PS3 emulator/debugger
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AnnieL 5250911a40 Fixes #1584
When DirectX 12 is missing, the emulator thinks Vulkan = DirectX 12 because Vulkan takes DX12's place in the box (id=2), and therefore runs DX12 when Vulkan is selected, crashing the emulator with an unhandled exception.

Fixes it by translating renderer string value to the respective enum class before sending the value to config.h instead of just relying on the box's selected id -> cbox_gs_render->GetSelection()

Also changes the order of the renderers (for convinience, now DX12 is id=3) from
Null, OpenGL, DirectX 12, Vulkan
to
Null, OpenGL, Vulkan, DirectX 12
2016-03-17 10:04:03 +00:00
asmjit@b0dad1af25
asmjitsrc Fixes (#1432) 2016-01-14 19:07:24 +03:00
bin
ffmpeg@8dd84dc1ea
GL
glm
GSL@fc5fce4f4f Add Guidelines Support Library 2016-01-08 00:59:08 +01:00
libpng@ea77a6fd49 Rewrite cellPngDec to use libpng 2016-02-08 19:12:29 +02:00
llvm@19ade095e8
llvm_build
minidx9@ec19e64346
minidx12
OpenAL
rpcs3 Fixes #1584 2016-03-17 10:04:03 +00:00
rpcs3-tests build: Fix rpcs3-tests by adding PPULLVMRecompiler reference. 2016-03-04 18:37:57 +01:00
rsx_program_decompiler@139d8092b9 Changes done by [DH] rewritten 2015-12-22 23:11:20 +03:00
stblib
Utilities Build fixed 2016-03-13 19:39:54 +02:00
Vulkan Update gslnag submodule. Fixes #1550 2016-03-07 04:48:05 +03:00
wxWidgets@cbb799b1ae build: Update wxWidget to 3.1 2016-03-06 21:15:51 +01:00
.gitignore vulkan: Add relevant libs. 2016-02-19 20:03:30 +01:00
.gitmodules vulkan: Add relevant libs. 2016-02-19 20:03:30 +01:00
.mention-bot Hopefully fix mention bot's ignore list 2016-01-07 23:46:32 +01:00
.travis.yml vulkan: Add relevant libs. 2016-02-19 20:03:30 +01:00
appveyor.yml vulkan: Add relevant libs. 2016-02-19 20:03:30 +01:00
CMakeLists.txt vulkan: Add relevant libs. 2016-02-19 20:03:30 +01:00
LICENSE
README.md fix typo in readme 2016-03-03 11:30:25 +01:00
rpcs3_debug.props build: Define _SCL_SECURE_NO_WARNINGS for debug mode 2016-03-02 14:53:15 +01:00
rpcs3_default.props build: Add a separate project for ppu llvm recompiler 2016-03-02 14:53:14 +01:00
rpcs3_llvm.props Property sheets, configuration simplified 2015-12-08 20:02:30 +03:00
rpcs3_memleak.props Property sheets, configuration simplified 2015-12-08 20:02:30 +03:00
rpcs3_release.props Property sheets, configuration simplified 2015-12-08 20:02:30 +03:00
rpcs3.sln Build fixed 2016-03-13 19:39:54 +02:00
zlib.props Rewrite cellPngDec to use libpng 2016-02-08 19:12:29 +02:00

RPCS3

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An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • GCC 5.1+ or Clang 3.5.0+
  • Debian & Ubuntu: sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev
  • Arch: sudo pacman -S glew openal wxgtk cmake llvm

Mac OSX

  • Xcode 6+ (tested with Xcode 6.4)
  • Install with Homebrew: brew install glew wxwidgets (add llvm36 to that list if you want to build with ppu jit)
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Open the .SLN file, and press Build > Clean Solution, then Build Solution. Rebuild may not work correctly.
  • Linux & Mac OSX: If you want to build with LLVM, then LLVM 3.6.2 is required. cd rpcs3 && cmake CMakeLists.txt && make && cd ../ then run with cd bin && ./rpcs3. If you are on OSX and want to build with llvm don't forget to add -DLLVM_DIR=/usr/local/opt/llvm36/lib/llvm-3.6/share/llvm/cmake (or wherever llvm brew was installed) to cmake invocation. When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint).

Support