mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-17 17:11:23 +00:00
623 lines
17 KiB
C++
623 lines
17 KiB
C++
// Based on https://github.com/PCSX2/pcsx2/blob/edeb0d7bd7258c58273cc4a88a9f9a823d71e48c/pcsx2/IPC.h
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// and https://github.com/PCSX2/pcsx2/blob/edeb0d7bd7258c58273cc4a88a9f9a823d71e48c/pcsx2/IPC.cpp
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// Relicensed as GPLv2 for use in RPCS3 with permission from copyright owner (Govanify).
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#pragma once
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//#include "Utilities/Thread.h"
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#include <string>
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#include "stdafx.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <thread>
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#include <sys/types.h>
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#if _WIN32
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#define read_portable(a, b, c) (recv(a, b, ::narrow<int>(c), 0))
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#define write_portable(a, b, c) (send(a, b, ::narrow<int>(c), 0))
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#define close_portable(a) (closesocket(a))
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#define bzero(b, len) (memset((b), '\0', (len)), (void)0)
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#include <WinSock2.h>
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#include <windows.h>
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#include <ws2tcpip.h>
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#else
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#define read_portable(a, b, c) (read(a, b, c))
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#define write_portable(a, b, c) (write(a, b, c))
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#define close_portable(a) (close(a))
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#include <sys/socket.h>
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#include <sys/un.h>
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#include <arpa/inet.h>
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#include <poll.h>
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#if defined(__DragonFly__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || defined(__APPLE__)
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#include <unistd.h>
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#endif
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#endif
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#ifdef _WIN32
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constexpr SOCKET invalid_socket = INVALID_SOCKET;
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#else
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constexpr int invalid_socket = -1;
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#endif
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namespace pine
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{
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/**
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* Emulator status enum. @n
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* A list of possible emulator statuses. @n
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*/
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enum EmuStatus : uint32_t
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{
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Running = 0, /**< Game is running */
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Paused = 1, /**< Game is paused */
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Shutdown = 2, /**< Game is shutdown */
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};
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typedef unsigned long long SOCKET;
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template<typename Impl>
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class pine_server : public Impl
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{
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public:
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#ifdef _WIN32
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// windows claim to have support for AF_UNIX sockets but that is a blatant lie,
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// their SDK won't even run their own examples, so we go on TCP sockets.
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SOCKET m_sock;
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// the message socket used in thread's accept().
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SOCKET m_msgsock;
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#else
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// absolute path of the socket. Stored in XDG_RUNTIME_DIR, if unset /tmp
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std::string m_socket_name;
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int m_sock = 0;
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// the message socket used in thread's accept().
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int m_msgsock = 0;
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#endif
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/**
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* Maximum memory used by an IPC message request.
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* Equivalent to 50,000 Write64 requests.
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*/
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#define MAX_IPC_SIZE 650000
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/**
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* Maximum memory used by an IPC message reply.
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* Equivalent to 50,000 Read64 replies.
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*/
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#define MAX_IPC_RETURN_SIZE 450000
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/**
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* IPC return buffer.
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* A preallocated buffer used to store all IPC replies.
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* to the size of 50.000 MsgWrite64 IPC calls.
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*/
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std::vector<char> m_ret_buffer;
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/**
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* IPC messages buffer.
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* A preallocated buffer used to store all IPC messages.
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*/
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std::vector<char> m_ipc_buffer;
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/**
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* IPC Command messages opcodes.
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* A list of possible operations possible by the IPC.
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* Each one of them is what we call an "opcode" and is the first
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* byte sent by the IPC to differentiate between commands.
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*/
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enum IPCCommand : unsigned char
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{
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MsgRead8 = 0, /**< Read 8 bit value to memory. */
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MsgRead16 = 1, /**< Read 16 bit value to memory. */
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MsgRead32 = 2, /**< Read 32 bit value to memory. */
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MsgRead64 = 3, /**< Read 64 bit value to memory. */
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MsgWrite8 = 4, /**< Write 8 bit value to memory. */
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MsgWrite16 = 5, /**< Write 16 bit value to memory. */
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MsgWrite32 = 6, /**< Write 32 bit value to memory. */
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MsgWrite64 = 7, /**< Write 64 bit value to memory. */
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MsgVersion = 8, /**< Returns RPCS3 version. */
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MsgTitle = 0xB, /**< Returns the game title. */
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MsgID = 0xC, /**< Returns the game ID. */
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MsgUUID = 0xD, /**< Returns the game UUID. */
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MsgGameVersion = 0xE, /**< Returns the game verion. */
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MsgStatus = 0xF, /**< Returns the emulator status. */
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MsgUnimplemented = 0xFF /**< Unimplemented IPC message. */
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};
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/**
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* IPC message buffer.
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* A list of all needed fields to store an IPC message.
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*/
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struct IPCBuffer
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{
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usz size{}; /**< Size of the buffer. */
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char* buffer{}; /**< Buffer. */
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};
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/**
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* IPC result codes.
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* A list of possible result codes the IPC can send back.
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* Each one of them is what we call an "opcode" or "tag" and is the
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* first byte sent by the IPC to differentiate between results.
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*/
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enum IPCResult : unsigned char
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{
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IPC_OK = 0, /**< IPC command successfully completed. */
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IPC_FAIL = 0xFF /**< IPC command failed to complete. */
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};
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/**
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* Internal function, Parses an IPC command.
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* buf: buffer containing the IPC command.
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* buf_size: size of the buffer announced.
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* ret_buffer: buffer that will be used to send the reply.
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* return value: IPCBuffer containing a buffer with the result
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* of the command and its size.
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*/
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IPCBuffer ParseCommand(char* buf, char* ret_buffer, u32 buf_size)
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{
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usz ret_cnt = 5;
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usz buf_cnt = 0;
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const auto error = [&]()
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{
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return IPCBuffer{ 5, MakeFailIPC(ret_buffer) };
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};
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const auto write_string = [&](const std::string& str)
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{
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if (!SafetyChecks(buf_cnt, 0, ret_cnt, str.size() + 1 + sizeof(u32), buf_size))
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return false;
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ToArray(ret_buffer, ::narrow<u32>(str.size() + 1), ret_cnt);
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ret_cnt += sizeof(u32);
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memcpy(&ret_buffer[ret_cnt], str.data(), str.size());
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ret_cnt += str.size();
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ret_buffer[ret_cnt++] = '\0';
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return true;
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};
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while (buf_cnt < buf_size)
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{
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if (!SafetyChecks(buf_cnt, 1, ret_cnt, 0, buf_size))
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return error();
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buf_cnt++;
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// example IPC messages: MsgRead/Write
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// refer to the client doc for more info on the format
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// IPC Message event (1 byte)
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// | Memory address (4 byte)
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// | | argument (VLE)
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// | | |
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// format: XX YY YY YY YY ZZ ZZ ZZ ZZ
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// reply code: 00 = OK, FF = NOT OK
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// | return value (VLE)
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// | |
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// reply: XX ZZ ZZ ZZ ZZ
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IPCCommand command = std::bit_cast<IPCCommand>(buf[buf_cnt - 1]);
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switch (command)
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{
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case MsgRead8:
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{
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if (!SafetyChecks(buf_cnt, 4, ret_cnt, 1, buf_size))
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return error();
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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if (!Impl::template check_addr(a))
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return error();
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const u8 res = Impl::read8(a);
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ToArray(ret_buffer, res, ret_cnt);
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ret_cnt += 1;
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buf_cnt += 4;
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break;
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}
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case MsgRead16:
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{
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if (!SafetyChecks(buf_cnt, 4, ret_cnt, 2, buf_size))
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return error();
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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if (!Impl::template check_addr<2>(a))
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return error();
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const u16 res = Impl::read16(a);
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ToArray(ret_buffer, res, ret_cnt);
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ret_cnt += 2;
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buf_cnt += 4;
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break;
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}
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case MsgRead32:
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{
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if (!SafetyChecks(buf_cnt, 4, ret_cnt, 4, buf_size))
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return error();
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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if (!Impl::template check_addr<4>(a))
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return error();
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const u32 res = Impl::read32(a);
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ToArray(ret_buffer, res, ret_cnt);
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ret_cnt += 4;
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buf_cnt += 4;
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break;
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}
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case MsgRead64:
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{
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if (!SafetyChecks(buf_cnt, 4, ret_cnt, 8, buf_size))
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return error();
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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if (!Impl::template check_addr<8>(a))
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return error();
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u64 res = Impl::read64(a);
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ToArray(ret_buffer, res, ret_cnt);
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ret_cnt += 8;
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buf_cnt += 4;
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break;
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}
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case MsgWrite8:
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{
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if (!SafetyChecks(buf_cnt, 1 + 4, ret_cnt, 0, buf_size))
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return error();
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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if (!Impl::template check_addr(a, vm::page_writable))
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return error();
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Impl::write8(a, FromArray<u8>(&buf[buf_cnt], 4));
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buf_cnt += 5;
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break;
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}
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case MsgWrite16:
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{
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if (!SafetyChecks(buf_cnt, 2 + 4, ret_cnt, 0, buf_size))
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return error();
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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if (!Impl::template check_addr<2>(a, vm::page_writable))
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return error();
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Impl::write16(a, FromArray<u16>(&buf[buf_cnt], 4));
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buf_cnt += 6;
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break;
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}
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case MsgWrite32:
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{
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if (!SafetyChecks(buf_cnt, 4 + 4, ret_cnt, 0, buf_size))
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return error();
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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if (!Impl::template check_addr<4>(a, vm::page_writable))
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return error();
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Impl::write32(a, FromArray<u32>(&buf[buf_cnt], 4));
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buf_cnt += 8;
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break;
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}
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case MsgWrite64:
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{
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if (!SafetyChecks(buf_cnt, 8 + 4, ret_cnt, 0, buf_size))
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return error();
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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if (!Impl::template check_addr<8>(a, vm::page_writable))
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return error();
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Impl::write64(a, FromArray<u64>(&buf[buf_cnt], 4));
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buf_cnt += 12;
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break;
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}
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case MsgVersion:
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{
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if (!write_string("RPCS3 " + Impl::get_version_and_branch()))
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return error();
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break;
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}
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case MsgStatus:
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{
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if (!SafetyChecks(buf_cnt, 0, ret_cnt, 4, buf_size))
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return error();
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EmuStatus status = Impl::get_status();
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ToArray(ret_buffer, status, ret_cnt);
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ret_cnt += 4;
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buf_cnt += 4;
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break;
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}
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case MsgTitle:
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{
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if (!write_string(Impl::get_title()))
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return error();
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break;
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}
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case MsgID:
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{
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if (!write_string(Impl::get_title_ID()))
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return error();
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break;
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}
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case MsgUUID:
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{
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if (!write_string(Impl::get_executable_hash()))
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return error();
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break;
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}
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case MsgGameVersion:
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{
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if (!write_string(Impl::get_app_version()))
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return error();
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break;
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}
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default:
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{
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return error();
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}
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}
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}
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return IPCBuffer{ ret_cnt, MakeOkIPC(ret_buffer, ret_cnt) };
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}
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/**
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* Formats an IPC buffer
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* ret_buffer: return buffer to use.
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* size: size of the IPC buffer.
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* return value: buffer containing the status code allocated of size
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*/
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static inline char* MakeOkIPC(char* ret_buffer, usz size = 5)
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{
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ToArray(ret_buffer, ::narrow<u32>(size), 0);
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ret_buffer[4] = IPC_OK;
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return ret_buffer;
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}
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static inline char* MakeFailIPC(char* ret_buffer, usz size = 5)
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{
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ToArray(ret_buffer, ::narrow<u32>(size), 0);
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ret_buffer[4] = IPC_FAIL;
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return ret_buffer;
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}
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/**
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* Initializes an open socket for IPC communication.
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* return value: false if a fatal failure happened, true otherwise.
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*/
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bool StartSocket()
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{
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::pollfd poll_fd{};
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for (int pending_connection = 0; pending_connection != 1;)
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{
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if (thread_ctrl::state() == thread_state::aborting)
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{
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return false;
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}
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std::memset(&poll_fd, 0, sizeof(poll_fd));
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poll_fd.events = POLLIN;
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poll_fd.revents = 0;
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poll_fd.fd = m_sock;
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#ifdef _WIN32
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// Try to wait for an incoming connection
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pending_connection = ::WSAPoll(&poll_fd, 1, 10);
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#else
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pending_connection = ::poll(&poll_fd, 1, 10);
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#endif
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}
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m_msgsock = accept(m_sock, 0, 0);
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if (m_msgsock == invalid_socket)
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{
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// everything else is non recoverable in our scope
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// we also mark as recoverable socket errors where it would block a
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// non blocking socket, even though our socket is blocking, in case
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// we ever have to implement a non blocking socket.
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#ifdef _WIN32
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int errno_w = WSAGetLastError();
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if (!(errno_w == WSAECONNRESET || errno_w == WSAEINTR || errno_w == WSAEINPROGRESS || errno_w == WSAEMFILE || errno_w == WSAEWOULDBLOCK))
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{
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#else
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if (!(errno == ECONNABORTED || errno == EINTR || errno == EAGAIN || errno == EWOULDBLOCK))
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{
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#endif
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Impl::error("IPC: An unrecoverable error happened! Shutting down...");
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return false;
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}
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}
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return true;
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}
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// Thread used to relay IPC commands.
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void operator()()
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{
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// we allocate once buffers to not have to do mallocs for each IPC
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// request, as malloc is expansive when we optimize for µs.
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m_ret_buffer.resize(MAX_IPC_RETURN_SIZE);
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m_ipc_buffer.resize(MAX_IPC_SIZE);
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if (!StartSocket())
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return;
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while (thread_ctrl::state() != thread_state::aborting)
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{
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// either int or ssize_t depending on the platform, so we have to
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// use a bunch of auto
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auto receive_length = 0;
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auto end_length = 4;
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// while we haven't received the entire packet, maybe due to
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// socket datagram splittage, we continue to read
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while (receive_length < end_length)
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{
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auto tmp_length = read_portable(m_msgsock, &m_ipc_buffer[receive_length], MAX_IPC_SIZE - receive_length);
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// we recreate the socket if an error happens
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if (tmp_length <= 0)
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{
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receive_length = 0;
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if (!StartSocket())
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return;
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break;
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}
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receive_length += tmp_length;
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// if we got at least the final size then update
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if (end_length == 4 && receive_length >= 4)
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{
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end_length = FromArray<u32>(m_ipc_buffer.data(), 0);
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// we'd like to avoid a client trying to do OOB
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if (end_length > MAX_IPC_SIZE || end_length < 4)
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{
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receive_length = 0;
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break;
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}
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}
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}
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// we remove 4 bytes to get the message size out of the IPC command
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// size in ParseCommand.
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// also, if we got a failed command, let's reset the state so we don't
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// end up deadlocking by getting out of sync, eg when a client
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// disconnects
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if (receive_length != 0)
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{
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pine_server::IPCBuffer res = ParseCommand(&m_ipc_buffer[4], m_ret_buffer.data(), static_cast<u32>(end_length) - 4);
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// if we cannot send back our answer restart the socket
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if (write_portable(m_msgsock, res.buffer, res.size) < 0)
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{
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if (!StartSocket())
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return;
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}
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}
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}
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}
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/**
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* Converts an uint to an char* in little endian
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* res_array: the array to modify
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* res: the value to convert
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* i: when to insert it into the array
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* return value: res_array
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* NB: implicitely inlined
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*/
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template <typename T>
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static char* ToArray(char* res_array, T res, usz i)
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{
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memcpy(res_array + i, reinterpret_cast<char*>(&res), sizeof(T));
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return res_array;
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}
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/**
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* Converts a char* to an uint in little endian
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* arr: the array to convert
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* i: when to load it from the array
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* return value: the converted value
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* NB: implicitely inlined
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*/
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template <typename T>
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static T FromArray(char* arr, int i)
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{
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return *reinterpret_cast<T*>(arr + i);
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}
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/**
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* Ensures an IPC message isn't too big.
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* return value: false if checks failed, true otherwise.
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*/
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static inline bool SafetyChecks(usz command_len, usz command_size, usz reply_len, usz reply_size = 0, usz buf_size = MAX_IPC_SIZE - 1)
|
|
{
|
|
bool res = ((command_len + command_size) > buf_size ||
|
|
(reply_len + reply_size) >= MAX_IPC_RETURN_SIZE);
|
|
if (res) [[unlikely]]
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
public:
|
|
/* Initializers */
|
|
pine_server() noexcept
|
|
{
|
|
#ifdef _WIN32
|
|
WSADATA wsa;
|
|
struct sockaddr_in server;
|
|
m_sock = INVALID_SOCKET;
|
|
m_msgsock = INVALID_SOCKET;
|
|
|
|
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
|
|
{
|
|
Impl::error("IPC: Cannot initialize winsock! Shutting down...");
|
|
return;
|
|
}
|
|
|
|
if ((m_sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET)
|
|
{
|
|
Impl::error("IPC: Cannot open socket! Shutting down...");
|
|
return;
|
|
}
|
|
|
|
// yes very good windows s/sun/sin/g sure is fine
|
|
server.sin_family = AF_INET;
|
|
// localhost only
|
|
if (!inet_pton(server.sin_family, "127.0.0.1", &server.sin_addr.s_addr))
|
|
{
|
|
fmt::throw_exception("IPC: Failed to convert localhost");
|
|
}
|
|
server.sin_port = htons(Impl::get_port());
|
|
|
|
if (bind(m_sock, reinterpret_cast<struct sockaddr*>(&server), sizeof(server)) == SOCKET_ERROR)
|
|
{
|
|
Impl::error("IPC: Error while binding to socket! Shutting down...");
|
|
return;
|
|
}
|
|
|
|
#else
|
|
char* runtime_dir = nullptr;
|
|
#ifdef __APPLE__
|
|
runtime_dir = std::getenv("TMPDIR");
|
|
#else
|
|
runtime_dir = std::getenv("XDG_RUNTIME_DIR");
|
|
#endif
|
|
// fallback in case macOS or other OSes don't implement the XDG base
|
|
// spec
|
|
if (runtime_dir == nullptr)
|
|
m_socket_name = "/tmp/rpcs3.sock";
|
|
else
|
|
{
|
|
m_socket_name = runtime_dir;
|
|
m_socket_name += "/rpcs3.sock";
|
|
}
|
|
|
|
m_socket_name = fmt::format("%s.%d", m_socket_name, Impl::get_port());
|
|
|
|
struct sockaddr_un server;
|
|
|
|
m_sock = socket(AF_UNIX, SOCK_STREAM, 0);
|
|
if (m_sock < 0)
|
|
{
|
|
Impl::error("IPC: Cannot open socket! Shutting down...");
|
|
return;
|
|
}
|
|
server.sun_family = AF_UNIX;
|
|
strcpy(server.sun_path, m_socket_name.c_str());
|
|
|
|
// we unlink the socket so that when releasing this thread the socket gets
|
|
// freed even if we didn't close correctly the loop
|
|
unlink(m_socket_name.c_str());
|
|
if (bind(m_sock, std::bit_cast<struct sockaddr*>(&server), sizeof(struct sockaddr_un)))
|
|
{
|
|
Impl::error("IPC: Error while binding to socket! Shutting down...");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// maximum queue of 4096 commands before refusing, approximated to the
|
|
// nearest legal value. We do not use SOMAXCONN as windows have this idea
|
|
// that a "reasonable" value is 5, which is not.
|
|
listen(m_sock, 4096);
|
|
}
|
|
|
|
pine_server(const pine_server&) = delete;
|
|
pine_server& operator=(const pine_server&) = delete;
|
|
|
|
void Cleanup()
|
|
{
|
|
#ifdef _WIN32
|
|
WSACleanup();
|
|
#else
|
|
unlink(m_socket_name.c_str());
|
|
#endif
|
|
close_portable(m_sock);
|
|
close_portable(m_msgsock);
|
|
}
|
|
|
|
~pine_server()
|
|
{
|
|
Cleanup();
|
|
}
|
|
|
|
}; // class pine_server
|
|
}
|