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* Deploy QT DLLs using windeployqt tool Replace the old mechanism that manually copy the DLLs using either CMake or VS built-in functions. The new approach uses the windeployqt tool provided by the QT project that automatically detect the needed DLLs and perform the necessary copying. This approach should be more robust if there's an upstream change on QT project regarding DLLs usage. * QT DLLs: do not ship RPCS3 with ANGLE and software-OpenGL According to https://doc.qt.io/qt-5/windows-requirements.html ANGLE is useful for applications that use OpenGL ES by removing the need to install OpenGL drivers, redirecting OpenGL calls to DirectX instead. RPCS does not uses OpenGL ES so it's better to just remove it from the binary distribution. opengl32sw.dll is a fallback mechanism when ANGLE libraries are not available that uses a software backend for OpenGL. It's unlikely that RPCS3 will work using software-OpenGL, so there's little point into shipping them. * QT DLLs: do not ship with SVG and translation files Like the other removed QT libraries: they are not needed right now. We can deploy them if they become useful someday. |
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dev_hdd0 | ||
dev_hdd1 | ||
dev_usb000 | ||
GuiConfigs | ||
shaderlog | ||
OpenAL32.dll |