mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-03-29 22:20:48 +00:00
291 lines
4.6 KiB
C++
291 lines
4.6 KiB
C++
#include "stdafx.h"
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#include "rpcs3/Ini.h"
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#include "Utilities/Log.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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#include "Emu/IdManager.h"
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#include "Emu/DbgCommand.h"
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#include "CPUDecoder.h"
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#include "CPUThread.h"
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CPUThread::CPUThread(CPUThreadType type, const std::string& name, std::function<std::string()> thread_name)
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: m_state({ CPU_STATE_STOPPED })
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, m_id(Emu.GetIdManager().get_current_id())
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, m_type(type)
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, m_name(name)
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{
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start(std::move(thread_name), [this]
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{
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SendDbgCommand(DID_CREATE_THREAD, this);
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std::unique_lock<std::mutex> lock(mutex);
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// check thread status
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while (joinable() && IsActive())
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{
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CHECK_EMU_STATUS;
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// check stop status
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if (!IsStopped())
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{
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if (lock) lock.unlock();
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try
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{
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Task();
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}
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catch (CPUThreadReturn)
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{
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;
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}
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catch (CPUThreadStop)
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{
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m_state |= CPU_STATE_STOPPED;
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}
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catch (CPUThreadExit)
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{
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m_state |= CPU_STATE_DEAD;
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break;
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}
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catch (const fmt::exception&)
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{
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DumpInformation();
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throw;
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}
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m_state &= ~CPU_STATE_RETURN;
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continue;
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}
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if (!lock)
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{
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lock.lock();
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continue;
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}
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cv.wait(lock);
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}
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});
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}
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CPUThread::~CPUThread()
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{
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if (joinable())
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{
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throw EXCEPTION("Thread not joined");
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}
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SendDbgCommand(DID_REMOVE_THREAD, this);
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}
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bool CPUThread::IsPaused() const
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{
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return (m_state.load() & CPU_STATE_PAUSED) != 0 || Emu.IsPaused();
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}
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void CPUThread::DumpInformation() const
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{
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if (!Emu.IsStopped())
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{
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LOG_NOTICE(GENERAL, RegsToString());
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}
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}
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void CPUThread::Run()
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{
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SendDbgCommand(DID_START_THREAD, this);
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InitStack();
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InitRegs();
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DoRun();
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SendDbgCommand(DID_STARTED_THREAD, this);
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}
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void CPUThread::Pause()
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{
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SendDbgCommand(DID_PAUSE_THREAD, this);
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m_state |= CPU_STATE_PAUSED;
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SendDbgCommand(DID_PAUSED_THREAD, this);
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}
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void CPUThread::Resume()
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{
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SendDbgCommand(DID_RESUME_THREAD, this);
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{
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// lock for reliable notification
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std::lock_guard<std::mutex> lock(mutex);
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m_state &= ~CPU_STATE_PAUSED;
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cv.notify_one();
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}
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SendDbgCommand(DID_RESUMED_THREAD, this);
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}
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void CPUThread::Stop()
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{
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SendDbgCommand(DID_STOP_THREAD, this);
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if (is_current())
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{
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throw CPUThreadStop{};
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}
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else
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{
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// lock for reliable notification
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std::lock_guard<std::mutex> lock(mutex);
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m_state |= CPU_STATE_STOPPED;
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cv.notify_one();
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}
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SendDbgCommand(DID_STOPED_THREAD, this);
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}
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void CPUThread::Exec()
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{
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SendDbgCommand(DID_EXEC_THREAD, this);
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{
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// lock for reliable notification
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std::lock_guard<std::mutex> lock(mutex);
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m_state &= ~CPU_STATE_STOPPED;
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cv.notify_one();
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}
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}
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void CPUThread::Exit()
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{
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if (is_current())
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{
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throw CPUThreadExit{};
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}
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else
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{
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throw EXCEPTION("Unable to exit another thread");
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}
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}
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void CPUThread::Step()
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{
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if (m_state.atomic_op([](u64& state) -> bool
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{
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const bool was_paused = (state & CPU_STATE_PAUSED) != 0;
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state |= CPU_STATE_STEP;
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state &= ~CPU_STATE_PAUSED;
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return was_paused;
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}))
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{
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if (is_current()) return;
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// lock for reliable notification (only if PAUSE was removed)
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std::lock_guard<std::mutex> lock(mutex);
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cv.notify_one();
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}
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}
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void CPUThread::Sleep()
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{
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m_state += CPU_STATE_MAX;
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m_state |= CPU_STATE_SLEEP;
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}
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void CPUThread::Awake()
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{
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// must be called after the balanced Sleep() call
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if (m_state.atomic_op([](u64& state) -> bool
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{
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if (state < CPU_STATE_MAX)
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{
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throw EXCEPTION("Sleep()/Awake() inconsistency");
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}
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if ((state -= CPU_STATE_MAX) < CPU_STATE_MAX)
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{
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state &= ~CPU_STATE_SLEEP;
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// notify the condition variable as well
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return true;
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}
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return false;
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}))
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{
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if (is_current()) return;
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// lock for reliable notification; the condition being checked is probably externally set
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std::lock_guard<std::mutex> lock(mutex);
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cv.notify_one();
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}
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}
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bool CPUThread::Signal()
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{
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// try to set SIGNAL
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if (m_state._or(CPU_STATE_SIGNAL) & CPU_STATE_SIGNAL)
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{
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return false;
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}
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else
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{
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// not truly responsible for signal delivery, requires additional measures like LV2_LOCK
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cv.notify_one();
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return true;
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}
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}
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bool CPUThread::Unsignal()
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{
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// remove SIGNAL and return its old value
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return (m_state._and_not(CPU_STATE_SIGNAL) & CPU_STATE_SIGNAL) != 0;
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}
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bool CPUThread::CheckStatus()
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{
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std::unique_lock<std::mutex> lock(mutex, std::defer_lock);
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while (true)
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{
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CHECK_EMU_STATUS; // check at least once
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if (!IsPaused()) break;
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if (!lock)
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{
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lock.lock();
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continue;
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}
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cv.wait(lock);
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}
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if (m_state.load() & CPU_STATE_RETURN || IsStopped())
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{
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return true;
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}
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if (m_state.load() & CPU_STATE_STEP)
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{
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// set PAUSE, but allow to execute once
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m_state |= CPU_STATE_PAUSED;
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m_state &= ~CPU_STATE_STEP;
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}
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return false;
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}
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