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b56df0c7f6
sys_spu_thread_bind_queue, sys_spu_thread_connect_event and SPU-side sys_spu_thread_receive_event, sys_spu_thread_send_event Fixed event system Fixed SleepQueue priority alg Audio: cellAudioGetPortTimestamp and cellAudioGetPortBlockTag
229 lines
4.0 KiB
C++
229 lines
4.0 KiB
C++
#pragma once
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#include "Emu/SysCalls/lv2/SC_Lwmutex.h"
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#define FIX_SPUQ(x) ((u64)x | 0x5350555100000000ULL)
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// arbitrary code to prevent "special" zero value in key argument
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enum EventQueueType
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{
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SYS_PPU_QUEUE = 1,
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SYS_SPU_QUEUE = 2,
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};
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enum EventQueueDestroyMode
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{
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// DEFAULT = 0,
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SYS_EVENT_QUEUE_DESTROY_FORCE = 1,
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};
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enum EventPortType
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{
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SYS_EVENT_PORT_LOCAL = 1,
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};
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enum EventSourceType
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{
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SYS_SPU_THREAD_EVENT_USER = 1,
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/* SYS_SPU_THREAD_EVENT_DMA = 2, */ // not supported
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};
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enum EventSourceKey : u64
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{
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SYS_SPU_THREAD_EVENT_USER_KEY = 0xFFFFFFFF53505501,
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/* SYS_SPU_THREAD_EVENT_DMA_KEY = 0xFFFFFFFF53505502, */
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};
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struct sys_event_queue_attr
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{
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be_t<u32> protocol; // SYS_SYNC_PRIORITY or SYS_SYNC_FIFO
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be_t<int> type; // SYS_PPU_QUEUE or SYS_SPU_QUEUE
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union
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{
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char name[8];
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u64 name_u64;
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};
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};
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struct sys_event_data
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{
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be_t<u64> source;
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be_t<u64> data1;
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be_t<u64> data2;
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be_t<u64> data3;
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};
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struct EventQueue;
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struct EventPort
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{
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u64 name; // generated or user-specified code that is passed to sys_event_data struct
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EventQueue* eq; // event queue this port has been connected to
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SMutex mutex; // may be locked until the event sending is finished
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EventPort(u64 name = 0)
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: eq(nullptr)
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, name(name)
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{
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}
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};
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class EventRingBuffer
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{
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Array<sys_event_data> data;
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SMutex m_lock;
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u32 buf_pos;
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u32 buf_count;
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public:
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const u32 size;
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EventRingBuffer(u32 size)
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: size(size)
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, buf_pos(0)
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, buf_count(0)
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{
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data.SetCount(size);
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}
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void clear()
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{
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SMutexLocker lock(m_lock);
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buf_count = 0;
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buf_pos = 0;
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}
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bool push(u64 name, u64 d1, u64 d2, u64 d3)
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{
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SMutexLocker lock(m_lock);
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if (buf_count >= size) return false;
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sys_event_data& ref = data[(buf_pos + buf_count++) % size];
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ref.source = name;
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ref.data1 = d1;
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ref.data2 = d2;
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ref.data3 = d3;
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return true;
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}
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bool pop(sys_event_data& ref)
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{
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SMutexLocker lock(m_lock);
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if (!buf_count) return false;
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sys_event_data& from = data[buf_pos];
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buf_pos = (buf_pos + 1) % size;
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buf_count--;
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ref.source = from.source;
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ref.data1 = from.data1;
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ref.data2 = from.data2;
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ref.data3 = from.data3;
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return true;
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}
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u32 pop_all(sys_event_data* ptr, u32 max)
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{
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SMutexLocker lock(m_lock);
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u32 res = 0;
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while (buf_count && max)
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{
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sys_event_data& from = data[buf_pos];
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ptr->source = from.source;
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ptr->data1 = from.data1;
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ptr->data2 = from.data2;
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ptr->data3 = from.data3;
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buf_pos = (buf_pos + 1) % size;
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buf_count--;
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max--;
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ptr++;
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res++;
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}
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return res;
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}
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u32 count()
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{
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return buf_count;
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}
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};
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class EventPortList
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{
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Array<EventPort*> data;
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SMutex m_lock;
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public:
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void clear()
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{
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SMutexLocker lock(m_lock);
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for (u32 i = 0; i < data.GetCount(); i++)
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{
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SMutexLocker lock2(data[i]->mutex);
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data[i]->eq = nullptr; // force all ports to disconnect
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}
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data.Clear();
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}
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void add(EventPort* port)
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{
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SMutexLocker lock(m_lock);
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data.AddCpy(port);
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}
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void remove(EventPort* port)
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{
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SMutexLocker lock(m_lock);
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for (u32 i = 0; i < data.GetCount(); i++)
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{
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if (data[i] == port)
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{
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data.RemoveAt(i);
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return;
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}
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}
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}
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};
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struct EventQueue
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{
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SleepQueue sq;
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EventPortList ports;
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EventRingBuffer events;
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SMutex owner;
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const union
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{
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u64 name_u64;
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char name[8];
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};
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const u32 protocol;
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const int type;
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const u64 key;
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EventQueue(u32 protocol, int type, u64 name, u64 key, int size)
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: type(type)
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, protocol(protocol)
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, name_u64(name)
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, key(key)
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, events(size) // size: max event count this queue can hold
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{
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}
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};
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class EventManager
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{
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SMutex m_lock;
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std::unordered_map<u64, EventQueue*> key_map;
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public:
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void Init();
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void Clear();
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bool CheckKey(u64 key);
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bool RegisterKey(EventQueue* data, u64 key);
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bool GetEventQueue(u64 key, EventQueue*& data);
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bool UnregisterKey(u64 key);
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bool SendEvent(u64 key, u64 source, u64 d1, u64 d2, u64 d3);
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}; |