mirror of
https://github.com/RPCS3/rpcs3.git
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411 lines
7.8 KiB
C++
411 lines
7.8 KiB
C++
#pragma once
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#include "Utilities/types.h"
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#include "Utilities/StrFmt.h"
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#include "Utilities/Log.h"
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#include <utility>
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#include <string>
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#include <vector>
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#include <set>
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#include <map>
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namespace cfg
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{
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// Format min and max values
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std::vector<std::string> make_int_range(s64 min, s64 max);
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// Convert string to signed integer
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bool try_to_int64(s64* out, const std::string& value, s64 min, s64 max);
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// Internal hack
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bool try_to_enum_value(u64* out, decltype(&fmt_class_string<int>::format) func, const std::string&);
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// Internal hack
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std::vector<std::string> try_to_enum_list(decltype(&fmt_class_string<int>::format) func);
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// Config tree entry type.
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enum class type : uint
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{
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node = 0, // cfg::node type
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_bool, // cfg::_bool type
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_enum, // cfg::_enum type
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_int, // cfg::_int type
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string, // cfg::string type
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set, // cfg::set_entry type
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log,
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};
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// Config tree entry abstract base class
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class _base
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{
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const type m_type;
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protected:
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bool m_dynamic = true;
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// Ownerless entry constructor
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_base(type _type);
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// Owned entry constructor
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_base(type _type, class node* owner, const std::string& name, bool dynamic = true);
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public:
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_base(const _base&) = delete;
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_base& operator=(const _base&) = delete;
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// Get type
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type get_type() const { return m_type; }
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// Get dynamic property for reloading configs during games
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bool get_is_dynamic() const { return m_dynamic; };
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// Reset defaults
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virtual void from_default() = 0;
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// Convert to string (optional)
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virtual std::string to_string() const
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{
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return{};
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}
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// Try to convert from string (optional)
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virtual bool from_string(const std::string&, bool /*dynamic*/ = false);
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// Get string list (optional)
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virtual std::vector<std::string> to_list() const
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{
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return{};
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}
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// Set multiple values. Implementation-specific, optional.
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virtual bool from_list(std::vector<std::string>&&);
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};
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// Config tree node which contains another nodes
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class node : public _base
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{
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std::vector<std::pair<std::string, _base*>> m_nodes;
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friend class _base;
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public:
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// Root node constructor
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node()
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: _base(type::node)
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{
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}
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// Registered node constructor
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node(node* owner, const std::string& name, bool dynamic = true)
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: _base(type::node, owner, name, dynamic)
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{
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}
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// Get child nodes
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const auto& get_nodes() const
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{
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return m_nodes;
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}
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// Serialize node
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std::string to_string() const override;
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// Deserialize node
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bool from_string(const std::string& value, bool dynamic = false) override;
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// Set default values
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void from_default() override;
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};
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class _bool final : public _base
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{
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bool m_value;
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public:
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bool def;
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_bool(node* owner, const std::string& name, bool def = false, bool dynamic = false)
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: _base(type::_bool, owner, name, dynamic)
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, m_value(def)
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, def(def)
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{
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}
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explicit operator bool() const
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{
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return m_value;
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}
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const bool& get() const
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{
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return m_value;
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}
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void from_default() override;
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std::string to_string() const override
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{
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return m_value ? "true" : "false";
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}
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bool from_string(const std::string& value, bool /*dynamic*/ = false) override
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{
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if (value == "false")
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m_value = false;
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else if (value == "true")
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m_value = true;
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else
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return false;
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return true;
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}
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void set(const bool& value)
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{
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m_value = value;
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}
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};
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// Value node with fixed set of possible values, each maps to an enum value of type T.
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template <typename T>
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class _enum final : public _base
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{
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T m_value;
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public:
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const T def;
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_enum(node* owner, const std::string& name, T value = {}, bool dynamic = false)
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: _base(type::_enum, owner, name, dynamic)
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, m_value(value)
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, def(value)
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{
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}
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operator T() const
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{
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return m_value;
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}
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const T& get() const
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{
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return m_value;
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}
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void from_default() override
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{
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m_value = def;
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}
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std::string to_string() const override
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{
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std::string result;
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fmt_class_string<T>::format(result, fmt_unveil<T>::get(m_value));
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return result; // TODO: ???
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}
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bool from_string(const std::string& value, bool /*dynamic*/ = false) override
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{
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u64 result;
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if (try_to_enum_value(&result, &fmt_class_string<T>::format, value))
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{
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// No narrowing check, it's hard to do right there
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m_value = static_cast<T>(static_cast<std::underlying_type_t<T>>(result));
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return true;
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}
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return false;
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}
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std::vector<std::string> to_list() const override
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{
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return try_to_enum_list(&fmt_class_string<T>::format);
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}
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};
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// Signed 32/64-bit integer entry with custom Min/Max range.
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template <s64 Min, s64 Max>
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class _int final : public _base
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{
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static_assert(Min < Max, "Invalid cfg::_int range");
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// Prefer 32 bit type if possible
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using int_type = std::conditional_t<Min >= INT32_MIN && Max <= INT32_MAX, s32, s64>;
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int_type m_value;
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public:
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int_type def;
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// Expose range
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static const s64 max = Max;
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static const s64 min = Min;
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_int(node* owner, const std::string& name, int_type def = std::min<int_type>(Max, std::max<int_type>(Min, 0)), bool dynamic = false)
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: _base(type::_int, owner, name, dynamic)
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, m_value(def)
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, def(def)
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{
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}
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operator int_type() const
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{
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return m_value;
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}
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const int_type& get() const
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{
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return m_value;
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}
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void from_default() override
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{
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m_value = def;
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}
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std::string to_string() const override
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{
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return std::to_string(m_value);
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}
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bool from_string(const std::string& value, bool /*dynamic*/ = false) override
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{
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s64 result;
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if (try_to_int64(&result, value, Min, Max))
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{
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m_value = static_cast<int_type>(result);
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return true;
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}
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return false;
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}
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void set(const s64& value)
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{
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m_value = static_cast<int_type>(value);
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}
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std::vector<std::string> to_list() const override
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{
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return make_int_range(Min, Max);
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}
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};
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// Alias for 32 bit int
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using int32 = _int<INT32_MIN, INT32_MAX>;
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// Alias for 64 bit int
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using int64 = _int<INT64_MIN, INT64_MAX>;
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// Simple string entry with mutex
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class string final : public _base
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{
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std::string m_name;
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std::string m_value;
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public:
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std::string def;
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string(node* owner, const std::string& name, const std::string& def = {}, bool dynamic = false)
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: _base(type::string, owner, name, dynamic)
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, m_name(name)
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, m_value(def)
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, def(def)
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{
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}
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operator std::string() const
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{
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return m_value;
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}
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const std::string& get() const
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{
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return m_value;
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}
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std::string get_name() const
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{
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return m_name;
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}
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std::size_t size() const
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{
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return m_value.size();
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}
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void from_default() override;
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std::string to_string() const override
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{
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return m_value;
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}
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bool from_string(const std::string& value, bool /*dynamic*/ = false) override
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{
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m_value = value;
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return true;
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}
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};
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// Simple set entry with mutex (TODO: template for various types)
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class set_entry final : public _base
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{
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std::set<std::string> m_set;
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public:
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// Default value is empty list in current implementation
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set_entry(node* owner, const std::string& name, bool dynamic = false)
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: _base(type::set, owner, name, dynamic)
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{
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}
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const std::set<std::string>& get_set() const
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{
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return m_set;
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}
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void set_set(std::set<std::string>&& set)
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{
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m_set = std::move(set);
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}
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void from_default() override;
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std::vector<std::string> to_list() const override
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{
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return{ m_set.begin(), m_set.end() };
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}
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bool from_list(std::vector<std::string>&& list) override
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{
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m_set = { std::make_move_iterator(list.begin()), std::make_move_iterator(list.end()) };
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return true;
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}
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};
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class log_entry final : public _base
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{
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std::map<std::string, logs::level> m_map;
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public:
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log_entry(node* owner, const std::string& name)
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: _base(type::log, owner, name)
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{
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}
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const std::map<std::string, logs::level>& get_map() const
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{
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return m_map;
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}
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void set_map(std::map<std::string, logs::level>&& map);
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void from_default() override;
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};
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}
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