mirror of
https://github.com/RPCS3/rpcs3.git
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PS3 emulator/debugger
9a30ce5f18
* replace GetThreadID with std::this_thread.getId() * name all anonymous structs and unions that contain non-trivially constructable objects * made default constructor for big endian type noexcept to make it work with std::atomic * move instantiated specialized template function members ouside of the class definition to comply with the standard * added default instantiation for template parameter "=nullptr" * used the C++11 standardized thread_local instead of the __declspec(thread) * added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc) * removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->... * fixed some instances of indentation by space instead of tabs * surrounded some unused code with an #if 0 block to make sure it doesn't compile |
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bin | ||
GL | ||
rpcs3 | ||
scetool | ||
stblib | ||
Utilities | ||
wxWidgets@eb5f454529 | ||
.gitignore | ||
.gitmodules | ||
LICENSE | ||
README.md | ||
rpcs3.sln |
rpcs3
PS3 emulator/debugger
The FAQ has some basic information.
For discussion about the emulator and PS3 emulation please visit the official forums.
If you want to contribute please take a took at the Coding Style and Roadmap pages.
To initialize the repository don't forget to execute git submodule update --init
to pull the wxWidgets source.