rpcs3/rpcs3/Emu/System.cpp
Nekotekina 53267e283b PPU LLVM: implement ppu_finalize
Properly free certain compiled PRX/OVL modules (except dev_flash)
2021-01-27 18:03:49 +03:00

2120 lines
52 KiB
C++

#include "stdafx.h"
#include "VFS.h"
#include "Utilities/bin_patch.h"
#include "Emu/Memory/vm.h"
#include "Emu/System.h"
#include "Emu/perf_meter.hpp"
#include "Emu/Cell/ErrorCodes.h"
#include "Emu/Cell/PPUThread.h"
#include "Emu/Cell/PPUCallback.h"
#include "Emu/Cell/PPUOpcodes.h"
#include "Emu/Cell/PPUDisAsm.h"
#include "Emu/Cell/PPUAnalyser.h"
#include "Emu/Cell/SPUThread.h"
#include "Emu/Cell/RawSPUThread.h"
#include "Emu/Cell/lv2/sys_process.h"
#include "Emu/Cell/lv2/sys_memory.h"
#include "Emu/Cell/lv2/sys_sync.h"
#include "Emu/Cell/lv2/sys_prx.h"
#include "Emu/Cell/lv2/sys_rsx.h"
#include "Emu/Cell/Modules/cellMsgDialog.h"
#include "Emu/title.h"
#include "Emu/IdManager.h"
#include "Emu/RSX/Capture/rsx_replay.h"
#include "Loader/PSF.h"
#include "Loader/ELF.h"
#include "Utilities/StrUtil.h"
#include "../Crypto/unself.h"
#include "../Crypto/unpkg.h"
#include "util/sysinfo.hpp"
#include "util/yaml.hpp"
#include "util/logs.hpp"
#include "cereal/archives/binary.hpp"
#include <cereal/types/unordered_map.hpp>
#include <thread>
#include <typeinfo>
#include <queue>
#include <fstream>
#include <memory>
#include <regex>
#include <charconv>
#include "Utilities/JIT.h"
#include "display_sleep_control.h"
#if defined(_WIN32) || defined(HAVE_VULKAN)
#include "Emu/RSX/VK/VulkanAPI.h"
#endif
LOG_CHANNEL(sys_log, "SYS");
stx::manual_fixed_typemap<void> g_fixed_typemap;
bool g_use_rtm = false;
u64 g_rtm_tx_limit1 = 0;
u64 g_rtm_tx_limit2 = 0;
std::string g_cfg_defaults;
atomic_t<u64> g_watchdog_hold_ctr{0};
extern void ppu_load_exec(const ppu_exec_object&);
extern void spu_load_exec(const spu_exec_object&);
extern void ppu_initialize(const ppu_module&);
extern void ppu_finalize(const ppu_module&);
extern void ppu_unload_prx(const lv2_prx&);
extern std::shared_ptr<lv2_prx> ppu_load_prx(const ppu_prx_object&, const std::string&);
fs::file g_tty;
atomic_t<s64> g_tty_size{0};
std::array<std::deque<std::string>, 16> g_tty_input;
std::mutex g_tty_mutex;
// Progress display server synchronization variables
atomic_t<const char*> g_progr{nullptr};
atomic_t<u32> g_progr_ftotal{0};
atomic_t<u32> g_progr_fdone{0};
atomic_t<u32> g_progr_ptotal{0};
atomic_t<u32> g_progr_pdone{0};
// Report error and call std::abort(), defined in main.cpp
[[noreturn]] void report_fatal_error(const std::string&);
namespace
{
struct progress_dialog_server;
}
namespace atomic_wait
{
extern void parse_hashtable(bool(*cb)(u64 id, u32 refs, u64 ptr, u32 stats));
}
template<>
void fmt_class_string<game_boot_result>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](game_boot_result value)
{
switch (value)
{
case game_boot_result::no_errors: return "No errors";
case game_boot_result::generic_error: return "Generic error";
case game_boot_result::nothing_to_boot: return "Nothing to boot";
case game_boot_result::wrong_disc_location: return "Wrong disc location";
case game_boot_result::invalid_file_or_folder: return "Invalid file or folder";
case game_boot_result::install_failed: return "Game install failed";
case game_boot_result::decryption_error: return "Failed to decrypt content";
case game_boot_result::file_creation_error: return "Could not create important files";
case game_boot_result::firmware_missing: return "Firmware is missing";
case game_boot_result::unsupported_disc_type: return "This disc type is not supported yet";
}
return unknown;
});
}
void Emulator::Init()
{
jit_runtime::initialize();
if (!g_tty)
{
const auto tty_path = fs::get_cache_dir() + "TTY.log";
g_tty.open(tty_path, fs::rewrite + fs::append);
if (!g_tty)
{
sys_log.fatal("Failed to create TTY log: %s (%s)", tty_path, fs::g_tls_error);
}
}
idm::init();
g_fxo->reset();
g_fxo->init<named_thread<progress_dialog_server>>();
// Reset defaults, cache them
g_cfg.from_default();
// Not all renderers are known at compile time, so set a provided default if possible
if (m_default_renderer == video_renderer::vulkan && !m_default_graphics_adapter.empty())
{
g_cfg.video.renderer.set(m_default_renderer);
g_cfg.video.vk.adapter.from_string(m_default_graphics_adapter);
}
g_cfg_defaults = g_cfg.to_string();
// Reload override configuration set via command line
if (!m_config_override_path.empty())
{
if (const fs::file cfg_file{m_config_override_path, fs::read + fs::create})
{
if (!g_cfg.from_string(cfg_file.to_string()))
{
sys_log.fatal("Failed to apply config override: %s. Proceeding with regular configuration.", m_config_override_path);
m_config_override_path.clear();
}
else
{
sys_log.success("Applied config override: %s", m_config_override_path);
g_cfg.name = m_config_override_path;
}
}
else
{
sys_log.fatal("Failed to access config override: %s (%s). Proceeding with regular configuration.", m_config_override_path, fs::g_tls_error);
m_config_override_path.clear();
}
}
// Reload global configuration
if (m_config_override_path.empty())
{
const auto cfg_path = fs::get_config_dir() + "/config.yml";
if (const fs::file cfg_file{cfg_path, fs::read + fs::create})
{
if (!g_cfg.from_string(cfg_file.to_string()))
{
sys_log.fatal("Failed to apply global config: %s", cfg_path);
}
g_cfg.name = cfg_path;
}
else
{
sys_log.fatal("Failed to access global config: %s (%s)", cfg_path, fs::g_tls_error);
}
}
// Create directories (can be disabled if necessary)
const std::string emu_dir = GetEmuDir();
const std::string dev_hdd0 = GetHddDir();
const std::string dev_hdd1 = fmt::replace_all(g_cfg.vfs.dev_hdd1, "$(EmulatorDir)", emu_dir);
const std::string dev_usb = fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir);
const std::string dev_flsh = g_cfg.vfs.get_dev_flash();
auto make_path_verbose = [](const std::string& path)
{
if (!fs::create_path(path))
{
sys_log.fatal("Failed to create path: %s (%s)", path, fs::g_tls_error);
}
};
const std::string save_path = dev_hdd0 + "home/" + m_usr + "/savedata/";
const std::string user_path = dev_hdd0 + "home/" + m_usr + "/localusername";
if (g_cfg.vfs.init_dirs)
{
make_path_verbose(dev_hdd0);
make_path_verbose(dev_hdd1);
make_path_verbose(dev_flsh);
make_path_verbose(dev_usb);
make_path_verbose(dev_hdd0 + "game/");
make_path_verbose(dev_hdd0 + "game/TEST12345/");
make_path_verbose(dev_hdd0 + "game/TEST12345/USRDIR/");
make_path_verbose(dev_hdd0 + "game/.locks/");
make_path_verbose(dev_hdd0 + "home/");
make_path_verbose(dev_hdd0 + "home/" + m_usr + "/");
make_path_verbose(dev_hdd0 + "home/" + m_usr + "/exdata/");
make_path_verbose(save_path);
make_path_verbose(dev_hdd0 + "home/" + m_usr + "/trophy/");
if (!fs::write_file(user_path, fs::create + fs::excl + fs::write, "User"s))
{
if (fs::g_tls_error != fs::error::exist)
{
sys_log.fatal("Failed to create file: %s (%s)", user_path, fs::g_tls_error);
}
}
make_path_verbose(dev_hdd0 + "disc/");
make_path_verbose(dev_hdd0 + "savedata/");
make_path_verbose(dev_hdd0 + "savedata/vmc/");
make_path_verbose(dev_hdd1 + "caches/");
}
// Log user
if (m_usr.empty())
{
sys_log.fatal("No user configured");
}
else
{
std::string username;
if (const fs::file file = fs::file(user_path))
{
if (const std::string localusername = file.to_string(); !localusername.empty())
{
username = localusername;
}
else
{
sys_log.warning("Empty username in file: '%s'. Consider setting a username for user '%s' in the user manager.", user_path, m_usr);
}
}
else
{
sys_log.error("Could not read file: '%s'", user_path);
}
if (username.empty())
{
sys_log.notice("Logged in as user '%s'", m_usr);
}
else
{
sys_log.notice("Logged in as user '%s' with the username '%s'", m_usr, username);
}
}
// Fixup savedata
for (const auto& entry : fs::dir(save_path))
{
if (entry.is_directory && entry.name.starts_with(".backup_"))
{
const std::string desired = entry.name.substr(8);
const std::string pending = save_path + ".working_" + desired;
if (fs::is_dir(pending))
{
// Finalize interrupted saving
if (!fs::rename(pending, save_path + desired, false))
{
sys_log.fatal("Failed to fix save data: %s (%s)", pending, fs::g_tls_error);
continue;
}
else
{
sys_log.success("Fixed save data: %s", desired);
}
}
// Remove pending backup data
if (!fs::remove_all(save_path + entry.name))
{
sys_log.fatal("Failed to remove save data backup: %s%s (%s)", save_path, entry.name, fs::g_tls_error);
}
else
{
sys_log.success("Removed save data backup: %s%s", save_path, entry.name);
}
}
}
make_path_verbose(fs::get_cache_dir() + "shaderlog/");
make_path_verbose(fs::get_config_dir() + "captures/");
make_path_verbose(fs::get_cache_dir() + "spu_progs/");
// Initialize patch engine
g_fxo->init<patch_engine>()->append_global_patches();
}
namespace
{
struct progress_dialog_server
{
void operator()()
{
while (thread_ctrl::state() != thread_state::aborting)
{
// Wait for the start condition
while (!g_progr_ftotal && !g_progr_ptotal)
{
if (thread_ctrl::state() == thread_state::aborting)
{
break;
}
std::this_thread::sleep_for(5ms);
}
if (thread_ctrl::state() == thread_state::aborting)
{
break;
}
// Initialize message dialog
std::shared_ptr<MsgDialogBase> dlg = Emu.GetCallbacks().get_msg_dialog();
if (dlg)
{
dlg->type.se_normal = true;
dlg->type.bg_invisible = true;
dlg->type.progress_bar_count = 1;
dlg->on_close = [](s32 status)
{
Emu.CallAfter([]()
{
// Abort everything
Emu.Stop();
});
};
Emu.CallAfter([dlg]()
{
dlg->Create(+g_progr, +g_progr);
});
}
u32 ftotal = 0;
u32 fdone = 0;
u32 ptotal = 0;
u32 pdone = 0;
u32 value = 0;
// Update progress
while (thread_ctrl::state() != thread_state::aborting)
{
if (ftotal != g_progr_ftotal || fdone != g_progr_fdone || ptotal != g_progr_ptotal || pdone != g_progr_pdone)
{
ftotal = g_progr_ftotal;
fdone = g_progr_fdone;
ptotal = g_progr_ptotal;
pdone = g_progr_pdone;
// Compute new progress in percents
const u32 total = ftotal + ptotal;
const u32 done = fdone + pdone;
const u32 new_value = static_cast<u32>(double(done) * 100. / double(total ? total : 1));
// Compute the difference
const u32 delta = new_value > value ? new_value - value : 0;
value += delta;
// Changes detected, send update
Emu.CallAfter([=]()
{
std::string progr = "Progress:";
if (ftotal)
fmt::append(progr, " file %u of %u%s", fdone, ftotal, ptotal ? "," : "");
if (ptotal)
fmt::append(progr, " module %u of %u", pdone, ptotal);
if (dlg)
{
dlg->SetMsg(+g_progr);
dlg->ProgressBarSetMsg(0, progr);
dlg->ProgressBarInc(0, delta);
}
});
}
if (fdone >= ftotal && pdone >= ptotal)
{
// Close dialog
break;
}
std::this_thread::sleep_for(10ms);
}
if (thread_ctrl::state() == thread_state::aborting)
{
break;
}
// Cleanup
g_progr_ftotal -= fdone;
g_progr_fdone -= fdone;
g_progr_ptotal -= pdone;
g_progr_pdone -= pdone;
if (dlg)
{
Emu.CallAfter([=]()
{
dlg->Close(true);
});
}
}
}
static auto constexpr thread_name = "Progress Dialog Server"sv;
};
}
const bool Emulator::SetUsr(const std::string& user)
{
if (user.empty())
{
return false;
}
u32 id = 0;
std::from_chars(&user.front(), &user.back() + 1, id);
if (id == 0)
{
return false;
}
m_usrid = id;
m_usr = user;
return true;
}
const std::string Emulator::GetBackgroundPicturePath() const
{
// Try to find a custom icon first
std::string path = fs::get_config_dir() + "/Icons/game_icons/" + Emu.GetTitleID() + "/PIC1.PNG";
if (fs::is_file(path))
{
return path;
}
path = m_sfo_dir + "/PIC1.PNG";
if (!fs::is_file(path))
{
const std::string disc_dir = vfs::get("/dev_bdvd/PS3_GAME");
if (disc_dir.empty())
{
// Fallback to ICON0.PNG
path = m_sfo_dir + "/ICON0.PNG";
}
else
{
// Fallback to PIC1.PNG in disc dir
path = disc_dir + "/PIC1.PNG";
if (!fs::is_file(path))
{
// Fallback to ICON0.PNG in update dir
path = m_sfo_dir + "/ICON0.PNG";
if (!fs::is_file(path))
{
// Fallback to ICON0.PNG in disc dir
path = disc_dir + "/ICON0.PNG";
}
}
}
}
return path;
}
std::string Emulator::PPUCache() const
{
const auto _main = g_fxo->get<ppu_module>();
if (!_main || _main->cache.empty())
{
ppu_log.warning("PPU Cache location not initialized.");
return {};
}
return _main->cache;
}
bool Emulator::BootRsxCapture(const std::string& path)
{
if (!fs::is_file(path))
return false;
std::fstream f(path, std::ios::in | std::ios::binary);
cereal::BinaryInputArchive archive(f);
std::unique_ptr<rsx::frame_capture_data> frame = std::make_unique<rsx::frame_capture_data>();
archive(*frame);
if (frame->magic != rsx::FRAME_CAPTURE_MAGIC)
{
sys_log.error("Invalid rsx capture file!");
return false;
}
if (frame->version != rsx::FRAME_CAPTURE_VERSION)
{
sys_log.error("Rsx capture file version not supported! Expected %d, found %d", rsx::FRAME_CAPTURE_VERSION, frame->version);
return false;
}
Init();
g_cfg.video.disable_on_disk_shader_cache.set(true);
vm::init();
g_fxo->init();
// PS3 'executable'
m_state = system_state::ready;
GetCallbacks().on_ready();
Emu.GetCallbacks().init_gs_render();
Emu.GetCallbacks().init_pad_handler("");
GetCallbacks().on_run(false);
m_state = system_state::running;
auto replay_thr = g_fxo->init<named_thread<rsx::rsx_replay_thread>>("RSX Replay"sv, std::move(frame));
replay_thr->state -= cpu_flag::stop;
thread_ctrl::notify(*replay_thr);
return true;
}
void Emulator::LimitCacheSize()
{
const std::string cache_location = Emulator::GetHdd1Dir() + "/caches";
if (!fs::is_dir(cache_location))
{
sys_log.warning("Cache does not exist (%s)", cache_location);
return;
}
const u64 size = fs::get_dir_size(cache_location);
if (size == umax)
{
sys_log.error("Could not calculate cache directory '%s' size (%s)", cache_location, fs::g_tls_error);
return;
}
const u64 max_size = static_cast<u64>(g_cfg.vfs.cache_max_size) * 1024 * 1024;
if (max_size == 0) // Everything must go, so no need to do checks
{
fs::remove_all(cache_location, false);
sys_log.success("Cleared disk cache");
return;
}
if (size <= max_size)
{
sys_log.trace("Cache size below limit: %llu/%llu", size, max_size);
return;
}
sys_log.success("Cleaning disk cache...");
std::vector<fs::dir_entry> file_list{};
fs::dir cache_dir(cache_location);
if (!cache_dir)
{
sys_log.error("Could not open cache directory '%s' (%s)", cache_location, fs::g_tls_error);
return;
}
// retrieve items to delete
for (const auto &item : cache_dir)
{
if (item.name != "." && item.name != "..")
file_list.push_back(item);
}
cache_dir.close();
// sort oldest first
std::sort(file_list.begin(), file_list.end(), [](auto left, auto right)
{
return left.mtime < right.mtime;
});
// keep removing until cache is empty or enough bytes have been cleared
// cache is cleared down to 80% of limit to increase interval between clears
const u64 to_remove = static_cast<u64>(size - max_size * 0.8);
u64 removed = 0;
for (const auto &item : file_list)
{
const std::string &name = cache_location + "/" + item.name;
const bool is_dir = fs::is_dir(name);
const u64 item_size = is_dir ? fs::get_dir_size(name) : item.size;
if (is_dir && item_size == umax)
{
sys_log.error("Failed to calculate '%s' item '%s' size (%s)", cache_location, item.name, fs::g_tls_error);
break;
}
if (is_dir ? !fs::remove_all(name, true) : !fs::remove_file(name))
{
sys_log.error("Could not remove cache directory '%s' item '%s' (%s)", cache_location, item.name, fs::g_tls_error);
break;
}
removed += item_size;
if (removed >= to_remove)
break;
}
sys_log.success("Cleaned disk cache, removed %.2f MB", size / 1024.0 / 1024.0);
}
game_boot_result Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config)
{
if (g_cfg.vfs.limit_cache_size)
LimitCacheSize();
static const char* boot_list[] =
{
"/eboot.bin",
"/EBOOT.BIN",
"/USRDIR/EBOOT.BIN",
"/USRDIR/ISO.BIN.EDAT",
"/PS3_GAME/USRDIR/EBOOT.BIN",
};
m_path_old = m_path;
if (direct && fs::exists(path))
{
m_path = path;
return Load(title_id, add_only, force_global_config);
}
game_boot_result result = game_boot_result::nothing_to_boot;
for (std::string elf : boot_list)
{
elf = path + elf;
if (fs::is_file(elf))
{
m_path = elf;
result = Load(title_id, add_only, force_global_config);
break;
}
}
if (add_only)
{
for (auto&& entry : fs::dir{ path })
{
if (entry.name == "." || entry.name == "..")
{
continue;
}
if (entry.is_directory && std::regex_match(entry.name, std::regex("^PS3_GM[[:digit:]]{2}$")))
{
const std::string elf = path + "/" + entry.name + "/USRDIR/EBOOT.BIN";
if (fs::is_file(elf))
{
m_path = elf;
if (const auto err = Load(title_id, add_only, force_global_config); err != game_boot_result::no_errors)
{
result = err;
}
}
}
}
}
return result;
}
bool Emulator::InstallPkg(const std::string& path)
{
sys_log.success("Installing package: %s", path);
atomic_t<double> progress(0.);
int int_progress = 0;
// Run PKG unpacking asynchronously
named_thread worker("PKG Installer", [&]
{
package_reader reader(path);
return reader.extract_data(progress);
});
{
// Wait for the completion
while (std::this_thread::sleep_for(5ms), worker <= thread_state::aborting)
{
// TODO: update unified progress dialog
double pval = progress;
pval < 0 ? pval += 1. : pval;
pval *= 100.;
if (static_cast<int>(pval) > int_progress)
{
int_progress = static_cast<int>(pval);
sys_log.success("... %u%%", int_progress);
}
}
}
return worker();
}
std::string Emulator::GetEmuDir()
{
const std::string& emu_dir_ = g_cfg.vfs.emulator_dir;
return emu_dir_.empty() ? fs::get_config_dir() : emu_dir_;
}
std::string Emulator::GetHddDir()
{
return fmt::replace_all(g_cfg.vfs.dev_hdd0, "$(EmulatorDir)", GetEmuDir());
}
std::string Emulator::GetHdd1Dir()
{
return fmt::replace_all(g_cfg.vfs.dev_hdd1, "$(EmulatorDir)", GetEmuDir());
}
std::string Emulator::GetCacheDir()
{
return fs::get_cache_dir() + "cache/";
}
#ifdef _WIN32
std::string Emulator::GetExeDir()
{
wchar_t buffer[32767];
GetModuleFileNameW(nullptr, buffer, sizeof(buffer)/2);
std::string path_to_exe = wchar_to_utf8(buffer);
usz last = path_to_exe.find_last_of("\\");
return last == std::string::npos ? std::string("") : path_to_exe.substr(0, last+1);
}
#endif
std::string Emulator::GetSfoDirFromGamePath(const std::string& game_path, const std::string& user, const std::string& title_id)
{
if (fs::is_file(game_path + "/PS3_DISC.SFB"))
{
// This is a disc game.
if (!title_id.empty())
{
for (auto&& entry : fs::dir{game_path})
{
if (entry.name == "." || entry.name == "..")
{
continue;
}
const std::string sfo_path = game_path + "/" + entry.name + "/PARAM.SFO";
if (entry.is_directory && fs::is_file(sfo_path))
{
const auto psf = psf::load_object(fs::file(sfo_path));
const auto serial = psf::get_string(psf, "TITLE_ID");
if (serial == title_id)
{
return game_path + "/" + entry.name;
}
}
}
}
return game_path + "/PS3_GAME";
}
const auto psf = psf::load_object(fs::file(game_path + "/PARAM.SFO"));
const auto category = psf::get_string(psf, "CATEGORY");
const auto content_id = std::string(psf::get_string(psf, "CONTENT_ID"));
if (category == "HG" && !content_id.empty())
{
// This is a trial game. Check if the user has a RAP file to unlock it.
const std::string rap_path = GetHddDir() + "home/" + user + "/exdata/" + content_id + ".rap";
if (fs::is_file(rap_path) && fs::is_file(game_path + "/C00/PARAM.SFO"))
{
// Load full game data.
return game_path + "/C00";
}
}
return game_path;
}
std::string Emulator::GetCustomConfigDir()
{
#ifdef _WIN32
return fs::get_config_dir() + "config/custom_configs/";
#else
return fs::get_config_dir() + "custom_configs/";
#endif
}
std::string Emulator::GetCustomConfigPath(const std::string& title_id, bool get_deprecated_path)
{
std::string path;
if (get_deprecated_path)
path = fs::get_config_dir() + "data/" + title_id + "/config.yml";
else
path = GetCustomConfigDir() + "config_" + title_id + ".yml";
return path;
}
std::string Emulator::GetCustomInputConfigDir(const std::string& title_id)
{
// Notice: the extra folder for each title id may be removed at a later stage
// Warning: make sure to change any function that removes this directory as well
#ifdef _WIN32
return fs::get_config_dir() + "config/custom_input_configs/" + title_id + "/";
#else
return fs::get_config_dir() + "custom_input_configs/" + title_id + "/";
#endif
}
std::string Emulator::GetCustomInputConfigPath(const std::string& title_id)
{
return GetCustomInputConfigDir(title_id) + "/config_input_" + title_id + ".yml";
}
void Emulator::SetForceBoot(bool force_boot)
{
m_force_boot = force_boot;
}
game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool force_global_config, bool is_disc_patch)
{
m_force_global_config = force_global_config;
if (!IsStopped())
{
Stop();
}
if (!title_id.empty())
{
m_title_id = title_id;
}
{
Init();
// Load game list (maps ABCD12345 IDs to /dev_bdvd/ locations)
YAML::Node games;
if (fs::file f{fs::get_config_dir() + "/games.yml", fs::read + fs::create})
{
auto [result, error] = yaml_load(f.to_string());
if (!error.empty())
{
sys_log.error("Failed to load games.yml: %s", error);
}
games = result;
}
if (!games.IsMap())
{
games.reset();
}
sys_log.notice("Path: %s", m_path);
const std::string elf_dir = fs::get_parent_dir(m_path);
// Load PARAM.SFO (TODO)
psf::registry _psf;
if (fs::file sfov{elf_dir + "/sce_sys/param.sfo"})
{
m_sfo_dir = elf_dir;
_psf = psf::load_object(sfov);
}
else
{
if (fs::is_dir(m_path))
{
// Special case (directory scan)
m_sfo_dir = GetSfoDirFromGamePath(m_path, GetUsr(), m_title_id);
}
else if (!disc.empty())
{
// Check previously used category before it's overwritten
if (m_cat == "DG")
{
m_sfo_dir = disc + "/" + m_game_dir;
}
else if (m_cat == "GD")
{
m_sfo_dir = GetHddDir() + "game/" + m_title_id;
}
else
{
m_sfo_dir = GetSfoDirFromGamePath(disc, GetUsr(), m_title_id);
}
}
else
{
m_sfo_dir = GetSfoDirFromGamePath(elf_dir + "/../", GetUsr(), m_title_id);
}
_psf = psf::load_object(fs::file(m_sfo_dir + "/PARAM.SFO"));
}
m_title = std::string(psf::get_string(_psf, "TITLE", std::string_view(m_path).substr(m_path.find_last_of('/') + 1)));
m_title_id = std::string(psf::get_string(_psf, "TITLE_ID"));
m_cat = std::string(psf::get_string(_psf, "CATEGORY"));
const auto version_app = psf::get_string(_psf, "APP_VER", "Unknown");
const auto version_disc = psf::get_string(_psf, "VERSION", "Unknown");
m_app_version = version_app == "Unknown" ? version_disc : version_app;
if (!_psf.empty() && m_cat.empty())
{
sys_log.fatal("Corrupted PARAM.SFO found! Try reinstalling the game.");
return game_boot_result::invalid_file_or_folder;
}
sys_log.notice("Title: %s", GetTitle());
sys_log.notice("Serial: %s", GetTitleID());
sys_log.notice("Category: %s", GetCat());
sys_log.notice("Version: APP_VER=%s VERSION=%s", version_app, version_disc);
if (!add_only && !force_global_config && m_config_override_path.empty())
{
const std::string config_path_new = GetCustomConfigPath(m_title_id);
const std::string config_path_old = GetCustomConfigPath(m_title_id, true);
// Load custom config-1
if (fs::file cfg_file{ config_path_old })
{
sys_log.notice("Applying custom config: %s", config_path_old);
if (!g_cfg.from_string(cfg_file.to_string()))
{
sys_log.fatal("Failed to apply custom config: %s", config_path_old);
}
}
// Load custom config-2
if (fs::file cfg_file{ config_path_new })
{
sys_log.notice("Applying custom config: %s", config_path_new);
if (g_cfg.from_string(cfg_file.to_string()))
{
g_cfg.name = config_path_new;
}
else
{
sys_log.fatal("Failed to apply custom config: %s", config_path_new);
}
}
// Load custom config-3
if (fs::file cfg_file{ m_path + ".yml" })
{
sys_log.notice("Applying custom config: %s.yml", m_path);
if (!g_cfg.from_string(cfg_file.to_string()))
{
sys_log.fatal("Failed to apply custom config: %s.yml", m_path);
}
}
}
// Set RTM usage
g_use_rtm = utils::has_rtm() && ((utils::has_mpx() && g_cfg.core.enable_TSX == tsx_usage::enabled) || g_cfg.core.enable_TSX == tsx_usage::forced);
// Log some extra info in case of boot
if (!add_only)
{
#if defined(_WIN32) || defined(HAVE_VULKAN)
if (g_cfg.video.renderer == video_renderer::vulkan)
{
sys_log.notice("Vulkan SDK Revision: %d", VK_HEADER_VERSION);
}
#endif
sys_log.notice("Used configuration:\n%s\n", g_cfg.to_string());
if (g_use_rtm && !utils::has_mpx())
{
sys_log.warning("TSX forced by User");
}
}
if (g_use_rtm)
{
// Update supplementary settings
const f64 _1ns = utils::get_tsc_freq() / 1000'000'000.;
g_rtm_tx_limit1 = g_cfg.core.tx_limit1_ns * _1ns;
g_rtm_tx_limit2 = g_cfg.core.tx_limit2_ns * _1ns;
}
// Load patches from different locations
g_fxo->get<patch_engine>()->append_title_patches(m_title_id);
// Mount all devices
const std::string emu_dir = GetEmuDir();
const std::string home_dir = g_cfg.vfs.app_home;
std::string bdvd_dir = g_cfg.vfs.dev_bdvd;
// Mount default relative path to non-existent directory
vfs::mount("/dev_hdd0", fmt::replace_all(g_cfg.vfs.dev_hdd0, "$(EmulatorDir)", emu_dir));
vfs::mount("/dev_flash", g_cfg.vfs.get_dev_flash());
vfs::mount("/dev_usb", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir));
vfs::mount("/dev_usb000", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir));
vfs::mount("/app_home", home_dir.empty() ? elf_dir + '/' : fmt::replace_all(home_dir, "$(EmulatorDir)", emu_dir));
if (!hdd1.empty())
{
vfs::mount("/dev_hdd1", hdd1);
sys_log.notice("Hdd1: %s", vfs::get("/dev_hdd1"));
}
// Special boot mode (directory scan)
if (!add_only && fs::is_dir(m_path))
{
m_state = system_state::ready;
GetCallbacks().on_ready();
vm::init();
g_fxo->init();
Run(false);
m_force_boot = false;
// Force LLVM recompiler
g_cfg.core.ppu_decoder.from_default();
// Force LLE lib loading mode
g_cfg.core.libraries_control.set_set([]()
{
std::set<std::string> set;
extern const std::map<std::string_view, int> g_prx_list;
for (const auto& lib : g_prx_list)
{
set.emplace(std::string(lib.first) + ":lle");
}
return set;
}());
// Fake arg (workaround)
argv.resize(1);
argv[0] = "/dev_bdvd/PS3_GAME/USRDIR/EBOOT.BIN";
m_dir = "/dev_bdvd/PS3_GAME";
g_fxo->init<named_thread>("SPRX Loader"sv, [this]
{
std::vector<std::string> dir_queue;
dir_queue.emplace_back(m_path + '/');
// Find game update to use EBOOT.BIN from it, also add its directory to scan
if (m_cat == "DG")
{
const std::string hdd0_path = vfs::get("/dev_hdd0/game/") + m_title_id;
if (fs::is_file(hdd0_path + "/USRDIR/EBOOT.BIN"))
{
m_path = hdd0_path;
dir_queue.emplace_back(m_path + '/');
}
}
std::vector<std::pair<std::string, u64>> file_queue;
file_queue.reserve(2000);
// Initialize progress dialog
g_progr = "Scanning directories for SPRX libraries...";
// Find all .sprx files recursively (TODO: process .mself files)
for (usz i = 0; i < dir_queue.size(); i++)
{
if (Emu.IsStopped())
{
break;
}
sys_log.notice("Scanning directory: %s", dir_queue[i]);
for (auto&& entry : fs::dir(dir_queue[i]))
{
if (Emu.IsStopped())
{
break;
}
if (entry.is_directory)
{
if (entry.name != "." && entry.name != "..")
{
dir_queue.emplace_back(dir_queue[i] + entry.name + '/');
}
continue;
}
// Check .sprx filename
if (fmt::to_upper(entry.name).ends_with(".SPRX"))
{
// Get full path
file_queue.emplace_back(dir_queue[i] + entry.name, 0);
g_progr_ftotal++;
}
}
}
g_progr = "Compiling PPU modules";
if (std::string path = m_path + "/USRDIR/EBOOT.BIN"; fs::is_file(path))
{
// Compile EBOOT.BIN first
sys_log.notice("Trying to load EBOOT.BIN: %s", path);
fs::file src{path};
src = decrypt_self(std::move(src));
const ppu_exec_object obj = src;
if (obj == elf_error::ok)
{
const auto _main = g_fxo->get<ppu_module>();
ppu_load_exec(obj);
_main->path = path;
ConfigurePPUCache();
ppu_initialize(*_main);
}
else
{
sys_log.error("Failed to load EBOOT.BIN '%s' (%s)", path, obj.get_error());
}
}
else
{
// Workaround for analyser glitches
ensure(vm::falloc(0x10000, 0xf0000, vm::main));
}
atomic_t<usz> fnext = 0;
shared_mutex sprx_mtx;
named_thread_group workers("SPRX Worker ", GetMaxThreads(), [&]
{
for (usz func_i = fnext++; func_i < file_queue.size(); func_i = fnext++)
{
const auto& path = std::as_const(file_queue)[func_i].first;
sys_log.notice("Trying to load SPRX: %s", path);
// Load MSELF or SPRX
fs::file src{path};
if (file_queue[func_i].second == 0)
{
// Some files may fail to decrypt due to the lack of klic
src = decrypt_self(std::move(src));
}
const ppu_prx_object obj = src;
if (obj == elf_error::ok)
{
std::unique_lock lock(sprx_mtx);
if (auto prx = ppu_load_prx(obj, path))
{
lock.unlock();
ppu_initialize(*prx);
idm::remove<lv2_obj, lv2_prx>(idm::last_id());
lock.lock();
ppu_unload_prx(*prx);
lock.unlock();
ppu_finalize(*prx);
g_progr_fdone++;
continue;
}
}
sys_log.error("Failed to load SPRX '%s' (%s)", path, obj.get_error());
g_progr_fdone++;
continue;
}
});
// Join every thread
workers.join();
// Exit "process"
Emu.CallAfter([]
{
Emu.Stop();
});
});
return game_boot_result::no_errors;
}
// Detect boot location
constexpr usz game_dir_size = 8; // size of PS3_GAME and PS3_GMXX
const std::string hdd0_game = vfs::get("/dev_hdd0/game/");
const std::string hdd0_disc = vfs::get("/dev_hdd0/disc/");
const bool from_hdd0_game = m_path.find(hdd0_game) != umax;
// Mount /dev_bdvd/ if necessary
if (bdvd_dir.empty() && disc.empty())
{
if (const usz usrdir_pos = elf_dir.rfind("/USRDIR"); usrdir_pos != umax)
{
const std::string main_dir = elf_dir.substr(0, usrdir_pos);
if (const std::string sfb_dir = fs::get_parent_dir(main_dir);
!sfb_dir.empty() && fs::is_file(sfb_dir + "/PS3_DISC.SFB"))
{
if (from_hdd0_game)
{
// Booting disc game from wrong location
sys_log.error("Disc game %s found at invalid location /dev_hdd0/game/", m_title_id);
// Move and retry from correct location
if (fs::rename(elf_dir + "/../../", hdd0_disc + elf_dir.substr(hdd0_game.size()) + "/../../", false))
{
sys_log.success("Disc game %s moved to special location /dev_hdd0/disc/", m_title_id);
return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load(m_title_id, add_only, force_global_config);
}
else
{
sys_log.error("Failed to move disc game %s to /dev_hdd0/disc/ (%s)", m_title_id, fs::g_tls_error);
return game_boot_result::wrong_disc_location;
}
}
bdvd_dir = sfb_dir + "/";
// Find game dir
if (const std::string main_dir_name = main_dir.substr(main_dir.find_last_of("/\\") + 1);
main_dir_name.size() == game_dir_size)
{
m_game_dir = main_dir_name;
}
else
{
// Show an error and reset game dir for now
m_game_dir = "PS3_GAME";
sys_log.error("Could not find proper game dir path for %s", elf_dir);
return game_boot_result::unsupported_disc_type;
}
}
}
}
if (bdvd_dir.empty() && !is_disc_patch)
{
// Reset original disc game dir if this is neither disc nor disc patch
m_game_dir = "PS3_GAME";
}
// Booting patch data
if (m_cat == "GD" && bdvd_dir.empty() && disc.empty())
{
// Load /dev_bdvd/ from game list if available
if (auto node = games[m_title_id])
{
bdvd_dir = node.Scalar();
}
else
{
sys_log.fatal("Disc directory not found. Try to run the game from the actual game disc directory.");
return game_boot_result::invalid_file_or_folder;
}
}
// Check /dev_bdvd/
if (disc.empty() && !bdvd_dir.empty() && fs::is_dir(bdvd_dir))
{
fs::file sfb_file;
vfs::mount("/dev_bdvd", bdvd_dir);
sys_log.notice("Disc: %s", vfs::get("/dev_bdvd"));
vfs::mount("/dev_bdvd/PS3_GAME", bdvd_dir + m_game_dir + "/");
sys_log.notice("Game: %s", vfs::get("/dev_bdvd/PS3_GAME"));
const auto sfb_path = vfs::get("/dev_bdvd/PS3_DISC.SFB");
if (!sfb_file.open(sfb_path) || sfb_file.size() < 4 || sfb_file.read<u32>() != ".SFB"_u32)
{
sys_log.error("Invalid disc directory for the disc game %s. (%s)", m_title_id, sfb_path);
return game_boot_result::invalid_file_or_folder;
}
const auto game_psf = psf::load_object(fs::file{vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO")});
const auto bdvd_title_id = psf::get_string(game_psf, "TITLE_ID");
if (bdvd_title_id != m_title_id)
{
sys_log.error("Unexpected disc directory for the disc game %s (found %s)", m_title_id, bdvd_title_id);
return game_boot_result::invalid_file_or_folder;
}
// Store /dev_bdvd/ location
games[m_title_id] = bdvd_dir;
YAML::Emitter out;
out << games;
fs::file(fs::get_config_dir() + "/games.yml.tmp", fs::rewrite).write(out.c_str(), out.size());
fs::rename(fs::get_config_dir() + "/games.yml.tmp", fs::get_config_dir() + "/games.yml", true);
}
else if (m_cat == "1P" && from_hdd0_game)
{
// PS1 Classic located in dev_hdd0/game
sys_log.notice("PS1 Game: %s, %s", m_title_id, m_title);
const std::string game_path = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 9);
argv.resize(9);
argv[0] = "/dev_flash/ps1emu/ps1_newemu.self";
argv[1] = m_title_id + "_mc1.VM1"; // virtual mc 1 /dev_hdd0/savedata/vmc/%argv[1]%
argv[2] = m_title_id + "_mc2.VM1"; // virtual mc 2 /dev_hdd0/savedata/vmc/%argv[2]%
argv[3] = "0082"; // region target
argv[4] = "1600"; // ??? arg4 600 / 1200 / 1600, resolution scale? (purely a guess, the numbers seem to match closely to resolutions tho)
argv[5] = game_path; // ps1 game folder path (not the game serial)
argv[6] = "1"; // ??? arg6 1 ?
argv[7] = "2"; // ??? arg7 2 -- full screen on/off 2/1 ?
argv[8] = "1"; // ??? arg8 2 -- smoothing on/off = 1/0 ?
//TODO, this seems like it would normally be done by sysutil etc
//Basically make 2 128KB memory cards 0 filled and let the games handle formatting.
fs::file card_1_file(vfs::get("/dev_hdd0/savedata/vmc/" + argv[1]), fs::write + fs::create);
card_1_file.trunc(128 * 1024);
fs::file card_2_file(vfs::get("/dev_hdd0/savedata/vmc/" + argv[2]), fs::write + fs::create);
card_2_file.trunc(128 * 1024);
}
else if (m_cat == "PE" && from_hdd0_game)
{
// PSP Remaster located in dev_hdd0/game
sys_log.notice("PSP Remaster Game: %s, %s", m_title_id, m_title);
const std::string game_path = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 9);
argv.resize(2);
argv[0] = "/dev_flash/pspemu/psp_emulator.self";
argv[1] = game_path;
}
else if (m_cat != "DG" && m_cat != "GD")
{
// Don't need /dev_bdvd
}
else if (m_cat == "DG" && from_hdd0_game)
{
// Disc game located in dev_hdd0/game
vfs::mount("/dev_bdvd/PS3_GAME", hdd0_game + m_path.substr(hdd0_game.size(), 10));
sys_log.notice("Game: %s", vfs::get("/dev_bdvd/PS3_GAME"));
}
else if (disc.empty())
{
sys_log.error("Failed to mount disc directory for the disc game %s", m_title_id);
return game_boot_result::invalid_file_or_folder;
}
else
{
// Disc game
bdvd_dir = disc;
vfs::mount("/dev_bdvd", bdvd_dir);
sys_log.notice("Disk: %s", vfs::get("/dev_bdvd"));
}
if (add_only)
{
sys_log.notice("Finished to add data to games.yml by boot for: %s", m_path);
m_path = m_path_old; // Reset m_path to fix boot from gui
return game_boot_result::no_errors;
}
// Install PKGDIR, INSDIR, PS3_EXTRA
if (!bdvd_dir.empty())
{
const std::string ins_dir = vfs::get("/dev_bdvd/PS3_GAME/INSDIR/");
const std::string pkg_dir = vfs::get("/dev_bdvd/PS3_GAME/PKGDIR/");
const std::string extra_dir = vfs::get("/dev_bdvd/PS3_GAME/PS3_EXTRA/");
fs::file lock_file;
if (fs::is_dir(ins_dir) || fs::is_dir(pkg_dir) || fs::is_dir(extra_dir))
{
// Create lock file to prevent double installation
lock_file.open(hdd0_game + ".locks/" + m_title_id, fs::read + fs::create + fs::excl);
}
if (lock_file && fs::is_dir(ins_dir))
{
sys_log.notice("Found INSDIR: %s", ins_dir);
for (auto&& entry : fs::dir{ins_dir})
{
const std::string pkg = ins_dir + entry.name;
if (!entry.is_directory && entry.name.ends_with(".PKG") && !InstallPkg(pkg))
{
sys_log.error("Failed to install %s", pkg);
return game_boot_result::install_failed;
}
}
}
if (lock_file && fs::is_dir(pkg_dir))
{
sys_log.notice("Found PKGDIR: %s", pkg_dir);
for (auto&& entry : fs::dir{pkg_dir})
{
if (entry.is_directory && entry.name.starts_with("PKG"))
{
const std::string pkg_file = pkg_dir + entry.name + "/INSTALL.PKG";
if (fs::is_file(pkg_file) && !InstallPkg(pkg_file))
{
sys_log.error("Failed to install %s", pkg_file);
return game_boot_result::install_failed;
}
}
}
}
if (lock_file && fs::is_dir(extra_dir))
{
sys_log.notice("Found PS3_EXTRA: %s", extra_dir);
for (auto&& entry : fs::dir{extra_dir})
{
if (entry.is_directory && entry.name[0] == 'D')
{
const std::string pkg_file = extra_dir + entry.name + "/DATA000.PKG";
if (fs::is_file(pkg_file) && !InstallPkg(pkg_file))
{
sys_log.error("Failed to install %s", pkg_file);
return game_boot_result::install_failed;
}
}
}
}
}
// Check game updates
const std::string hdd0_boot = hdd0_game + m_title_id + "/USRDIR/EBOOT.BIN";
if (disc.empty() && !bdvd_dir.empty() && m_path != hdd0_boot && fs::is_file(hdd0_boot))
{
// Booting game update
sys_log.success("Updates found at /dev_hdd0/game/%s/", m_title_id);
return m_path = hdd0_boot, Load(m_title_id, false, force_global_config, true);
}
// Set title to actual disc title if necessary
const std::string disc_sfo_dir = vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO");
if (!disc_sfo_dir.empty() && fs::is_file(disc_sfo_dir))
{
const auto psf_obj = psf::load_object(fs::file{ disc_sfo_dir });
const auto bdvd_title = psf::get_string(psf_obj, "TITLE");
if (!bdvd_title.empty() && bdvd_title != m_title)
{
sys_log.notice("Title was set from %s to %s", m_title, bdvd_title);
m_title = bdvd_title;
}
}
for (auto& c : m_title)
{
// Replace newlines with spaces
if (c == '\n')
c = ' ';
}
// Mount /host_root/ if necessary (special value)
if (g_cfg.vfs.host_root)
{
vfs::mount("/host_root", "/");
}
// Open SELF or ELF
std::string elf_path = m_path;
if (m_cat == "1P" || m_cat == "PE")
{
// Use emulator path
elf_path = vfs::get(argv[0]);
}
fs::file elf_file(elf_path);
if (!elf_file)
{
sys_log.error("Failed to open executable: %s", elf_path);
return game_boot_result::invalid_file_or_folder;
}
// Check SELF header
if (elf_file.size() >= 4 && elf_file.read<u32>() == "SCE\0"_u32)
{
const std::string decrypted_path = "boot.elf";
fs::stat_t encrypted_stat = elf_file.stat();
fs::stat_t decrypted_stat;
// Check modification time and try to load decrypted ELF
if (false && fs::stat(decrypted_path, decrypted_stat) && decrypted_stat.mtime == encrypted_stat.mtime)
{
elf_file.open(decrypted_path);
}
// Decrypt SELF
else if ((elf_file = decrypt_self(std::move(elf_file), klic.empty() ? nullptr : reinterpret_cast<u8*>(&klic[0]), &g_ps3_process_info.self_info)))
{
if (true)
{
}
else if (fs::file elf_out{decrypted_path, fs::rewrite})
{
elf_out.write(elf_file.to_vector<u8>());
elf_out.close();
fs::utime(decrypted_path, encrypted_stat.atime, encrypted_stat.mtime);
}
else
{
sys_log.error("Failed to create boot.elf");
}
}
}
else
{
g_ps3_process_info.self_info.valid = false;
}
if (!elf_file)
{
sys_log.error("Failed to decrypt SELF: %s", elf_path);
return game_boot_result::decryption_error;
}
ppu_exec_object ppu_exec;
ppu_prx_object ppu_prx;
spu_exec_object spu_exec;
if (ppu_exec.open(elf_file) == elf_error::ok)
{
// PS3 executable
m_state = system_state::ready;
GetCallbacks().on_ready();
vm::init();
if (argv.empty())
{
argv.resize(1);
}
if (argv[0].empty())
{
if (from_hdd0_game && m_cat == "DG")
{
argv[0] = "/dev_bdvd/PS3_GAME/" + m_path.substr(hdd0_game.size() + 10);
m_dir = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 10);
sys_log.notice("Disc path: %s", m_dir);
}
else if (from_hdd0_game)
{
argv[0] = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size());
m_dir = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 10);
sys_log.notice("Boot path: %s", m_dir);
}
else if (!bdvd_dir.empty() && fs::is_dir(bdvd_dir))
{
// Disc games are on /dev_bdvd/
const usz pos = m_path.rfind(m_game_dir);
argv[0] = "/dev_bdvd/PS3_GAME/" + m_path.substr(pos + game_dir_size + 1);
m_dir = "/dev_bdvd/PS3_GAME/";
}
else
{
// For homebrew
argv[0] = "/host_root/" + m_path;
m_dir = "/host_root/" + elf_dir + '/';
}
sys_log.notice("Elf path: %s", argv[0]);
}
g_fxo->init<ppu_module>();
ppu_load_exec(ppu_exec);
ConfigurePPUCache();
g_fxo->init();
Emu.GetCallbacks().init_gs_render();
Emu.GetCallbacks().init_pad_handler(m_title_id);
Emu.GetCallbacks().init_kb_handler();
Emu.GetCallbacks().init_mouse_handler();
}
else if (ppu_prx.open(elf_file) == elf_error::ok)
{
// PPU PRX (experimental)
m_state = system_state::ready;
GetCallbacks().on_ready();
vm::init();
g_fxo->init();
ppu_load_prx(ppu_prx, m_path);
}
else if (spu_exec.open(elf_file) == elf_error::ok)
{
// SPU executable (experimental)
m_state = system_state::ready;
GetCallbacks().on_ready();
vm::init();
g_fxo->init();
spu_load_exec(spu_exec);
}
else
{
sys_log.error("Invalid or unsupported file format: %s", elf_path);
sys_log.warning("** ppu_exec -> %s", ppu_exec.get_error());
sys_log.warning("** ppu_prx -> %s", ppu_prx.get_error());
sys_log.warning("** spu_exec -> %s", spu_exec.get_error());
return game_boot_result::invalid_file_or_folder;
}
if ((m_force_boot || g_cfg.misc.autostart) && IsReady())
{
if (ppu_exec == elf_error::ok)
{
if (!fs::is_file(g_cfg.vfs.get_dev_flash() + "sys/external/liblv2.sprx"))
{
if (!GetCallbacks().on_missing_fw())
{
Stop();
return game_boot_result::firmware_missing;
}
}
Run(true);
}
m_force_boot = false;
}
else if (IsPaused())
{
m_state = system_state::ready;
GetCallbacks().on_ready();
}
return game_boot_result::no_errors;
}
}
void Emulator::Run(bool start_playtime)
{
if (!IsReady())
{
// Reload with prior configuration.
Load(m_title_id, false, m_force_global_config);
if (!IsReady())
{
return;
}
}
if (IsRunning())
{
Stop();
}
if (IsPaused())
{
Resume();
return;
}
GetCallbacks().on_run(start_playtime);
m_pause_start_time = 0;
m_pause_amend_time = 0;
m_state = system_state::running;
ConfigureLogs();
// Run main thread
idm::check<named_thread<ppu_thread>>(ppu_thread::id_base, [](cpu_thread& cpu)
{
cpu.state -= cpu_flag::stop;
cpu.notify();
});
if (auto thr = g_fxo->get<named_thread<rsx::rsx_replay_thread>>())
{
thr->state -= cpu_flag::stop;
thread_ctrl::notify(*thr);
}
if (g_cfg.misc.prevent_display_sleep)
{
disable_display_sleep();
}
}
bool Emulator::Pause()
{
const u64 start = get_system_time();
// Try to pause
if (!m_state.compare_and_swap_test(system_state::running, system_state::paused))
{
return m_state.compare_and_swap_test(system_state::ready, system_state::paused);
}
// Signal profilers to print results (if enabled)
cpu_thread::flush_profilers();
GetCallbacks().on_pause();
// Update pause start time
if (m_pause_start_time.exchange(start))
{
sys_log.error("Emulator::Pause() error: concurrent access");
}
auto on_select = [](u32, cpu_thread& cpu)
{
cpu.state += cpu_flag::dbg_global_pause;
};
idm::select<named_thread<ppu_thread>>(on_select);
idm::select<named_thread<spu_thread>>(on_select);
// Always Enable display sleep, not only if it was prevented.
enable_display_sleep();
return true;
}
void Emulator::Resume()
{
// Get pause start time
const u64 time = m_pause_start_time.exchange(0);
// Try to increment summary pause time
if (time)
{
m_pause_amend_time += get_system_time() - time;
}
// Print and reset debug data collected
if (m_state == system_state::paused && g_cfg.core.ppu_debug)
{
PPUDisAsm dis_asm(CPUDisAsm_DumpMode, vm::g_sudo_addr);
std::string dump;
for (u32 i = 0x10000; i < 0x20000000;)
{
if (vm::check_addr(i))
{
if (auto& data = *reinterpret_cast<be_t<u32>*>(vm::g_stat_addr + i))
{
dis_asm.disasm(i);
fmt::append(dump, "\n\t'%08X' %s", data, dis_asm.last_opcode);
data = 0;
}
i += sizeof(u32);
}
else
{
i += 4096;
}
}
ppu_log.notice("[RESUME] Dumping instruction stats:%s", dump);
}
perf_stat_base::report();
// Try to resume
if (!m_state.compare_and_swap_test(system_state::paused, system_state::running))
{
return;
}
if (!time)
{
sys_log.error("Emulator::Resume() error: concurrent access");
}
auto on_select = [](u32, cpu_thread& cpu)
{
cpu.state -= cpu_flag::dbg_global_pause;
cpu.notify();
};
idm::select<named_thread<ppu_thread>>(on_select);
idm::select<named_thread<spu_thread>>(on_select);
GetCallbacks().on_resume();
if (g_cfg.misc.prevent_display_sleep)
{
disable_display_sleep();
}
}
void Emulator::Stop(bool restart)
{
if (m_state.exchange(system_state::stopped) == system_state::stopped)
{
if (restart)
{
// Reload with prior configs.
if (const auto error = Load(m_title_id, false, m_force_global_config); error != game_boot_result::no_errors)
sys_log.error("Restart failed: %s", error);
return;
}
m_force_boot = false;
return;
}
named_thread stop_watchdog("Stop Watchdog", [&]()
{
for (uint i = 0; thread_ctrl::state() != thread_state::aborting;)
{
// We don't need accurate timekeeping, using clocks may interfere with debugging
if (i >= 1000)
{
// Total amount of waiting: about 5s
report_fatal_error("Stopping emulator took too long."
"\nSome thread has probably deadlocked. Aborting.");
}
thread_ctrl::wait_for(5'000);
if (!g_watchdog_hold_ctr)
{
// Don't count if there are still uninterruptable threads like PPU LLVM workers
i++;
}
}
});
sys_log.notice("Stopping emulator...");
GetCallbacks().on_stop();
cpu_thread::stop_all();
g_fxo->reset();
sys_log.notice("All threads have been stopped.");
lv2_obj::cleanup();
idm::clear();
sys_log.notice("Objects cleared...");
vm::close();
jit_runtime::finalize();
perf_stat_base::report();
static u64 aw_refs = 0;
static u64 aw_colm = 0;
static u64 aw_colc = 0;
static u64 aw_used = 0;
aw_refs = 0;
aw_colm = 0;
aw_colc = 0;
aw_used = 0;
atomic_wait::parse_hashtable([](u64 id, u32 refs, u64 ptr, u32 maxc) -> bool
{
aw_refs += refs != 0;
aw_used += ptr != 0;
aw_colm = std::max<u64>(aw_colm, maxc);
aw_colc += maxc != 0;
return false;
});
sys_log.notice("Atomic wait hashtable stats: [in_use=%u, used=%u, max_collision_weight=%u, total_collisions=%u]", aw_refs, aw_used, aw_colm, aw_colc);
if (restart)
{
// Reload with prior configs.
if (const auto error = Load(m_title_id, false, m_force_global_config); error != game_boot_result::no_errors)
sys_log.error("Restart failed: %s", error);
return;
}
// Boot arg cleanup (preserved in the case restarting)
argv.clear();
envp.clear();
data.clear();
disc.clear();
klic.clear();
hdd1.clear();
// Always Enable display sleep, not only if it was prevented.
enable_display_sleep();
if (!m_force_boot)
{
if (Quit(g_cfg.misc.autoexit.get()))
{
return;
}
}
m_force_boot = false;
}
bool Emulator::Quit(bool force_quit)
{
m_force_boot = false;
// The callback is only used if we actually quit RPCS3
const auto on_exit = []()
{
// Deinitialize object manager to prevent any hanging objects at program exit
*g_fxo = {};
};
return GetCallbacks().try_to_quit(force_quit, on_exit);
}
std::string Emulator::GetFormattedTitle(double fps) const
{
rpcs3::title_format_data title_data;
title_data.format = g_cfg.misc.title_format.to_string();
title_data.title = GetTitle();
title_data.title_id = GetTitleID();
title_data.renderer = g_cfg.video.renderer.to_string();
title_data.vulkan_adapter = g_cfg.video.vk.adapter.to_string();
title_data.fps = fps;
return rpcs3::get_formatted_title(title_data);
}
u32 Emulator::GetMaxThreads() const
{
const u32 max_threads = static_cast<u32>(g_cfg.core.llvm_threads);
const u32 thread_count = max_threads > 0 ? std::min(max_threads, std::thread::hardware_concurrency()) : std::thread::hardware_concurrency();
return thread_count;
}
s32 error_code::error_report(const fmt_type_info* sup, u64 arg, const fmt_type_info* sup2, u64 arg2)
{
static thread_local std::unordered_map<std::string, usz> g_tls_error_stats;
static thread_local std::string g_tls_error_str;
if (!sup)
{
if (!sup2)
{
// Report and clean error state
for (auto&& pair : g_tls_error_stats)
{
if (pair.second > 3)
{
sys_log.error("Stat: %s [x%u]", pair.first, pair.second);
}
}
g_tls_error_stats.clear();
return 0;
}
}
logs::channel* channel = &sys_log;
const char* func = "Unknown function";
if (auto thread = get_current_cpu_thread())
{
if (thread->id_type() == 1)
{
auto& ppu = static_cast<ppu_thread&>(*thread);
if (ppu.current_function)
{
func = ppu.current_function;
}
}
}
// Format log message (use preallocated buffer)
g_tls_error_str.clear();
fmt::append(g_tls_error_str, "'%s' failed with 0x%08x%s%s%s%s", func, arg, sup ? " : " : "", std::make_pair(sup, arg), sup2 ? ", " : "", std::make_pair(sup2, arg2));
// Update stats and check log threshold
const auto stat = ++g_tls_error_stats[g_tls_error_str];
if (stat <= 3)
{
channel->error("%s [%u]", g_tls_error_str, stat);
}
return static_cast<s32>(arg);
}
void Emulator::ConfigureLogs()
{
static bool was_silenced = false;
const bool silenced = g_cfg.misc.silence_all_logs.get();
if (silenced)
{
if (!was_silenced)
{
sys_log.notice("Disabling logging...");
}
logs::silence();
}
else
{
logs::reset();
logs::set_channel_levels(g_cfg.log.get_map());
if (was_silenced)
{
sys_log.notice("Logging enabled");
}
}
was_silenced = silenced;
}
void Emulator::ConfigurePPUCache()
{
const auto _main = g_fxo->get<ppu_module>();
_main->cache = GetCacheDir();
if (!m_title_id.empty() && m_cat != "1P")
{
_main->cache += Emu.GetTitleID();
_main->cache += '/';
}
fmt::append(_main->cache, "ppu-%s-%s/", fmt::base57(_main->sha1), _main->path.substr(_main->path.find_last_of('/') + 1));
if (!fs::create_path(_main->cache))
{
sys_log.error("Failed to create cache directory: %s (%s)", _main->cache, fs::g_tls_error);
}
else
{
sys_log.notice("Cache: %s", _main->cache);
}
}
Emulator Emu;