rpcs3/rpcs3/GLGSRender.vcxproj.filters

29 lines
1.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="Emu\RSX\GL\rsx_gl_texture.cpp" />
<ClCompile Include="Emu\RSX\GL\gl_helpers.cpp" />
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp" />
<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp" />
<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp" />
<ClCompile Include="Emu\RSX\GL\OpenGL.cpp" />
<ClCompile Include="Emu\RSX\GL\gl_render_targets.cpp" />
<ClCompile Include="Emu\RSX\GL\vertex_buffer.cpp" />
<ClCompile Include="Emu\RSX\GL\rsx_gl_cache.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Emu\RSX\GL\rsx_gl_texture.h" />
<ClInclude Include="Emu\RSX\GL\gl_helpers.h" />
<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h" />
<ClInclude Include="Emu\RSX\GL\GLGSRender.h" />
<ClInclude Include="Emu\RSX\GL\GLProcTable.h" />
<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h" />
<ClInclude Include="Emu\RSX\GL\GLVertexProgram.h" />
<ClInclude Include="Emu\RSX\GL\OpenGL.h" />
<ClInclude Include="Emu\RSX\GL\gl_texture_cache.h" />
<ClInclude Include="Emu\RSX\GL\gl_render_targets.h" />
<ClInclude Include="Emu\RSX\GL\rsx_gl_cache.h" />
</ItemGroup>
</Project>