59e46f09b7
- It is not possible to emulate passthrough memory cleanly, and we don't need to A stupid race condition appears when trying to synchronize DMA blocks with memory inheritance. Since the usage pattern is to acquire a range and then load or write+flush, this new data is going to be.. overwritten by the commandbuffer execution sequence later. Acquiring a scratch buffer to hold CPU content during the transition is not worth the effort.. as the data will be destroyed anyway during the transfer process immediately afterwards. Fixes data corruption when moving data around using the emulated DMA passthrough |
||
---|---|---|
.ci | ||
.github | ||
3rdparty | ||
asmjit@723f58581a | ||
asmjitsrc | ||
bin | ||
llvm@716bb292ba | ||
llvm_build | ||
rpcs3 | ||
Utilities | ||
Vulkan | ||
.cirrus.yml | ||
.clang-format | ||
.editorconfig | ||
.gdbinit | ||
.gitignore | ||
.gitmodules | ||
azure-pipelines.yml | ||
BUILDING.md | ||
CMakeLists.txt | ||
common_default_macros.props | ||
common_default.props | ||
git-clang-format | ||
LICENSE | ||
pre-commit.readme | ||
README.md | ||
rpcs3_debug.props | ||
rpcs3_default.props | ||
rpcs3_glslang.props | ||
rpcs3_llvm.props | ||
rpcs3_release.props | ||
rpcs3.sln | ||
usertype.dat |
RPCS3
The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows and Linux.
You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.
Support Lead Developers Nekotekina and kd-11 on Patreon
Contributing
If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:
If you want to contribute as a developer, please take a look at the following pages:
You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.
Building
See BUILDING.md for more information about how to setup an environment to build RPCS3.
Running
Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.
Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2019 if you are a Windows user.
License
Most files are licensed under the terms of GNU GPLv2 License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.