rpcs3/rpcs3/VKGSRender.vcxproj.filters
kd-11 a51395370e vk: Implement multithreaded command submission
- A few nagging issues remain, specifically that partial command stream
  largely caused by poor synchronization structures for partial CS flush
  and also the fact that occlusion map entries wait on a command buffer
  and not an EID!
2019-12-29 13:49:46 +03:00

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<?xml version="1.0" encoding="utf-8"?>
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<ItemGroup>
<ClCompile Include="Emu\RSX\VK\VKCommonDecompiler.cpp" />
<ClCompile Include="Emu\RSX\VK\VKDMA.cpp" />
<ClCompile Include="Emu\RSX\VK\VKFormats.cpp" />
<ClCompile Include="Emu\RSX\VK\VKFragmentProgram.cpp" />
<ClCompile Include="Emu\RSX\VK\VKFramebuffer.cpp" />
<ClCompile Include="Emu\RSX\VK\VKGSRender.cpp" />
<ClCompile Include="Emu\RSX\VK\VKHelpers.cpp" />
<ClCompile Include="Emu\RSX\VK\VKProgramPipeline.cpp" />
<ClCompile Include="Emu\RSX\VK\VKRenderPass.cpp" />
<ClCompile Include="Emu\RSX\VK\VKResolveHelper.cpp" />
<ClCompile Include="Emu\RSX\VK\VKResourceManager.cpp" />
<ClCompile Include="Emu\RSX\VK\VKTexture.cpp" />
<ClCompile Include="Emu\RSX\VK\VKVertexBuffers.cpp" />
<ClCompile Include="Emu\RSX\VK\VKVertexProgram.cpp" />
<ClCompile Include="Emu\RSX\VK\VKMemAlloc.cpp" />
<ClCompile Include="Emu\RSX\VK\VKCommandStream.cpp" />
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<ClInclude Include="Emu\RSX\VK\VKCompute.h" />
<ClInclude Include="Emu\RSX\VK\VKDMA.h" />
<ClInclude Include="Emu\RSX\VK\VKFormats.h" />
<ClInclude Include="Emu\RSX\VK\VKFragmentProgram.h" />
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<ClInclude Include="Emu\RSX\VK\VKOverlays.h" />
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<ClInclude Include="Emu\RSX\VK\VKTextOut.h" />
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