils::get_emu_dir());
|
||
|
||
if (!bdvd_dir.empty())
|
||
{
|
||
if (bdvd_dir.back() != fs::delim[0] && bdvd_dir.back() != fs::delim[1])
|
||
{
|
||
bdvd_dir.push_back('/');
|
||
}
|
||
|
||
if (!fs::is_file(bdvd_dir + "PS3_DISC.SFB"))
|
||
{
|
||
if (fs::get_dir_size(bdvd_dir) == 0)
|
||
{
|
||
// Ignore empty dir. We will need it later for disc games in dev_hdd0.
|
||
sys_log.notice("Ignoring empty vfs BDVD directory: '%s'", bdvd_dir);
|
||
}
|
||
else
|
||
{
|
||
// Unuse if invalid
|
||
sys_log.error("Failed to use custom BDVD directory: '%s'", bdvd_dir);
|
||
}
|
||
|
||
bdvd_dir.clear();
|
||
}
|
||
}
|
||
}
|
||
|
||
// Special boot mode (directory scan)
|
||
if (!add_only && fs::is_dir(m_path))
|
||
{
|
||
m_state = system_state::ready;
|
||
GetCallbacks().on_ready();
|
||
g_fxo->init<ppu_module>();
|
||
vm::init();
|
||
m_force_boot = false;
|
||
|
||
// Force LLVM recompiler
|
||
g_cfg.core.ppu_decoder.from_default();
|
||
|
||
// Disable incompatible settings
|
||
fixup_ppu_settings();
|
||
|
||
// Force LLE lib loading mode
|
||
g_cfg.core.libraries_control.set_set([]()
|
||
{
|
||
std::set<std::string> set;
|
||
|
||
extern const std::map<std::string_view, int> g_prx_list;
|
||
|
||
for (const auto& lib : g_prx_list)
|
||
{
|
||
set.emplace(std::string(lib.first) + ":lle");
|
||
}
|
||
|
||
return set;
|
||
}());
|
||
|
||
// Fake arg (workaround)
|
||
argv.resize(1);
|
||
argv[0] = "/dev_bdvd/PS3_GAME/USRDIR/EBOOT.BIN";
|
||
m_dir = "/dev_bdvd/PS3_GAME";
|
||
|
||
Run(false);
|
||
|
||
std::string path;
|
||
std::vector<std::string> dir_queue;
|
||
dir_queue.emplace_back(m_path + '/');
|
||
|
||
{
|
||
if (m_title_id.empty())
|
||
{
|
||
// Check if we are trying to scan vsh/module
|
||
const std::string vsh_path = g_cfg_vfs.get_dev_flash() + "vsh/module";
|
||
|
||
if (IsPathInsideDir(m_path, vsh_path))
|
||
{
|
||
// Memorize path to vsh.self
|
||
path = vsh_path + "/vsh.self";
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// Find game update to use EBOOT.BIN from it, also add its directory to scan
|
||
if (m_cat == "DG")
|
||
{
|
||
const std::string hdd0_path = vfs::get("/dev_hdd0/game/") + m_title_id;
|
||
|
||
if (fs::is_file(hdd0_path + "/USRDIR/EBOOT.BIN"))
|
||
{
|
||
m_path = hdd0_path;
|
||
dir_queue.emplace_back(m_path + '/');
|
||
}
|
||
}
|
||
|
||
// Memorize path to EBOOT.BIN
|
||
path = m_path + "/USRDIR/EBOOT.BIN";
|
||
|
||
// Try to add all related directories
|
||
const std::set<std::string> dirs = GetGameDirs();
|
||
dir_queue.insert(std::end(dir_queue), std::begin(dirs), std::end(dirs));
|
||
}
|
||
|
||
if (fs::is_file(path))
|
||
{
|
||
// Compile binary first
|
||
ppu_log.notice("Trying to load binary: %s", path);
|
||
|
||
fs::file src{path};
|
||
|
||
src = decrypt_self(std::move(src));
|
||
|
||
const ppu_exec_object obj = src;
|
||
|
||
if (obj == elf_error::ok && ppu_load_exec(obj))
|
||
{
|
||
g_fxo->get<ppu_module>().path = path;
|
||
}
|
||
else
|
||
{
|
||
sys_log.error("Failed to load binary '%s' (%s)", path, obj.get_error());
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// Workaround for analyser glitches
|
||
ensure(vm::falloc(0x10000, 0xf0000, vm::main));
|
||
}
|
||
|
||
if (IsStopped())
|
||
{
|
||
GetCallbacks().on_stop(); // Call on_stop to refresh gui
|
||
return game_boot_result::no_errors;
|
||
}
|
||
}
|
||
|
||
if (auto& _main = g_fxo->get<ppu_module>(); _main.path.empty())
|
||
{
|
||
init_fxo_for_exec(nullptr, false);
|
||
}
|
||
|
||
g_fxo->init<named_thread>("SPRX Loader"sv, [this, dir_queue]() mutable
|
||
{
|
||
if (auto& _main = g_fxo->get<ppu_module>(); !_main.path.empty())
|
||
{
|
||
ppu_initialize(_main);
|
||
}
|
||
|
||
ppu_precompile(dir_queue, nullptr);
|
||
|
||
// Exit "process"
|
||
CallFromMainThread([this]
|
||
{
|
||
Emu.Kill(false);
|
||
m_path = m_path_old; // Reset m_path to fix boot from gui
|
||
});
|
||
});
|
||
|
||
return game_boot_result::no_errors;
|
||
}
|
||
|
||
// Detect boot location
|
||
const std::string hdd0_game = vfs::get("/dev_hdd0/game/");
|
||
const bool from_hdd0_game = IsPathInsideDir(m_path, hdd0_game);
|
||
const bool from_dev_flash = IsPathInsideDir(m_path, g_cfg_vfs.get_dev_flash());
|
||
|
||
#ifdef _WIN32
|
||
// m_path might be passed from command line with differences in uppercase/lowercase on windows.
|
||
if ((!from_hdd0_game && IsPathInsideDir(fmt::to_lower(m_path), fmt::to_lower(hdd0_game))) ||
|
||
(!from_dev_flash && IsPathInsideDir(fmt::to_lower(m_path), fmt::to_lower(g_cfg_vfs.get_dev_flash()))))
|
||
{
|
||
// Let's just abort to prevent errors down the line.
|
||
sys_log.error("The boot path seems to contain incorrectly cased characters. Please adjust the path and try again.");
|
||
return game_boot_result::invalid_file_or_folder;
|
||
}
|
||
#endif
|
||
|
||
// Mount /dev_bdvd/ if necessary
|
||
if (bdvd_dir.empty() && disc.empty())
|
||
{
|
||
std::string sfb_dir;
|
||
GetBdvdDir(bdvd_dir, sfb_dir, m_game_dir, elf_dir);
|
||
|
||
if (!sfb_dir.empty() && from_hdd0_game)
|
||
{
|
||
// Booting disc game from wrong location
|
||
sys_log.error("Disc game %s found at invalid location /dev_hdd0/game/", m_title_id);
|
||
|
||
const std::string hdd0_disc = vfs::get("/dev_hdd0/disc/");
|
||
const std::string dst_dir = hdd0_disc + sfb_dir.substr(hdd0_game.size());
|
||
|
||
// Move and retry from correct location
|
||
if (fs::create_path(fs::get_parent_dir(dst_dir)) && fs::rename(sfb_dir, dst_dir, false))
|
||
{
|
||
sys_log.success("Disc game %s moved to special location /dev_hdd0/disc/", m_title_id);
|
||
m_path = hdd0_disc + m_path.substr(hdd0_game.size());
|
||
return Load(m_title_id, add_only);
|
||
}
|
||
|
||
sys_log.error("Failed to move disc game %s to /dev_hdd0/disc/ (%s)", m_title_id, fs::g_tls_error);
|
||
return game_boot_result::wrong_disc_location;
|
||
}
|
||
}
|
||
|
||
if (bdvd_dir.empty() && disc.empty() && !is_disc_patch)
|
||
{
|
||
// Reset original disc game dir if this is neither disc nor disc patch
|
||
m_game_dir = "PS3_GAME";
|
||
}
|
||
|
||
// Booting patch data
|
||
if ((is_disc_patch || m_cat == "GD") && bdvd_dir.empty() && disc.empty())
|
||
{
|
||
// Load /dev_bdvd/ from game list if available
|
||
if (auto node = games[m_title_id])
|
||
{
|
||
bdvd_dir = node.Scalar();
|
||
}
|
||
else
|
||
{
|
||
sys_log.fatal("Disc directory not found. Try to run the game from the actual game disc directory.");
|
||
return game_boot_result::invalid_file_or_folder;
|
||
}
|
||
}
|
||
|
||
// Check /dev_bdvd/
|
||
if (disc.empty() && !bdvd_dir.empty() && fs::is_dir(bdvd_dir))
|
||
{
|
||
fs::file sfb_file;
|
||
|
||
vfs::mount("/dev_bdvd", bdvd_dir);
|
||
sys_log.notice("Disc: %s", vfs::get("/dev_bdvd"));
|
||
|
||
vfs::mount("/dev_bdvd/PS3_GAME", bdvd_dir + m_game_dir + "/");
|
||
sys_log.notice("Game: %s", vfs::get("/dev_bdvd/PS3_GAME"));
|
||
|
||
const auto sfb_path = vfs::get("/dev_bdvd/PS3_DISC.SFB");
|
||
|
||
if (!sfb_file.open(sfb_path) || sfb_file.size() < 4 || sfb_file.read<u32>() != ".SFB"_u32)
|
||
{
|
||
sys_log.error("Invalid disc directory for the disc game %s. (%s)", m_title_id, sfb_path);
|
||
return game_boot_result::invalid_file_or_folder;
|
||
}
|
||
|
||
const auto game_psf = psf::load_object(vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO"));
|
||
const auto bdvd_title_id = psf::get_string(game_psf, "TITLE_ID");
|
||
|
||
if (m_title_id.empty())
|
||
{
|
||
// We are most likely booting a binary inside a disc directory
|
||
sys_log.error("Booting binary without TITLE_ID inside disc dir of '%s'", bdvd_title_id);
|
||
}
|
||
else
|
||
{
|
||
if (bdvd_title_id != m_title_id)
|
||
{
|
||
// Not really an error just an odd situation
|
||
sys_log.error("Unexpected PARAM.SFO found in disc directory '%s' (found '%s')", m_title_id, bdvd_title_id);
|
||
}
|
||
|
||
// Store /dev_bdvd/ location
|
||
games[m_title_id] = bdvd_dir;
|
||
YAML::Emitter out;
|
||
out << games;
|
||
|
||
fs::pending_file temp(fs::get_config_dir() + "/games.yml");
|
||
|
||
// Do not update games.yml when TITLE_ID is empty
|
||
if (!temp.file || temp.file.write(out.c_str(), out.size()), !temp.commit())
|
||
{
|
||
sys_log.error("Failed to save BDVD location of title '%s' (%s)", m_title_id, fs::g_tls_error);
|
||
}
|
||
}
|
||
}
|
||
else if (m_cat == "1P" && from_hdd0_game)
|
||
{
|
||
// PS1 Classic located in dev_hdd0/game
|
||
sys_log.notice("PS1 Game: %s, %s", m_title_id, m_title);
|
||
|
||
const std::string game_path = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 9);
|
||
|
||
argv.resize(9);
|
||
argv[0] = "/dev_flash/ps1emu/ps1_newemu.self";
|
||
argv[1] = m_title_id + "_mc1.VM1"; // virtual mc 1 /dev_hdd0/savedata/vmc/%argv[1]%
|
||
argv[2] = m_title_id + "_mc2.VM1"; // virtual mc 2 /dev_hdd0/savedata/vmc/%argv[2]%
|
||
argv[3] = "0082"; // region target
|
||
argv[4] = "1600"; // ??? arg4 600 / 1200 / 1600, resolution scale? (purely a guess, the numbers seem to match closely to resolutions tho)
|
||
argv[5] = game_path; // ps1 game folder path (not the game serial)
|
||
argv[6] = "1"; // ??? arg6 1 ?
|
||
argv[7] = "2"; // ??? arg7 2 -- full screen on/off 2/1 ?
|
||
argv[8] = "1"; // ??? arg8 2 -- smoothing on/off = 1/0 ?
|
||
|
||
// TODO, this seems like it would normally be done by sysutil etc
|
||
// Basically make 2 128KB memory cards 0 filled and let the games handle formatting.
|
||
|
||
fs::file card_1_file(vfs::get("/dev_hdd0/savedata/vmc/" + argv[1]), fs::write + fs::create);
|
||
card_1_file.trunc(128 * 1024);
|
||
fs::file card_2_file(vfs::get("/dev_hdd0/savedata/vmc/" + argv[2]), fs::write + fs::create);
|
||
card_2_file.trunc(128 * 1024);
|
||
}
|
||
else if (m_cat == "PE" && from_hdd0_game)
|
||
{
|
||
// PSP Remaster located in dev_hdd0/game
|
||
sys_log.notice("PSP Remaster Game: %s, %s", m_title_id, m_title);
|
||
|
||
const std::string game_path = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 9);
|
||
|
||
argv.resize(2);
|
||
argv[0] = "/dev_flash/pspemu/psp_emulator.self";
|
||
argv[1] = game_path;
|
||
}
|
||
else if (m_cat != "DG" && m_cat != "GD")
|
||
{
|
||
// Don't need /dev_bdvd
|
||
|
||
if (!m_title_id.empty() && !from_hdd0_game && m_cat == "HG")
|
||
{
|
||
// Add HG games not in HDD0 to games.yml
|
||
games[m_title_id] = m_sfo_dir;
|
||
YAML::Emitter out;
|
||
out << games;
|
||
|
||
fs::pending_file temp(fs::get_config_dir() + "/games.yml");
|
||
|
||
if (!temp.file || temp.file.write(out.c_str(), out.size()), !temp.commit())
|
||
{
|
||
sys_log.error("Failed to save HG game location of title '%s' (%s)", m_title_id, fs::g_tls_error);
|
||
}
|
||
|
||
vfs::mount("/dev_hdd0/game/" + m_title_id, m_sfo_dir + '/');
|
||
}
|
||
}
|
||
else if (m_cat == "DG" && from_hdd0_game && disc.empty())
|
||
{
|
||
// Disc game located in dev_hdd0/game
|
||
bdvd_dir = g_cfg_vfs.get(g_cfg_vfs.dev_bdvd, rpcs3::utils::get_emu_dir());
|
||
|
||
if (fs::get_dir_size(bdvd_dir))
|
||
{
|
||
sys_log.error("Failed to load disc game from dev_hdd0. The virtual bdvd_dir path does not exist or the directory is not empty: '%s'", bdvd_dir);
|
||
return game_boot_result::invalid_bdvd_folder;
|
||
}
|
||
|
||
vfs::mount("/dev_bdvd", bdvd_dir);
|
||
vfs::mount("/dev_bdvd/PS3_GAME", hdd0_game + m_path.substr(hdd0_game.size(), 10));
|
||
sys_log.notice("Game: %s", vfs::get("/dev_bdvd/PS3_GAME"));
|
||
}
|
||
else if (disc.empty())
|
||
{
|
||
sys_log.error("Failed to mount disc directory for the disc game %s", m_title_id);
|
||
return game_boot_result::invalid_file_or_folder;
|
||
}
|
||
else
|
||
{
|
||
// Disc game
|
||
bdvd_dir = disc;
|
||
vfs::mount("/dev_bdvd", bdvd_dir);
|
||
vfs::mount("/dev_bdvd/PS3_GAME", bdvd_dir + m_game_dir);
|
||
sys_log.notice("Disk: %s, Dir: %s", vfs::get("/dev_bdvd"), m_game_dir);
|
||
}
|
||
|
||
if (add_only)
|
||
{
|
||
sys_log.notice("Finished to add data to games.yml by boot for: %s", m_path);
|
||
return game_boot_result::no_errors;
|
||
}
|
||
|
||
// Initialize progress dialog
|
||
g_fxo->init<named_thread<progress_dialog_server>>();
|
||
|
||
// Initialize performance monitor
|
||
g_fxo->init<named_thread<perf_monitor>>();
|
||
|
||
// Set title to actual disc title if necessary
|
||
const std::string disc_sfo_dir = vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO");
|
||
|
||
const auto disc_psf_obj = psf::load_object(disc_sfo_dir);
|
||
|
||
// Install PKGDIR, INSDIR, PS3_EXTRA
|
||
if (!bdvd_dir.empty())
|
||
{
|
||
std::string ins_dir = vfs::get("/dev_bdvd/PS3_GAME/INSDIR/");
|
||
std::string pkg_dir = vfs::get("/dev_bdvd/PS3_GAME/PKGDIR/");
|
||
std::string extra_dir = vfs::get("/dev_bdvd/PS3_GAME/PS3_EXTRA/");
|
||
fs::file lock_file;
|
||
|
||
for (const auto path_ptr : {&ins_dir, &pkg_dir, &extra_dir})
|
||
{
|
||
if (!fs::is_dir(*path_ptr))
|
||
{
|
||
path_ptr->clear();
|
||
}
|
||
}
|
||
|
||
const std::string lock_file_path = fmt::format("%s%s%s_v%s", hdd0_game, u8"$locks/", m_title_id, psf::get_string(disc_psf_obj, "APP_VER"));
|
||
|
||
if (!ins_dir.empty() || !pkg_dir.empty() || !extra_dir.empty())
|
||
{
|
||
// For backwards compatibility
|
||
if (!lock_file.open(hdd0_game + ".locks/" + m_title_id))
|
||
{
|
||
// Check if already installed
|
||
lock_file.open(lock_file_path);
|
||
}
|
||
}
|
||
|
||
if (!lock_file && !ins_dir.empty())
|
||
{
|
||
sys_log.notice("Found INSDIR: %s", ins_dir);
|
||
|
||
for (auto&& entry : fs::dir{ins_dir})
|
||
{
|
||
const std::string pkg = ins_dir + entry.name;
|
||
if (!entry.is_directory && entry.name.ends_with(".PKG") && !rpcs3::utils::install_pkg(pkg))
|
||
{
|
||
sys_log.error("Failed to install %s", pkg);
|
||
return game_boot_result::install_failed;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (!lock_file && !pkg_dir.empty())
|
||
{
|
||
sys_log.notice("Found PKGDIR: %s", pkg_dir);
|
||
|
||
for (auto&& entry : fs::dir{pkg_dir})
|
||
{
|
||
if (entry.is_directory && entry.name.starts_with("PKG"))
|
||
{
|
||
const std::string pkg_file = pkg_dir + entry.name + "/INSTALL.PKG";
|
||
|
||
if (fs::is_file(pkg_file) && !rpcs3::utils::install_pkg(pkg_file))
|
||
{
|
||
sys_log.error("Failed to install %s", pkg_file);
|
||
return game_boot_result::install_failed;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (!lock_file && !extra_dir.empty())
|
||
{
|
||
sys_log.notice("Found PS3_EXTRA: %s", extra_dir);
|
||
|
||
for (auto&& entry : fs::dir{extra_dir})
|
||
{
|
||
if (entry.is_directory && entry.name[0] == 'D')
|
||
{
|
||
const std::string pkg_file = extra_dir + entry.name + "/DATA000.PKG";
|
||
|
||
if (fs::is_file(pkg_file) && !rpcs3::utils::install_pkg(pkg_file))
|
||
{
|
||
sys_log.error("Failed to install %s", pkg_file);
|
||
return game_boot_result::install_failed;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (!lock_file)
|
||
{
|
||
// Create lock file to prevent double installation
|
||
// Do it after installation to prevent false positives when RPCS3 closed in the middle of the operation
|
||
lock_file.open(lock_file_path, fs::read + fs::create + fs::excl);
|
||
}
|
||
}
|
||
|
||
// Check game updates
|
||
const std::string hdd0_boot = hdd0_game + m_title_id + "/USRDIR/EBOOT.BIN";
|
||
|
||
if (!m_ar && disc.empty() && !bdvd_dir.empty() && !m_title_id.empty() && resolved_path == GetCallbacks().resolve_path(vfs::get("/dev_bdvd/PS3_GAME/USRDIR/EBOOT.BIN")) && resolved_path != GetCallbacks().resolve_path(hdd0_boot) && fs::is_file(hdd0_boot))
|
||
{
|
||
// Booting game update
|
||
sys_log.success("Updates found at /dev_hdd0/game/%s/", m_title_id);
|
||
m_path = hdd0_boot;
|
||
return Load(m_title_id, false, true);
|
||
}
|
||
|
||
if (!disc_psf_obj.empty())
|
||
{
|
||
const auto bdvd_title = psf::get_string(disc_psf_obj, "TITLE");
|
||
|
||
if (!bdvd_title.empty() && bdvd_title != m_title)
|
||
{
|
||
sys_log.notice("Title was set from %s to %s", m_title, bdvd_title);
|
||
m_title = bdvd_title;
|
||
}
|
||
}
|
||
|
||
for (auto& c : m_title)
|
||
{
|
||
// Replace newlines with spaces
|
||
if (c == '\n')
|
||
c = ' ';
|
||
}
|
||
|
||
// Mount /host_root/ if necessary (special value)
|
||
if (g_cfg.vfs.host_root)
|
||
{
|
||
vfs::mount("/host_root", "/");
|
||
}
|
||
|
||
// Open SELF or ELF
|
||
std::string elf_path = m_path;
|
||
|
||
if (m_cat == "1P" || m_cat == "PE")
|
||
{
|
||
// Use emulator path
|
||
elf_path = vfs::get(argv[0]);
|
||
}
|
||
|
||
if (m_ar)
|
||
{
|
||
g_tls_log_prefix = []()
|
||
{
|
||
return fmt::format("Emu State Load Thread: '%s'", g_tls_serialize_name);
|
||
};
|
||
}
|
||
|
||
fs::file elf_file(elf_path);
|
||
|
||
if (!elf_file)
|
||
{
|
||
sys_log.error("Failed to open executable: %s", elf_path);
|
||
|
||
if (m_ar)
|
||
{
|
||
sys_log.warning("State Inspection Savestate Mode!");
|
||
|
||
vm::init();
|
||
vm::load(*m_ar);
|
||
|
||
if (!hdd1.empty())
|
||
{
|
||
vfs::mount("/dev_hdd1", hdd1);
|
||
sys_log.notice("Hdd1: %s", hdd1);
|
||
}
|
||
|
||
init_fxo_for_exec(DeserialManager(), true);
|
||
|
||
return game_boot_result::no_errors;
|
||
}
|
||
|
||
return game_boot_result::invalid_file_or_folder;
|
||
}
|
||
|
||
// Check SELF header
|
||
if (elf_file.size() >= 4 && elf_file.read<u32>() == "SCE\0"_u32)
|
||
{
|
||
const std::string decrypted_path = "boot.elf";
|
||
|
||
fs::stat_t encrypted_stat = elf_file.stat();
|
||
fs::stat_t decrypted_stat;
|
||
|
||
// Check modification time and try to load decrypted ELF
|
||
if (false && fs::stat(decrypted_path, decrypted_stat) && decrypted_stat.mtime == encrypted_stat.mtime)
|
||
{
|
||
elf_file.open(decrypted_path);
|
||
}
|
||
// Decrypt SELF
|
||
else if ((elf_file = decrypt_self(std::move(elf_file), klic.empty() ? nullptr : reinterpret_cast<u8*>(&klic[0]), &g_ps3_process_info.self_info)))
|
||
{
|
||
if (true)
|
||
{
|
||
}
|
||
else if (fs::file elf_out{decrypted_path, fs::rewrite})
|
||
{
|
||
elf_out.write(elf_file.to_vector<u8>());
|
||
elf_out.close();
|
||
fs::utime(decrypted_path, encrypted_stat.atime, encrypted_stat.mtime);
|
||
}
|
||
else
|
||
{
|
||
sys_log.error("Failed to create boot.elf");
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
g_ps3_process_info.self_info.valid = false;
|
||
}
|
||
|
||
if (!elf_file)
|
||
{
|
||
sys_log.error("Failed to decrypt SELF: %s", elf_path);
|
||
return game_boot_result::decryption_error;
|
||
}
|
||
|
||
m_state = system_state::ready;
|
||
|
||
ppu_exec_object ppu_exec;
|
||
ppu_prx_object ppu_prx;
|
||
ppu_rel_object ppu_rel;
|
||
spu_exec_object spu_exec;
|
||
spu_rel_object spu_rel;
|
||
|
||
vm::init();
|
||
|
||
if (m_ar)
|
||
{
|
||
vm::load(*m_ar);
|
||
}
|
||
|
||
if (!hdd1.empty())
|
||
{
|
||
vfs::mount("/dev_hdd1", hdd1);
|
||
sys_log.notice("Hdd1: %s", vfs::get("/dev_hdd1"));
|
||
}
|
||
|
||
if (ppu_exec.open(elf_file) == elf_error::ok)
|
||
{
|
||
// PS3 executable
|
||
GetCallbacks().on_ready();
|
||
|
||
if (argv.empty())
|
||
{
|
||
argv.resize(1);
|
||
}
|
||
|
||
if (argv[0].empty())
|
||
{
|
||
auto unescape = [](std::string_view path)
|
||
{
|
||
// Unescape from host FS
|
||
std::vector<std::string> escaped = fmt::split(path, {std::string_view{&fs::delim[0], 1}, std::string_view{&fs::delim[1], 1}});
|
||
std::vector<std::string> result;
|
||
for (auto& sv : escaped)
|
||
result.emplace_back(vfs::unescape(sv));
|
||
|
||
return fmt::merge(result, "/");
|
||
};
|
||
|
||
const std::string resolved_hdd0 = GetCallbacks().resolve_path(hdd0_game) + '/';
|
||
|
||
if (from_hdd0_game && m_cat == "DG")
|
||
{
|
||
argv[0] = "/dev_bdvd/PS3_GAME/" + unescape(resolved_path.substr(resolved_hdd0.size() + 10));
|
||
m_dir = "/dev_hdd0/game/" + resolved_path.substr(resolved_hdd0.size(), 10);
|
||
sys_log.notice("Disc path: %s", m_dir);
|
||
}
|
||
else if (from_hdd0_game)
|
||
{
|
||
argv[0] = "/dev_hdd0/game/" + unescape(resolved_path.substr(resolved_hdd0.size()));
|
||
m_dir = "/dev_hdd0/game/" + resolved_path.substr(resolved_hdd0.size(), 10);
|
||
sys_log.notice("Boot path: %s", m_dir);
|
||
}
|
||
else if (!bdvd_dir.empty() && fs::is_dir(bdvd_dir))
|
||
{
|
||
// Disc games are on /dev_bdvd/
|
||
const usz pos = resolved_path.rfind(m_game_dir);
|
||
argv[0] = "/dev_bdvd/PS3_GAME/" + unescape(resolved_path.substr(pos + m_game_dir.size() + 1));
|
||
m_dir = "/dev_bdvd/PS3_GAME/";
|
||
}
|
||
else if (from_dev_flash)
|
||
{
|
||
// Firmware executables
|
||
argv[0] = "/dev_flash" + resolved_path.substr(GetCallbacks().resolve_path(g_cfg_vfs.get_dev_flash()).size());
|
||
m_dir = fs::get_parent_dir(argv[0]) + '/';
|
||
}
|
||
else if (!m_title_id.empty() && m_cat == "HG")
|
||
{
|
||
m_dir = "/dev_hdd0/game/" + m_title_id + '/';
|
||
argv[0] = m_dir + unescape(resolved_path.substr(GetCallbacks().resolve_path(m_sfo_dir).size()));
|
||
sys_log.notice("Boot path: %s", m_dir);
|
||
}
|
||
else if (g_cfg.vfs.host_root)
|
||
{
|
||
// For homebrew
|
||
argv[0] = "/host_root/" + resolved_path;
|
||
m_dir = "/host_root/" + elf_dir + '/';
|
||
}
|
||
else
|
||
{
|
||
// Use /app_home if /host_root is disabled
|
||
argv[0] = "/app_home/" + resolved_path.substr(resolved_path.find_last_of(fs::delim) + 1);
|
||
m_dir = "/app_home/";
|
||
}
|
||
|
||
sys_log.notice("Elf path: %s", argv[0]);
|
||
}
|
||
|
||
if (!argv[0].starts_with("/dev_hdd0/game"sv) && m_cat == "HG"sv)
|
||
{
|
||
sys_log.error("Booting HG category outside of HDD0!");
|
||
}
|
||
|
||
g_fxo->init<ppu_module>();
|
||
|
||
if (ppu_load_exec(ppu_exec, DeserialManager()))
|
||
{
|
||
}
|
||
// Overlay (OVL) executable (only load it)
|
||
else if (vm::map(0x3000'0000, 0x1000'0000, 0x200); !ppu_load_overlay(ppu_exec, m_path).first)
|
||
{
|
||
ppu_exec.set_error(elf_error::header_type);
|
||
}
|
||
else
|
||
{
|
||
// Preserve emulation state for OVL excutable
|
||
Pause(true);
|
||
}
|
||
|
||
if (ppu_exec != elf_error::ok)
|
||
{
|
||
Kill(false);
|
||
|
||
sys_log.error("Invalid or unsupported PPU executable format: %s", elf_path);
|
||
|
||
return game_boot_result::invalid_file_or_folder;
|
||
}
|
||
}
|
||
else if (ppu_prx.open(elf_file) == elf_error::ok)
|
||
{
|
||
// PPU PRX
|
||
GetCallbacks().on_ready();
|
||
g_fxo->init(false);
|
||
ppu_load_prx(ppu_prx, m_path);
|
||
Pause(true);
|
||
}
|
||
else if (spu_exec.open(elf_file) == elf_error::ok)
|
||
{
|
||
// SPU executable
|
||
GetCallbacks().on_ready();
|
||
g_fxo->init(false);
|
||
spu_load_exec(spu_exec);
|
||
Pause(true);
|
||
}
|
||
else if (spu_rel.open(elf_file) == elf_error::ok)
|
||
{
|
||
// SPU linker file
|
||
GetCallbacks().on_ready();
|
||
g_fxo->init(false);
|
||
spu_load_rel_exec(spu_rel);
|
||
Pause(true);
|
||
}
|
||
else if (ppu_rel.open(elf_file) == elf_error::ok)
|
||
{
|
||
// PPU linker file
|
||
GetCallbacks().on_ready();
|
||
g_fxo->init(false);
|
||
ppu_load_rel_exec(ppu_rel);
|
||
Pause(true);
|
||
}
|
||
else
|
||
{
|
||
sys_log.error("Invalid or unsupported file format: %s", elf_path);
|
||
|
||
sys_log.warning("** ppu_exec -> %s", ppu_exec.get_error());
|
||
sys_log.warning("** ppu_prx -> %s", ppu_prx.get_error());
|
||
sys_log.warning("** spu_exec -> %s", spu_exec.get_error());
|
||
sys_log.warning("** spu_rel -> %s", spu_rel.get_error());
|
||
sys_log.warning("** ppu_rel -> %s", ppu_rel.get_error());
|
||
|
||
Kill(false);
|
||
return game_boot_result::invalid_file_or_folder;
|
||
}
|
||
|
||
if (ppu_exec == elf_error::ok && !fs::is_file(g_cfg_vfs.get_dev_flash() + "sys/external/liblv2.sprx"))
|
||
{
|
||
const auto libs = g_cfg.core.libraries_control.get_set();
|
||
|
||
extern const std::map<std::string_view, int> g_prx_list;
|
||
|
||
// Check if there are any firmware SPRX which may be LLEd during emulation
|
||
// Don't prompt GUI confirmation if there aren't any
|
||
if (std::any_of(g_prx_list.begin(), g_prx_list.end(), [&libs](auto& lib)
|
||
{
|
||
return libs.count(std::string(lib.first) + ":lle") || (!lib.second && !libs.count(std::string(lib.first) + ":hle"));
|
||
}))
|
||
{
|
||
Kill(false);
|
||
|
||
CallFromMainThread([this]()
|
||
{
|
||
GetCallbacks().on_missing_fw();
|
||
});
|
||
|
||
return game_boot_result::firmware_missing;
|
||
}
|
||
}
|
||
|
||
const bool autostart = (std::exchange(m_force_boot, false) || g_cfg.misc.autostart);
|
||
|
||
if (IsReady())
|
||
{
|
||
if (autostart)
|
||
{
|
||
Run(true);
|
||
}
|
||
}
|
||
|
||
return game_boot_result::no_errors;
|
||
}
|
||
}
|
||
|
||
void Emulator::Run(bool start_playtime)
|
||
{
|
||
ensure(IsReady());
|
||
|
||
GetCallbacks().on_run(start_playtime);
|
||
|
||
m_pause_start_time = 0;
|
||
m_pause_amend_time = 0;
|
||
|
||
rpcs3::utils::configure_logs();
|
||
|
||
m_state = system_state::starting;
|
||
|
||
if (g_cfg.misc.prevent_display_sleep)
|
||
{
|
||
disable_display_sleep();
|
||
}
|
||
}
|
||
|
||
void Emulator::RunPPU()
|
||
{
|
||
ensure(IsStarting());
|
||
|
||
bool signalled_thread = false;
|
||
|
||
// Run main thread
|
||
idm::select<named_thread<ppu_thread>>([&](u32, named_thread<ppu_thread>& cpu)
|
||
{
|
||
if (std::exchange(cpu.stop_flag_removal_protection, false))
|
||
{
|
||
return;
|
||
}
|
||
|
||
ensure(cpu.state.test_and_reset(cpu_flag::stop));
|
||
cpu.state.notify_one(cpu_flag::stop);
|
||
signalled_thread = true;
|
||
});
|
||
|
||
if (!signalled_thread)
|
||
{
|
||
FixGuestTime();
|
||
FinalizeRunRequest();
|
||
}
|
||
|
||
if (auto thr = g_fxo->try_get<named_thread<rsx::rsx_replay_thread>>())
|
||
{
|
||
thr->state -= cpu_flag::stop;
|
||
thr->state.notify_one(cpu_flag::stop);
|
||
}
|
||
}
|
||
|
||
void Emulator::FixGuestTime()
|
||
{
|
||
if (m_ar)
|
||
{
|
||
initialize_timebased_time(m_ar->operator u64());
|
||
|
||
g_cfg.savestate.state_inspection_mode.set(m_state_inspection_savestate);
|
||
|
||
CallFromMainThread([this]
|
||
{
|
||
// Mark a known savestate location and the one we try to boot (in case we boot a moved/copied savestate)
|
||
if (g_cfg.savestate.suspend_emu)
|
||
{
|
||
for (std::string old_path : std::initializer_list<std::string>{m_ar ? m_path_old : "", m_title_id.empty() ? "" : get_savestate_path(m_title_id, m_path_old)})
|
||
{
|
||
if (old_path.empty())
|
||
{
|
||
continue;
|
||
}
|
||
|
||
std::string new_path = old_path.substr(0, old_path.find_last_not_of(fs::delim) + 1);
|
||
const usz insert_pos = new_path.find_last_of(fs::delim) + 1;
|
||
const auto prefix = "used_"sv;
|
||
|
||
if (new_path.compare(insert_pos, prefix.size(), prefix) != 0)
|
||
{
|
||
new_path.insert(insert_pos, prefix);
|
||
|
||
if (fs::rename(old_path, new_path, true))
|
||
{
|
||
sys_log.success("Savestate has been moved (hidden) to path='%s'", new_path);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
m_ar.reset();
|
||
|
||
g_tls_log_prefix = []()
|
||
{
|
||
return std::string();
|
||
};
|
||
});
|
||
}
|
||
else
|
||
{
|
||
initialize_timebased_time(0);
|
||
}
|
||
}
|
||
|
||
void Emulator::FinalizeRunRequest()
|
||
{
|
||
auto on_select = [](u32, spu_thread& spu)
|
||
{
|
||
if (spu.group && spu.index == spu.group->waiter_spu_index)
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (std::exchange(spu.stop_flag_removal_protection, false))
|
||
{
|
||
return;
|
||
}
|
||
|
||
ensure(spu.state.test_and_reset(cpu_flag::stop));
|
||
spu.state.notify_one(cpu_flag::stop);
|
||
};
|
||
|
||
idm::select<named_thread<spu_thread>>(on_select);
|
||
|
||
lv2_obj::awake_all();
|
||
|
||
m_state.compare_and_swap_test(system_state::starting, system_state::running);
|
||
}
|
||
|
||
bool Emulator::Pause(bool freeze_emulation)
|
||
{
|
||
const u64 start = get_system_time();
|
||
|
||
const system_state pause_state = freeze_emulation ? system_state::frozen : system_state::paused;
|
||
|
||
// Try to pause
|
||
if (!m_state.compare_and_swap_test(system_state::running, pause_state))
|
||
{
|
||
if (!freeze_emulation)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
if (!m_state.compare_and_swap_test(system_state::ready, pause_state))
|
||
{
|
||
if (!m_state.compare_and_swap_test(system_state::paused, pause_state))
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
// Perform the side effects of Resume here when transforming paused to frozen state
|
||
BlockingCallFromMainThread([this]()
|
||
{
|
||
for (auto& ref : m_pause_msgs_refs)
|
||
{
|
||
// Delete the message queued on pause
|
||
*ref = 0;
|
||
}
|
||
|
||
m_pause_msgs_refs.clear();
|
||
});
|
||
}
|
||
|
||
// Signal profilers to print results (if enabled)
|
||
cpu_thread::flush_profilers();
|
||
|
||
auto on_select = [](u32, cpu_thread& cpu)
|
||
{
|
||
cpu.state += cpu_flag::dbg_global_pause;
|
||
};
|
||
|
||
idm::select<named_thread<ppu_thread>>(on_select);
|
||
idm::select<named_thread<spu_thread>>(on_select);
|
||
|
||
if (auto rsx = g_fxo->try_get<rsx::thread>())
|
||
{
|
||
rsx->state += cpu_flag::dbg_global_pause;
|
||
}
|
||
|
||
GetCallbacks().on_pause();
|
||
|
||
BlockingCallFromMainThread([this]()
|
||
{
|
||
const auto status = Emu.GetStatus(false);
|
||
|
||
if (status != system_state::paused && status != system_state::frozen)
|
||
{
|
||
return;
|
||
}
|
||
|
||
auto msg_ref = std::make_shared<atomic_t<u32>>(1);
|
||
|
||
// No timeout
|
||
rsx::overlays::queue_message(status == system_state::paused ? localized_string_id::EMULATION_PAUSED_RESUME_WITH_START : localized_string_id::EMULATION_FROZEN, -1, msg_ref);
|
||
m_pause_msgs_refs.emplace_back(msg_ref);
|
||
|
||
auto refresh_l = [this, msg_ref, status]()
|
||
{
|
||
while (*msg_ref && GetStatus(false) == status)
|
||
{
|
||
// Refresh Native UI
|
||
rsx::set_native_ui_flip();
|
||
thread_ctrl::wait_for(33'000);
|
||
}
|
||
|
||
msg_ref->release(0);
|
||
};
|
||
|
||
struct thread_t
|
||
{
|
||
std::unique_ptr<named_thread<decltype(refresh_l)>> m_thread;
|
||
};
|
||
|
||
g_fxo->get<thread_t>().m_thread.reset();
|
||
g_fxo->get<thread_t>().m_thread = std::make_unique<named_thread<decltype(refresh_l)>>("Pause Message Thread"sv, std::move(refresh_l));
|
||
});
|
||
|
||
static atomic_t<u32> pause_mark = 0;
|
||
|
||
if (freeze_emulation)
|
||
{
|
||
sys_log.warning("Emulation has been frozen! You can either use debugger tools to inspect current emulation state or terminate it.");
|
||
}
|
||
else
|
||
{
|
||
sys_log.success("Emulation is being paused... (mark=%u)", pause_mark++);
|
||
}
|
||
|
||
// Update pause start time
|
||
if (m_pause_start_time.exchange(start))
|
||
{
|
||
sys_log.error("Emulator::Pause() error: concurrent access");
|
||
}
|
||
|
||
// Always Enable display sleep, not only if it was prevented.
|
||
enable_display_sleep();
|
||
|
||
return true;
|
||
}
|
||
|
||
void Emulator::Resume()
|
||
{
|
||
if (m_state != system_state::paused)
|
||
{
|
||
return;
|
||
}
|
||
|
||
// Print and reset debug data collected
|
||
if (g_cfg.core.ppu_decoder == ppu_decoder_type::_static && g_cfg.core.ppu_debug)
|
||
{
|
||
PPUDisAsm dis_asm(cpu_disasm_mode::dump, vm::g_sudo_addr);
|
||
|
||
std::string dump;
|
||
|
||
for (u32 i = 0x10000; i < 0xE0000000;)
|
||
{
|
||
if (vm::check_addr(i, vm::page_executable))
|
||
{
|
||
if (auto& data = *reinterpret_cast<be_t<u32>*>(vm::g_stat_addr + i))
|
||
{
|
||
dis_asm.disasm(i);
|
||
fmt::append(dump, "\n\t'%08X' %s", data, dis_asm.last_opcode);
|
||
data = 0;
|
||
}
|
||
|
||
i += sizeof(u32);
|
||
}
|
||
else
|
||
{
|
||
i += 4096;
|
||
}
|
||
}
|
||
|
||
if (!dump.empty())
|
||
{
|
||
ppu_log.notice("[RESUME] Dumping instruction stats:%s", dump);
|
||
}
|
||
}
|
||
|
||
// Try to resume
|
||
if (!m_state.compare_and_swap_test(system_state::paused, system_state::running))
|
||
{
|
||
return;
|
||
}
|
||
|
||
// Get pause start time
|
||
const u64 time = m_pause_start_time.exchange(0);
|
||
|
||
// Try to increment summary pause time
|
||
if (time)
|
||
{
|
||
m_pause_amend_time += get_system_time() - time;
|
||
}
|
||
else
|
||
{
|
||
sys_log.error("Emulator::Resume() error: concurrent access");
|
||
}
|
||
|
||
perf_stat_base::report();
|
||
|
||
auto on_select = [](u32, cpu_thread& cpu)
|
||
{
|
||
cpu.state -= cpu_flag::dbg_global_pause;
|
||
cpu.state.notify_one(cpu_flag::dbg_global_pause);
|
||
};
|
||
|
||
idm::select<named_thread<ppu_thread>>(on_select);
|
||
idm::select<named_thread<spu_thread>>(on_select);
|
||
|
||
if (auto rsx = g_fxo->try_get<rsx::thread>())
|
||
{
|
||
// TODO: notify?
|
||
rsx->state -= cpu_flag::dbg_global_pause;
|
||
}
|
||
|
||
GetCallbacks().on_resume();
|
||
|
||
sys_log.success("Emulation has been resumed!");
|
||
|
||
BlockingCallFromMainThread([this]()
|
||
{
|
||
for (auto& ref : m_pause_msgs_refs)
|
||
{
|
||
// Delete the message queued on pause
|
||
*ref = 0;
|
||
}
|
||
|
||
m_pause_msgs_refs.clear();
|
||
});
|
||
|
||
if (g_cfg.misc.prevent_display_sleep)
|
||
{
|
||
disable_display_sleep();
|
||
}
|
||
}
|
||
|
||
s32 sysutil_send_system_cmd(u64 status, u64 param);
|
||
u64 get_sysutil_cb_manager_read_count();
|
||
|
||
void process_qt_events();
|
||
|
||
void Emulator::GracefulShutdown(bool allow_autoexit, bool async_op, bool savestate)
|
||
{
|
||
const auto old_state = m_state.load();
|
||
|
||
if (old_state == system_state::stopped)
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (old_state == system_state::paused)
|
||
{
|
||
Resume();
|
||
}
|
||
|
||
const u64 read_counter = get_sysutil_cb_manager_read_count();
|
||
|
||
if (old_state == system_state::frozen || savestate || !sysutil_send_system_cmd(0x0101 /* CELL_SYSUTIL_REQUEST_EXITGAME */, 0))
|
||
{
|
||
// The callback has been rudely ignored, we have no other option but to force termination
|
||
Kill(allow_autoexit && !savestate, savestate);
|
||
return;
|
||
}
|
||
|
||
auto perform_kill = [read_counter, allow_autoexit, this, info = ProcureCurrentEmulationCourseInformation()]()
|
||
{
|
||
bool read_sysutil_signal = false;
|
||
|
||
for (u32 i = 100; i < 140; i++)
|
||
{
|
||
std::this_thread::sleep_for(50ms);
|
||
Resume(); // TODO: Prevent pausing by other threads while in this loop
|
||
process_qt_events(); // Is nullified when performed on non-main thread
|
||
|
||
if (!read_sysutil_signal && read_counter != get_sysutil_cb_manager_read_count())
|
||
{
|
||
i -= 100; // Grant 5 seconds (if signal is not read force kill after two second)
|
||
read_sysutil_signal = true;
|
||
}
|
||
|
||
if (static_cast<u64>(info) != m_stop_ctr)
|
||
{
|
||
return;
|
||
}
|
||
}
|
||
|
||
// An inevitable attempt to terminate the *current* emulation course will be issued after 7s
|
||
CallFromMainThread([allow_autoexit, this]()
|
||
{
|
||
Kill(allow_autoexit);
|
||
}, info);
|
||
};
|
||
|
||
if (async_op)
|
||
{
|
||
std::thread{perform_kill}.detach();
|
||
}
|
||
else
|
||
{
|
||
perform_kill();
|
||
}
|
||
}
|
||
|
||
extern bool try_lock_vdec_context_creation();
|
||
extern bool try_lock_spu_threads_in_a_state_compatible_with_savestates(bool revert_lock = false);
|
||
|
||
std::shared_ptr<utils::serial> Emulator::Kill(bool allow_autoexit, bool savestate)
|
||
{
|
||
std::shared_ptr<utils::serial> to_ar;
|
||
|
||
if (savestate && !try_lock_spu_threads_in_a_state_compatible_with_savestates())
|
||
{
|
||
sys_log.error("Failed to savestate: failed to lock SPU threads execution.");
|
||
}
|
||
|
||
if (savestate && !try_lock_vdec_context_creation())
|
||
{
|
||
try_lock_spu_threads_in_a_state_compatible_with_savestates(true);
|
||
|
||
sys_log.error("Failed to savestate: HLE VDEC (video decoder) context(s) exist."
|
||
"\nLLE libvdec.sprx by selecting it in Adavcned tab -> Firmware Libraries."
|
||
"\nYou need to close the game for to take effect."
|
||
"\nIf you cannot close the game due to losing important progress your best chance is to skip the current cutscenes if any are played and retry.");
|
||
|
||
return to_ar;
|
||
}
|
||
|
||
g_tls_log_prefix = []()
|
||
{
|
||
return std::string();
|
||
};
|
||
|
||
if (m_state.exchange(system_state::stopped) == system_state::stopped)
|
||
{
|
||
// Ensure clean state
|
||
m_ar.reset();
|
||
argv.clear();
|
||
envp.clear();
|
||
data.clear();
|
||
disc.clear();
|
||
klic.clear();
|
||
hdd1.clear();
|
||
init_mem_containers = nullptr;
|
||
m_config_path.clear();
|
||
m_config_mode = cfg_mode::custom;
|
||
read_used_savestate_versions();
|
||
return to_ar;
|
||
}
|
||
|
||
sys_log.notice("Stopping emulator...");
|
||
|
||
{
|
||
// Show visual feedback to the user in case that stopping takes a while.
|
||
// This needs to be done before actually stopping, because otherwise the necessary threads will be terminated before we can show an image.
|
||
if (auto progress_dialog = g_fxo->try_get<named_thread<progress_dialog_server>>(); progress_dialog && +g_progr)
|
||
{
|
||
// We are currently showing a progress dialog. Notify it that we are going to stop emulation.
|
||
g_system_progress_stopping = true;
|
||
std::this_thread::sleep_for(20ms); // Enough for one frame to be rendered
|
||
}
|
||
}
|
||
|
||
named_thread stop_watchdog("Stop Watchdog", [&]()
|
||
{
|
||
for (int i = 0; thread_ctrl::state() != thread_state::aborting;)
|
||
{
|
||
// We don't need accurate timekeeping, using clocks may interfere with debugging
|
||
if (i >= (savestate ? 2000 : 1000))
|
||
{
|
||
// Total amount of waiting: about 5s
|
||
report_fatal_error("Stopping emulator took too long."
|
||
"\nSome thread has probably deadlocked. Aborting.");
|
||
}
|
||
|
||
thread_ctrl::wait_for(5'000);
|
||
|
||
if (!g_watchdog_hold_ctr)
|
||
{
|
||
// Don't count if there are still uninterruptable threads like PPU LLVM workers
|
||
i++;
|
||
}
|
||
}
|
||
});
|
||
|
||
// Signal threads
|
||
|
||
// Stop the replay thread "game" first
|
||
if (auto thr = g_fxo->try_get<named_thread<rsx::rsx_replay_thread>>())
|
||
{
|
||
sys_log.notice("Stopping RSX replay thread...");
|
||
*thr = thread_state::finished;
|
||
}
|
||
|
||
if (auto rsx = g_fxo->try_get<rsx::thread>())
|
||
{
|
||
*static_cast<cpu_thread*>(rsx) = thread_state::aborting;
|
||
}
|
||
|
||
for (const auto& [type, data] : *g_fxo)
|
||
{
|
||
if (type.stop)
|
||
{
|
||
type.stop(data, thread_state::aborting);
|
||
}
|
||
}
|
||
|
||
sys_log.notice("All emulation threads have been signaled.");
|
||
|
||
// Wait fot newly created cpu_thread to see that emulation has been stopped
|
||
id_manager::g_mutex.lock_unlock();
|
||
|
||
GetCallbacks().on_stop();
|
||
|
||
// Join threads
|
||
for (const auto& [type, data] : *g_fxo)
|
||
{
|
||
if (type.stop)
|
||
{
|
||
type.stop(data, thread_state::finished);
|
||
}
|
||
}
|
||
|
||
// Save it first for maximum timing accuracy
|
||
const u64 timestamp = get_timebased_time();
|
||
|
||
stop_watchdog = thread_state::aborting;
|
||
|
||
sys_log.notice("All threads have been stopped.");
|
||
|
||
if (savestate)
|
||
{
|
||
to_ar = std::make_unique<utils::serial>();
|
||
|
||
// Savestate thread
|
||
named_thread emu_state_cap_thread("Emu State Capture Thread", [&]()
|
||
{
|
||
g_tls_log_prefix = []()
|
||
{
|
||
return fmt::format("Emu State Capture Thread: '%s'", g_tls_serialize_name);
|
||
};
|
||
|
||
auto& ar = *to_ar;
|
||
|
||
read_used_savestate_versions(); // Reset version data
|
||
USING_SERIALIZATION_VERSION(global_version);
|
||
|
||
// Avoid duplicating TAR object memory because it can be very large
|
||
auto save_tar = [&](const std::string& path)
|
||
{
|
||
ar(usz{}); // Reserve memory to be patched later with correct size
|
||
const usz old_size = ar.data.size();
|
||
ar.data = tar_object::save_directory(path, std::move(ar.data));
|
||
ar.seek_end();
|
||
const usz tar_size = ar.data.size() - old_size;
|
||
std::memcpy(ar.data.data() + old_size - sizeof(usz), &tar_size, sizeof(usz));
|
||
sys_log.success("Saved the contents of directory '%s' (size=0x%x)", path, tar_size);
|
||
};
|
||
|
||
auto save_hdd1 = [&]()
|
||
{
|
||
const std::string _path = vfs::get("/dev_hdd1");
|
||
std::string_view path = _path;
|
||
|
||
path = path.substr(0, path.find_last_not_of(fs::delim) + 1);
|
||
|
||
ar(std::string(path.substr(path.find_last_of(fs::delim) + 1)));
|
||
|
||
if (!_path.empty())
|
||
{
|
||
save_tar(_path);
|
||
}
|
||
};
|
||
|
||
auto save_hdd0 = [&]()
|
||
{
|
||
if (g_cfg.savestate.save_disc_game_data)
|
||
{
|
||
const std::string path = vfs::get("/dev_hdd0/game/");
|
||
|
||
for (auto& entry : fs::dir(path))
|
||
{
|
||
if (entry.is_directory && entry.name != "." && entry.name != "..")
|
||
{
|
||
if (auto res = psf::load(path + entry.name + "/PARAM.SFO"); res && /*!m_title_id.empty() &&*/ psf::get_string(res.sfo, "TITLE_ID") == m_title_id && psf::get_string(res.sfo, "CATEGORY") == "GD")
|
||
{
|
||
ar(entry.name);
|
||
save_tar(path + entry.name);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
ar(std::string{});
|
||
};
|
||
|
||
ar("RPCS3SAV"_u64);
|
||
ar(std::endian::native == std::endian::little);
|
||
ar(g_cfg.savestate.state_inspection_mode.get());
|
||
ar(std::array<u8, 32>{}); // Reserved for future use
|
||
ar(usz{0}); // Offset of versioning data, to be overwritten at the end of saving
|
||
|
||
if (auto dir = vfs::get("/dev_bdvd/PS3_GAME"); fs::is_dir(dir) && !fs::is_file(fs::get_parent_dir(dir) + "/PS3_DISC.SFB"))
|
||
{
|
||
// Fake /dev_bdvd/PS3_GAME detected, use HDD0 for m_path restoration
|
||
ensure(vfs::unmount("/dev_bdvd/PS3_GAME"));
|
||
ar(vfs::retrieve(m_path));
|
||
ar(vfs::retrieve(disc));
|
||
ensure(vfs::mount("/dev_bdvd/PS3_GAME", dir));
|
||
}
|
||
else
|
||
{
|
||
ar(vfs::retrieve(m_path));
|
||
ar(!m_title_id.empty() && !vfs::get("/dev_bdvd").empty() ? m_title_id : vfs::retrieve(disc));
|
||
}
|
||
|
||
ar(klic.empty() ? std::array<u8, 16>{} : std::bit_cast<std::array<u8, 16>>(klic[0]));
|
||
ar(m_game_dir);
|
||
save_hdd1();
|
||
save_hdd0();
|
||
ar(std::array<u8, 32>{}); // Reserved for future use
|
||
vm::save(ar);
|
||
g_fxo->save(ar);
|
||
ar(std::array<u8, 32>{}); // Reserved for future use
|
||
ar(timestamp);
|
||
});
|
||
|
||
// Join it
|
||
emu_state_cap_thread();
|
||
|
||
if (emu_state_cap_thread == thread_state::errored)
|
||
{
|
||
sys_log.error("Saving savestate failed due to fatal error!");
|
||
to_ar.reset();
|
||
savestate = false;
|
||
}
|
||
}
|
||
|
||
cpu_thread::cleanup();
|
||
|
||
initialize_timebased_time(0, true);
|
||
|
||
lv2_obj::cleanup();
|
||
|
||
g_fxo->reset();
|
||
|
||
sys_log.notice("Objects cleared...");
|
||
|
||
vm::close();
|
||
|
||
jit_runtime::finalize();
|
||
|
||
perf_stat_base::report();
|
||
|
||
static u64 aw_refs = 0;
|
||
static u64 aw_colm = 0;
|
||
static u64 aw_colc = 0;
|
||
static u64 aw_used = 0;
|
||
|
||
aw_refs = 0;
|
||
aw_colm = 0;
|
||
aw_colc = 0;
|
||
aw_used = 0;
|
||
|
||
atomic_wait::parse_hashtable([](u64 /*id*/, u32 refs, u64 ptr, u32 maxc) -> bool
|
||
{
|
||
aw_refs += refs != 0;
|
||
aw_used += ptr != 0;
|
||
|
||
aw_colm = std::max<u64>(aw_colm, maxc);
|
||
aw_colc += maxc != 0;
|
||
|
||
return false;
|
||
});
|
||
|
||
sys_log.notice("Atomic wait hashtable stats: [in_use=%u, used=%u, max_collision_weight=%u, total_collisions=%u]", aw_refs, aw_used, aw_colm, aw_colc);
|
||
|
||
m_stop_ctr++;
|
||
m_stop_ctr.notify_all();
|
||
|
||
if (savestate)
|
||
{
|
||
const std::string path = get_savestate_path(m_title_id, m_path);
|
||
|
||
fs::pending_file file(path);
|
||
|
||
// Identifer -> version
|
||
std::vector<std::pair<u16, u16>> used_serial = read_used_savestate_versions();
|
||
|
||
auto& ar = *to_ar;
|
||
const usz pos = ar.seek_end();
|
||
std::memcpy(&ar.data[10], &pos, 8);// Set offset
|
||
ar(used_serial);
|
||
|
||
if (!file.file || (file.file.write(ar.data), !file.commit()))
|
||
{
|
||
sys_log.error("Failed to write savestate to file! (path='%s', %s)", path, fs::g_tls_error);
|
||
savestate = false;
|
||
}
|
||
else
|
||
{
|
||
std::string old_path = path.substr(0, path.find_last_not_of(fs::delim));
|
||
std::string old_path2 = old_path;
|
||
|
||
old_path2.insert(old_path.find_last_of(fs::delim) + 1, "old-"sv);
|
||
old_path.insert(old_path.find_last_of(fs::delim) + 1, "used_"sv);
|
||
|
||
if (fs::remove_file(old_path))
|
||
{
|
||
sys_log.success("Old savestate has been removed: path='%s'", old_path);
|
||
}
|
||
|
||
// For backwards compatibility - avoid having loose files
|
||
if (fs::remove_file(old_path2))
|
||
{
|
||
sys_log.success("Old savestate has been removed: path='%s'", old_path2);
|
||
}
|
||
|
||
sys_log.success("Saved savestate! path='%s'", path);
|
||
|
||
if (!g_cfg.savestate.suspend_emu)
|
||
{
|
||
// Allow to reboot from GUI
|
||
m_path = path;
|
||
}
|
||
}
|
||
|
||
ar.set_reading_state();
|
||
}
|
||
|
||
// Boot arg cleanup (preserved in the case restarting)
|
||
argv.clear();
|
||
envp.clear();
|
||
data.clear();
|
||
disc.clear();
|
||
klic.clear();
|
||
hdd1.clear();
|
||
init_mem_containers = nullptr;
|
||
m_config_path.clear();
|
||
m_config_mode = cfg_mode::custom;
|
||
m_ar.reset();
|
||
read_used_savestate_versions();
|
||
|
||
// Always Enable display sleep, not only if it was prevented.
|
||
enable_display_sleep();
|
||
|
||
if (allow_autoexit)
|
||
{
|
||
Quit(g_cfg.misc.autoexit.get());
|
||
}
|
||
|
||
return to_ar;
|
||
}
|
||
|
||
game_boot_result Emulator::Restart()
|
||
{
|
||
if (!IsStopped())
|
||
{
|
||
auto save_args = std::make_tuple(argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_mode);
|
||
|
||
GracefulShutdown(false, false);
|
||
|
||
std::tie(argv, envp, data, disc, klic, hdd1, m_config_mode, m_config_mode) = std::move(save_args);
|
||
}
|
||
|
||
// Reload with prior configs.
|
||
if (const auto error = Load(m_title_id); error != game_boot_result::no_errors)
|
||
{
|
||
sys_log.error("Restart failed: %s", error);
|
||
return error;
|
||
}
|
||
|
||
return game_boot_result::no_errors;
|
||
}
|
||
|
||
bool Emulator::Quit(bool force_quit)
|
||
{
|
||
m_force_boot = false;
|
||
|
||
// The callback is only used if we actually quit RPCS3
|
||
const auto on_exit = []()
|
||
{
|
||
Emu.CleanUp();
|
||
};
|
||
|
||
if (GetCallbacks().try_to_quit)
|
||
{
|
||
return GetCallbacks().try_to_quit(force_quit, on_exit);
|
||
}
|
||
|
||
on_exit();
|
||
return true;
|
||
}
|
||
|
||
void Emulator::CleanUp()
|
||
{
|
||
// Deinitialize object manager to prevent any hanging objects at program exit
|
||
g_fxo->clear();
|
||
}
|
||
|
||
std::string Emulator::GetFormattedTitle(double fps) const
|
||
{
|
||
rpcs3::title_format_data title_data;
|
||
title_data.format = g_cfg.misc.title_format.to_string();
|
||
title_data.title = GetTitle();
|
||
title_data.title_id = GetTitleID();
|
||
title_data.renderer = g_cfg.video.renderer.to_string();
|
||
title_data.vulkan_adapter = g_cfg.video.vk.adapter.to_string();
|
||
title_data.fps = fps;
|
||
|
||
return rpcs3::get_formatted_title(title_data);
|
||
}
|
||
|
||
s32 error_code::error_report(s32 result, const logs::message* channel, const char* fmt, const fmt_type_info* sup, const u64* args)
|
||
{
|
||
static thread_local std::string g_tls_error_str;
|
||
static thread_local std::unordered_map<std::string, usz> g_tls_error_stats;
|
||
|
||
if (!channel)
|
||
{
|
||
channel = &sys_log.error;
|
||
}
|
||
|
||
if (!sup && !args)
|
||
{
|
||
if (!fmt)
|
||
{
|
||
// Report and clean error state
|
||
for (auto&& pair : g_tls_error_stats)
|
||
{
|
||
if (pair.second > 3)
|
||
{
|
||
channel->operator()("Stat: %s [x%u]", pair.first, pair.second);
|
||
}
|
||
}
|
||
|
||
g_tls_error_stats.clear();
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
ensure(fmt);
|
||
|
||
const char* func = "Unknown function";
|
||
|
||
if (auto ppu = get_current_cpu_thread<ppu_thread>())
|
||
{
|
||
if (ppu->current_function)
|
||
{
|
||
func = ppu->current_function;
|
||
}
|
||
}
|
||
|
||
// Format log message (use preallocated buffer)
|
||
g_tls_error_str.clear();
|
||
|
||
fmt::append(g_tls_error_str, "'%s' failed with 0x%08x", func, result);
|
||
|
||
// Add spacer between error and fmt if necessary
|
||
if (fmt[0] != ' ')
|
||
g_tls_error_str += " : ";
|
||
|
||
fmt::raw_append(g_tls_error_str, fmt, sup, args);
|
||
|
||
// Update stats and check log threshold
|
||
|
||
if (g_log_all_errors) [[unlikely]]
|
||
{
|
||
if (!g_tls_error_stats.empty())
|
||
{
|
||
// Report and clean error state
|
||
error_report(0, nullptr, nullptr, nullptr, nullptr);
|
||
}
|
||
|
||
channel->operator()("%s", g_tls_error_str);
|
||
}
|
||
else
|
||
{
|
||
const auto stat = ++g_tls_error_stats[g_tls_error_str];
|
||
|
||
if (stat <= 3)
|
||
{
|
||
channel->operator()("%s [%u]", g_tls_error_str, stat);
|
||
}
|
||
}
|
||
|
||
return result;
|
||
}
|
||
|
||
void Emulator::ConfigurePPUCache() const
|
||
{
|
||
auto& _main = g_fxo->get<ppu_module>();
|
||
|
||
_main.cache = rpcs3::utils::get_cache_dir();
|
||
|
||
if (!m_title_id.empty() && m_cat != "1P")
|
||
{
|
||
_main.cache += GetTitleID();
|
||
_main.cache += '/';
|
||
}
|
||
|
||
fmt::append(_main.cache, "ppu-%s-%s/", fmt::base57(_main.sha1), _main.path.substr(_main.path.find_last_of('/') + 1));
|
||
|
||
if (!fs::create_path(_main.cache))
|
||
{
|
||
sys_log.error("Failed to create cache directory: %s (%s)", _main.cache, fs::g_tls_error);
|
||
}
|
||
else
|
||
{
|
||
sys_log.notice("Cache: %s", _main.cache);
|
||
}
|
||
}
|
||
|
||
std::set<std::string> Emulator::GetGameDirs() const
|
||
{
|
||
std::set<std::string> dirs;
|
||
|
||
// Add boot directory.
|
||
// For installed titles and disc titles with updates this is usually /dev_hdd0/game/<title_id>/
|
||
// For disc titles without updates this is /dev_bdvd/PS3_GAME/
|
||
if (const std::string dir = vfs::get(GetDir()); !dir.empty())
|
||
{
|
||
dirs.insert(dir + '/');
|
||
}
|
||
|
||
// Add more paths for disc titles.
|
||
if (const std::string dev_bdvd = vfs::get("/dev_bdvd/PS3_GAME");
|
||
!dev_bdvd.empty() && !GetTitleID().empty())
|
||
{
|
||
// Add the dev_bdvd dir if available. This is necessary for disc titles with installed updates.
|
||
dirs.insert(dev_bdvd + '/');
|
||
|
||
// Naive search for all matching game data dirs.
|
||
const std::string game_dir = vfs::get("/dev_hdd0/game/");
|
||
for (auto&& entry : fs::dir(game_dir))
|
||
{
|
||
if (entry.is_directory && entry.name.starts_with(GetTitleID()))
|
||
{
|
||
const std::string sfo_dir = game_dir + entry.name + '/';
|
||
const std::string sfo_path = sfo_dir + "PARAM.SFO";
|
||
const fs::file sfo_file(sfo_path);
|
||
if (!sfo_file)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
const psf::registry psf = psf::load_object(sfo_file, sfo_path);
|
||
const std::string title_id = std::string(psf::get_string(psf, "TITLE_ID", ""));
|
||
|
||
if (title_id == GetTitleID())
|
||
{
|
||
dirs.insert(sfo_dir);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
return dirs;
|
||
}
|
||
|
||
void Emulator::AddGamesFromDir(const std::string& path)
|
||
{
|
||
if (!IsStopped())
|
||
return;
|
||
|
||
const std::string games_yml = fs::get_cache_dir() + "/games.yml";
|
||
|
||
std::string content_before, content_after;
|
||
|
||
if (fs::file fd{games_yml})
|
||
{
|
||
content_before = fd.to_string();
|
||
}
|
||
|
||
// search dropped path first or else the direct parent to an elf is wrongly skipped
|
||
if (const auto error = BootGame(path, "", false, true); error == game_boot_result::no_errors)
|
||
{
|
||
if (fs::file fd{games_yml, fs::read + fs::isfile})
|
||
{
|
||
content_after = fd.to_string();
|
||
}
|
||
|
||
if (content_before != content_after)
|
||
{
|
||
sys_log.notice("Registered game directory: %s", path);
|
||
content_before = content_after;
|
||
}
|
||
}
|
||
|
||
// search direct subdirectories, that way we can drop one folder containing all games
|
||
for (auto&& dir_entry : fs::dir(path))
|
||
{
|
||
if (!dir_entry.is_directory || dir_entry.name == "." || dir_entry.name == "..")
|
||
{
|
||
continue;
|
||
}
|
||
|
||
const std::string dir_path = path + '/' + dir_entry.name;
|
||
|
||
if (const auto error = BootGame(dir_path, "", false, true); error == game_boot_result::no_errors)
|
||
{
|
||
if (fs::file fd{games_yml, fs::read + fs::isfile})
|
||
{
|
||
content_after = fd.to_string();
|
||
}
|
||
|
||
if (content_before != content_after)
|
||
{
|
||
sys_log.notice("Registered game directory: %s", dir_path);
|
||
content_before = content_after;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
bool Emulator::IsPathInsideDir(std::string_view path, std::string_view dir) const
|
||
{
|
||
const std::string dir_path = GetCallbacks().resolve_path(dir);
|
||
|
||
return !dir_path.empty() && (GetCallbacks().resolve_path(path) + '/').starts_with(dir_path + '/');
|
||
};
|
||
|
||
const std::string& Emulator::GetFakeCat() const
|
||
{
|
||
if (m_cat == "DG")
|
||
{
|
||
const std::string mount_point = vfs::get("/dev_bdvd");
|
||
|
||
if (mount_point.empty() || !IsPathInsideDir(m_path, mount_point))
|
||
{
|
||
static const std::string s_hg = "HG";
|
||
return s_hg;
|
||
}
|
||
}
|
||
|
||
return m_cat;
|
||
};
|
||
|
||
const std::string Emulator::GetSfoDir(bool prefer_disc_sfo) const
|
||
{
|
||
if (prefer_disc_sfo)
|
||
{
|
||
const std::string sfo_dir = vfs::get("/dev_bdvd/PS3_GAME");
|
||
|
||
if (!sfo_dir.empty())
|
||
{
|
||
return sfo_dir;
|
||
}
|
||
}
|
||
|
||
return m_sfo_dir;
|
||
}
|
||
|
||
void Emulator::GetBdvdDir(std::string& bdvd_dir, std::string& sfb_dir, std::string& game_dir, const std::string& elf_dir)
|
||
{
|
||
// Find disc directory by searching a valid PS3_DISC.SFB closest to root directory
|
||
std::string main_dir;
|
||
std::string_view main_dir_name;
|
||
|
||
for (std::string search_dir = elf_dir;;)
|
||
{
|
||
std::string parent_dir = fs::get_parent_dir(search_dir);
|
||
|
||
if (parent_dir.size() == search_dir.size())
|
||
{
|
||
// Keep looking until root directory is reached
|
||
break;
|
||
}
|
||
|
||
if (fs::file sfb_file{parent_dir + "/PS3_DISC.SFB", fs::read + fs::isfile}; sfb_file && sfb_file.size() >= 4 && sfb_file.read<u32>() == ".SFB"_u32)
|
||
{
|
||
main_dir_name = std::string_view{search_dir}.substr(search_dir.find_last_of(fs::delim) + 1);
|
||
|
||
if (main_dir_name == "PS3_GAME" || std::regex_match(main_dir_name.begin(), main_dir_name.end(), std::regex("^PS3_GM[[:digit:]]{2}$")))
|
||
{
|
||
// Remember valid disc directory
|
||
main_dir = search_dir;
|
||
sfb_dir = parent_dir;
|
||
main_dir_name = std::string_view{main_dir}.substr(main_dir.find_last_of(fs::delim) + 1);
|
||
}
|
||
}
|
||
|
||
search_dir = std::move(parent_dir);
|
||
}
|
||
|
||
if (!sfb_dir.empty())
|
||
{
|
||
bdvd_dir = sfb_dir + "/";
|
||
game_dir = std::string{main_dir_name};
|
||
}
|
||
}
|
||
|
||
void Emulator::EjectDisc()
|
||
{
|
||
if (!Emu.IsRunning())
|
||
{
|
||
sys_log.error("Can not eject disc if the Emulator is not running!");
|
||
return;
|
||
}
|
||
|
||
if (vfs::get("/dev_bdvd").empty() && vfs::get("/dev_ps2disc").empty())
|
||
{
|
||
sys_log.error("Can not eject disc if both dev_bdvd and dev_ps2disc are not mounted!");
|
||
return;
|
||
}
|
||
|
||
sys_log.notice("Ejecting disc...");
|
||
|
||
m_sfo_dir.clear();
|
||
|
||
if (g_fxo->is_init<disc_change_manager>())
|
||
{
|
||
g_fxo->get<disc_change_manager>().eject_disc();
|
||
}
|
||
}
|
||
|
||
game_boot_result Emulator::InsertDisc(const std::string& path)
|
||
{
|
||
if (!Emu.IsRunning())
|
||
{
|
||
sys_log.error("Can not insert disc if the Emulator is not running!");
|
||
return game_boot_result::generic_error;
|
||
}
|
||
|
||
sys_log.notice("Inserting disc... (path='%s')", path);
|
||
|
||
const std::string hdd0_game = vfs::get("/dev_hdd0/game/");
|
||
const bool from_hdd0_game = IsPathInsideDir(path, hdd0_game);
|
||
|
||
if (from_hdd0_game)
|
||
{
|
||
sys_log.error("Inserting disc failed: Can not mount discs from '/dev_hdd0/game/'. (path='%s')", path);
|
||
return game_boot_result::wrong_disc_location;
|
||
}
|
||
|
||
std::string disc_root;
|
||
std::string ps3_game_dir;
|
||
const disc::disc_type disc_type = disc::get_disc_type(path, disc_root, ps3_game_dir);
|
||
|
||
if (disc_type == disc::disc_type::invalid)
|
||
{
|
||
sys_log.error("Inserting disc failed: not a disc (path='%s')", path);
|
||
return game_boot_result::wrong_disc_location;
|
||
}
|
||
|
||
ensure(!disc_root.empty());
|
||
|
||
u32 type = CELL_GAME_DISCTYPE_OTHER;
|
||
std::string title_id;
|
||
|
||
if (disc_type == disc::disc_type::ps3)
|
||
{
|
||
type = CELL_GAME_DISCTYPE_PS3;
|
||
|
||
// Double check PARAM.SFO
|
||
const std::string sfo_dir = rpcs3::utils::get_sfo_dir_from_game_path(disc_root);
|
||
const psf::registry _psf = psf::load_object(sfo_dir + "/PARAM.SFO");
|
||
|
||
if (_psf.empty())
|
||
{
|
||
sys_log.error("Inserting disc failed: Corrupted PARAM.SFO found! (path='%s/PARAM.SFO')", sfo_dir);
|
||
return game_boot_result::invalid_file_or_folder;
|
||
}
|
||
|
||
title_id = std::string(psf::get_string(_psf, "TITLE_ID"));
|
||
|
||
if (title_id.empty())
|
||
{
|
||
sys_log.error("Inserting disc failed: Corrupted PARAM.SFO found! TITLE_ID empty (path='%s/PARAM.SFO')", sfo_dir);
|
||
return game_boot_result::invalid_file_or_folder;
|
||
}
|
||
|
||
m_sfo_dir = sfo_dir;
|
||
m_game_dir = ps3_game_dir;
|
||
|
||
sys_log.notice("New sfo dir: %s", m_sfo_dir);
|
||
sys_log.notice("New game dir: %s", m_game_dir);
|
||
|
||
ensure(vfs::mount("/dev_bdvd", disc_root));
|
||
ensure(vfs::mount("/dev_bdvd/PS3_GAME", disc_root + m_game_dir + "/"));
|
||
}
|
||
else if (disc_type == disc::disc_type::ps2)
|
||
{
|
||
type = CELL_GAME_DISCTYPE_PS2;
|
||
|
||
ensure(vfs::mount("/dev_ps2disc", disc_root));
|
||
}
|
||
else
|
||
{
|
||
// TODO: find out where other discs are mounted
|
||
sys_log.todo("Mounting non-ps2/ps3 disc in dev_bdvd. Is this correct? (path='%s')", disc_root);
|
||
ensure(vfs::mount("/dev_bdvd", disc_root));
|
||
}
|
||
|
||
if (g_fxo->is_init<disc_change_manager>())
|
||
{
|
||
g_fxo->get<disc_change_manager>().insert_disc(type, std::move(title_id));
|
||
}
|
||
|
||
return game_boot_result::no_errors;
|
||
}
|
||
|
||
utils::serial* Emulator::DeserialManager() const
|
||
{
|
||
ensure(!m_ar || !m_ar->is_writing());
|
||
return m_ar.get();
|
||
}
|
||
|
||
Emulator Emu;
|