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470 lines
10 KiB
C++
470 lines
10 KiB
C++
#include "stdafx.h"
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#include "stdafx_gui.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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#include "GameViewer.h"
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#include "Loader/PSF.h"
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#include "SettingsDialog.h"
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#include <algorithm>
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static const std::string m_class_name = "GameViewer";
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// Auxiliary classes
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class sortGameData
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{
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int sortColumn;
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bool sortAscending;
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public:
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sortGameData(u32 column, bool ascending) : sortColumn(column), sortAscending(ascending) {}
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bool operator()(const GameInfo& game1, const GameInfo& game2) const
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{
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// Note that the column index has to match the appropriate GameInfo member
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switch (sortColumn - 1) // skip *icon* column
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{
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case 0: return sortAscending ? (game1.name < game2.name) : (game1.name > game2.name);
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case 1: return sortAscending ? (game1.serial < game2.serial) : (game1.serial > game2.serial);
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case 2: return sortAscending ? (game1.fw < game2.fw) : (game1.fw > game2.fw);
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case 3: return sortAscending ? (game1.app_ver < game2.app_ver) : (game1.app_ver > game2.app_ver);
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case 4: return sortAscending ? (game1.category < game2.category) : (game1.category > game2.category);
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case 5: return sortAscending ? (game1.root < game2.root) : (game1.root > game2.root);
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default: return false;
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}
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}
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};
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// GameViewer functions
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GameViewer::GameViewer(wxWindow* parent) : wxListView(parent)
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{
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LoadSettings();
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m_columns.Show(this);
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m_sortColumn = 1;
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m_sortAscending = true;
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m_popup = new wxMenu();
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Bind(wxEVT_LIST_ITEM_ACTIVATED, &GameViewer::DClick, this);
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Bind(wxEVT_LIST_COL_CLICK, &GameViewer::OnColClick, this);
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Bind(wxEVT_LIST_ITEM_RIGHT_CLICK, &GameViewer::RightClick, this);
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Refresh();
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}
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GameViewer::~GameViewer()
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{
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SaveSettings();
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}
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void GameViewer::DoResize(wxSize size)
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{
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SetSize(size);
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}
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void GameViewer::OnColClick(wxListEvent& event)
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{
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if (event.GetColumn() == m_sortColumn)
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m_sortAscending ^= true;
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else
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m_sortAscending = true;
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m_sortColumn = event.GetColumn();
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// Sort entries, update columns and refresh the panel
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std::sort(m_game_data.begin(), m_game_data.end(), sortGameData(m_sortColumn, m_sortAscending));
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m_columns.Update(m_game_data);
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ShowData();
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}
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void GameViewer::LoadGames()
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{
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m_games.clear();
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for (const auto& entry : fs::dir(Emu.GetGameDir()))
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{
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if (entry.is_directory)
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{
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m_games.push_back(entry.name);
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}
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}
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}
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void GameViewer::LoadPSF()
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{
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m_game_data.clear();
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const std::string& game_path = Emu.GetGameDir();
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for (u32 i = 0; i < m_games.size(); ++i)
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{
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const std::string& dir = game_path + m_games[i];
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const std::string& sfb = dir + "/PS3_DISC.SFB";
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const std::string& sfo = dir + (fs::is_file(sfb) ? "/PS3_GAME/PARAM.SFO" : "/PARAM.SFO");
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const fs::file sfo_file(sfo);
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if (!sfo_file)
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{
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continue;
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}
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const auto& psf = psf::load_object(sfo_file);
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GameInfo game;
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game.root = m_games[i];
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game.serial = psf::get_string(psf, "TITLE_ID", "unknown");
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game.name = psf::get_string(psf, "TITLE", "unknown");
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game.app_ver = psf::get_string(psf, "APP_VER", "unknown");
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game.category = psf::get_string(psf, "CATEGORY", "unknown");
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game.fw = psf::get_string(psf, "PS3_SYSTEM_VER", "unknown");
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game.parental_lvl = psf::get_integer(psf, "PARENTAL_LEVEL");
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game.resolution = psf::get_integer(psf, "RESOLUTION");
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game.sound_format = psf::get_integer(psf, "SOUND_FORMAT");
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if (game.serial.length() == 9)
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{
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game.serial.insert(4, 1, '-');
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}
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if (game.category == "HG")
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{
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game.category = "HDD Game";
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game.icon_path = dir + "/ICON0.PNG";
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}
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else if (game.category == "DG")
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{
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game.category = "Disc Game";
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game.icon_path = dir + "/PS3_GAME/ICON0.PNG";
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}
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else if (game.category == "HM")
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{
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game.category = "Home";
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game.icon_path = dir + "/ICON0.PNG";
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}
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else if (game.category == "AV")
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{
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game.category = "Audio/Video";
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game.icon_path = dir + "/ICON0.PNG";
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}
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else if (game.category == "GD")
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{
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game.category = "Game Data";
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game.icon_path = dir + "/ICON0.PNG";
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continue;
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}
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m_game_data.push_back(game);
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}
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// Sort entries and update columns
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std::sort(m_game_data.begin(), m_game_data.end(), sortGameData(m_sortColumn, m_sortAscending));
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m_columns.Update(m_game_data);
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}
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void GameViewer::ShowData()
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{
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m_columns.ShowData(this);
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}
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void GameViewer::Refresh()
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{
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LoadGames();
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LoadPSF();
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ShowData();
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}
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void GameViewer::SaveSettings()
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{
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m_columns.LoadSave(false, m_class_name, this);
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}
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void GameViewer::LoadSettings()
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{
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m_columns.LoadSave(true, m_class_name);
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}
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void GameViewer::DClick(wxListEvent& event)
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{
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long i = GetFirstSelected();
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if (i < 0) return;
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const std::string& path = Emu.GetGameDir() + m_game_data[i].root;
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Emu.Stop();
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if (!Emu.BootGame(path))
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{
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LOG_ERROR(LOADER, "Failed to boot /dev_hdd0/game/%s", m_game_data[i].root);
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}
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}
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void GameViewer::RightClick(wxListEvent& event)
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{
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for (wxMenuItem *item : m_popup->GetMenuItems()) {
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m_popup->Destroy(item);
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}
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wxMenuItem* boot_item = new wxMenuItem(m_popup, 0, _T("Boot"));
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#if defined (_WIN32)
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// wxMenuItem::Set(Get)Font only available for the wxMSW port
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wxFont font = GetFont();
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font.SetWeight(wxFONTWEIGHT_BOLD);
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boot_item->SetFont(font);
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#endif
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m_popup->Append(boot_item);
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m_popup->Append(1, _T("Configure"));
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m_popup->Append(2, _T("Remove Game"));
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Bind(wxEVT_MENU, &GameViewer::BootGame, this, 0);
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Bind(wxEVT_MENU, &GameViewer::ConfigureGame, this, 1);
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Bind(wxEVT_MENU, &GameViewer::RemoveGame, this, 2);
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PopupMenu(m_popup, event.GetPoint());
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}
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void GameViewer::BootGame(wxCommandEvent& WXUNUSED(event))
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{
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wxListEvent unused_event;
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DClick(unused_event);
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}
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void GameViewer::ConfigureGame(wxCommandEvent& WXUNUSED(event))
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{
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long i = GetFirstSelected();
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if (i < 0) return;
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LOG_TODO(LOADER, "Configure: %s", m_game_data[i].root);
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}
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void GameViewer::RemoveGame(wxCommandEvent& event)
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{
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long i = GetFirstSelected();
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if (i < 0) return;
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if (wxMessageBox("Permanently delete game files?", "Confirm Delete", wxYES_NO | wxNO_DEFAULT) == wxYES)
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{
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fs::remove_all(Emu.GetGameDir() + this->GetItemText(i, 6).ToStdString());
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}
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Refresh();
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}
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ColumnsArr::ColumnsArr()
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{
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Init();
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}
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std::vector<Column*> ColumnsArr::GetSortedColumnsByPos()
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{
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std::vector<Column*> arr;
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for (u32 pos = 0; pos<m_columns.size(); pos++)
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{
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for (u32 c = 0; c<m_columns.size(); ++c)
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{
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if (m_columns[c].pos != pos) continue;
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arr.push_back(&m_columns[c]);
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}
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}
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return arr;
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}
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Column* ColumnsArr::GetColumnByPos(u32 pos)
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{
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std::vector<Column *> columns = GetSortedColumnsByPos();
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for (u32 c = 0; c<columns.size(); ++c)
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{
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if (!columns[c]->shown)
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{
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pos++;
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continue;
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}
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if (columns[c]->pos != pos) continue;
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return columns[c];
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}
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return NULL;
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}
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void ColumnsArr::Init()
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{
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m_img_list = new wxImageList(80, 44);
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m_columns.clear();
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m_columns.emplace_back(0, 90, "Icon");
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m_columns.emplace_back(1, 160, "Name");
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m_columns.emplace_back(2, 85, "Serial");
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m_columns.emplace_back(3, 55, "FW");
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m_columns.emplace_back(4, 55, "App version");
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m_columns.emplace_back(5, 75, "Category");
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m_columns.emplace_back(6, 160, "Path");
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m_col_icon = &m_columns[0];
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m_col_name = &m_columns[1];
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m_col_serial = &m_columns[2];
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m_col_fw = &m_columns[3];
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m_col_app_ver = &m_columns[4];
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m_col_category = &m_columns[5];
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m_col_path = &m_columns[6];
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}
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void ColumnsArr::Update(const std::vector<GameInfo>& game_data)
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{
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m_col_icon->data.clear();
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m_col_name->data.clear();
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m_col_serial->data.clear();
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m_col_fw->data.clear();
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m_col_app_ver->data.clear();
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m_col_category->data.clear();
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m_col_path->data.clear();
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m_icon_indexes.clear();
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if (m_columns.size() == 0) return;
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for (const auto& game : game_data)
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{
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m_col_icon->data.push_back(game.icon_path);
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m_col_name->data.push_back(game.name);
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m_col_serial->data.push_back(game.serial);
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m_col_fw->data.push_back(game.fw);
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m_col_app_ver->data.push_back(game.app_ver);
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m_col_category->data.push_back(game.category);
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m_col_path->data.push_back(game.root);
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}
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// load icons
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for (const auto& path : m_col_icon->data)
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{
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wxImage game_icon(80, 44);
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if (!path.empty())
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{
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wxLogNull logNo; // temporary disable wx warnings ("iCCP: known incorrect sRGB profile" spamming)
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if (game_icon.LoadFile(fmt::FromUTF8(path), wxBITMAP_TYPE_PNG))
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{
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game_icon.Rescale(80, 44, wxIMAGE_QUALITY_HIGH);
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m_icon_indexes.push_back(m_img_list->Add(game_icon));
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continue;
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}
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else
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{
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LOG_ERROR(GENERAL, "Error loading image %s", path);
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}
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}
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m_icon_indexes.push_back(-1);
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}
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}
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void ColumnsArr::Show(wxListView* list)
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{
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list->DeleteAllColumns();
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list->SetImageList(m_img_list, wxIMAGE_LIST_SMALL);
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std::vector<Column *> c_col = GetSortedColumnsByPos();
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for (u32 i = 0, c = 0; i<c_col.size(); ++i)
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{
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if (!c_col[i]->shown) continue;
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list->InsertColumn(c++, fmt::FromUTF8(c_col[i]->name), 0, c_col[i]->width);
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}
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}
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void ColumnsArr::ShowData(wxListView* list)
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{
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list->DeleteAllItems();
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list->SetImageList(m_img_list, wxIMAGE_LIST_SMALL);
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for (int c = 1; c<list->GetColumnCount(); ++c)
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{
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Column* col = GetColumnByPos(c);
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if (!col)
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{
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LOG_ERROR(HLE, "Columns loaded with error!");
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return;
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}
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for (u32 i = 0; i<col->data.size(); ++i)
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{
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if (list->GetItemCount() <= (int)i)
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{
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list->InsertItem(i, wxEmptyString);
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list->SetItemData(i, i);
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}
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list->SetItem(i, c, fmt::FromUTF8(col->data[i]));
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if (m_icon_indexes[i] >= 0)
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list->SetItemColumnImage(i, 0, m_icon_indexes[i]);
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}
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}
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}
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void ColumnsArr::LoadSave(bool isLoad, const std::string& path, wxListView* list)
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{
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if (isLoad)
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{
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Init();
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}
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else if (list)
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{
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for (int c = 0; c < list->GetColumnCount(); ++c)
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{
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Column* col = GetColumnByPos(c);
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if (col)
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col->width = list->GetColumnWidth(c);
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}
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}
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auto&& cfg = g_gui_cfg["GameViewer"];
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for (auto& column : m_columns)
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{
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auto&& c_cfg = cfg[column.name];
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if (isLoad)
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{
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std::tie(column.pos, column.width) = c_cfg.as<std::pair<u32, u32>>(std::make_pair(column.def_pos, column.def_width));
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column.shown = true;
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}
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else //if (column.shown)
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{
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c_cfg = std::make_pair(column.pos, column.width);
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}
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}
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if (isLoad)
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{
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//check for errors
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for (u32 c1 = 0; c1 < m_columns.size(); ++c1)
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{
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for (u32 c2 = c1 + 1; c2 < m_columns.size(); ++c2)
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{
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if (m_columns[c1].pos == m_columns[c2].pos)
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{
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LOG_ERROR(HLE, "Columns loaded with error!");
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Init();
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return;
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}
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}
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}
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for (u32 p = 0; p < m_columns.size(); ++p)
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{
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bool ishas = false;
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for (u32 c = 0; c < m_columns.size(); ++c)
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{
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if (m_columns[c].pos != p)
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continue;
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ishas = true;
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break;
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}
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if (!ishas)
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{
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LOG_ERROR(HLE, "Columns loaded with error!");
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Init();
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return;
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}
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}
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}
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else
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{
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save_gui_cfg();
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}
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}
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