PS3 emulator/debugger
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Lena 5853332db7 Fixed the frame icon (#1811)
There was a tiny duplicate of the icon itself in the left upper corner.
2016-06-21 17:03:07 +03:00
3rdparty Optimizations (#1680) 2016-04-25 13:49:12 +03:00
asmjit@b0dad1af25 SPU Cleanup 2015-09-02 00:38:44 +03:00
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bin Write shader log in seperate directory (#1755) 2016-06-13 19:53:50 +03:00
llvm@051e787f26 LLVM AOT 2016-06-19 21:29:48 +03:00
llvm_build DX12 dependencies fix 2015-11-17 21:00:59 +03:00
ps3emu_api Added rpcs3 api (dynamic library) 2016-06-17 21:26:06 +03:00
rpcs3 Fixed the frame icon (#1811) 2016-06-21 17:03:07 +03:00
rpcs3-tests Fix rpcs3-test build. 2016-04-07 23:30:43 +02:00
rsx_program_decompiler@b4d0986764 Updated rsx_program_decompiler submodule 2016-06-17 23:18:10 +03:00
Utilities LLVM AOT 2016-06-19 21:29:48 +03:00
Vulkan LLVM AOT 2016-06-19 21:29:48 +03:00
wxWidgets@cbb799b1ae build: Update wxWidget to 3.1 2016-03-06 21:15:51 +01:00
.gitignore vulkan: Add relevant libs. 2016-02-19 20:03:30 +01:00
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.travis.yml LLVM AOT 2016-06-19 21:29:48 +03:00
appveyor.yml LLVM AOT 2016-06-19 21:29:48 +03:00
CMakeLists.txt Optimizations (#1680) 2016-04-25 13:49:12 +03:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
README.md README.md updated 2016-06-19 21:47:59 +03:00
rpcs3_debug.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
rpcs3_default.props Optimizations (#1680) 2016-04-25 13:49:12 +03:00
rpcs3_llvm.props LLVM AOT 2016-06-19 21:29:48 +03:00
rpcs3_memleak.props Property sheets, configuration simplified 2015-12-08 20:02:30 +03:00
rpcs3_release.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
rpcs3.sln Partial commit: Preview 2016-04-15 19:22:15 +03:00
zlib.props Fixed build for MSVC 2016-03-28 03:10:33 +03:00

RPCS3

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An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • GCC 5.1+ or Clang 3.5.0+
  • Debian & Ubuntu: sudo apt-get install cmake build-essential libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev
  • Arch: sudo pacman -S glew openal wxgtk cmake llvm

Mac OSX

  • Xcode 6+ (tested with Xcode 6.4)
  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the submodules.

  • Windows:
  1. Open the .SLN file.
  2. Build the projects in __BUILD_BEFORE folder: right-click on every project > Build.
  3. Press BUILD > Build Solution or Rebuild Solution.
  • Linux & Mac OSX: If you want to build with LLVM, then LLVM 3.8 is required. cd rpcs3 && cmake CMakeLists.txt && make && cd ../ then run with cd bin && ./rpcs3. If you are on OSX and want to build with llvm don't forget to add -DLLVM_DIR=... (or wherever llvm brew was installed) to cmake invocation. When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint).

Support