rpcs3/Utilities/AutoPause.h
luxsie ea00c3a07f Auto-Pause At Function Call and System Call.
Would have a configuration window (with create the list, and enable/disable, being something similar to VFSManger and etc).
Move the code to Debug::AutoPause in AutoPause.cpp and AutoPause.h
It triggers currently in GameViewer, and would finally change to somewhere else.
Well and now it is all enabled (Function call + System call) by default.
2014-08-13 20:54:27 +08:00

29 lines
642 B
C++

#pragma once
#include "Utilities/Log.h"
#include "Utilities/rFile.h"
#include "Emu/System.h"
//Regarded as a Debugger Enchantment
namespace Debug {
//To store the pause function/call id, and let those pause there.
//Would be with a GUI to configure those.
struct AutoPause
{
std::vector<u32> m_pause_syscall;
std::vector<u32> m_pause_function;
bool initialized;
bool m_pause_syscall_enable;
bool m_pause_function_enable;
AutoPause();
~AutoPause();
public:
static AutoPause& getInstance(void);
void Reload(bool enable_pause_syscall, bool enable_pause_function);
void Reload(void);
void TryPause(u32 code);
};
}