mirror of
https://github.com/RPCS3/rpcs3.git
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afefecf1f0
Moves GL, minidx12, OpenAL, stblib to 3rdparty Fixes AppVeyor and CMakeLists (travis-ci.yml doesn't need any changes) Points directories in the VS solution files to the new ones on the externals directory Includes stuff with the < > syntax instead of " "
229 lines
6.0 KiB
C++
229 lines
6.0 KiB
C++
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/*=========================================================================*\
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Copyright (c) Microsoft Corporation. All rights reserved.
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File: D2D1_3Helper.h
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Module Name: D2D
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Description: Helper files over the D2D interfaces and APIs.
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\*=========================================================================*/
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#ifdef _MSC_VER
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#pragma once
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#endif // _MSC_VER
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#ifndef _D2D1_3HELPER_H_
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#define _D2D1_3HELPER_H_
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#if NTDDI_VERSION >= NTDDI_WINTHRESHOLD
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#ifndef _D2D1_3_H_
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#include <d2d1_3.h>
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#endif // #ifndef _D2D1_3_H_
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#ifndef D2D_USE_C_DEFINITIONS
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#include <winapifamily.h>
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#pragma region Application Family
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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namespace D2D1
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{
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COM_DECLSPEC_NOTHROW
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D2D1FORCEINLINE
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D2D1_GRADIENT_MESH_PATCH
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GradientMeshPatch(
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D2D1_POINT_2F point00,
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D2D1_POINT_2F point01,
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D2D1_POINT_2F point02,
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D2D1_POINT_2F point03,
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D2D1_POINT_2F point10,
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D2D1_POINT_2F point11,
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D2D1_POINT_2F point12,
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D2D1_POINT_2F point13,
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D2D1_POINT_2F point20,
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D2D1_POINT_2F point21,
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D2D1_POINT_2F point22,
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D2D1_POINT_2F point23,
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D2D1_POINT_2F point30,
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D2D1_POINT_2F point31,
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D2D1_POINT_2F point32,
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D2D1_POINT_2F point33,
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D2D1_COLOR_F color00,
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D2D1_COLOR_F color03,
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D2D1_COLOR_F color30,
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D2D1_COLOR_F color33,
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D2D1_PATCH_EDGE_MODE topEdgeMode,
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D2D1_PATCH_EDGE_MODE leftEdgeMode,
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D2D1_PATCH_EDGE_MODE bottomEdgeMode,
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D2D1_PATCH_EDGE_MODE rightEdgeMode
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)
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{
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D2D1_GRADIENT_MESH_PATCH newPatch;
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newPatch.point00 = point00;
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newPatch.point01 = point01;
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newPatch.point02 = point02;
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newPatch.point03 = point03;
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newPatch.point10 = point10;
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newPatch.point11 = point11;
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newPatch.point12 = point12;
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newPatch.point13 = point13;
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newPatch.point20 = point20;
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newPatch.point21 = point21;
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newPatch.point22 = point22;
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newPatch.point23 = point23;
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newPatch.point30 = point30;
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newPatch.point31 = point31;
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newPatch.point32 = point32;
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newPatch.point33 = point33;
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newPatch.color00 = color00;
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newPatch.color03 = color03;
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newPatch.color30 = color30;
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newPatch.color33 = color33;
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newPatch.topEdgeMode = topEdgeMode;
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newPatch.leftEdgeMode = leftEdgeMode;
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newPatch.bottomEdgeMode = bottomEdgeMode;
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newPatch.rightEdgeMode = rightEdgeMode;
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return newPatch;
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}
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COM_DECLSPEC_NOTHROW
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D2D1FORCEINLINE
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D2D1_GRADIENT_MESH_PATCH
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GradientMeshPatchFromCoonsPatch(
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D2D1_POINT_2F point0,
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D2D1_POINT_2F point1,
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D2D1_POINT_2F point2,
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D2D1_POINT_2F point3,
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D2D1_POINT_2F point4,
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D2D1_POINT_2F point5,
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D2D1_POINT_2F point6,
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D2D1_POINT_2F point7,
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D2D1_POINT_2F point8,
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D2D1_POINT_2F point9,
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D2D1_POINT_2F point10,
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D2D1_POINT_2F point11,
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D2D1_COLOR_F color0,
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D2D1_COLOR_F color1,
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D2D1_COLOR_F color2,
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D2D1_COLOR_F color3,
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D2D1_PATCH_EDGE_MODE topEdgeMode,
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D2D1_PATCH_EDGE_MODE leftEdgeMode,
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D2D1_PATCH_EDGE_MODE bottomEdgeMode,
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D2D1_PATCH_EDGE_MODE rightEdgeMode
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)
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{
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D2D1_GRADIENT_MESH_PATCH newPatch;
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newPatch.point00 = point0;
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newPatch.point01 = point1;
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newPatch.point02 = point2;
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newPatch.point03 = point3;
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newPatch.point13 = point4;
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newPatch.point23 = point5;
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newPatch.point33 = point6;
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newPatch.point32 = point7;
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newPatch.point31 = point8;
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newPatch.point30 = point9;
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newPatch.point20 = point10;
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newPatch.point10 = point11;
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D2D1GetGradientMeshInteriorPointsFromCoonsPatch(
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&point0,
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&point1,
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&point2,
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&point3,
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&point4,
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&point5,
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&point6,
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&point7,
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&point8,
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&point9,
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&point10,
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&point11,
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&newPatch.point11,
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&newPatch.point12,
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&newPatch.point21,
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&newPatch.point22
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);
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newPatch.color00 = color0;
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newPatch.color03 = color1;
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newPatch.color33 = color2;
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newPatch.color30 = color3;
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newPatch.topEdgeMode = topEdgeMode;
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newPatch.leftEdgeMode = leftEdgeMode;
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newPatch.bottomEdgeMode = bottomEdgeMode;
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newPatch.rightEdgeMode = rightEdgeMode;
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return newPatch;
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}
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COM_DECLSPEC_NOTHROW
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D2D1FORCEINLINE
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D2D1_INK_POINT
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InkPoint(
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const D2D1_POINT_2F &point,
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FLOAT radius
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)
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{
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D2D1_INK_POINT inkPoint;
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inkPoint.x = point.x;
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inkPoint.y = point.y;
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inkPoint.radius = radius;
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return inkPoint;
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}
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COM_DECLSPEC_NOTHROW
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D2D1FORCEINLINE
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D2D1_INK_BEZIER_SEGMENT
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InkBezierSegment(
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const D2D1_INK_POINT &point1,
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const D2D1_INK_POINT &point2,
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const D2D1_INK_POINT &point3
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)
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{
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D2D1_INK_BEZIER_SEGMENT inkBezierSegment;
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inkBezierSegment.point1 = point1;
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inkBezierSegment.point2 = point2;
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inkBezierSegment.point3 = point3;
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return inkBezierSegment;
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}
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COM_DECLSPEC_NOTHROW
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D2D1FORCEINLINE
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D2D1_INK_STYLE_PROPERTIES
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InkStyleProperties(
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D2D1_INK_NIB_SHAPE nibShape,
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const D2D1_MATRIX_3X2_F &nibTransform
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)
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{
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D2D1_INK_STYLE_PROPERTIES inkStyleProperties;
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inkStyleProperties.nibShape = nibShape;
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inkStyleProperties.nibTransform = nibTransform;
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return inkStyleProperties;
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}
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} // namespace D2D1
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#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
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#pragma endregion
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#endif // #ifndef D2D_USE_C_DEFINITIONS
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#endif // #if NTDDI_VERSION >= NTDDI_WINTHRESHOLD
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#endif // #ifndef _D2D1_HELPER_H_
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