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https://github.com/RPCS3/rpcs3.git
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176 lines
2.9 KiB
C++
176 lines
2.9 KiB
C++
#pragma once
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static std::thread::id main_thread;
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class NamedThreadBase
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{
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std::string m_name;
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std::condition_variable m_signal_cv;
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std::mutex m_signal_mtx;
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public:
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std::atomic<bool> m_tls_assigned;
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NamedThreadBase(const std::string& name) : m_name(name), m_tls_assigned(false)
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{
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}
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NamedThreadBase() : m_tls_assigned(false)
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{
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}
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virtual std::string GetThreadName() const;
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virtual void SetThreadName(const std::string& name);
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void WaitForAnySignal(u64 time = 1);
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void Notify();
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};
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NamedThreadBase* GetCurrentNamedThread();
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void SetCurrentNamedThread(NamedThreadBase* value);
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class ThreadBase : public NamedThreadBase
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{
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protected:
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std::atomic<bool> m_destroy;
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std::atomic<bool> m_alive;
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std::thread* m_executor;
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mutable std::mutex m_main_mutex;
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ThreadBase(const std::string& name);
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~ThreadBase();
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public:
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void Start();
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void Stop(bool wait = true, bool send_destroy = true);
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bool Join() const;
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bool IsAlive() const;
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bool TestDestroy() const;
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virtual void Task() = 0;
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};
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class thread
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{
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std::string m_name;
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std::thread m_thr;
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public:
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thread(const std::string& name, std::function<void()> func);
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thread(const std::string& name);
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thread();
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public:
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void start(std::function<void()> func);
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void detach();
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void join();
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bool joinable() const;
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};
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class s_mutex_t
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{
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};
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class s_shared_mutex_t
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{
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};
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class s_cond_var_t
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{
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//public:
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// s_cond_var_t();
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// ~s_cond_var_t();
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//
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// s_cond_var_t(s_cond_var_t& right) = delete;
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// s_cond_var_t& operator = (s_cond_var_t& right) = delete;
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//
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// void wait();
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// void wait_for();
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//
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// void notify();
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// void notify_all();
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};
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class slw_mutex_t
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{
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};
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class slw_recursive_mutex_t
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{
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};
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class slw_shared_mutex_t
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{
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};
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class waiter_map_t
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{
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// TODO: optimize (use custom lightweight readers-writer lock)
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std::mutex m_mutex;
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struct waiter_t
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{
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u64 signal_id;
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NamedThreadBase* thread;
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};
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std::vector<waiter_t> m_waiters;
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std::string m_name;
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struct waiter_reg_t
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{
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NamedThreadBase* thread;
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const u64 signal_id;
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waiter_map_t& map;
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waiter_reg_t(waiter_map_t& map, u64 signal_id)
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: thread(nullptr)
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, signal_id(signal_id)
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, map(map)
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{
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}
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~waiter_reg_t();
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void init();
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};
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bool is_stopped(u64 signal_id);
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public:
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waiter_map_t(const char* name)
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: m_name(name)
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{
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}
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// wait until waiter_func() returns true, signal_id is an arbitrary number
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template<typename WT> __forceinline void wait_op(u64 signal_id, const WT waiter_func)
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{
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// register waiter
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waiter_reg_t waiter(*this, signal_id);
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// check condition or if emulator is stopped
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while (!waiter_func() && !is_stopped(signal_id))
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{
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// initialize waiter (only first time)
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waiter.init();
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// wait for 1 ms or until signal arrived
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waiter.thread->WaitForAnySignal(1);
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}
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}
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// signal all threads waiting on waiter_op() with the same signal_id (signaling only hints those threads that corresponding conditions are *probably* met)
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void notify(u64 signal_id);
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};
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