rpcs3/Utilities/BEType.h
DH 8259006bc3 Improved OpenGL renderer.
- Improved Vertex Shader Decompiler.
- Fixed CMD analyzer.

- Improved sys_fs module.
- Minor fixes.
2013-10-06 17:15:04 +03:00

154 lines
4.7 KiB
C++

#pragma once
#pragma warning(disable: 4739)
template<typename T>
class be_t
{
static_assert(sizeof(T) == 1 || sizeof(T) == 2 || sizeof(T) == 4 || sizeof(T) == 8, "Bad be_t type");
T m_data;
public:
be_t()
{
}
be_t(const T& value)
{
FromLE(value);
}
template<typename T1>
be_t(const be_t<T1>& value)
{
FromBE(value.ToBE());
}
T ToBE() const
{
return m_data;
}
T ToLE() const
{
T res;
switch(sizeof(T))
{
case 1:
(u8&)res = (u8&)m_data;
break;
case 2:
(u16&)res = _byteswap_ushort((u16&)m_data);
break;
case 4:
(u32&)res = _byteswap_ulong((u32&)m_data);
break;
case 8:
(u64&)res = _byteswap_uint64((u64&)m_data);
break;
default:
assert(0);
break;
}
return res;
}
void FromBE(const T& value)
{
m_data = value;
}
void FromLE(const T& value)
{
switch(sizeof(T))
{
case 1:
(u8&)m_data = (u8&)value;
return;
case 2:
(u16&)m_data = _byteswap_ushort((u16&)value);
return;
case 4:
(u32&)m_data = _byteswap_ulong((u32&)value);
return;
case 8:
(u64&)m_data = _byteswap_uint64((u64&)value);
return;
}
assert(0);
m_data = value;
}
//template<typename T1>
operator const T() const
{
return ToLE();
}
template<typename T1>
operator const be_t<T1>() const
{
be_t<T1> res;
res.FromBE(ToBE());
return res;
}
be_t& operator = (const T& right)
{
FromLE(right);
return *this;
}
be_t& operator = (const be_t& right)
{
m_data = right.m_data;
return *this;
}
template<typename T1> be_t& operator += (T1 right) { return *this = T(*this) + right; }
template<typename T1> be_t& operator -= (T1 right) { return *this = T(*this) - right; }
template<typename T1> be_t& operator *= (T1 right) { return *this = T(*this) * right; }
template<typename T1> be_t& operator /= (T1 right) { return *this = T(*this) / right; }
template<typename T1> be_t& operator %= (T1 right) { return *this = T(*this) % right; }
template<typename T1> be_t& operator &= (T1 right) { return *this = T(*this) & right; }
template<typename T1> be_t& operator |= (T1 right) { return *this = T(*this) | right; }
template<typename T1> be_t& operator ^= (T1 right) { return *this = T(*this) ^ right; }
template<typename T1> be_t& operator <<= (T1 right) { return *this = T(*this) << right; }
template<typename T1> be_t& operator >>= (T1 right) { return *this = T(*this) >> right; }
template<typename T1> be_t& operator += (const be_t<T1>& right) { return *this = ToLE() + right.ToLE(); }
template<typename T1> be_t& operator -= (const be_t<T1>& right) { return *this = ToLE() - right.ToLE(); }
template<typename T1> be_t& operator *= (const be_t<T1>& right) { return *this = ToLE() * right.ToLE(); }
template<typename T1> be_t& operator /= (const be_t<T1>& right) { return *this = ToLE() / right.ToLE(); }
template<typename T1> be_t& operator %= (const be_t<T1>& right) { return *this = ToLE() % right.ToLE(); }
template<typename T1> be_t& operator &= (const be_t<T1>& right) { return *this = ToBE() & right.ToBE(); }
template<typename T1> be_t& operator |= (const be_t<T1>& right) { return *this = ToBE() | right.ToBE(); }
template<typename T1> be_t& operator ^= (const be_t<T1>& right) { return *this = ToBE() ^ right.ToBE(); }
template<typename T1> be_t operator & (const be_t<T1>& right) const { be_t<T> res; res.FromBE(ToBE() & right.ToBE()); return res; }
template<typename T1> be_t operator | (const be_t<T1>& right) const { be_t<T> res; res.FromBE(ToBE() | right.ToBE()); return res; }
template<typename T1> be_t operator ^ (const be_t<T1>& right) const { be_t<T> res; res.FromBE(ToBE() ^ right.ToBE()); return res; }
template<typename T1> bool operator == (T1 right) const { return ToLE() == right; }
template<typename T1> bool operator != (T1 right) const { return !(*this == right); }
template<typename T1> bool operator > (T1 right) const { return ToLE() > right; }
template<typename T1> bool operator < (T1 right) const { return ToLE() < right; }
template<typename T1> bool operator >= (T1 right) const { return ToLE() >= right; }
template<typename T1> bool operator <= (T1 right) const { return ToLE() <= right; }
template<typename T1> bool operator == (const be_t<T1>& right) const { return ToBE() == right.ToBE(); }
template<typename T1> bool operator != (const be_t<T1>& right) const { return !(*this == right); }
template<typename T1> bool operator > (const be_t<T1>& right) const { return ToLE() > right.ToLE(); }
template<typename T1> bool operator < (const be_t<T1>& right) const { return ToLE() < right.ToLE(); }
template<typename T1> bool operator >= (const be_t<T1>& right) const { return ToLE() >= right.ToLE(); }
template<typename T1> bool operator <= (const be_t<T1>& right) const { return ToLE() <= right.ToLE(); }
};