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https://github.com/RPCS3/rpcs3.git
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1570bee4b8
Many people prefer to build out-of-source, especially in the ./build directory. This prevents it from being tracked by git.
72 lines
920 B
Plaintext
72 lines
920 B
Plaintext
# Compiled Object files
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*.slo
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*.lo
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*.o
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# Compiled Dynamic libraries
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*.so
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# Compiled Static libraries
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*.lai
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*.la
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# *.a # Commented out since OpenAL Soft's binaries use this extension.
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*.opensdf
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*.sdf
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*.suo
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*.tlog
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*.idb
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*.pdb
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*.obj
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*.ilk
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*.pch
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*.log
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*.exe
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*.dll
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*.elf
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*.lastbuildstate
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*.unsuccessfulbuild
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*.res
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*.dump
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*.wav
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/build
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/libs
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/ipch
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/rpcs3/Debug
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/rpcs3/Release
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/wxWidgets/lib
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/bin/rpcs3.ini
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/bin/FragmentProgram.txt
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/bin/VertexProgram.txt
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/bin/BreakPoints.dat
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/bin/textures
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/bin/*.lib
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/bin/*.exp
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rpcs3/git-version.h
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# Visual Studio Profiler Files
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*.vspx
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*.psess
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# Copyrighted files
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/bin/data/
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/bin/dev_flash/data/font
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/bin/dev_flash/sys
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/bin/dev_flash/vsh
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# Ignore installed games except test homebrews
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!/bin/dev_hdd0/game/
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/bin/dev_hdd0/game/*
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!/bin/dev_hdd0/game/TEST12345/
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# Ignore other system generated files
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bin/dev_hdd0/*.txt
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x64/Debug/emucore.lib
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x64/Release/emucore.lib
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rpcs3/x64/*
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.DS_Store
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