rpcs3/rpcs3/rpcs3qt/game_list_base.h
2023-11-29 20:11:45 +01:00

65 lines
2.1 KiB
C++

#pragma once
#include "movie_item_base.h"
#include "game_compatibility.h"
#include "Emu/GameInfo.h"
#include <QIcon>
#include <QPixmap>
#include <QWidget>
/* Having the icons associated with the game info simplifies logic internally */
struct gui_game_info
{
GameInfo info{};
QString localized_category;
compat::status compat;
QPixmap icon;
QPixmap pxmap;
bool hasCustomConfig = false;
bool hasCustomPadConfig = false;
bool has_hover_gif = false;
bool has_hover_pam = false;
movie_item_base* item = nullptr;
};
typedef std::shared_ptr<gui_game_info> game_info;
Q_DECLARE_METATYPE(game_info)
class game_list_base
{
public:
game_list_base();
virtual void clear_list(){};
virtual void populate(
[[maybe_unused]] const std::vector<game_info>& game_data,
[[maybe_unused]] const QMap<QString, QString>& notes_map,
[[maybe_unused]] const QMap<QString, QString>& title_map,
[[maybe_unused]] const std::string& selected_item_id,
[[maybe_unused]] bool play_hover_movies){};
void set_icon_size(QSize size) { m_icon_size = std::move(size); }
void set_icon_color(QColor color) { m_icon_color = std::move(color); }
void set_draw_compat_status_to_grid(bool enabled) { m_draw_compat_status_to_grid = enabled; }
virtual void repaint_icons(QList<game_info>& game_data, const QColor& icon_color, const QSize& icon_size, qreal device_pixel_ratio);
// Returns the visible version string in the game list
static std::string GetGameVersion(const game_info& game);
/** Sets the custom config icon. */
static QIcon GetCustomConfigIcon(const game_info& game);
protected:
void IconLoadFunction(game_info game, qreal device_pixel_ratio, std::shared_ptr<atomic_t<bool>> cancel);
QPixmap PaintedPixmap(const QPixmap& icon, qreal device_pixel_ratio, bool paint_config_icon = false, bool paint_pad_config_icon = false, const QColor& compatibility_color = {}) const;
QColor GetGridCompatibilityColor(const QString& string) const;
std::function<void(const game_info&)> m_icon_ready_callback{};
bool m_draw_compat_status_to_grid{};
bool m_is_list_layout{};
QSize m_icon_size{};
QColor m_icon_color{};
};