9e7a42d057
- vk: Do not select first available format when choosing a swapchain format - gl/vk: Ignore rendering zero sized framebuffers/scissors - fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2] |
||
---|---|---|
3rdparty | ||
asmjit@1370fe6a26 | ||
asmjitsrc | ||
bin | ||
llvm@4423e35117 | ||
llvm_build | ||
ps3emu_api | ||
rpcs3 | ||
rpcs3-tests | ||
rsx-debugger@3b11b9652d | ||
Utilities | ||
Vulkan | ||
.clang-format | ||
.editorconfig | ||
.gitignore | ||
.gitmodules | ||
.mention-bot | ||
.travis.yml | ||
appveyor.yml | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
git-clang-format | ||
LICENSE | ||
pre-commit.readme | ||
README.md | ||
rpcs3_debug.props | ||
rpcs3_default.props | ||
rpcs3_llvm.props | ||
rpcs3_memleak.props | ||
rpcs3_release.props | ||
rpcs3.sln | ||
usertype.dat | ||
zlib.props |
RPCS3
The world's first open-source PlayStation 3 emulator/debugger written in C++ for Windows and Linux.
You can find some basic information in our website. For discussion about this emulator and PS3 emulation please visit our forums and our Discord server.
Support Lead Developer Nekotekina on Patreon
Development
If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forums or in Discord in order to know more about the current situation of the emulator.
Dependencies
Windows
- Visual Studio 2015
- Visual C++ Redistributable Packages for Visual Studio 2015
- Cmake 3.1.0+ (required; add to PATH)
- Python 3.3+ (required; add to PATH)
- Qt 5.7+ (required; add QTDIR
<QtInstallFolder>\5.7\msvc2015_64\
environment variable if you do not want to use the Visual Studio Qt Plugin) - Visual Studio Qt Plugin (optional; see above)
Linux
- Qt 5.7+
- GCC 5.1+ or Clang 3.5.0+ (not GCC 6.1)
- Debian & Ubuntu:
sudo apt-get install cmake build-essential libasound2-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git qt5-default
- Arch:
sudo pacman -S glew openal cmake llvm qt5-base
- Fedora:
sudo dnf install cmake qt5-devel vulkan-devel libGLEW
Mac OSX
Mac OSX is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3)
- Xcode 6+ (tested with Xcode 6.4)
- Install with Homebrew:
brew install glew
Building on Windows:
To initialize the repository don't forget to execute git submodule update --init
to pull the submodules.
Configuring Qt
If you're using Visual Studio 2017 without Qt plugin support (or simply dont want to use it):
- Add
QTDIR
environment variable and set it to<QtInstallFolder>\5.7\msvc2015_64\
If you wish to use the Visual Studio plugin for Qt:
- Go to the Qt5 menu and edit Qt5 options. Add the path to your Qt installation with compiler e.g.
C:\Qt\5.7\msvc2015_64
. - While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added.
Building the projects
- Build the projects in __BUILD_BEFORE folder: right-click on every project > Build.
- Press BUILD > Build Solution or Rebuild Solution.
Building on Linux & Mac OSX:
git clone https://github.com/RPCS3/rpcs3.git
cd rpcs3/
git submodule update --init
cmake CMakeLists.txt && make GitVersion && make
- Run RPCS3 with
./bin/rpcs3
If you are on OSX and want to build with llvm don't forget to add -DLLVM_DIR=...
(or wherever llvm brew was installed) to cmake invocation.
When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint
).
CMake Build Options (Linux & Mac OSX)
-
-DUSE_SYSTEM_LIBPNG=ON/OFF
(default = OFF)
Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons. -
-DUSE_SYSTEM_FFMPEG=ON/OFF
(default = OFF)
Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.
License
Most files are licensed under the terms of GNU GPLv2 License, see LICENSE file for details. Some files may be licensed differently, check appropriate file headers for details.