rpcs3/rpcs3/Emu/CPU/CPUThread.cpp
2015-07-21 23:14:29 +03:00

291 lines
4.6 KiB
C++

#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/IdManager.h"
#include "Emu/DbgCommand.h"
#include "CPUDecoder.h"
#include "CPUThread.h"
CPUThread::CPUThread(CPUThreadType type, const std::string& name, std::function<std::string()> thread_name)
: m_state({ CPU_STATE_STOPPED })
, m_id(Emu.GetIdManager().get_current_id())
, m_type(type)
, m_name(name)
{
start(std::move(thread_name), [this]
{
SendDbgCommand(DID_CREATE_THREAD, this);
std::unique_lock<std::mutex> lock(mutex);
// check thread status
while (joinable() && IsActive())
{
CHECK_EMU_STATUS;
// check stop status
if (!IsStopped())
{
if (lock) lock.unlock();
try
{
Task();
}
catch (CPUThreadReturn)
{
;
}
catch (CPUThreadStop)
{
m_state |= CPU_STATE_STOPPED;
}
catch (CPUThreadExit)
{
m_state |= CPU_STATE_DEAD;
break;
}
catch (const fmt::exception&)
{
DumpInformation();
throw;
}
m_state &= ~CPU_STATE_RETURN;
continue;
}
if (!lock)
{
lock.lock();
continue;
}
cv.wait(lock);
}
});
}
CPUThread::~CPUThread()
{
if (joinable())
{
throw EXCEPTION("Thread not joined");
}
SendDbgCommand(DID_REMOVE_THREAD, this);
}
bool CPUThread::IsPaused() const
{
return (m_state.load() & CPU_STATE_PAUSED) != 0 || Emu.IsPaused();
}
void CPUThread::DumpInformation() const
{
if (!Emu.IsStopped())
{
LOG_NOTICE(GENERAL, RegsToString());
}
}
void CPUThread::Run()
{
SendDbgCommand(DID_START_THREAD, this);
InitStack();
InitRegs();
DoRun();
SendDbgCommand(DID_STARTED_THREAD, this);
}
void CPUThread::Pause()
{
SendDbgCommand(DID_PAUSE_THREAD, this);
m_state |= CPU_STATE_PAUSED;
SendDbgCommand(DID_PAUSED_THREAD, this);
}
void CPUThread::Resume()
{
SendDbgCommand(DID_RESUME_THREAD, this);
{
// lock for reliable notification
std::lock_guard<std::mutex> lock(mutex);
m_state &= ~CPU_STATE_PAUSED;
cv.notify_one();
}
SendDbgCommand(DID_RESUMED_THREAD, this);
}
void CPUThread::Stop()
{
SendDbgCommand(DID_STOP_THREAD, this);
if (is_current())
{
throw CPUThreadStop{};
}
else
{
// lock for reliable notification
std::lock_guard<std::mutex> lock(mutex);
m_state |= CPU_STATE_STOPPED;
cv.notify_one();
}
SendDbgCommand(DID_STOPED_THREAD, this);
}
void CPUThread::Exec()
{
SendDbgCommand(DID_EXEC_THREAD, this);
{
// lock for reliable notification
std::lock_guard<std::mutex> lock(mutex);
m_state &= ~CPU_STATE_STOPPED;
cv.notify_one();
}
}
void CPUThread::Exit()
{
if (is_current())
{
throw CPUThreadExit{};
}
else
{
throw EXCEPTION("Unable to exit another thread");
}
}
void CPUThread::Step()
{
if (m_state.atomic_op([](u64& state) -> bool
{
const bool was_paused = (state & CPU_STATE_PAUSED) != 0;
state |= CPU_STATE_STEP;
state &= ~CPU_STATE_PAUSED;
return was_paused;
}))
{
if (is_current()) return;
// lock for reliable notification (only if PAUSE was removed)
std::lock_guard<std::mutex> lock(mutex);
cv.notify_one();
}
}
void CPUThread::Sleep()
{
m_state += CPU_STATE_MAX;
m_state |= CPU_STATE_SLEEP;
}
void CPUThread::Awake()
{
// must be called after the balanced Sleep() call
if (m_state.atomic_op([](u64& state) -> bool
{
if (state < CPU_STATE_MAX)
{
throw EXCEPTION("Sleep()/Awake() inconsistency");
}
if ((state -= CPU_STATE_MAX) < CPU_STATE_MAX)
{
state &= ~CPU_STATE_SLEEP;
// notify the condition variable as well
return true;
}
return false;
}))
{
if (is_current()) return;
// lock for reliable notification; the condition being checked is probably externally set
std::lock_guard<std::mutex> lock(mutex);
cv.notify_one();
}
}
bool CPUThread::Signal()
{
// try to set SIGNAL
if (m_state._or(CPU_STATE_SIGNAL) & CPU_STATE_SIGNAL)
{
return false;
}
else
{
// not truly responsible for signal delivery, requires additional measures like LV2_LOCK
cv.notify_one();
return true;
}
}
bool CPUThread::Unsignal()
{
// remove SIGNAL and return its old value
return (m_state._and_not(CPU_STATE_SIGNAL) & CPU_STATE_SIGNAL) != 0;
}
bool CPUThread::CheckStatus()
{
std::unique_lock<std::mutex> lock(mutex, std::defer_lock);
while (true)
{
CHECK_EMU_STATUS; // check at least once
if (!IsPaused()) break;
if (!lock)
{
lock.lock();
continue;
}
cv.wait(lock);
}
if (m_state.load() & CPU_STATE_RETURN || IsStopped())
{
return true;
}
if (m_state.load() & CPU_STATE_STEP)
{
// set PAUSE, but allow to execute once
m_state |= CPU_STATE_PAUSED;
m_state &= ~CPU_STATE_STEP;
}
return false;
}