PS3 emulator/debugger
Go to file
vlj 71b21fe793 Merge pull request #1869 from raven02/vertex
RSX: check vertex_draw_count
2016-07-08 15:54:33 +02:00
3rdparty Optimizations (#1680) 2016-04-25 13:49:12 +03:00
asmjit@b0dad1af25
asmjitsrc
bin Improved shaders cache 2016-06-27 21:53:56 +03:00
llvm@051e787f26 LLVM AOT 2016-06-19 21:29:48 +03:00
llvm_build
ps3emu_api Added rpcs3 api (dynamic library) 2016-06-17 21:26:06 +03:00
rpcs3 RSX: check vertex_draw_count 2016-07-08 16:56:12 +08:00
rpcs3-tests
rsx_program_decompiler@05d1fc4389 Updated rsx_program_decompiler 2016-06-28 13:24:48 +03:00
Utilities PPU LLVM: New analyser (#1858) 2016-07-07 21:42:39 +03:00
Vulkan LLVM AOT 2016-06-19 21:29:48 +03:00
wxWidgets@cbb799b1ae
.gitignore
.gitmodules Optimizations (#1680) 2016-04-25 13:49:12 +03:00
.mention-bot Add myself to mention-bot blacklist. (#1779) 2016-06-16 00:12:58 +03:00
.travis.yml Added rsx_program_decompiler to the CMakeLists 2016-06-21 19:56:04 +03:00
appveyor.yml Try to fix appveyor build 2016-06-21 19:56:02 +03:00
CMakeLists.txt Add optimal build options to CMakeLists (#1841) 2016-07-01 12:07:16 +08:00
LICENSE
README.md Add optimal build options to CMakeLists (#1841) 2016-07-01 12:07:16 +08:00
rpcs3_debug.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
rpcs3_default.props Optimizations (#1680) 2016-04-25 13:49:12 +03:00
rpcs3_llvm.props LLVM AOT 2016-06-19 21:29:48 +03:00
rpcs3_memleak.props
rpcs3_release.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
rpcs3.sln Added rsx_program_decompiler to the CMakeLists 2016-06-21 19:56:04 +03:00
zlib.props

RPCS3

Build Status Build status Coverity Status Coverage Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • GCC 5.1+ or Clang 3.5.0+
  • Debian & Ubuntu: sudo apt-get install cmake build-essential libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev
  • Arch: sudo pacman -S glew openal wxgtk cmake llvm

Mac OSX

  • Xcode 6+ (tested with Xcode 6.4)
  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the submodules.

  • Windows:
  1. Open the .SLN file.
  2. Build the projects in __BUILD_BEFORE folder: right-click on every project > Build.
  3. Press BUILD > Build Solution or Rebuild Solution.
  • Linux & Mac OSX: If you want to build with LLVM, then LLVM 3.8 is required. cd rpcs3 && cmake CMakeLists.txt && make && cd ../ then run with cd bin && ./rpcs3. If you are on OSX and want to build with llvm don't forget to add -DLLVM_DIR=... (or wherever llvm brew was installed) to cmake invocation. When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint).
CMake Build Options (Linux & Mac OSX)
  • -DUSE_SYSTEM_LIBPNG=ON/OFF (default = OFF)
    Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.

  • -DUSE_SYSTEM_FFMPEG=ON/OFF (default = OFF)
    Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.

Support