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05184d2e71
GameViewer use VFS. Implemented be_t increment / decrement Implemented se Improved sys_fs syscalls.
158 lines
2.3 KiB
C++
158 lines
2.3 KiB
C++
#pragma once
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#include <unordered_map>
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typedef u32 ID_TYPE;
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class IDData
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{
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protected:
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void* m_ptr;
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std::function<void(void*)> m_destr;
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public:
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IDData(void* ptr, std::function<void(void*)> destr)
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: m_ptr(ptr)
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, m_destr(destr)
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{
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}
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~IDData()
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{
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m_destr(m_ptr);
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}
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template<typename T> T* get()
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{
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return (T*)m_ptr;
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}
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template<typename T> const T* get() const
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{
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return (const T*)m_ptr;
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}
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};
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struct ID
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{
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std::string m_name;
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u32 m_attr;
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IDData* m_data;
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template<typename T>
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ID(const std::string& name, T* data, const u32 attr)
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: m_name(name)
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, m_attr(attr)
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{
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m_data = new IDData(data, [](void *ptr) -> void { delete (T*)ptr; });
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}
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ID() : m_data(nullptr)
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{
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}
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void Kill()
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{
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delete m_data;
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}
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};
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class IdManager
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{
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static const ID_TYPE s_first_id = 1;
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static const ID_TYPE s_max_id = -1;
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std::unordered_map<ID_TYPE, ID> m_id_map;
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std::mutex m_mtx_main;
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ID_TYPE m_cur_id;
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public:
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IdManager() : m_cur_id(s_first_id)
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{
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}
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~IdManager()
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{
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Clear();
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}
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bool CheckID(const ID_TYPE id)
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{
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std::lock_guard<std::mutex> lock(m_mtx_main);
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return m_id_map.find(id) != m_id_map.end();
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}
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void Clear()
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{
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std::lock_guard<std::mutex> lock(m_mtx_main);
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for(auto& i : m_id_map)
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{
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i.second.Kill();
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}
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m_id_map.clear();
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m_cur_id = s_first_id;
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}
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template<typename T>
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ID_TYPE GetNewID(const std::string& name = "", T* data = nullptr, const u32 attr = 0)
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{
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std::lock_guard<std::mutex> lock(m_mtx_main);
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m_id_map[m_cur_id] = std::move(ID(name, data, attr));
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return m_cur_id++;
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}
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ID& GetID(const ID_TYPE id)
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{
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std::lock_guard<std::mutex> lock(m_mtx_main);
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return m_id_map[id];
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}
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template<typename T>
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bool GetIDData(const ID_TYPE id, T*& result)
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{
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std::lock_guard<std::mutex> lock(m_mtx_main);
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auto f = m_id_map.find(id);
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if(f == m_id_map.end())
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{
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return false;
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}
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result = f->second.m_data->get<T>();
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return true;
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}
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bool HasID(const s64 id)
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{
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{
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std::lock_guard<std::mutex> lock(m_mtx_main);
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if(id == wxID_ANY)
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return m_id_map.begin() != m_id_map.end();
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}
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return CheckID(id);
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}
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bool RemoveID(const ID_TYPE id)
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{
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std::lock_guard<std::mutex> lock(m_mtx_main);
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auto item = m_id_map.find(id);
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if(item == m_id_map.end()) return false;
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item->second.Kill();
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m_id_map.erase(item);
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return true;
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}
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}; |