PS3 emulator/debugger
Go to file
2014-06-27 15:28:17 +02:00
asmjit@a66efd5460 Defined thread_local for MSVC 2014-06-19 17:50:18 +04:00
asmjitsrc Defined thread_local for MSVC 2014-06-19 17:50:18 +04:00
bin Add /dev_flash and sub-directories 2014-06-01 16:21:14 +08:00
ffmpeg@8bcaa2485c
GL
OpenAL GcmZcullInfo::Pack and removed 32-bit OAL dll 2014-06-07 04:22:29 +02:00
rpcs3 use only one set of logging macros instead of two and don't use free() as a function name 2014-06-27 15:28:17 +02:00
stblib
Utilities use only one set of logging macros instead of two and don't use free() as a function name 2014-06-27 15:28:17 +02:00
wxWidgets@5a313d2c7c
.gitignore Defined thread_local for MSVC 2014-06-19 17:50:18 +04:00
.gitmodules
.travis.yml
CMakeLists.txt
LICENSE
README.md Update README.md 2014-05-26 14:34:07 +02:00
rpcs3.sln add dependency on asmjit to rpcs3 project, might fix the buildbot 2014-06-09 03:36:26 +02:00

RPCS3

Build Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • Debian & Ubuntu: sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential

Mac OSX

  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Install Visual Studio 2013. Then open the .SLN file, and press Build > Rebuild Solution.
  • Linux & Mac OSX: cd rpcs3 && cmake CMakeLists.txt && make && cd ../ Then run with cd bin && ./rpcs3