7b6482c01d
* Remove custom event queue's IPC management of favour of universal LV2 approach. * Move ipc_manager to FXO. * Fix ipc_manager internal storage memory leak: deallocate entry when IPC object destroyed. * Rewrite lv2_obj::create to be simpler (remove many duplicated code). * Always execute lv2_obj::create under both IPC and IDM mutexes at once (not in non-atomic single-steps). Fixing potential case where concurrency can cause IDM to contain 2 or more different objects with the same IPC key with SYS_SYNC_NOT_CARE (instead of the same object). * Do not rely on smart ptr reference count to tell if the object exists. Use similar approach as event queues as it makes error checkings accurate. * Optimize lv2_event_port by using std::shared_ptr for queue which wasn't allowed before. |
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.ci | ||
.github | ||
3rdparty | ||
bin | ||
cmake_modules | ||
llvm@4d88105d4a | ||
llvm_build | ||
rpcs3 | ||
Utilities | ||
Vulkan | ||
.cirrus.yml | ||
.clang-format | ||
.editorconfig | ||
.gdbinit | ||
.gitignore | ||
.gitmodules | ||
azure-pipelines.yml | ||
BUILDING.md | ||
CMakeLists.txt | ||
common_default_clang_cl.props | ||
common_default_macros.props | ||
common_default.props | ||
git-clang-format | ||
LICENSE | ||
options.cmake | ||
pre-commit.readme | ||
README.md | ||
rpcs3_debug.props | ||
rpcs3_default.props | ||
rpcs3_glslang.props | ||
rpcs3_release.props | ||
rpcs3.sln | ||
usertype.dat |
RPCS3
The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows and Linux.
You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.
Support Lead Developers Nekotekina and kd-11 on Patreon
Contributing
If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:
If you want to contribute as a developer, please take a look at the following pages:
You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.
Building
See BUILDING.md for more information about how to setup an environment to build RPCS3.
Running
Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.
Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2019 if you are a Windows user.
License
Most files are licensed under the terms of GNU GPLv2 License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.