925f2ce02f
* Use Linux timers for sleeps up to 1ms (v3) The current sleep timer implementation basically offers two variants. Either wait the specified time exactly with a condition variable (as host) or use a combination of it with a thread yielding busy loop afterwards (usleep timer). While the second one is very precise it consumes CPU loops for each wait call below 50us. Games like Bomberman Ultra spam 30us waits and the emulator hogs low power CPUs. Switching to host mode reduces CPU consumption but gives a ~50us penalty for each wait call. Thus extending all sleeps by a factor of more than two. The following bugfix tries to improve the system timer for Linux by using Linux native timers for small wait calls below 1ms. This has two effects. - Host wait setting has much less wait overhead - usleep wait setting produces lower CPU overhead |
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.github | ||
.travis | ||
3rdparty | ||
asmjit@fc251c914e | ||
asmjitsrc | ||
bin | ||
llvm@b860b5e8f4 | ||
llvm_build | ||
rpcs3 | ||
Utilities | ||
Vulkan | ||
.clang-format | ||
.editorconfig | ||
.gitignore | ||
.gitmodules | ||
.mention-bot | ||
.travis.yml | ||
appveyor.yml | ||
BUILDING.md | ||
CMakeLists.txt | ||
common_default_macros.props | ||
common_default.props | ||
git-clang-format | ||
LICENSE | ||
pre-commit.readme | ||
README.md | ||
rpcs3_debug.props | ||
rpcs3_default.props | ||
rpcs3_llvm.props | ||
rpcs3_memleak.props | ||
rpcs3_release.props | ||
rpcs3.sln | ||
usertype.dat |
RPCS3
The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows and Linux.
You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.
Support Lead Developers Nekotekina and kd-11 on Patreon
Contributing
If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:
If you want to contribute as a developer, please take a look at the following pages:
You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.
Building
See BUILDING.md for more information about how to setup an environment to build RPCS3.
Running
Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.
Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2017 if you are a Windows user.
License
Most files are licensed under the terms of GNU GPLv2 License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.