mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-17 17:11:23 +00:00
afefecf1f0
Moves GL, minidx12, OpenAL, stblib to 3rdparty Fixes AppVeyor and CMakeLists (travis-ci.yml doesn't need any changes) Points directories in the VS solution files to the new ones on the externals directory Includes stuff with the < > syntax instead of " "
284 lines
8.3 KiB
C++
284 lines
8.3 KiB
C++
/*-------------------------------------------------------------------------------------
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*
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* Copyright (c) Microsoft Corporation
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*
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*-------------------------------------------------------------------------------------*/
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */
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/* File created by MIDL compiler version 8.00.0613 */
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/* verify that the <rpcndr.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCNDR_H_VERSION__
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#define __REQUIRED_RPCNDR_H_VERSION__ 500
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#endif
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/* verify that the <rpcsal.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCSAL_H_VERSION__
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#define __REQUIRED_RPCSAL_H_VERSION__ 100
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#endif
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#include "rpc.h"
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#include "rpcndr.h"
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#ifndef __RPCNDR_H_VERSION__
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#error this stub requires an updated version of <rpcndr.h>
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#endif /* __RPCNDR_H_VERSION__ */
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#ifndef COM_NO_WINDOWS_H
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#include "windows.h"
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#include "ole2.h"
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#endif /*COM_NO_WINDOWS_H*/
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#ifndef __d3d11on12_h__
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#define __d3d11on12_h__
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#if defined(_MSC_VER) && (_MSC_VER >= 1020)
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#pragma once
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#endif
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/* Forward Declarations */
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#ifndef __ID3D11On12Device_FWD_DEFINED__
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#define __ID3D11On12Device_FWD_DEFINED__
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typedef interface ID3D11On12Device ID3D11On12Device;
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#endif /* __ID3D11On12Device_FWD_DEFINED__ */
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/* header files for imported files */
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#include "oaidl.h"
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#include "ocidl.h"
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#include "d3d11.h"
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#include "d3d12.h"
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#ifdef __cplusplus
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extern "C"{
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#endif
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/* interface __MIDL_itf_d3d11on12_0000_0000 */
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/* [local] */
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#include <winapifamily.h>
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#pragma region App Family
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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///////////////////////////////////////////////////////////////////////////
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// D3D11On12CreateDevice
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// ------------------
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//
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// pDevice
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// Specifies a pre-existing D3D12 device to use for D3D11 interop.
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// May not be NULL.
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// Flags
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// Any of those documented for D3D11CreateDeviceAndSwapChain.
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// pFeatureLevels
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// Array of any of the following:
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// D3D_FEATURE_LEVEL_12_1
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// D3D_FEATURE_LEVEL_12_0
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// D3D_FEATURE_LEVEL_11_1
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// D3D_FEATURE_LEVEL_11_0
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// D3D_FEATURE_LEVEL_10_1
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// D3D_FEATURE_LEVEL_10_0
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// D3D_FEATURE_LEVEL_9_3
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// D3D_FEATURE_LEVEL_9_2
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// D3D_FEATURE_LEVEL_9_1
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// The first feature level which is less than or equal to the
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// D3D12 device's feature level will be used to perform D3D11 validation.
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// Creation will fail if no acceptable feature levels are provided.
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// Providing NULL will default to the D3D12 device's feature level.
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// FeatureLevels
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// Size of feature levels array.
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// ppCommandQueues
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// Array of unique queues for D3D11On12 to use. Valid queue types:
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// 3D command queue.
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// Flags must be compatible with device flags, and its NodeMask must
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// be a subset of the NodeMask provided to this API.
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// NumQueues
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// Size of command queue array.
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// NodeMask
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// Which node of the D3D12 device to use. Only 1 bit may be set.
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// ppDevice
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// Pointer to returned interface. May be NULL.
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// ppImmediateContext
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// Pointer to returned interface. May be NULL.
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// pChosenFeatureLevel
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// Pointer to returned feature level. May be NULL.
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//
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// Return Values
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// Any of those documented for
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// D3D11CreateDevice
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//
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///////////////////////////////////////////////////////////////////////////
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typedef HRESULT (WINAPI* PFN_D3D11ON12_CREATE_DEVICE)( _In_ IUnknown*, UINT,
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_In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL*, UINT FeatureLevels,
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_In_reads_opt_( NumQueues ) IUnknown* CONST*, UINT NumQueues,
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UINT, _COM_Outptr_opt_ ID3D11Device**, _COM_Outptr_opt_ ID3D11DeviceContext**,
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_Out_opt_ D3D_FEATURE_LEVEL* );
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HRESULT WINAPI D3D11On12CreateDevice(
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_In_ IUnknown* pDevice,
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UINT Flags,
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_In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels,
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UINT FeatureLevels,
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_In_reads_opt_( NumQueues ) IUnknown* CONST* ppCommandQueues,
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UINT NumQueues,
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UINT NodeMask,
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_COM_Outptr_opt_ ID3D11Device** ppDevice,
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_COM_Outptr_opt_ ID3D11DeviceContext** ppImmediateContext,
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_Out_opt_ D3D_FEATURE_LEVEL* pChosenFeatureLevel );
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typedef struct D3D11_RESOURCE_FLAGS
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{
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UINT BindFlags;
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UINT MiscFlags;
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UINT CPUAccessFlags;
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UINT StructureByteStride;
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} D3D11_RESOURCE_FLAGS;
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extern RPC_IF_HANDLE __MIDL_itf_d3d11on12_0000_0000_v0_0_c_ifspec;
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extern RPC_IF_HANDLE __MIDL_itf_d3d11on12_0000_0000_v0_0_s_ifspec;
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#ifndef __ID3D11On12Device_INTERFACE_DEFINED__
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#define __ID3D11On12Device_INTERFACE_DEFINED__
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/* interface ID3D11On12Device */
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/* [unique][local][object][uuid] */
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EXTERN_C const IID IID_ID3D11On12Device;
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#if defined(__cplusplus) && !defined(CINTERFACE)
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MIDL_INTERFACE("85611e73-70a9-490e-9614-a9e302777904")
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ID3D11On12Device : public IUnknown
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{
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public:
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virtual HRESULT STDMETHODCALLTYPE CreateWrappedResource(
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_In_ IUnknown *pResource12,
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_In_ const D3D11_RESOURCE_FLAGS *pFlags11,
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D3D12_RESOURCE_STATES InState,
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D3D12_RESOURCE_STATES OutState,
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REFIID riid,
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_COM_Outptr_opt_ void **ppResource11) = 0;
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virtual void STDMETHODCALLTYPE ReleaseWrappedResources(
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_In_reads_( NumResources ) ID3D11Resource *const *ppResources,
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UINT NumResources) = 0;
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virtual void STDMETHODCALLTYPE AcquireWrappedResources(
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_In_reads_( NumResources ) ID3D11Resource *const *ppResources,
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UINT NumResources) = 0;
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};
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#else /* C style interface */
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typedef struct ID3D11On12DeviceVtbl
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{
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BEGIN_INTERFACE
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HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
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ID3D11On12Device * This,
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REFIID riid,
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_COM_Outptr_ void **ppvObject);
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ULONG ( STDMETHODCALLTYPE *AddRef )(
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ID3D11On12Device * This);
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ULONG ( STDMETHODCALLTYPE *Release )(
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ID3D11On12Device * This);
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HRESULT ( STDMETHODCALLTYPE *CreateWrappedResource )(
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ID3D11On12Device * This,
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_In_ IUnknown *pResource12,
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_In_ const D3D11_RESOURCE_FLAGS *pFlags11,
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D3D12_RESOURCE_STATES InState,
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D3D12_RESOURCE_STATES OutState,
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REFIID riid,
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_COM_Outptr_opt_ void **ppResource11);
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void ( STDMETHODCALLTYPE *ReleaseWrappedResources )(
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ID3D11On12Device * This,
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_In_reads_( NumResources ) ID3D11Resource *const *ppResources,
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UINT NumResources);
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void ( STDMETHODCALLTYPE *AcquireWrappedResources )(
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ID3D11On12Device * This,
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_In_reads_( NumResources ) ID3D11Resource *const *ppResources,
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UINT NumResources);
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END_INTERFACE
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} ID3D11On12DeviceVtbl;
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interface ID3D11On12Device
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{
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CONST_VTBL struct ID3D11On12DeviceVtbl *lpVtbl;
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};
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#ifdef COBJMACROS
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#define ID3D11On12Device_QueryInterface(This,riid,ppvObject) \
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( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
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#define ID3D11On12Device_AddRef(This) \
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( (This)->lpVtbl -> AddRef(This) )
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#define ID3D11On12Device_Release(This) \
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( (This)->lpVtbl -> Release(This) )
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#define ID3D11On12Device_CreateWrappedResource(This,pResource12,pFlags11,InState,OutState,riid,ppResource11) \
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( (This)->lpVtbl -> CreateWrappedResource(This,pResource12,pFlags11,InState,OutState,riid,ppResource11) )
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#define ID3D11On12Device_ReleaseWrappedResources(This,ppResources,NumResources) \
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( (This)->lpVtbl -> ReleaseWrappedResources(This,ppResources,NumResources) )
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#define ID3D11On12Device_AcquireWrappedResources(This,ppResources,NumResources) \
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( (This)->lpVtbl -> AcquireWrappedResources(This,ppResources,NumResources) )
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#endif /* COBJMACROS */
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#endif /* C style interface */
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#endif /* __ID3D11On12Device_INTERFACE_DEFINED__ */
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/* interface __MIDL_itf_d3d11on12_0000_0001 */
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/* [local] */
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#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
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#pragma endregion
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DEFINE_GUID(IID_ID3D11On12Device,0x85611e73,0x70a9,0x490e,0x96,0x14,0xa9,0xe3,0x02,0x77,0x79,0x04);
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extern RPC_IF_HANDLE __MIDL_itf_d3d11on12_0000_0001_v0_0_c_ifspec;
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extern RPC_IF_HANDLE __MIDL_itf_d3d11on12_0000_0001_v0_0_s_ifspec;
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/* Additional Prototypes for ALL interfaces */
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/* end of Additional Prototypes */
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#ifdef __cplusplus
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}
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#endif
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#endif
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