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99 lines
1.1 KiB
C++
99 lines
1.1 KiB
C++
#pragma once
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template<typename T, u32 SQSize = 666>
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class SQueue
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{
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SMutex m_mutex;
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u32 m_pos;
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u32 m_count;
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T m_data[SQSize];
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public:
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SQueue()
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: m_pos(0)
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, m_count(0)
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{
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}
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bool Push(T& data)
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{
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while (true)
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{
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if (Emu.IsStopped())
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{
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return false;
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}
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if (m_mutex.GetOwner() == m_mutex.GetDeadValue())
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{
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return false;
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}
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if (m_count >= SQSize)
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{
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Sleep(1);
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continue;
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}
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{
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SMutexLocker lock(m_mutex);
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if (m_count >= SQSize) continue;
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m_data[(m_pos + m_count++) % SQSize] = data;
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return true;
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}
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}
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}
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bool Pop(T& data)
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{
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while (true)
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{
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if (Emu.IsStopped())
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{
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return false;
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}
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if (m_mutex.GetOwner() == m_mutex.GetDeadValue())
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{
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return false;
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}
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if (!m_count)
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{
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Sleep(1);
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continue;
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}
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{
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SMutexLocker lock(m_mutex);
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if (!m_count) continue;
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data = m_data[m_pos];
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m_pos = (m_pos + 1) % SQSize;
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m_count--;
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return true;
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}
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}
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}
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volatile u32 GetCount()
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{
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return m_count;
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}
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volatile bool IsEmpty()
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{
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return !m_count;
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}
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void Clear()
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{
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SMutexLocker lock(m_mutex);
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m_count = 0;
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}
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}; |