rpcs3/minidx12/Include/d2d1_3helper.h
Vincent Lejeune a462b4518c d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
2015-10-17 04:15:58 +02:00

229 lines
6.0 KiB
C++

/*=========================================================================*\
Copyright (c) Microsoft Corporation. All rights reserved.
File: D2D1_3Helper.h
Module Name: D2D
Description: Helper files over the D2D interfaces and APIs.
\*=========================================================================*/
#ifdef _MSC_VER
#pragma once
#endif // _MSC_VER
#ifndef _D2D1_3HELPER_H_
#define _D2D1_3HELPER_H_
#if NTDDI_VERSION >= NTDDI_WINTHRESHOLD
#ifndef _D2D1_3_H_
#include <d2d1_3.h>
#endif // #ifndef _D2D1_3_H_
#ifndef D2D_USE_C_DEFINITIONS
#include <winapifamily.h>
#pragma region Application Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
namespace D2D1
{
COM_DECLSPEC_NOTHROW
D2D1FORCEINLINE
D2D1_GRADIENT_MESH_PATCH
GradientMeshPatch(
D2D1_POINT_2F point00,
D2D1_POINT_2F point01,
D2D1_POINT_2F point02,
D2D1_POINT_2F point03,
D2D1_POINT_2F point10,
D2D1_POINT_2F point11,
D2D1_POINT_2F point12,
D2D1_POINT_2F point13,
D2D1_POINT_2F point20,
D2D1_POINT_2F point21,
D2D1_POINT_2F point22,
D2D1_POINT_2F point23,
D2D1_POINT_2F point30,
D2D1_POINT_2F point31,
D2D1_POINT_2F point32,
D2D1_POINT_2F point33,
D2D1_COLOR_F color00,
D2D1_COLOR_F color03,
D2D1_COLOR_F color30,
D2D1_COLOR_F color33,
D2D1_PATCH_EDGE_MODE topEdgeMode,
D2D1_PATCH_EDGE_MODE leftEdgeMode,
D2D1_PATCH_EDGE_MODE bottomEdgeMode,
D2D1_PATCH_EDGE_MODE rightEdgeMode
)
{
D2D1_GRADIENT_MESH_PATCH newPatch;
newPatch.point00 = point00;
newPatch.point01 = point01;
newPatch.point02 = point02;
newPatch.point03 = point03;
newPatch.point10 = point10;
newPatch.point11 = point11;
newPatch.point12 = point12;
newPatch.point13 = point13;
newPatch.point20 = point20;
newPatch.point21 = point21;
newPatch.point22 = point22;
newPatch.point23 = point23;
newPatch.point30 = point30;
newPatch.point31 = point31;
newPatch.point32 = point32;
newPatch.point33 = point33;
newPatch.color00 = color00;
newPatch.color03 = color03;
newPatch.color30 = color30;
newPatch.color33 = color33;
newPatch.topEdgeMode = topEdgeMode;
newPatch.leftEdgeMode = leftEdgeMode;
newPatch.bottomEdgeMode = bottomEdgeMode;
newPatch.rightEdgeMode = rightEdgeMode;
return newPatch;
}
COM_DECLSPEC_NOTHROW
D2D1FORCEINLINE
D2D1_GRADIENT_MESH_PATCH
GradientMeshPatchFromCoonsPatch(
D2D1_POINT_2F point0,
D2D1_POINT_2F point1,
D2D1_POINT_2F point2,
D2D1_POINT_2F point3,
D2D1_POINT_2F point4,
D2D1_POINT_2F point5,
D2D1_POINT_2F point6,
D2D1_POINT_2F point7,
D2D1_POINT_2F point8,
D2D1_POINT_2F point9,
D2D1_POINT_2F point10,
D2D1_POINT_2F point11,
D2D1_COLOR_F color0,
D2D1_COLOR_F color1,
D2D1_COLOR_F color2,
D2D1_COLOR_F color3,
D2D1_PATCH_EDGE_MODE topEdgeMode,
D2D1_PATCH_EDGE_MODE leftEdgeMode,
D2D1_PATCH_EDGE_MODE bottomEdgeMode,
D2D1_PATCH_EDGE_MODE rightEdgeMode
)
{
D2D1_GRADIENT_MESH_PATCH newPatch;
newPatch.point00 = point0;
newPatch.point01 = point1;
newPatch.point02 = point2;
newPatch.point03 = point3;
newPatch.point13 = point4;
newPatch.point23 = point5;
newPatch.point33 = point6;
newPatch.point32 = point7;
newPatch.point31 = point8;
newPatch.point30 = point9;
newPatch.point20 = point10;
newPatch.point10 = point11;
D2D1GetGradientMeshInteriorPointsFromCoonsPatch(
&point0,
&point1,
&point2,
&point3,
&point4,
&point5,
&point6,
&point7,
&point8,
&point9,
&point10,
&point11,
&newPatch.point11,
&newPatch.point12,
&newPatch.point21,
&newPatch.point22
);
newPatch.color00 = color0;
newPatch.color03 = color1;
newPatch.color33 = color2;
newPatch.color30 = color3;
newPatch.topEdgeMode = topEdgeMode;
newPatch.leftEdgeMode = leftEdgeMode;
newPatch.bottomEdgeMode = bottomEdgeMode;
newPatch.rightEdgeMode = rightEdgeMode;
return newPatch;
}
COM_DECLSPEC_NOTHROW
D2D1FORCEINLINE
D2D1_INK_POINT
InkPoint(
const D2D1_POINT_2F &point,
FLOAT radius
)
{
D2D1_INK_POINT inkPoint;
inkPoint.x = point.x;
inkPoint.y = point.y;
inkPoint.radius = radius;
return inkPoint;
}
COM_DECLSPEC_NOTHROW
D2D1FORCEINLINE
D2D1_INK_BEZIER_SEGMENT
InkBezierSegment(
const D2D1_INK_POINT &point1,
const D2D1_INK_POINT &point2,
const D2D1_INK_POINT &point3
)
{
D2D1_INK_BEZIER_SEGMENT inkBezierSegment;
inkBezierSegment.point1 = point1;
inkBezierSegment.point2 = point2;
inkBezierSegment.point3 = point3;
return inkBezierSegment;
}
COM_DECLSPEC_NOTHROW
D2D1FORCEINLINE
D2D1_INK_STYLE_PROPERTIES
InkStyleProperties(
D2D1_INK_NIB_SHAPE nibShape,
const D2D1_MATRIX_3X2_F &nibTransform
)
{
D2D1_INK_STYLE_PROPERTIES inkStyleProperties;
inkStyleProperties.nibShape = nibShape;
inkStyleProperties.nibTransform = nibTransform;
return inkStyleProperties;
}
} // namespace D2D1
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
#pragma endregion
#endif // #ifndef D2D_USE_C_DEFINITIONS
#endif // #if NTDDI_VERSION >= NTDDI_WINTHRESHOLD
#endif // #ifndef _D2D1_HELPER_H_