PS3 emulator/debugger
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Bigpet 9a30ce5f18 Make buildable with GCC in Linux
* replace GetThreadID with std::this_thread.getId()
* name all anonymous structs and unions that contain non-trivially constructable objects
* made default constructor for big endian type noexcept to make it work with std::atomic
* move instantiated specialized template function members ouside of the class definition to comply with the standard
* added default instantiation for template parameter "=nullptr"
* used the C++11 standardized thread_local instead of the __declspec(thread)
* added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc)
* removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->...
* fixed some instances of indentation by space instead of tabs
* surrounded some unused code with an #if 0 block to make sure it doesn't compile
2014-02-23 17:52:52 +01:00
bin Add cache support 2014-02-15 01:51:59 +01:00
GL OpenGL renderer: 2013-08-26 17:18:59 +03:00
rpcs3 Make buildable with GCC in Linux 2014-02-23 17:52:52 +01:00
scetool log fixes (to wx_str()) 2014-02-13 20:59:13 +04:00
stblib cellFont rendering functions 2014-02-09 12:07:50 +01:00
Utilities Make buildable with GCC in Linux 2014-02-23 17:52:52 +01:00
wxWidgets@eb5f454529 add submodule instructions and bump submodule version 2014-02-12 19:23:33 +01:00
.gitignore Fixed conflicts 2014-02-16 21:57:36 +04:00
.gitmodules Logging CheckBox, cellGame stuff and other fixes 2014-02-13 20:05:23 +01:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
README.md add submodule instructions and bump submodule version 2014-02-12 19:23:33 +01:00
rpcs3.sln PKG Loader rewritten 2014-02-21 02:35:33 +01:00

rpcs3

PS3 emulator/debugger

The FAQ has some basic information.

For discussion about the emulator and PS3 emulation please visit the official forums.

If you want to contribute please take a took at the Coding Style and Roadmap pages.

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.