PS3 emulator/debugger
Go to file
2014-08-30 17:52:12 +04:00
asmjit@3363e4138b Asmjit updated 2014-07-14 13:24:10 +04:00
asmjitsrc Asmjit updated 2014-07-14 13:24:10 +04:00
bin
ffmpeg@8bcaa2485c
GL
OpenAL
rpcs3 (nothing, really) 2014-08-30 17:52:12 +04:00
stblib
Utilities <wx/math.h> excluded, wxString forwarded 2014-08-29 23:51:11 +04:00
wxWidgets@5a313d2c7c
.gitignore (nothing, really) 2014-08-30 17:52:12 +04:00
.gitmodules
.travis.yml Implemented L10nConvertStr as only char* -> char* (type). 2014-08-18 17:47:54 +08:00
appveyor.yml
CMakeLists.txt CMake: Improve to support build type. Default to release. 2014-07-11 02:46:10 +10:00
LICENSE
package.bat fix a typo in the packaging batch file 2014-07-19 15:09:39 +02:00
README.md Remove the Soft_OAL line 2014-08-03 23:29:52 +02:00
rpcs3_buildbot.sln
rpcs3.sln

RPCS3

Build Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • Debian & Ubuntu: sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential

Mac OSX

  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Install Visual Studio 2013. Then open the .SLN file, and press Build > Rebuild Solution.
  • Linux & Mac OSX: cd rpcs3 && cmake CMakeLists.txt && make && cd ../ Then run with cd bin && ./rpcs3