rpcs3/rpcs3/rpcs3.cpp
2015-01-13 17:54:36 +03:00

351 lines
9.5 KiB
C++

#include "stdafx_gui.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "rpcs3.h"
#include "Ini.h"
#include "Utilities/Log.h"
#include "Gui/ConLogFrame.h"
#include "Emu/GameInfo.h"
#include "Emu/Io/Keyboard.h"
#include "Emu/Io/Null/NullKeyboardHandler.h"
#include "Emu/Io/Windows/WindowsKeyboardHandler.h"
#include "Emu/Io/Mouse.h"
#include "Emu/Io/Null/NullMouseHandler.h"
#include "Emu/Io/Windows/WindowsMouseHandler.h"
#include "Emu/Io/Pad.h"
#include "Emu/Io/Null/NullPadHandler.h"
#include "Emu/Io/Windows/WindowsPadHandler.h"
#if defined(_WIN32)
#include "Emu/Io/XInput/XInputPadHandler.h"
#endif
#include "Emu/SysCalls/Modules/cellMsgDialog.h"
#include "Gui/MsgDialog.h"
#include "Gui/GLGSFrame.h"
#include <wx/stdpaths.h>
#ifdef _WIN32
#include <wx/msw/wrapwin.h>
#endif
#ifdef __unix__
#include <X11/Xlib.h>
#endif
wxDEFINE_EVENT(wxEVT_DBG_COMMAND, wxCommandEvent);
IMPLEMENT_APP(Rpcs3App)
Rpcs3App* TheApp;
std::string simplify_path(const std::string& path, bool is_dir);
typedef be_t<uint> CGprofile;
typedef int CGbool;
typedef be_t<uint> CGresource;
typedef be_t<uint> CGenum;
typedef be_t<uint> CGtype;
typedef be_t<unsigned int> CgBinaryOffset;
typedef CgBinaryOffset CgBinaryEmbeddedConstantOffset;
typedef CgBinaryOffset CgBinaryFloatOffset;
typedef CgBinaryOffset CgBinaryStringOffset;
typedef CgBinaryOffset CgBinaryParameterOffset;
// a few typedefs
typedef struct CgBinaryParameter CgBinaryParameter;
typedef struct CgBinaryEmbeddedConstant CgBinaryEmbeddedConstant;
typedef struct CgBinaryVertexProgram CgBinaryVertexProgram;
typedef struct CgBinaryFragmentProgram CgBinaryFragmentProgram;
typedef struct CgBinaryProgram CgBinaryProgram;
// fragment programs have their constants embedded in the microcode
struct CgBinaryEmbeddedConstant
{
be_t<unsigned int> ucodeCount; // occurances
be_t<unsigned int> ucodeOffset[1]; // offsets that need to be patched follow
};
// describe a binary program parameter (CgParameter is opaque)
struct CgBinaryParameter
{
CGtype type; // cgGetParameterType()
CGresource res; // cgGetParameterResource()
CGenum var; // cgGetParameterVariability()
be_t<int> resIndex; // cgGetParameterResourceIndex()
CgBinaryStringOffset name; // cgGetParameterName()
CgBinaryFloatOffset defaultValue; // default constant value
CgBinaryEmbeddedConstantOffset embeddedConst; // embedded constant information
CgBinaryStringOffset semantic; // cgGetParameterSemantic()
CGenum direction; // cgGetParameterDirection()
be_t<int> paramno; // 0..n: cgGetParameterIndex() -1: globals
CGbool isReferenced; // cgIsParameterReferenced()
CGbool isShared; // cgIsParameterShared()
};
// attributes needed for vshaders
struct CgBinaryVertexProgram
{
be_t<unsigned int> instructionCount; // #instructions
be_t<unsigned int> instructionSlot; // load address (indexed reads!)
be_t<unsigned int> registerCount; // R registers count
be_t<unsigned int> attributeInputMask; // attributes vs reads from
be_t<unsigned int> attributeOutputMask; // attributes vs writes (uses SET_VERTEX_ATTRIB_OUTPUT_MASK bits)
be_t<unsigned int> userClipMask; // user clip plane enables (for SET_USER_CLIP_PLANE_CONTROL)
};
typedef enum {
CgBinaryPTTNone = 0,
CgBinaryPTT2x16 = 1,
CgBinaryPTT1x32 = 2,
} CgBinaryPartialTexType;
// attributes needed for pshaders
struct CgBinaryFragmentProgram
{
be_t<unsigned int> instructionCount; // #instructions
be_t<unsigned int> attributeInputMask; // attributes fp reads (uses SET_VERTEX_ATTRIB_OUTPUT_MASK bits)
be_t<unsigned int> partialTexType; // texid 0..15 use two bits each marking whether the texture format requires partial load: see CgBinaryPartialTexType
be_t<unsigned short> texCoordsInputMask; // tex coords used by frag prog. (tex<n> is bit n)
be_t<unsigned short> texCoords2D; // tex coords that are 2d (tex<n> is bit n)
be_t<unsigned short> texCoordsCentroid; // tex coords that are centroid (tex<n> is bit n)
unsigned char registerCount; // R registers count
unsigned char outputFromH0; // final color from R0 or H0
unsigned char depthReplace; // fp generated z epth value
unsigned char pixelKill; // fp uses kill operations
};
#include "Emu/RSX/GL/GLFragmentProgram.h"
#include "Emu/RSX/GL/GLVertexProgram.h"
// defines a binary program -- *all* address/offsets are relative to the begining of CgBinaryProgram
struct CgBinaryProgram
{
// vertex/pixel shader identification (BE/LE as well)
CGprofile profile;
// binary revision (used to verify binary and driver structs match)
be_t<unsigned int> binaryFormatRevision;
// total size of this struct including profile and totalSize field!
be_t<unsigned int> totalSize;
// parameter usually queried using cgGet[First/Next]LeafParameter
be_t<unsigned int> parameterCount;
CgBinaryParameterOffset parameterArray;
// depending on profile points to a CgBinaryVertexProgram or CgBinaryFragmentProgram struct
CgBinaryOffset program;
// raw ucode data
be_t<unsigned int> ucodeSize;
CgBinaryOffset ucode;
// variable length data follows
unsigned char data[1];
};
void compile_shader(std::string path)
{
ShaderVar var("r0.yz.x");
var.symplify();
LOG_ERROR(GENERAL, var.get().c_str());
u32 ptr;
{
wxFile f(path);
if (!f.IsOpened())
return;
size_t size = f.Length();
vm::ps3::init();
ptr = vm::alloc(size);
f.Read(vm::get_ptr(ptr), size);
f.Close();
}
CgBinaryProgram& prog = vm::get_ref<CgBinaryProgram>(ptr);
LOG_ERROR(GENERAL, "%d - 0x%x", (u32)prog.profile, (u32)prog.binaryFormatRevision);
std::string shader;
GLParamArray param_array;
u32 size;
if (prog.profile == 7004)
{
CgBinaryFragmentProgram& fprog = vm::get_ref<CgBinaryFragmentProgram>(ptr + prog.program);
u32 ctrl = (fprog.outputFromH0 ? 0 : 0x40) | (fprog.depthReplace ? 0xe : 0);
GLFragmentDecompilerThread(shader, param_array, ptr + prog.ucode, size, ctrl).Task();
}
else
{
CgBinaryVertexProgram& vprog = vm::get_ref<CgBinaryVertexProgram>(ptr + prog.program);
std::vector<u32> data;
be_t<u32>* vdata = vm::get_ptr<be_t<u32>>(ptr + prog.ucode);
for (u32 i = 0; i < prog.ucodeSize; ++i, ++vdata)
{
data.push_back(vdata[i]);
}
GLVertexDecompilerThread(data, shader, param_array).Task();
}
LOG_ERROR(GENERAL, shader.c_str());
vm::close();
}
bool Rpcs3App::OnInit()
{
SetSendDbgCommandCallback([](DbgCommand id, CPUThread* t)
{
wxGetApp().SendDbgCommand(id, t);
});
SetCallAfterCallback([](std::function<void()> func)
{
wxGetApp().CallAfter(func);
});
SetGetKeyboardHandlerCountCallback([]()
{
return 2;
});
SetGetKeyboardHandlerCallback([](int i) -> KeyboardHandlerBase*
{
switch (i)
{
case 0: return new NullKeyboardHandler();
case 1: return new WindowsKeyboardHandler();
}
assert(!"Invalid keyboard handler number");
return new NullKeyboardHandler();
});
SetGetMouseHandlerCountCallback([]()
{
return 2;
});
SetGetMouseHandlerCallback([](int i) -> MouseHandlerBase*
{
switch (i)
{
case 0: return new NullMouseHandler();
case 1: return new WindowsMouseHandler();
}
assert(!"Invalid mouse handler number");
return new NullMouseHandler();
});
SetGetPadHandlerCountCallback([]()
{
#if defined(_WIN32)
return 3;
#else
return 2;
#endif
});
SetGetPadHandlerCallback([](int i) -> PadHandlerBase*
{
switch (i)
{
case 0: return new NullPadHandler();
case 1: return new WindowsPadHandler();
#if defined(_WIN32)
case 2: return new XInputPadHandler();
#endif
}
assert(!"Invalid pad handler number");
return new NullPadHandler();
});
SetGetGSFrameCallback([]() -> GSFrameBase*
{
return new GLGSFrame();
});
SetMsgDialogCallbacks(MsgDialogCreate, MsgDialogDestroy, MsgDialogProgressBarSetMsg, MsgDialogProgressBarReset, MsgDialogProgressBarInc);
TheApp = this;
SetAppName(_PRGNAME_);
wxInitAllImageHandlers();
// RPCS3 assumes the current working directory is the folder where it is contained, so we make sure this is true
const wxString executablePath = wxPathOnly(wxStandardPaths::Get().GetExecutablePath());
wxSetWorkingDirectory(executablePath);
main_thread = std::this_thread::get_id();
Ini.Load();
Emu.Init();
Emu.SetEmulatorPath(executablePath.ToStdString());
m_MainFrame = new MainFrame();
SetTopWindow(m_MainFrame);
m_MainFrame->Show();
m_MainFrame->DoSettings(true);
OnArguments();
//compile_shader("compile_shader0.spo");
//compile_shader("compile_shader1.spo");
return true;
}
void Rpcs3App::OnArguments()
{
// Usage:
// rpcs3-*.exe Initializes RPCS3
// rpcs3-*.exe [(S)ELF] Initializes RPCS3, then loads and runs the specified (S)ELF file.
if (Rpcs3App::argc > 1) {
Emu.SetPath(fmt::ToUTF8(argv[1]));
Emu.Load();
Emu.Run();
}
}
void Rpcs3App::Exit()
{
Emu.Stop();
Ini.Save();
wxApp::Exit();
#ifdef _WIN32
timeEndPeriod(1);
#endif
}
void Rpcs3App::SendDbgCommand(DbgCommand id, CPUThread* thr)
{
wxCommandEvent event(wxEVT_DBG_COMMAND, id);
event.SetClientData(thr);
AddPendingEvent(event);
}
Rpcs3App::Rpcs3App()
{
#ifdef _WIN32
timeBeginPeriod(1);
#endif
#if defined(__unix__) && !defined(__APPLE__)
XInitThreads();
#endif
}
GameInfo CurGameInfo;