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125 lines
3.2 KiB
C++
125 lines
3.2 KiB
C++
#pragma once
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#include "BEType.h"
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#include <vector>
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#include <string>
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#include <unordered_map>
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#include "util/yaml.hpp"
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enum class patch_type
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{
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load,
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byte,
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le16,
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le32,
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le64,
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lef32,
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lef64,
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be16,
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be32,
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be64,
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bef32,
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bef64,
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};
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class patch_engine
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{
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public:
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struct patch_data
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{
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patch_type type = patch_type::load;
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u32 offset = 0;
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u64 value = 0;
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};
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struct patch_info
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{
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// Patch information
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std::vector<patch_engine::patch_data> data_list;
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std::string description;
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std::string patch_version;
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std::string author;
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std::string notes;
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bool enabled = false;
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// Redundant information for accessibility (see patch_title_info)
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std::string hash;
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std::string version;
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std::string title;
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std::string serials;
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bool is_legacy = false;
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};
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struct patch_title_info
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{
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std::unordered_map<std::string /*description*/, patch_engine::patch_info> patch_info_map;
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std::string hash;
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std::string version;
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std::string title;
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std::string serials;
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bool is_legacy = false;
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};
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using patch_map = std::unordered_map<std::string /*hash*/, patch_title_info>;
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using patch_config_map = std::unordered_map<std::string /*hash*/, std::unordered_map<std::string /*description*/, bool /*enabled*/>>;
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patch_engine();
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// Returns the directory in which patch_config.yml is located
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static std::string get_patch_config_path();
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// Load from file and append to specified patches map
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// Example entry:
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//
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// PPU-8007056e52279bea26c15669d1ee08c2df321d00:
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// Title: Fancy Game
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// Serials: ABCD12345, SUPA13337 v.1.3
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// Patches:
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// 60fps:
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// Author: Batman bin Suparman
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// Notes: This is super
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// Patch:
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// - [ be32, 0x000e522c, 0x995d0072 ]
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// - [ be32, 0x000e5234, 0x995d0074 ]
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static void load(patch_map& patches, const std::string& path);
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// Read and add a patch node to the patch info
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static void read_patch_node(patch_info& info, YAML::Node node, const YAML::Node& root);
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// Get the patch type of a patch node
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static patch_type get_patch_type(YAML::Node node);
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// Add the data of a patch node
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static void add_patch_data(YAML::Node node, patch_info& info, u32 modifier, const YAML::Node& root);
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// Save to patch_config.yml
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static void save_config(const patch_map& patches_map, bool enable_legacy_patches);
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// Load patch_config.yml
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static patch_config_map load_config(bool& enable_legacy_patches);
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// Load from file and append to member patches map
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void append_global_patches();
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// Load from title relevant files and append to member patches map
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void append_title_patches(const std::string& title_id);
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// Apply patch (returns the number of entries applied)
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std::size_t apply(const std::string& name, u8* dst) const;
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// Apply patch with a check that the address exists in SPU local storage
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std::size_t apply_with_ls_check(const std::string& name, u8* dst, u32 filesz, u32 ls_addr) const;
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private:
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// Load from file and append to member patches map
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void append(const std::string& path);
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// Internal: Apply patch (returns the number of entries applied)
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template <bool check_local_storage>
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std::size_t apply_patch(const std::string& name, u8* dst, u32 filesz, u32 ls_addr) const;
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// Database
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patch_map m_map;
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};
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